Is There A Way To Undo All Actions Before I Quit Xcode? - iphone

I made some changes to my project tonight and messed some stuff up. Is there a way I can go back to how the project was when I opened it? I added/deleted some files but I don't see a way to go back. My last time machine backup was from a few days ago also.

It won't help with the immediate problem, but you need to start using source code control.
This is exactly the sort of problem that source control solves. In Xcode 4 Apple make it particularly easy to start using source code control, as whenever you create a project it offers to create a Git repository for you.
Even for the smallest personal projects, source control is well worth the effort.

There is a possibility to roll back changes if you use XCode's snapshots feature. XCode 4 suggests making a project snapshot before refactoring, for example.
If you don't have the habit to commit or stash changes often (or happen not to use source control at all), snapshots are a nice tool to use before making any major changes that may break the project.
In your current situation though, you're out of luck. Sorry.

Related

Subclipse workflow clarification

I have been using TortoiseSVN for a while now and just recently started using the eclipse plugin subclipse. I am really happy with it, although there is some stuff confusing me.
I have a few projects, which each have a different subfolder in the repository. I never worked with branches (so far), so my SVN use was fairly easy.
Update to head
Solve conflict if there are any
Make some changes in the code/project
Commit (Tortoise tells me, if an update is neccessary before)
Now with subclipse, I fell that there are other possibilities. For instance, what's with the synchronize view? I don't really get it. At the moment, I use Team->Update to head/Commit on the project folder and if there are conflicts, I use Team->Edit conflicts... on the conflicted file. That's it. So I never touch the synchronize stuff. I haven't really found a good explanation on the subclise page or google...
Is the idea to just synchronize and everything is done automatically or what?
Basically, I am asking for the workflow (or some link to a good basic explanation). I am not asking, what is possible or what does what, but how subclipse is intended to be used for small projects (<100 files, <5 persons working on it, no branches so far).
I do not think there is any reason to use the Synchronize view if you do not want to. I really like just doing Team > Update and then resolve whatever conflicts occur. That is much more the "SVN-way" to do it. The Synchronize view comes from Eclipse world, so Subclipse had to support it.
TortoiseSVN does have an option that is kind of/sort of like the Synchronize view. It is the "Check for Modifications" option. Particularly when you press the "Check Repository" button.
Also, keep in mind that the Synchronize view does not show "conflicts" the same way as SVN. In SVN, a conflict means that it could not auto-merge the change in to your file. In the Synchronize view, it means you have local modifications to a file that has incoming changes. It is possible, perhaps even likely, that SVN could automatically merge those changes if you just did an update. Personally, I would rather just let SVN try to do it.
The synchronization view allows you to recognize conflicts before you perform an update. If you perform an update and you are getting conflicts this means that you have to stop what you were doing before and start solving the conflicts. This is an interruption of your work-flow.
Usually if you perform an update and get conflict(s) you loose the ability to run and debug your program. using the synchronization view you can update the conflicting files one-by one, which allows you to integrate the remote changes step-by-step into your project.
Therefore you can start solving the conflict without loosing the ability to run your program. Or you see that there are many conflicts and decide that it is not a good time to perform an update at this time.
Hence the synchronization feature is very powerful if it comes to detecting, preventing or solving conflicting changes in an SVN.

Xcode 4, git and mergeing projectfile!

I have a problem!
We are working on an iPhone-app and are using git. The problem is that if someone changes something in the project(adds a file and so on..) and i try to pull that change, I have to merge it.
But the merge isn't painless, I often end up getting a corrupt project file and have to spend quite some time just to fix that.
Does anybody have a solution for this problem?
(Sorry for my crappy English)
Project files are notorious for conflicting. I would enable rerere (stands for "Reuse Recorded Resolution") so that if you have to redo conflict resolutions, you can at least have your decisions cached from the previous time you did them. An excellent write up on rerere is located here: http://progit.org/2010/03/08/rerere.html
If you have the inclination, the better thing to look at is an advanced topic of writing a custom merge driver. See "Defining a custom merge driver" in http://git-scm.com/docs/gitattributes
Hope this helps.
Three important steps:
Cause git to ignore everything in the project file except for the project.pbxproj under the .xcodeproj folder - use .gitignore for this.
before you pull a changed .pbxproj close your project. One of the biggest problems you face is that if you get a new version while Xcode has the project file open it can just save its "current" version over the changed one you want.
merges will sometimes result in spurious data like ">>>>YOURS" or ">>>>THEIRS" merge markers getting included in the project file. If you have to merge do it manually with a tool like filemerge where you can inspect each change and choose whether to include it or not.
If all this fails and you get a corrupted project file anyway
accept the version someone else submitted and redo your own changes, it's almost always easier and the link errors will remind you soon enough.
learn the value of frequent commits.

How to start a major iPhone app update in Xcode

I have an app in the iPhone app store and have released several minor updates to it. I want to begin work on some major feature additions and reorganization, but don't want to lose the source code of my most recent version in case everything goes horribly wrong.
Should I start a new Xcode project from scratch and copy my existing source in? If I do this will I be able to submit the build from this new project as an update or will Apple complain that the build comes from a different Xcode project?
I've seen (but not used) Xcode's "Snapshots" and "Source Control" features - are these what I'm looking for?
Any help or direction greatly appreciated.
I would suggest getting your project into some kind of Source Control. The popular ones these days are Subversion (Xcode has built-in support for it, but the support is pretty crappy), git, and Mercurial, all of which run great on the Mac.
You would add your project to a git/svn/hg/etc repository, and then "tag" the repository with something meaningful ("Shipping Version 1.3" or something) (alternatively you could just branch your project at its current state and give that a meaningful name). Then you can do your developments, add and commit the changes to your repository. If you need to revert back to your old shipping version, that's quite simple because you tagged it before you started work (think of a tag like a snapshot).
The other option is to start a fresh Xcode project and copy things over. I have personally done this and shipped just fine to the App Store (just make sure things like your app's bundle id "com.whatever.app" matches with the original one, and make sure you codesign properly) and you're good to go.
Having said that, unless you have a really great reason to start with a fresh project, you're probably better off using source control management with one of the aforementioned tools (git is my preference).
You are using some form of source control right? If not, stop what you are doing and make sure to set up an svn repository. Svn is bundled with your mac and integrates with Xcode.
You also may want to start thinking about doing backups...
I highly recommend you check out Git. There is great Git support built into XCode 4, and you can use Git just fine with XCode 3 as well.
One great thing about Git is that you do not need a server to take advantage of the source code management features. It is a lot easier for a solo developer to work with than SVN once you get your head wrapped around it.
I also highly recommend GitX - a free graphical UI for Git that is absolutely amazing.
One other recommendation it GitBox - a simple tool that allows using a Dropbox as a Git master repository. This is great for sharing code between multiple machines without needing to have or pay for Git hosting at GitHub or elsewhere.
You can either do what the people said before, and use svn git or the like, OR if you don't want to mess around with any of that you can simply create your own version control by copying and pasting the folder and name it "project name x.x" and modify the version without the version number on it
snapshots are the first step. when you are comfortable with them you can hook up to an SVN server for your offsite backup
just make a snapshot after your distribution build and label with the version number
The quickest, easiest, short-term solution is to select the Xcode project folder, and duplicate it. This will create a duplicate of everything in the project. Apple won't care that it comes from a duplicate project.
For the long term, look into setting up an SVN. This will help you save your previous versions every time you make changes.
Since you are new to source control management so might I suggest using Subversion.
Subversion has less features than Git, but you don't have the confusion between pushing and committing (locally vs remotely) and you will find there is more software that supports Subversion than Git or Mercurial.
If you need a quick backup, you can always zip the current working folder for your Xcode project, then name it something like:
MyApplication-Version-1.00.zip

Procedures before checking in to source control?

I am starting to get a reputation at work as the "guy who breaks the builds".
The problem is not that I am writing dodgy code, but when it comes to checking my fixes back into source control, it all goes wrong.
I am regularly doing stupid things like :
forgetting to add new files
accidentally checking in code for a half fixed bug along with another bug fix
forgetting to save the files in VS before checking them in
I need to develop some habits / tools to stop this.
What do you regularly do to ensure the code you check in is correct and is what needs to go in?
Edit
I forgot to mention that things can get pretty chaotic in this place. I quite often have two or three things that Im working on in the same code base at any one time. When I check in I will only really want to check in one of those things.
A few suggestions:
try work on one issue at a time. It's easy to make unrelated changes to the codebase that then end up being committed as one big chunk with a poor log message. Git is excels here since you can so easily move switch branches, and stash and cherry pick changes.
run the status command before a commit to see which files you've touched and if you've created new files that need to be added to version control.
run the diff command to see what you've actually changed. Often times you find that you've left in some debug logging that should be taken out or made some unnecessary change that is just cluttering up the diff. Try to make your diffs as small and clean as possible.
make sure your working copy builds with your changes in it
update before checking in and make sure that your working copy builds with other peoples changes in it
run what ever smoke test suite you might have to make sure that your changes work correctly
make small and frequent commits. It's a lot easier to figure out what has broken the build when the breaking commit is small.
Other things that the team can do is setup a continuous integration server like David M suggested so that the broken build is discovered as soon as possibly and automatically.
I usually always do a Get Latest before, then build. If build is good then I check in my code.
Here is what I have been doing. I have used ClearCase and CVS in the past for source control, and most recently I have been using Subversion and Visual Studio 2008 as my IDE.
Make my code changes and build on the local machine.
Make sure they do, in fact, fix the bug in question.
Run an SVN update on the local machine and repeat steps 1 and 2.
Run through the automated unit tests to verify that they pass.
If an automated smoke test is available, which automatically tests a lot of the system's capabilities, run it. Verify that the results are correct.
Then go to the build machine and run the build script.
If the project's configuration has changed, this could definitely break a build. Perform an SVN update on the build machine, whether the build script does that or not. Open the build machine's copy of the IDE, and do a complete rebuild. This will show you whether the build box has any problems that you have taken care of on your machine but not on the build box.
The suggestions to keep separate branches for each issue are also very good, if you can keep track of all of the issues you are working on.
First, use multiple working copies (a.k.a sandboxes) - one per issue. So, if you've been working on some complex feature for a while, and you need to deal with a quick bug fix on the same project, check out a new clean working copy and do the bug fix there. With independent working copies for each issue there is no confusion about which changes to commit from the working copy to the reposistory.
Second, before committing changes, always perform the following three steps:
Buld the software.
Run a smoke test (does it start and run without crashing).
Inspect the changes you're checking in by diffing your changes against the baseline.
These should be repeated after any merge operations (e.g. after an SVN update).
At my workplace, the safety net for this is peer review. That is, get someone else to build, run, and reproduce your solution on their machine, on their view.
I cannot recommend this enough. It has caught so many omissions, would-be problems, and other accidental pieces of junk to make it a valuable part of the process. Not to mention that the mere knowledge that you have to place your work in front of someone else before having it go on to the main branch means that you raise your own quality standards.
In the past I have used branching in Clear Case to help with this issue. The process I used is below. I've never used SorceDepot so I do not know how this can be adapted to work with it.
Create a branch for the bug fix
Code all changes on the branch
Code Review
Merge to stable branch in a different view (the different view is important)
BEFORE checking in: compile, test, and run
Check in code to stable branch
By creating the branch and then merging the changes to a different view (I use Merge Manager to do the merge) any files that were not included or checked in immediately cause issues. This way everything gets tested as it will be when checked in on the stable branch.
The best thing to avoid your problems, is to use hooks, that are provided in most SCMs (they are for sure in SVN and Mercurial, and I believe they must be in other advanced SCMs). Attach unit tests to the hook and make it run every time someone checks code in - exactly before it is checked in. This way you will achieve two things:
code in SCM repo will always pass the tests,
you won't make most simple mistakes, because they should be easily detectable, if you have decent test suite.
I like having Tortoise plugins for Windows Explorer. The file icons are all badged with committed, modified or not added icons making it very easy to see what status the files are in. I also enable the meta data for Modified so I can sort changed files in the list (Details) view, where they bubble to the top so I can see them.
I bet there is a Tortoise* plugin for your SCM, I saw one for Mercurial and SVN (and CVS, ugh). I really wish Mac OS X's Finder would accept plugins like Tortoise, its so much easier than having to pop open a dedicated app most of the time.
Get someone else to go through "every" change "before" you check in the code.

When to start to use source control in early stages of development?

We have 2 kinds of people at my shop:
The ones that starts to check-in the code since the first successful compilation.
The others that only checks-in the code when the project is almost done.
I am part of group 1, and trying to convince people of group 2 to act like me. Their arguments are like the following:
I'm the solo developer of this project.
It's just a prototype, maybe I'll have to rewrite from scratch again.
I don't want to pollute the Source Control with incomplete versions.
If I am right, please help me to raise arguments to convince them. If you agree with them tell me why.
When someone asked for good excuses not to use version control, they got 75 answers and 45 upvotes.
And when they asked Why should my team adopt source control, they got 26 answers.
Maybe you'll find something helpful there.
You don't need "arguments to convince them." Discourse is not a game, and you should not use your work as a debating platform. That's what your spouse is for :) Seriously, though, you need to explain why you care how other devs work on solo projects in which other people are not involved. What are you missing because they don't use source control? Do you need to see their early ideas to understand their later code? If you can sucessfully do that, you may be able to convince them.
I personally use version control at all times, but only because I don't walk a tightrope without a net. Other people have more courage, less time to spend on infrastructure, etc. Note that in 2009, in my opinion, hard disks rarely fail and rewritten code is often better than the code that it replaces.
While I'm answering a question with a question, let me ask another one: does your code need to compile/work/not-break-the-build to be checked in? I like my branches to get good and broken, then fixed, working, debugged, etc. At the same time, I like other devs to use source control however they want. Branches were invented for just that reason: so that people who can't get along do not have to cohabitate.
Here's my view to your points.
1) Even solo developers need somewhere to keep their code when their PC fails. What happens if they accidentally delete a file without source control?
2/3) Prototypes belong in source control so other team members can look at the code. We put our prototype code in a seperate location to the mainline branch. We call it Spike. Here's a great article on why you should keep Spike code- http://odetocode.com/Blogs/scott/archive/2008/11/17/12344.aspx
If I'm the sole developer on a project (in other words, the repository, or part of it, is under my complete control), then I start committing source code as soon as it's written, and I tend to check in after every incremental change, whether or not it works or represents any kind of milestone.
If I'm working in a repository on a project with others, then I tend to try and make my commits such that they don't break the mainline development, pass any tests, etc.
Whether or not it's a prototype, it deserves to go into source control; prototypes represent a lot of work, and lessons learned from them are valuable. Plus, prototypes have an awful habit of becoming production code, which you'll want in source control.
I try to only write code that compiles (everything else is commented out with a TODO/FIXME tag)... and also add everything to source control.
Argument 1: Even as a single dev it's nice to roll back to a running version, to track your progress, etc.
Argument 2: Who cares if it's just a prototype? You might stumble upon a similar problem in six months or so, and then just start looking for this other code...
Argument 3: Why not use more than one repo? I like to file misc stuff to my personal repo.
Start using source control about 20 minutes before you write your first line of your first artifact. There is never a good time to start after you're begun writing things.
some people can only learn from experience.
like a hard drive failure. or coding yourself into a dead-end after deleting code that actually worked
now, i'm not saying that you should erase their hard drive and then taunt them with "if only you had used source control"...but if something like were to happen, hopefully there would be a backup done first ;-)
Early and Often. As the Pragmatic Programmers say, source control is like a time machine, and you never know when you'll want to go back.
I would say to them...
I'm the solo developer of this project.
And when you leave or hand it off we'll have 0 developers. All the more reason to use source control.
The code belongs to the company not you and the company would like some accountability. Checking in code doesn't require too much effort:
svn ci <files> -m " implement ajax support for grid control
Next time someone new wants to make some changes on the grid control or do something related, they will have a great starting point. All projects start off with one or two people. Source control is easier now than it ever was--have they arranged a 30 minute demo of Tortoise SVN with them?
It's just a prototype, maybe I'll have to rewrite from scratch again.
Are they concerned about storage? Storage is cheap. Are they concerned about time wasted on versioning? It takes less time then the cursory email checks. If they are re-writing bits then source control is even more important to be able to reference old bits.
I don't want to pollute the Source Control with incomplete versions.
That's actually a good concern. I used to think the same thing at one point and avoided checking in code until it was nice and clean which is not a bad thing in and of itself but many times I just wanted to goof around. At this point learning about branching helps. Though I wish wish SVN had full support for purging folders like Perforce.
Let see their arguments:
I'm the solo developer of this project.
It's just a prototype, maybe I'll have to rewrite from scratch again.
I don't want to pollute the Source Control with incomplete versions.
First, the 3rd one. I can see the reasoning, but it is based on a bad assumption.
At work, we use Perforce, a centralized VCS, and indeed we only check in source that compile successfully and doesn't break anything (in theory, of course!), after peer review.
So when I start a non trivial change, I feel the need to intermediary commits. For example, recently I started to make some changes (somehow, in solo for this particular task, so I address point 1) on a Java code using JDom (XML parsing). Then I was stuck and wanted to use Java 1.6's built in XML parsing. It was obviously time to keep a trace of the current work, in case my attempt was failed and wanted to go back. Note this case somehow addresses the point 2.
The solution I chose is simple: I use an alternative SCM! Although some centralized VCS like SVN are usable in local (on the developer's computer), I was seduced by distributed VCS and after briefly testing Mercurial (which is good), I found Bazaar better suited to my needs and taste.
DVCS are well suited for this task because they are lightweight, flexible, allow alternative branches, doesn't "pollute" the source directory (all data is in one directory at the root of the project), etc.
By making a parallel source management, you don't pollute the source of other developers, while keeping the possibility to go back or quickly try alternative solutions.
At the end, by committing the final version to the official SCM, the result is the same, but with added security at the level of the developer.
I'd like to add two things. With version control you can:
Revert to last version that worked, or at least check how it looked like. For that you would need SCM which supports changesets / uses whole-tree commits.
Use it to find bugs, by using so called 'diff debugging' by finding commit in history that introduced the bug. You would want SCM which support it in automated or semi-automated fashion.
Personally, I often start version control after the first sucessful compile.
I just wonder why nobody mentioned distributed version control systems in this context: If you could manage to switch over to a distributed system (git, bazaar, mercury), most arguments of your second group would become pointless since they can just start their repository locally and push it to the server when they want (and they can also just remove it, if they want to restart from scratch).
For me, it's about having a consistent process. If you are writing code, it should follow the same source control process that your production code does. That helps build and enforce good development practices across the development team.
Categorizing the code as a prototype or other non-production type of project should just be used to determine where in the source control tree you put it.
We use both CVS (for non .NET projects) and TFS (for .NET projects) where I work, and the TFS repository has a Developer Sandbox folder where developers can check in personal experimental projects (prototypes).
If and when a project starts to get used in production, the code is moved out of the Developer Sandbox folder into it's own folder in the main tree.
I would say you should start adding the source and checking in before you even build the first time. It is then much easier to avoid checking in generated artifacts. I always use some source control, even for my small hobby hacks, just because it automatically filters the relevant from the noise.
So when I start prototyping I might create a project and then before building it I do "git init, git add ., git commit -a -m ..." just so that when I want to move the interesting parts I just clone over using git and then I can add it to the subversion repository or whatever is used where I am working at the moment.
It's called branching people try to get with the program :p Prototyping? Work in a branch. Experimenting? Work in a branch. New feature? Work in a branch.
Merge your branches into the main trunk when it makes sense.
I guess people tend to be laid back when it comes to setting up source control initially if the code may never be used. I have projects I coded belonging to both groups and the ones outside source control are not less important. It is one of those things that gets postponed everyday when it really should not.
On the other hand I sometimes commit too seldom complicating a revert once I screw up some CSS code and not knowing what I changed e.g. to make the footer of the site end up behind the header.
I check-in the project in source control before I start coding.
The first thing I do is create and organize the projects and support files (such as .sln files in .NET development) with the necessary support libraries and tools (usually in a lib folder) I know I will use in my project.
If I already have some code written, then I add it too, even if it is an incomplete application. Then I check-in everything. From there, everything is as usual, write some code, compile it, test it, check-in it...
You probably won't need to branch from this point or revert your changes, but I think it is a good practice to have everything under source control since the beginning, even if you don't have anything to compile.
I create a directory in source control before I start writing code for a project. I do the first commit after creating the project skeleton.
i'm drunk and and i do first git -init and then vim foo.cpp.
Any decent modern source control platform (of which VSS is not one) should not in any way be polluted by putting source code files into it. I am of the opinion that anything that has a life expectancy of more than about 1/2 an hour should be in source control as early as possible. Solo develpment is no longer a valid excuse for not using source control. It is not about security it is about bugs and long term history.