Look at this UILabel. It's center-aligned:
Now look at this UILabel. Although it is technically center-aligned, it really doesn't look that way:
The reason why it looks like this is because the center-alignment considers the degree symbol a third character, thus bumping the other two off to the left a bit. My question is: is there any way to ignore certain characters whilst center-aligning a label?
Interesting question. The only solution that comes to mind for me is to pad the text string with spaces on the front to cancel out the ignored characters on the back.
That is, to center #"60d" as if it were #"60", set the text to #" 60d". This works well with a fixed width font, but otherwise is only a rough approximation.
If you like this idea and want to get fancy with it, then you can use NSStrings method
– stringByPaddingToLength:withString:startingAtIndex:
perhaps in conjunction with – rangeOfCharacterFromSet: or some such method to determine how many spaces to pad with.
You could of course measure the text string(s) and compute your own positioning, rather than using text alignment in a larger field.
Assuming you don't want to do that, another idea that comes to mind is to display the string “°60°” with the first character styled with a color of opacity 0 and no shadow.
I don't do iOS development so I don't know how practical these are.
Related
Is there a way to set a custom word spacing in CoreText?
I have looked around the paragraph properties where I would have expected to see this but found nothing.
I don't have deep experience in this but AFAIK you cannot adjust the space between words. So my list of possible solutions would be:
Adjust the kern value, however this will also adjust the space between letter which may not be what you want.
Add extra spaces. Crude, but you can increase the space between words by replace a single space with two.
(Really advanced) start adjusting individual glyphs. The best example I have found for doing is here: http://invasivecode.tumblr.com/core-text about 2/3rds down the author shows how to access the individual glyphs and adjust their settings.
I'm looking for a font which contains a graphic character which is (essentially), the space character, inverted. I'm looking for a graphic character equivalent to the largest-possible solid-black box. The closest I have been able to find is Wingings 2 character 162, but that doesn't fill the entire available character space. When I insert two consecutive Wingdings 2 162 characters, there is still appreciable whitespace between them when displayed or printed. Does anyone know of a black-box font/character which would fill all available character space?
All characters are going to have whitespace between them, or they would be unreadable. This is called "kerning". You can adjust the kerning and line-height in whatever program you are using to send the malicious fax, if you want to be sure to use the maximum amount of toner per page.
Have you considered creating your own font using a software package like this or like this? You could edit the space character to be a solid black square. But as Chris McCall mentioned, you may still have space between characters of any size due to kerning applied by the layout engine that draws the fonts.
You other option is to owner draw your own text and programmatically replacing spaces with black boxes. You would have complete control over kerning and everything else.
I don't know if this is exactly what you were looking for, but...
I was looking for the same thing, since I wanted to create a "textbox" when I wanted to write text using the spritefont, but I never knew how long the total string was going to be, so I wanted something that I could "write" in the same location right before the string with a contrasting color which could be expected to be as long as the string it needed to encompass. That being the case, try:
Webdings - character 103.
I tried lining them up and there wasn't even any space in between. Perfect.
I'm using FreeType2 for font rendering, and I need to get a global bounding box for all fonts, so I can align them in a nice grid. I call FT_Set_Char_Size followed by extracting the global bounds using
int pixels_x = ::FT_MulFix((face->bbox.xMax - face->bbox.xMin), face->size->metrics.x_scale );
int pixels_y = ::FT_MulFix((face->bbox.yMax - face->bbOx.yMin), face->size->metrics.y_scale );
return Size (pixels_x / 64, pixels_y / 64);
which works, but it's quite a bit too large. I also tried to compute using doubles (as described in the FreeType2 tutorial), but the results are practically the same. Even using just face->bbox.xMax results in bounding boxes which are too wide. Am I doing the right thing, or is there simply some huge glyph in my font (Arial.ttf in this case?) Any way to check which glyph is supposedly that big?
Why not calculate the min/max from the characters that you are using in the string that you want to align? Just loop through the characters and store the maximum and minimum from the characters that you are using. You can store these values after you rendered them so you don't need to look it up every time you render the glyphs.
I have a similar problem using freetype to render a bunch of text elements that will appear in a grid. Not all of the text elements are the same size, and I need to prerender them before I know where they would be laid out. The different sizes were the biggest problem when the heights changed, such as for letters with descending portions (like "j" or "Q").
I ended up using the height that is on the face (kind of like you did with the bbox). But like you mentioned, that value was much to big. It's supposed to be the baseline to baseline distance, but it appeared to be about twice that distance. So, I took the easy way out and divided the reported height by 2 and used that as a general height value. Most likely, the height is too big because there are some characters in the font that go way high or way low.
I suppose a better way might be to loop through all the characters expected to be used, get their glyph metrics and store the largest height found. But that doesn't seem all that robust either.
Your code is right.
It's not too large.
Because there are so many special symbols that is vary large than ascii charater. . view special big symbol
it's easy to traverse all unicode charcode, to find those large symbol.
if you only need ascii, my hack method is
FT_MulFix(face_->units_per_EM, face_->size->metrics.x_scale ) >> 6
FT_MulFix(face_->units_per_EM, face_->size->metrics.y_scale ) >> 6
I have two strings:
a variable length piece of text
another string with numbers that
point to a reference
In my view, the first piece of text is displayed in a UILabel, I adjust the size of the label to accomodate the size of the text. This means I cannot just place another UILabel on the screen, at least not without repositioning it...somehow.
I need to be able to put the second piece of text so it appears to be at the end of the sentence - and superscripted
I really have no idea how to achieve this!
My rather dodgy solution was to enter unicode characters for the superscripted numbers.
Not a great solution but it worked.
The simplest way would be to use two different UILabels. A better solution might be to draw both strings using -drawInRect:withFont: in a custom view's -drawRect: method.
I have a label and I wish to increase the spacing between characters.
I tried adding a space between each character, but this was too much
Perhaps there is a font with large spacing between the letters?
If all else fails, I am considering putting each character (only a size character code), into its own textbox.
Any ideas on how to achieve this?
There is a way to insert a half space, but I don't recall the exact command (option-spacebar?). Wikipedia has a complete list of spaces you can use.
Another approach would be a UIWebView with the letter-spacing CSS attribute set.
You're better off creating a custom view and using your drawRect routine to draw the text manually. You can use CFAttributedString to hold your text along with kerning information.
Update: sounds like you can't actually use CFAttributedString to draw text on the iPhone. You can still use your drawRect to draw the customized text, but it will take some more work to actually get your custom kerning to work.