I have two overlay images that I want show in camera view depending on the device orientation - one for the horizontal and one for vertical orientation (overlay_v.png and overlay_h.png). When device is rotated from portrait to vertical orientation, overlay image should change as well.
With beginGeneratingDeviceOrientationNotifications I am able only to determine the device orientation but cannot manage to change the overlay images. Any help / different approach would be very appreciated.
- (IBAction) getPhoto:(id) sender {
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
if((UIButton *) sender == choosePhotoBtn) {
sourceCamera = false;
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
} else {
sourceCamera = true;
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
//overlay image (cannot dynamically switch from vertical to horizontal in here)
UIImageView *anImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"overlay_v.png"]];
anImageView.frame = CGRectMake(0, 0, anImageView.image.size.width, anImageView.image.size.height);
picker.cameraOverlayView = anImageView;
//device orientation check
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(didOrientation:) name:#"UIDeviceOrientationDidChangeNotification" object:nil];
[anImageView release];
}
[self presentModalViewController:picker animated:YES];
}
- (void) didOrientation: (id)object {
UIInterfaceOrientation interfaceOrientation = [[object object] orientation];
if (interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) {
NSLog(#"portrait");
} else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight || interfaceOrientation == UIInterfaceOrientationLandscapeLeft ){
NSLog(#"landscape");
}
}
You can't change the cameraOverlayView property once the picker is displayed. However, you can modify the view itself. Create a UIView property named overlayView. Add both images as subViews to this view and use the tag property on each image to easily grab that view again. Hide the one that shouldn't be shown for the current orientation.
- (void) didOrientation: (id)object {
UIInterfaceOrientation interfaceOrientation = [[object object] orientation];
UIImageView *pImageView = [self.overlayView viewWithTag:10];
UIImageView *lImageView = [self.overlayView viewWithTag:20];
if (interfaceOrientation == UIInterfaceOrientationPortrait ||
interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) {
NSLog(#"portrait");
pImageView.hidden = NO;
lImageView.hidden = YES;
} else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight ||
interfaceOrientation == UIInterfaceOrientationLandscapeLeft ){
NSLog(#"landscape");
pImageView.hidden = YES;
lImageView.hidden = NO;
}
}
Related
I am writing app for iPhone. It works fine but in iPad it does not scale correctly. I have landscape view and I did it programatically. Then i am doing push. Then it shows this:
i want it to rotate and fullscreen. Please help me. Thanks in advance.
you can check and implement Orientation in ios6 or ios5 like bellow code And information Put Method in Each Class:
-(BOOL)shouldAutorotate
{
return YES;
}
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskAll;
}
and check every time in ViewWillApear device Oriantation like:-
- (void)willRotateToOrientation:(UIInterfaceOrientation)newOrientation {
if (UIDeviceOrientationIsLandscape([UIDevice currentDevice].orientation))
{
if (newOrientation == UIInterfaceOrientationLandscapeLeft || newOrientation == UIInterfaceOrientationLandscapeRight) {
//set your landscap View Frame
[self supportedInterfaceOrientations];
}
}
else if (UIDeviceOrientationIsPortrait([UIDevice currentDevice].orientation))
{
if(newOrientation == UIInterfaceOrientationPortrait || newOrientation == UIInterfaceOrientationPortraitUpsideDown){
//set your Potrait View Frame
[self supportedInterfaceOrientations];
}
}
// Handle rotation
}
-(void)viewWillAppear:(BOOL)animated
{
[self willRotateToOrientation:[[UIDevice currentDevice] orientation]];
[super viewWillAppear:YES];
}
UPDATE
likely people use checking deviceorientation like below way in putting this line in to ViewWillApear:-
[[UIApplication sharedApplication] statusBarOrientation];
[[UIDevice currentDevice] orientation];
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(deviceRotated:) name:UIDeviceOrientationDidChangeNotification object:nil];
and
-(void)deviceRotated:(NSNotification*)notification
{
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
if(orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight)
{
//Do your stuff for landscap
}
else if(orientation == UIInterfaceOrientationPortrait || toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
{
//Do your stuff for potrait
}
}
IN IOS5 only landscap you can do like bellow:
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
if (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight) {
return YES;
}
else
{
return NO;
}
}
if you wish to support all oriantation you need to just return YES like:-
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
I am showing a custom UILabel in my appdelegate class when a push notification comes. It is working fine in Portrait mode but when i rotate my device to landscape mode, label is still showing in Portrait mode. How can i fix it. I have implement rotation method. But it did not worked. Thanks in advance.
My code is :
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo {
CGRect frame=[[UIApplication sharedApplication] statusBarFrame];
if ([[UIApplication sharedApplication] statusBarOrientation] == UIInterfaceOrientationLandscapeLeft
|| [[UIApplication sharedApplication] statusBarOrientation] == UIInterfaceOrientationLandscapeRight) {
backgroundImageView=[[UILabel alloc] initWithFrame:CGRectMake(0, 0, 480, 32)];
} else {
backgroundImageView=[[UILabel alloc] initWithFrame:CGRectMake(0, frame.size.height, 320, 44)];
NSLog(#"portrait");
}
[backgroundImageView setBackgroundColor:[UIColor colorWithPatternImage:[UIImage imageNamed:#"alert.png"]]];
backgroundImageView.userInteractionEnabled=YES;
UITapGestureRecognizer *tgr = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(click:)];
[backgroundImageView addGestureRecognizer:tgr];
[self.window addSubview:backgroundImageView];
}![enter image description here][1]
I have done the similar kind of thing using the following code...
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
[self adjustUrLableViewForOrientation:toInterfaceOrientation];
}
-(void) adjustUrLableViewForOrientation:(UIInterfaceOrientation)orientation
{
if (orientation == UIInterfaceOrientationPortrait || orientation == UIInterfaceOrientationPortraitUpsideDown)
{
//Ur lable portrait view
}
else if (orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight)
{
//Ur lable for landscape view
}
}
Also you can look into this changing the lable position based on the orientation.
UiWindow subviews dont rotate by themselves..
you need to check for device rotation changes like this
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(deviceOrientationDidChange:)
name:UIDeviceOrientationDidChangeNotification object:nil];
and then in the method..rotate your label manually based on current orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationPortrait ||
interfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
interfaceOrientation == UIInterfaceOrientationLandscapeRight ||
interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown );
}
Add this...Hope this helps..
Or add this:
- (BOOL)shouldAutorotate{
return YES;
}
- (NSUInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationPortrait || UIInterfaceOrientationLandscapeLeft || UIInterfaceOrientationLandscapeRight || UIInterfaceOrientationPortraitUpsideDown ;
}
[backgroundImageView setTransform:CGAffineTransformMakeRotation(M_PI/2.0)];
Should work for this case
I'm currently in the midst of creating an application with six views, each view being dedicated to a combination of device type and orientation. In case you don't understand what I mean, I'll label all six combinations:
iPhone4_(320x480) & Portrait
iPhone4_(320x480) & Landscape
iPhone5_(320x568) & Portrait
iPhone5_(320x568) & Landscape
iPad_(768x1024) & Portrait
iPad_(768x1024) & Landscape
I know it seems a bit silly to go through all of this trouble, but it is kind of required in this situation. Anyway, I've been trying to attempt a combination between Apple's solution from the Programming Guide and a method given from an online tutorial found at TheAppCodeBlog.
ViewController.m --> ViewDidLoad method
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(orientationChanged:) name:#"UIDeviceOrientationDidChangeNotification" object:nil];
ViewController.m --> orientationChanged method
- (void) orientationChanged:(NSNotification *)object
{
UIDeviceOrientation deviceOrientation = [[object object] orientation];
if (deviceOrientation == UIInterfaceOrientationPortrait && [UIScreen mainScreen].bounds.size.height == 480.0)
{
self.view = self.portrait4View;
}
else if ((deviceOrientation == UIInterfaceOrientationLandscapeLeft) || (deviceOrientation == UIInterfaceOrientationLandscapeRight)) && [UIScreen mainScreen].bounds.size.height == 480.0)
{
self.view = self.landscape4View;
}
else if (deviceOrientation == UIInterfaceOrientationPortrait && [UIScreen mainScreen].bounds.size.height == 568.0)
{
self.view = self.portrait5View;
}
else if ((deviceOrientation == UIInterfaceOrientationLandscapeLeft) || (deviceOrientation == UIInterfaceOrientationLandscapeRight)) && [UIScreen mainScreen].bounds.size.height == 568.0)
{
self.view = self.landscape5View;
}
else if (deviceOrientation == UIInterfaceOrientationPortrait && [UIScreen mainScreen].bounds.size.height == 1024.0)
{
self.view = self.portraitPadView;
}
else
{
self.view = self.landscapePadView;
}
}
Interface Builder setup for each view:
I'm also receiving a some errors for Expected identifier:
Update
Whenever I launch the app, I just get a black screen. Here is what my AppDelegate.m looks like:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone && [UIScreen mainScreen].bounds.size.height == 568.0) {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController_Portrait5" bundle:nil];
}
else if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone && [UIScreen mainScreen].bounds.size.height == 480.0) {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController_Portrait4" bundle:nil];
}
else {
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController_PortraitPad" bundle:nil];
}
}
Your error related to Expected Identifier is because your parens are wrong. Your if condition should be (and I see the same error in a couple of the other conditions as well):
else if (((deviceOrientation == UIInterfaceOrientationLandscapeLeft) || (deviceOrientation == UIInterfaceOrientationLandscapeRight)) && [UIScreen mainScreen].bounds.size.height == 480.0)
I am using MBProgressHud to show a loading indicator on a splash view but this does not change with device orientation. My code is:
splashView = [[UIImageView alloc] initWithFrame:self.window.frame];
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
splashView.image = [UIImage imageNamed:#"DefaultPad.png"];
}
else
{
splashView.image = [UIImage imageNamed:#"Default.png"];
}
hud = [[MBProgressHUD alloc]initWithView:splashView];
[splashView addSubview:hud];
hud.userInteractionEnabled=NO;
hud.labelText = #"Loading...";
[hud show:YES];
[self.window addSubview:splashView];
[self performSelector:#selector(Load_FirstView) withObject:nil afterDelay:3];
[self.window makeKeyAndVisible];
and I have changed the line in MBProgressHud.m file from
- (void)deviceOrientationDidChange:(NSNotification *)notification {
NSLog(#"in device orientation ");
UIView *superview = self.superview;
if (!superview) {
return;
} else if ([superview isKindOfClass:[UIWindow class]]) { // here changes have done
[self setTransformForCurrentOrientation:YES];
} else {
self.bounds = self.superview.bounds;
[self setNeedsDisplay];
}
}
to:
- (void)deviceOrientationDidChange:(NSNotification *)notification {
NSLog(#"in device orientation ");
UIView *superview = self.superview;
if (!superview) {
return;
} else if ([superview isKindOfClass:[UIImageView class]]) {
[self setTransformForCurrentOrientation:YES];
} else {
self.bounds = self.superview.bounds;
[self setNeedsDisplay];
}
}
How can I get the loading indicator to rotate with device orientation?
In MBProgressHUD.m I changed
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
to
UIInterfaceOrientation orientation = [[UIDevice currentDevice] orientation];
The orientation notification had been received, but the statusBar had not rotated yet.
Try This:-
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if(interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
{
//code for portrait
[hud release];
hud = [[MBProgressHUD alloc]initWithView:splashView];
}
else
{
//code for Landscape
[hud release];
hud = [[MBProgressHUD alloc]initWithView:splashView];
}
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight ||
interfaceOrientation == UIInterfaceOrientationPortrait ||
interfaceOrientation == UIInterfaceOrientationLandscapeLeft ||
interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown);
}
if it does not work..
you can change the UIDeviceOrientationDidChangeNotification with UIApplicationDidChangeStatusBarOrientationNotificationin the source code of MBProgressHUD:-
- (id)initWithView:(UIView *)view {
// Let's check if the view is nil (this is a common error when using the windw initializer above)
if (!view) {
[NSException raise:#"MBProgressHUDViewIsNillException"
format:#"The view used in the MBProgressHUD initializer is nil."];
}
id me = [self initWithFrame:view.bounds];
// We need to take care of rotation ourselfs if we're adding the HUD to a window
if ([view isKindOfClass:[UIWindow class]]) {
[self setTransformForCurrentOrientation:NO];
}
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(deviceOrientationDidChange:)
name:UIDeviceOrientationDidChangeNotification object:nil];
return me;
}
In the above code change UIDeviceOrientationDidChangeNotificationwith UIApplicationDidChangeStatusBarOrientationNotification.
It is just a work-around as rotation issue was always there with MBProgressHud .
I Guess MBProgressHud is giving a lo of problems , you should instead switch to svprogresshud as it handles orientations well
I'm rotating a view similar to tje iTunes app. In portrait is a tableview and in landscape is photo viewver.
When I return from landscape to portrait I try to recover the navigationbar but instead get a distorted tableview, and no navigation bar.
This is what I do:
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
duration:(NSTimeInterval)duration {
BOOL restoreNav = NO;
if ((toInterfaceOrientation == UIInterfaceOrientationPortrait) ||
(toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)) {
[self inPortrait];
restoreNav = YES;
} else {
[self inLandscape];
}
if (self.landscape)
{
if (toInterfaceOrientation == UIInterfaceOrientationPortrait)
{
self.view = self.portrait;
}
else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft)
{
self.view = self.landscape;
}
else if (toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
{
self.view = self.portrait;
}
else if (toInterfaceOrientation == UIInterfaceOrientationLandscapeRight)
{
self.view = self.landscape;
}
[[self.navigationController view] setFrame: [[UIScreen mainScreen] bounds]];
} else {
self.navigationController.navigationBarHidden = NO;
}
[super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
I found a semi-fix for this in http://www.iphonedevsdk.com/forum/iphone-sdk-development/3262-horrible-drawing-after-hiding-navigationbar.html
This is the relevant code:
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
//total hack - to fix the bug where the screen layout is shagged if the device orientation
//is changed when the navigation is hidden
if ([self.navigationController isNavigationBarHidden])
{
[self.navigationController setNavigationBarHidden:NO animated:NO];
[self.navigationController setNavigationBarHidden:TRUE animated:NO];
}
}
However, is messy again if a show up the nav bar.