I am a green hand of iPhone development, and I just get confused about a method UIActionsheet,which is the "showInView". So what is the relation between the view who called the actionsheet and the actionsheet it self.
Actually, I wannt to customize the button in an actionsheet, so I create a class for it and overide the methods, and I want really call the methods in the superview, anybody got a solution?
Thank you!
(btw, I tried the following code, but it doesn't work.)
- (void)dismissWithClickedButtonIndex:(NSInteger)buttonIndex animated:(BOOL)animated
{........
else if (buttonIndex==sharers.count+1)
{
AddCommentViewController *parentController=(AddCommentViewController *)[self.superview nextResponder];
}
There is no public API for accessing the container, or owner of a UIActionSheet.
You should not use the superview property to try to get to the owner, the internal view layout for the action sheet is private and can/will change between OS updates.
If you need to get hold of the owner then add a proper property to your UIActionSheet subclass to do this. For example:
#protocol MYActionSheetChoiceDelegate;
#interface MYActionSheet : UIActionSheet <UIActionSheetDelegate> {}
#property(nonatomic, assign) id<MYActionSheetChoiceDelegate> choiceDelegate;
#end
Notice that I name the property choiceDelegate since the delegate property is already taken. Now assuming your subclass is also your it's own UIActionSheetDelegate this can be done:
-(void)actionSheet:(UIActionSheet*)sheet willDismissWithButtonIndex:(NSInteger)index;
{
if (index == SOME_INDEX) {
[self.choiceDelegate actionSheet:self didChooseSomething:index];
}
}
Change and fill the gaps to your own needs.
Related
I am working on an iPhone app. Initially, I had my pickerview in the same screen so this was just a one page app. After skinning it i realized that i want the pickerview on it's own separate page. So i did that. However, my pickerview originally would update uilabels and other objects on that same page. How can I have my pickerview access those objects from it's new view?
- (IBAction)ShowPickerAction:(id)sender {
if (self.theView == nil) {
theView = [containerView initWithNibName:#"containerView" bundle:nil];
theView.parentView = self;
}
self.theView.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
[self presentModalViewController:self.theView animated:YES];
}
That is the method I am using to call my new view. But line 3 of the above code gives me the error "No known class name for selector initWithNibName:bundle". I think that error is related to something that i did wrong in my header file. My new class is called containerView. So i did this in my header:
#interface ViewController : UIViewController {
containerView *theView;
But that gives me the error "Unknown type name containerView" even though i do have a class named containerView!!
Look into uiappdelegate protocol or try passing values to through a static function to the previous page.
Use a delegate to pass information back and forth to the view object that instantiatrd the picker view. You want to keep your code coupling as loose as possible, especially if you might like to drop it into your next project. Using a delegate and/or blocks are some of the best ways.
I want to create a custom MKAnnotationView callout as shown in this image. I have tested several solutions but they only allow customization of the left/right images and title/subtitle. Can anybody please give me some source code or tutorial link for it?
Currently I am clueless. Please help.
I understand you want a pin with a custom callout.
We can't create a custom callout, but we can create an annotation with a completely customized view. So the trick is to add a second annotation when the first is selected, and make the 2nd annotation view look like a callout bubble.
This is the solution posted by users djibouti33 and jacob-jennings in the answer: MKAnnotationView - Lock custom annotation view to pin on location updates, which in turn is based in a blog post from Asynchrony Solutions. For explanation purposes, here is some UML from a forked project:
This is a big hack, but also the cleanest way I've seen to implement custom annotations.
Start with a NSObject "Content" class which has a coordinate, the class of the callout view to use (in the UML is AnnotationView, but you can create more and set them here), and a dictionary of random values with the title, photo url, etc. Use this class to initialize a MKAnnotation "Annotation" object.
#import <MapKit/MapKit.h>
#interface Content : NSObject
#property (nonatomic,assign) CLLocationCoordinate2D coordinate;
// ...
#interface Annotation : NSObject <MKAnnotation, AnnotationProtocol>
-(id) initWithContent:(Content*)content;
// ...
The Annotation implements AnnotationProtocol to announce it wants to handle the creation of its own MKAnnotationView. That is, your MKMapViewDelegate should have code like this:
- (MKAnnotationView *)mapView:(MKMapView *)aMapView viewForAnnotation:(id<MKAnnotation>)annotation
{
// if this is a custom annotation, delegate the implementation of the view
if ([annotation conformsToProtocol:#protocol(AnnotationProtocol)]) {
return [((NSObject<AnnotationProtocol>*)annotation) annotationViewInMap:mapView];
} else {
// else, return a standard annotation view
// ...
}
}
The view returned will be of type AnnotationView, which implements AnnotationViewProtocol to announce that it wants to handle selection/deselection. Therefore, in your map view controller, the methods mapView:didSelectAnnotationView: and mapView:didDeselectAnnotationView: should delegate in a similar way to what we saw before.
When the annotation is selected, a second annotation (CalloutAnnotation) is added, which follows the same behaviour, but this time the view returned (CalloutView) is initialized from a XIB, and contains Core Graphics code (in BaseCalloutView) to animate and replicate a callout.
The initializer of the CalloutView class:
- (id)initWithAnnotation:(CalloutAnnotation*)annotation
{
NSString *identifier = NSStringFromClass([self class]);
self = [super initWithAnnotation:annotation reuseIdentifier:identifier];
if (self!=nil){
[[NSBundle mainBundle] loadNibNamed:identifier owner:self options:nil];
// prevent the tap and double tap from reaching views underneath
UITapGestureRecognizer *tapGestureRecognizer = ...
}
return self;
}
To be able to push another view controller from the callout view I used notifications.
The SO answer I linked at the top contains two complete projects implementing this code (class names may differ). I have another project using the UML above at https://github.com/j4n0/callout.
I added custom UIButton in MKAnnotationView. And on click of that button I have shown popOver with rootViewController with the view similar as you have shown above.
I know this question is from 2011 but for people who still find it in a search:
In iOS 9 you have MKAnnotationView.detailCalloutAccessoryView which entirely replaces the standard callout.
Good Evening,
Here is the problem, [self.view addSubview:pauseView];
before the pauseView is loaded over the current view a BOOL isPaused is turned to false and then the subview appears. i am trying to change the value of the variable to false from withing the pauseview but since it's not on the current class i am unable to do this.
I know that this topic is already covered in stackoverflow but i still cannot solve my problem. If i'm able to solve this problem, it will solve the same kind of problem in 3 others apps of mine.
Sincerely,
Sonic555gr
Define isPaused as a property in the class that defines isPaused (let's call it MasterView):
// inside MasterView.h
#property (nonatomic,assign) BOOL isPaused;
Then make your subview pauseView a custom UIView subclass (let's call it PauseView) and in this subclass define a property called master of type MasterView:
// inside PauseView.h
#property (nonatomic,assign) MasterView *master
Then when you alloc/init your pauseView just set this property:
// somewhere inside MasterView.m
PauseView *pauseView = [[PauseView alloc] initWithFrame:frame];
pauseView.master=self;
Finally in your PauseView class, in the point of your code where you want to change the isPaused property, do this:
// somewhere in PauseView.m
master.isPaused=YES
You really should have a think about your architecture and try to move your application logic from away from UIViews and back to the controller (i.e. delegates might be a good option but impossible to know without seeing more of your code and what you are trying to achieve).
If you insist on manipulating the variable from the UIView, you need to pass a reference of your viewController to the pauseView when you initialise it.
So in your PauseView class, you would create a custom initialiser:
-(id)initWithFrame:(CGRect)frame andViewController:(id)vc {
self = [super initWithFrame:frame];
if (self) {
// Any other custom initialisation here
}
}
in my app i have a switch in the flipsideview when i set it to on all work properly then i touch Done to return to the main view, now when i touch again the info button it appear off till now no problem but if i touch Done button (without touch the switch) it will called the function with off statement my question is how to check if the switch (on FlipsideView) is on let it on where i should write my code maybe i'll do it by myself but where to write the code
You could store the state as a member variable, then update the UI in viewWillAppear:animated:. For example, in FlipsideViewController.h file, declare a member variable called switchIsOn:
#interface FlipsideViewController : UIViewController {
BOOL switchIsOn;
// Other member variables here
}
#property (nonatomic) BOOL switchIsOn;
Then in FlipsideViewController.m:
#synthesize switchIsOn;
-(void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self.switch setOn:self.switchIsOn animated:NO];
}
You can set the value of self.switchIsOn in response to the switch being toggled. e.g. create a method like this:
-(IBAction)handleSwitch:(id)sender {
self.switchIsOn = self.switch.on;
}
and then bind that method to the switch's Value Changed event.
Hope this helps.
I'm trying to create this sort of "pop up action sheet" view similar to the in-call view in iPhone's phone app.
I believe this is a custom view, since I can't seem to find this in any apple references. But somehow the Google app and Discover app both have this view and look awfully similar (I've attached the images below).
So is there some kind of library/tutorial/sample code out there that can help me make something like this?
Thanks.
alt text http://a1.phobos.apple.com/us/r1000/018/Purple/e1/23/02/mzl.uiueoawz.480x480-75.jpg
(source: macblogz.com)
alt text http://ployer.com/archives/2008/02/29/iPhone%20infringes%20call%20display%20patent-thumb-480x799.png
They all look suitably different to be custom views to me. If you just want a control like this for a single view (i.e. not a more flexible configurable container type control) it should be relatively quick & easy to knock it up in xcode & IB. I've done similar things in my apps. Steps I would take are as follows:
1) create an empty NIB file and design your control there by using UIView, UIImageView, UIButton controls etc.
2) Create a new ObjC class derived from UIView
3) Ensure the 'root' UIView object in the NIB has class type matching your ObjC UIView derived class
4) Attach IBOutlets & IBAction event handlers to your class and wire up all the button events ('Touch up inside') to your class event handler methods in IB.
5) Add a static factory function to your class to create itself from the NIB. e.g.
// Factory method - loads a NavBarView from NavBarView.xib
+ (MyCustomView*) myViewFromNib;
{
MyCustomView* myView = nil;
NSArray* nib = [[NSBundle mainBundle] loadNibNamed:#"MyCustomViewNib" owner:nil options:nil];
// The behavior here changed between SDK 2.0 and 2.1. In 2.1+, loadNibNamed:owner:options: does not
// include an entry in the array for File's Owner. In 2.0, it does. This means that if you're on
// 2.2 or 2.1, you have to grab the object at index 0, but if you're running against SDK 2.0, you
// have to grab the object at index:1.
#ifdef __IPHONE_2_1
myView = (MyCustomView *)[nib objectAtIndex:0];
#else
myView = (MyCustomView *)[nib objectAtIndex:1];
#endif
return myView;
}
6) Create and place onto your parent view as normal:
MyCustomView* myView = [MyCustomView myViewFromNib];
[parentView addSubview:myView];
myView.center = parentView.center;
With regard to the event handling, I tend to create just one button event handler, and use the passed id param to determine which button is pressed by comparing against IBOutlet members or UIView tags. I also often create a delegate protocol for my custom view class and call back through that delegate from the button's event handler.
e.g.
MyCustomViewDelegate.h:
#protocol MyCustomViewDelegate
- (void) doStuffForButton1;
// etc
#end
ParentView.m:
myView.delegate = self;
- (void) doStuffForButton1
{
}
MyCustomView.m:
- (IBAction) onButtonPressed:(id)button
{
if (button == self.button1 && delegate)
{
[delegate doStuffForButton1];
}
// or
UIView* view = (UIView*)button;
if (view.tag == 1 && delegate)
{
[delegate doStuffForButton1];
}
}
Hope that helps