I have a:
#property(nonatomic, retain) NSArray * buttonsArray;
...
...
#synthesize buttonsArray;
when the view loads I initialize it as:
buttonsArray = [[NSArray alloc] initWithObjects:
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
[UIButton buttonWithType:UIButtonTypeRoundedRect],
nil];
// this code places the buttons from buttons array on top of the images in my view. I placed those images in an array called imagesArrayV;
int counter = 0;
counter=0;
for (UIButton *button in buttonsArray) {
button = [buttonsArray objectAtIndex:counter];
[button setTag:counter]; // *********
button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self action:#selector(test:) forControlEvents:UIControlEventTouchDown];
[button setTitle:#"Hello" forState:UIControlStateNormal];
UIImageView *tempImage = [imagesArrayV objectAtIndex:counter];
CGRect tempRect = tempImage.frame;
button.frame = tempRect;
[self.ViewMainV addSubview:button];
counter++;
}
the purpose of this is to save time creating all the buttons in xcode and creating the connections.
I posted a picture so that you can get an idea...
Anyways the method that get's executed when clicking a button is:
-(void) test: (id) sender{
UIButton*btn = (UIButton*)(sender);
int tagnumber = [btn tag];
NSLog(#"%i",tagnumber);
}
why is it that when I press on the buttons the tag is equal to 0 when I set it to something else ( look for : // ********* ) when creating the button. Moreover when I run this method:
-(void) someOtherMethod{
int counter = 0;
for (UIButton *button in buttonsArray) {
button = [buttonsArray objectAtIndex:counter];
button.alpha = 0;
button.titleLabel.text = #"I change the title";
counter++;
}
}
the buttons that I previously added do not change at all. also the alpha does not change. I don't know what button's I am changing when I run the last method.
Just below the line where you set the tag, you have the line button = [UIButton buttonWithType:UIButtonTypeRoundedRect];. This overwrites the button obviously. The action is then added to the newly created button, the buttons in the array are left unaltered.
Personally I would rewrite the code as follows:
for (int counter = 0; counter < numberOfButtons; ++counter) {
button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button setTag:counter];
[button addTarget:self action:#selector(test:) forControlEvents:UIControlEventTouchDown];
[button setTitle:#"Hello" forState:UIControlStateNormal];
UIImageView *tempImage = [imagesArrayV objectAtIndex:counter];
CGRect tempRect = tempImage.frame;
button.frame = tempRect;
[self.ViewMainV addSubview:button];
[buttonsArray addObject:button];
}
This also avoids populating the array hardcoded, for more flexible, less error-prone code.
try using this code instead of the third section above:
for(int i=0;i<[buttonsArray count];i++){
UIButton *button=[buttonsArray objectAtIndex:i];
[button addTarget:self action:#selector(test:) forControlEvents:UIControlEventTouchDown];
[button setTitle:#"Hello" forState:UIControlStateNormal];
UIImageView *tempImage = [imagesArrayV objectAtIndex:counter];
button.frame = tempImage.frame;
button.tag =i;
[self.ViewMainV addSubview:button];
}
one of the issues, is that you were setting the tag on button, then replacing the button instance on the next line.
This looks suspicious, and you do it twice:
for (UIButton *button in buttonsArray) {
button = [buttonsArray objectAtIndex:counter];
You should not modify the loop enumeration variable button inside the loop. You simply use button as it is.
IOW, you either do:
for (counter = 0; counter < buttonsArray.count; counter++)
{
UIButton *button = [buttonsArray objectAtIndex: counter];
button.alpha = 0;
// etc...
or you simply get rid of counter and do:
for (UIButton * button in buttonsArray)
{
button.alpha = 0;
// etc...
Related
I had an application in which I am adding some dynamic number of buttons to a scrollview. I had set a normal background and selected background for the UIButton. For some reasons I need to call the UIButton sender method programmatically by:
[self buttontapped:nil];
as this but it is not changing the background of the button by using the code:
button.selected = YES;
I had set the background like this initially of the button:
btn = [UIButton buttonWithType:UIButtonTypeCustom];
int j = i+1;
btn.frame = CGRectMake((j-1)*77, 0, 77, 44);
[btn setBackgroundImage:[UIImage imageNamed:#"bar.png"] forState:UIControlStateNormal];
[btn setBackgroundImage:[UIImage imageNamed:#"bar_hvr.png"] forState:UIControlStateSelected];
btn.selected = NO;
btn.backgroundColor = [UIColor clearColor];
btn.titleLabel.font = [UIFont fontWithName:#"Helvetica-Bold" size:14];
btn.titleLabel.textColor = [UIColor whiteColor];
[btn setTitle:head forState:UIControlStateNormal];
btn.tag = i;
[tabBarS addSubview:btn];
-(void)buttonTapped:(id)sender {
if(sender==nil)
{
btn.tag=0;
}
for(int i=0;i<[sarray count];i++)
{
btn.selected=NO;
}
btn = (UIButton *)sender;
NSLog(#"Tab bar %d is clicked",btn.tag);
[self tabCall:btn.tag];
btn.selected = YES;
}
But everything except change of background only working. Where am I going wrong?
i done with bellow method call your UIButton method like:-
btn= [UIButton buttonWithType:UIButtonTypeCustom];
int j=i+1;
btn.frame = CGRectMake((j-1)*77, 0, 77, 44);
[btn setBackgroundImage:[UIImage imageNamed:#"bar.png"] forState:UIControlStateNormal];
[btn setBackgroundImage:[UIImage imageNamed:#"bar_hvr.png"] forState:UIControlStateSelected];
btn.selected=NO;
[btn addTarget:self action:#selector(yourButtonAction:) forControlEvents:UIControlEventTouchUpInside];
btn.backgroundColor = [UIColor clearColor];
btn.titleLabel.font = [UIFont fontWithName:#"Helvetica-Bold" size:14];
btn.titleLabel.textColor = [UIColor whiteColor];
btn.tag = i;
[tabBarS addSubview:btn];
and it's Action Method should like with sender
-(IBAction)yourButtonAction:(id)sender
{
UIButton *btn = (UIButton*)sender;
if (![btn isSelected])
{
[btn setImage:[UIImage imageNamed:#"selected_fb_btn.png"] forState:UIControlStateNormal];
[btn setSelected:YES];
[self login];
}
else{
[btn setImage:[UIImage imageNamed:#"facebook.png"] forState:UIControlStateNormal];
[btn setSelected:NO];
}
}
EDIT
You can call button action event programeticuly using bellow trik:-
[btn sendActionsForControlEvents:UIControlEventTouchUpInside];
write this bellow line first and also change the method type from void to IBAction...
btn = (UIButton *)sender;
like bellow...
-(IBAction)buttonTapped:(id)sender {
btn = (UIButton *)sender;
if(sender==nil)
{
btn.tag=0;
}
for(int i=0;i<[sarray count];i++)
{
[btn setSelected:NO];
}
NSLog(#"Tab bar %d is clicked",btn.tag);
[self tabCall:btn.tag];
[btn setSelected:YES];
}
You need to set image property rather than backgroundImage property of UIButton.
Use default Image property and selected property.
[btn setSelected:TRUE];
is the log that you are printing, prints the button.tag correctly?
NSLog(#"Tab bar %d is clicked",btn.tag);
In your button action
btn.selected=YES;
in last line makes the button in selected state always
also get the correct instance as
btn=(UIButton *)sender;
I know how to set the enable = YES/NO, a button created using a property and xib. However, how do you do the same thing to a programmatically created button from another method in the same class?
For example here is my button in the viewDidLoad:
UIButton *AllList = [UIButton buttonWithType:UIButtonTypeCustom];
AllList.frame = CGRectMake(40, 80, 107.f, 53.5f); //set frame for button
UIImage *buttonImageFull = [UIImage imageNamed:#"allModsBtn.png"];
[AllList setBackgroundImage:buttonImageFull forState:UIControlStateNormal];
[self.view addSubview:AllList];
// add targets and actions
[AllList addTarget:self action:#selector(getButtons:) forControlEvents:UIControlEventTouchUpInside];
AllList.tag = 0;
I would like to set the enable of this button to YES or NO in another method.
#implementation {
UIButton *myButton;
}
- (void)viewDidLoad {
myButton = [UIButton buttonWithType:UIButtonTypeCustom];
myButton.tag = 121;
myButton.frame = CGRectMake(40, 80, 107.f, 53.5f); //set frame for button
UIImage *buttonImageFull = [UIImage imageNamed:#"allModsBtn.png"];
[myButton setBackgroundImage:buttonImageFull forState:UIControlStateNormal];
[self.view addSubview:myButton];
// add targets and actions
[myButton addTarget:self action:#selector(getButtons:)
forControlEvents:UIControlEventTouchUpInside];
myButton.tag = 0;
}
- (void)someOtherMethod {
myButton.enabled = YES;
OR
//In this case you dont need to define uibutton to globaly
UIButton *button = (UIButton*)[[self view] viewWithTag:121];
[button setEnabled:YES];
}
You have to make that button an ivar of your view controller.
#implementation {
UIButton *myButton;
}
- (void)viewDidLoad {
myButton = [UIButton buttonWithType:UIButtonTypeCustom];
myButton.frame = CGRectMake(40, 80, 107.f, 53.5f); //set frame for button
UIImage *buttonImageFull = [UIImage imageNamed:#"allModsBtn.png"];
[myButton setBackgroundImage:buttonImageFull forState:UIControlStateNormal];
[self.view addSubview:myButton];
// add targets and actions
[myButton addTarget:self action:#selector(getButtons:)
forControlEvents:UIControlEventTouchUpInside];
myButton.tag = 0;
}
- (void)someOtherMethod {
myButton.enabled = YES;
}
Something like this:
UIButton *myButton = [self.view viewWithTag:BUTTON_TAG]; // in your case is 0
[myButton setEnabled:YES];
Two ways to do it:
1) you can make it an ivar and then
AllList.enabled = YES;
or
[AllList setEnabled:YES];
2)
set a unique tag to the button
UIButton *AllList = [UIButton buttonWithType:UIButtonTypeCustom];
AllList.frame = CGRectMake(40, 80, 107.f, 53.5f); //set frame for button
AllList.tag = kUNIQUE_TAG;
in the method you want to mess with the button's enabled property
UIButton *theButton = (UIButton *)[self viewWithTag:kUNIQUE_TAG];
[theButton setEnabled:YES];
I want to create uibuttons dynamically. so i for loop to create button with tag and added to view.
all buttons performs the same action with respect to its tag value... but i want to change the propery of the button. Therefore i need to get the uibutton using the tag value...
my code...
UIButton *button2;
//view did load
int width = 30;
for(int i = 1; i <= 5; i++)
{
button2 = [UIButton buttonWithType:UIButtonTypeCustom];
[button2 addTarget:self action:#selector(ratingAction:) forControlEvents:UIControlEventTouchUpInside];
[button2 setBackgroundImage:[UIImage imageNamed:#"star1.png"] forState:UIControlStateNormal];
button2.tag = i;
button2.backgroundColor = [UIColor clearColor];
button2.frame = CGRectMake(width, 78, 15, 15);
[self.view addSubview:button2];
width = width +30;
}
-(void)ratingAction:(id*)sender
{
// here using the tag value i want to get the button and change the background image….
// for example i want to change the background for tag values 1,3,6,7 ,8…
}
Use viewWithTag function of UIView to access your UIButton using the tag value.
See in Documentation viewWithTag
Use it as below.
UIButton* myButton = (UIButton*)[mySuperView viewWithTag:1];
UIButton* myButton = (UIButton*)[mySuperView viewWithTag:3];
UIButton* myButton = (UIButton*)[mySuperView viewWithTag:6];
.........
-(void)ratingAction:(id*)sender
{
// here using the tag value i want to get the button and change the background image….
// for example i want to change the background for tag values 1,3,6,7 ,8…
if ([sender isKindOfClass:[UIButton class]])
{
UIButton *temp=(UIButton*)sender;
if ([temp tag]==1 || [temp tag]==3 || [temp tag]==6 || [temp tag]==7 )
{
[temp setBackgroundColor:[UIColor redColor]];
}
}
}
Check this code
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
int y = 100;
for (int i=0; i<=5; i++) {
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button addTarget:self
action:#selector(aMethod:)
forControlEvents:UIControlEventTouchDown];
[button setTitle:#"Show View" forState:UIControlStateNormal];
button.frame = CGRectMake(80, y, 160, 40);
[button setTitle:[NSString stringWithFormat:#"Button-%i", i] forState:UIControlStateNormal];
// [button set
[self.view addSubview:button];
y=y+60;
}
}
-(void)aMethod:(id)sender{
UIButton *button = sender;
int y = 100;
int i = 5;
for (int x=0; x<=i; x++) {
NSString *frameString = [NSString stringWithFormat:#"{{80, %i}, {160, 40}}", y];
if ([NSStringFromCGRect(button.frame) isEqualToString:frameString]) {
NSLog(#"button %i clicked..", x);
}
y= y+60;
}
}
I am trying to create number of buttons on view programatically and for that I need array, so can I add button object in NSMutableArray?
Yes you can do that see the following code
// Create buttons for the sliding menu. For simplicity I create 5 standard buttons.
NSMutableArray *buttonArray = [[NSMutableArray alloc] init];
for(NSInteger i = 0; i < [self.slideMenuArray count]; i++)
{
// Rounded rect is nice
UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
NSString *title=[slideMenuArray objectAtIndex:i];
[btn setFrame:CGRectMake(0.0f, 4.0f, 90.0f, 20.0f)];
[btn setTitle:[NSString stringWithString:title] forState:UIControlStateNormal];
[btn setBackgroundColor:[UIColor clearColor]];
[btn setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
[[btn titleLabel] setFont:[UIFont systemFontOfSize:12]];
[btn addTarget:self action:#selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
UIImage *backgroundView;
if(i==0)
backgroundView= [UIImage imageNamed:#"btnclk.png"];
else
backgroundView= [UIImage imageNamed:#"btn.png"];
[btn setBackgroundImage:backgroundView forState:UIControlStateNormal];
[buttonArray addObject:btn];
}
You can retrieve the added button objects like this-
for(int i = 0; i < [buttonArray count]; i++)
{
UIButton *btn = [buttonArray objectAtIndex:i];
// Move the buttons position in the x-demension (horizontal).
CGRect btnRect = btn.frame;
btnRect.origin.x = totalButtonWidth;
[btn setFrame:btnRect];
}
sure you can, and remember that when you do, every button or other object will be retained bu the array and released when you remove it from the array...
Yes, NSMutableArray can hold any objects
i have created 4 dynamic buttons but how to write method on each of them
for (i = 1; i <= [a1 count]-1; i++)
{
NSString *urlE=[a1 objectAtIndex:1];
NSLog(#"url is %#",urlE);
#pragma mark buttons
CGRect frame = CGRectMake(curXLoc, 10, 60, 30);
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = frame;
[button setImage:[UIImage imageNamed:#"tab2.png"] forState:UIControlStateNormal];
[button setTitle:(NSString *)#"new button" forState:(UIControlState)UIControlStateNormal];
[button addTarget:self action:#selector(buttonEvent:) forControlEvents:UIControlEventTouchUpInside];
curXLoc += (kScrollObjWidth1);
[self.view addSubview:button];
}
-(void)buttonEvent:(id)sender {
NSLog(#"new button clicked!!!");
if (sender == ??) how to tell button 1 ,2,3,4
{
}
}
You should give a .tag to each button on creation
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.tag = i; // <-- here
...
With this, you could identify the button by .tag.
-(void)buttonEvent:(UIButton*)sender {
NSLog(#"new button clicked!!!");
if (sender.tag == 2) {
NSLog(#"2nd button clicked.");
...
You can specify a separate selector for each button using NSSelectorFromString to dynamically generate selector names.
For example
NSString *selectorName = [NSString stringWithFormat:#"button%dEvent:", i];
[button addTarget:self action:NSSelectorFromString(selectorName) forControlEvents:UIControlEventTouchUpInside];
-(void)button1Event:(UIButton*)sender {}
-(void)button2Event:(UIButton*)sender {}
-(void)button3Event:(UIButton*)sender {}
-(void)button4Event:(UIButton*)sender {}