UITable Cell not selectable where there is a UITextView in the cell - iphone

I've added a UITextView to my cell. If the userclicks on the cell where the UITextView then then didSelectRowAtIndexPath: is not called unless they click the area where the UITextView is not covering. Is there a work around or what is it I have done wrong?
UITextView *txtview = [[UITextView alloc] initWithFrame:CGRectMake(75, 1, 250, 34)];//init and create the UIWebView
txtview.autoresizesSubviews = NO;
//txtview.autoresizingMask=(UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth);
[txtview setBackgroundColor:[UIColor grayColor]];
[txtview setFont:[UIFont fontWithName:#"Helvetica" size:15]];
txtview.textColor = [UIColor blackColor];
txtview.scrollEnabled = NO;
[txtview setOpaque:NO];
//[txtview setDelegate:self];
txtview.editable = NO;
txtview.text = aBlogRss.title;
[txtview setContentInset:UIEdgeInsetsMake(-11,-8,0,0)];
//[txtview loadHTMLString:htmlString baseURL:nil];
[cell addSubview:txtview];
[txtview release];
Many Thanks,
-Code

I think the solution is actually
txtView.userInteractionEnabled = NO;
This will pass touches to the parent view.. or in this case the UITableViewCell. If you are doing this in multiple places it would be a good idea to subclass UITAbleViewCell.
Alternatively, you could make your class a UITextViewDelegate, set your txtView.delegate to self, and implement
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView ,
and then select the proper UITableViewCell through self.tableview.. But that would be nothing short of a hack.

You should create your UITextView in viewDidLoad: and only keep [cell addSubview:txtview]; in your cellForRowAtIndexPath:.
Alternatively, you can use: [cell setAccessoryView: txtView];
Another thing, how are you creating your cell?

Is the cell used once or potentially unlimited number of times? If once, then you can use
- (void)selectRowAtIndexPath:(NSIndexPath *)indexPath animated:(BOOL)animated scrollPosition:(UITableViewScrollPosition)scrollPosition
and manually insert the indexPath since you know where it lies.
If the cell is to be re-used, try setting the "tag" property of the textfield with the row, then when the touch is detected by the UITextView, use one of its delegate methods to call the above UITableView method, providing an NSIndexPath derived from the UITextView's tag.

Add an UITapGestureRecognizer to the cells.
Write a gesture handling code like below.
- (IBAction)handleTap:(UITapGestureRecognizer *)sender
{
[self.tableView selectRowAtIndexPath:
[self.tableView indexPathForCell:(UITableViewCell *)sender.view]
animated:NO
scrollPosition:UITableViewScrollPositionNone];
}
Connect them.
You would obtain both selectable UITextView and selectable UITextViewCell.

Yes, it makes sense that the row does not get selected as there is a textView over it. Here are a couple of ways of going about this.
You can make the textView frame such that you provide room for selecting the row.
You can set each textView (for each row) as a property and find out which textView was selected. Based on that you can call the textViewDidBeginEditing method and programmatically make that row selectable.
[self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
References: How do I select a UITableViewCell by default?
Select tableview row programmatically
Note: You will have to logically link each textView with the it's corresponding cellIndexPath.

try
txtView.userInteractionEnabled = YES;
That should do it.

Related

dismiss iPhone keyPad in dynamic UITableView

I have UITableView with two sections. First section is a static row with stepper which creates cells of second section. Each cell of second section contains the UITextField with keypad. I can dismiss the keypad using UITapGestureRecognizer or additional DONE button in keypad but it is working for the last cell only.
I have tried the following methods:
UITapGestureRecognizer in the table view
in my ViewDidLoad I put:
UITapGestureRecognizer *gestureRecognizer = [[UITapGestureRecognizer alloc]initWithTarget:self action:#selector(hideKeyboard)];
[self.tableView addGestureRecognizer:gestureRecognizer];
and then
-(void)hideKeyboard{
[self.tableView resignFirstResponder];
}
or
-(void)hideKeyboard:(UITapGestureRecognizer*)sender{
[self.cellText endEditing:YES];
}
Use tags to recognize which textfield I am editing.
In
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath I added
[cellText addTarget:self action:#selector(myNumberValueBeginEditing:) forControlEvents:UIControlEventEditingDidBegin];
and in
-(void)myNumberValueBeginEditing:(UITextField *)sender
{
int row = [sender.superview.superview tag];
UITextField *cellTemp = (UITextField*)[(UITableViewCell *)sender.superview viewWithTag:200+row];
cellTemp.delegate = self;
[cellTemp becomeFirstResponder];
}
then I am trying to resignFirstResponder in DONE button
-(IBAction)doneButton:(UITextField *)sender {
NSLog(#"doneButton");
int row = [sender.superview.superview tag];
[(UITextField*)[(UITableViewCell *)sender.superview viewWithTag:200+row] resignFirstResponder];
}
I have no more ideas how to resign the keypad from all UITextFields. If anyone has some remedy, I will really appreciate.
You were close with your use of endEditing:. Instead of sending endEditing: to an instance of your text field, try sending it to your main view. e.x:
[self.view endEditing:YES];
endEditing: can be sent directly to a text field instance, or to a view, in the case of the latter any text field that is editing that is a subview of the view you specified will resign first responder.
From the docs:
Causes the view (or one of its embedded text fields) to resign the
first responder status

UITableViewController scrolls too far with large table footer

I have a UITableViewController subclass used for entering settings for my app. I add custom buttons to the table footer by adding them to a view that I return in he call to tableView:viewForFooterInSection:.
- (UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section
{
CGRect viewRect = self.view.bounds;
float height = _settings.isNew ? 50.0 : 110.0;
float margin = (viewRect.size.width > 480.0) ? 44.0 : 10.0;
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, viewRect.size.width, height)];
GradientButton* button = [[GradientButton alloc] initWithFrame:CGRectMake(margin, 5, viewRect.size.width - margin * 2, 44)];
[view addSubview:button];
[button addTarget:self action:#selector(testConnectionClicked:) forControlEvents:UIControlEventTouchUpInside];
[button release];
if (!_settings.isNew)
{
// I add another button
}
return [view autorelease];
}
- (CGFloat)tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section
{
return _settings.isNew ? 50 : 110;
}
The whole point of subclassing from UITableViewController is to avoid problems with getting the cells scrolled into view when the keyboard appears.
This works mostly as it should, however when the edit moves to the last cell it seems to try to scroll the table footer into view. This means that it actually scrolls the editing textfield out of view when on iPhone in landscape view.
I solved this by adding an extra UIView below the tableview in my tableviewcontroller instead of setting some text in the footer of my last tableview section.
if you want that footer in multiple sections, this does not fix your problem of course.
Taking a hint from #ben-packard's answer, I discovered that the UITableViewController auto-scrolling isn't at fault; it's actually UITableView's -scrollToRowAtIndexPath:atScrollPosition:animated: that's causing the view to scroll too far. I have to imagine this behavior is intentional even though it's not documented, but in any case we can fix it by subclassing UITableView and overriding that method:
- (void)scrollToRowAtIndexPath:(NSIndexPath *)indexPath atScrollPosition:(UITableViewScrollPosition)scrollPosition animated:(BOOL)animated {
if (scrollPosition == UITableViewScrollPositionNone)
[self scrollRectToVisible:[self rectForRowAtIndexPath:indexPath] animated:animated];
else
[super scrollToRowAtIndexPath:indexPath atScrollPosition:scrollPosition animated:animated];
}
Did you implement tableView:heightForFooterInSection? It sounds like that could be the problem. If you implement tableView:viewForFooterInSection you must also implement tableView:heightForFooterInSection.
I suspect that the problem lies in your implementation of the scrolling on keyboard, but you didn't post any code from it.
Instead of subclassing a UITableView, why don't you do something like scrollToRowAtIndexPath:atScrollPosition:animated: when you do something that displays the keyboard? I found a similar thread here.
I found that scrolling to the rect instead (even though it is derived from the same row) seems to work:
CGRect rect = [myTableView rectForRowAtIndexPath:myIndexPath];
[myTableView scrollRectToVisible:rect animated:YES];

iOS Add UIView below UITableView

I have a UITableView, under which (not in the header!) I would like a new UIView. It's done in WhatsApp, in the Chats' tab (I' new in here so I can't add a picture!).
Any help will be greatly appreciated.
Regards
Create a parent UIView to contain you UITableView and the other UIView. Add these views as subviews to the parent view.
Edited Answer:
You could do this. Initialize 2 buttons or 2 views in..
In the cellForRowIndexPath :
UIView * superView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 45)];
[superView addSubview:view1];
[superView addSubview:view2];
// You should make sure that CGRectMake of view1 + view 2 = superView //
Check if (indexPath.row == lastRow)
{
[cell addSubview: superView]
}
Original Answer:
You should use
- (UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section
I think the exact answer you are looking for is available here !!
UITableView has a backgroundView property that you can set.

iPhone UITableView with a header area

I have a view that was created with all of the default UITableView stuff, but now I need to add a header area above where the UITableView is (so the UITableView will scroll normally, but the top 100px of the screen or so will have static header content). I don't see where I can resize the UITableView in IB, and am not sure how to do this.
Does anyone know?
You can use UITableViewDelegate methods to create a custom header view for a table and specify the height, namely tableView:viewForHeaderInSection: and tableView:heightForHeaderInSection:. You can add whatever you like to the view. Here's an example that adds a right aligned UILabel:
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
UIView *headerView = [[UIView alloc] initWithFrame:CGRectMake(0,0,tableView.frame.size.width,30)];
UILabel *headerLabel = [[UILabel alloc] initWithFrame:CGRectMake(60, 0, headerView.frame.size.width-120.0, headerView.frame.size.height)];
headerLabel.textAlignment = NSTextAlignmentRight;
headerLabel.text = [titleArray objectAtIndex:section];
headerLabel.backgroundColor = [UIColor clearColor];
[headerView addSubview:headerLabel];
return headerView;
}
-(CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
return 30.0;
}
Why don't you use the UITableView provided header?. As follow:
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section
{
return #"My Title";
}
Additionally you may resize your table view in IB by dragging the borders.
When you add a UIView or one of its subclasses onto the UITableView using IB (just drag a UIView and drop it onto the UPPER part of UITableView of yours), it automatically adds that UIView component and makes it the "tableHeader" component.
Each UITableView has one tableHeader and one tableFooter component reserved...
This way the new view would be a part of the UITable, and scroll with it or appear/disappear or whatever you do to the table. You can change its hidden property if you need conditional behavior.
On the other hand, if you want the header view stay put, as the table scrolls, then it is better to make the table smaller and put the header above it as suggested in other answers...
I finally solved this problem the right way without changing the base class. The one answer to add the view to the parent nav controller is nice but the transitions look horrible.
The fix is actually easy. The trick is to create custom setter and getter for self.tableView property. Then, in loadView, you replace the view with a fresh UIView and add the tableView to it. Then you're free to add subviews around the tableView. Here's how it's done:
In header:
#interface CustomTableViewController : UITableViewController
{
UITableView *tableView;
}
In .m:
- (UITableView*)tableView
{
return tableView;
}
- (void)setTableView:(UITableView *)newTableView
{
if ( newTableView != tableView )
{
[tableView release];
tableView = [newTableView retain];
}
}
- (void)loadView {
[super loadView];
//save current tableview, then replace view with a regular uiview
self.tableView = (UITableView*)self.view;
self.view = [[UIView alloc] initWithFrame:self.tableView.frame];
[self.view addSubview:self.tableView];
//code below adds some custom stuff above the table
UIView *customHeader = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 20)];
customHeader.backgroundColor = [UIColor redColor];
[self.view addSubview:customHeader];
[customHeader release];
self.tableView.frame = CGRectMake(0, customHeader.frame.size.height, self.view.frame.size.width, self.view.frame.size.height - customHeader.frame.size.height);
}
- (void)viewDidUnload
{
self.tableView = nil;
[super viewDidUnload];
}
Enjoy!
You will have to embed the UITableView in a UIView alongwith another view (which you are referring to as header section).
So, the UIView will have 2 subviews. The header view followed by the table view.
UIView(parent)
UIView (header)
UITableView (table)
Hope this helps.
I like the answer from noodl_es (upvoted), because it provides the functionality and behavior you want, yet you don't have to worry about resizing the UITableView: that is handled for you automatically. However, the solution is best suitable only if the header information pertains specifically to the first section of the table (or if the table has only one section). If the table has more than one section, then the header of the second section will push away the header of the first section when scrolled up, and therefore the header view will not appear to pertain to the whole table.
Found a solution at iphonedevsdk
Instead of doing this:
[tableViewController.view addSubview:viewSubclass];
do this
[tableViewController.navigationController.view addSubview:viewSubclass];
Suppose to have your UITableViewController
#interface MXMTableViewController : UITableViewController <UITableViewDelegate,UIScrollViewDelegate> {
/// your table view interface here
}
and a xib with you simple UITableView defined yet in it, you can do as Mihir says overriding the loadView method like this:
- (void)loadView {
[super loadView];
UIView *mainView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)];
self.view = mainView;
[mainView release];
// Add Header View
UIView *headerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 36)];
headerView.backgroundColor = [UIColor redColor];
[self.view addSubview:headerView];
// now, move your table view down. Check you nib to choose
// the right Y-axis offset
CGRect f = tableView.frame;
f.origin.y += headerView.frame.size.height/2;
tableView.frame = f;
// Add the table view to the container view
[self.view addSubview:self.tableView];
// Add footer
UIView *footerView = [[UIView alloc] initWithFrame:CGRectMake(0, self.tableView.frame.size.height, 320, 125)];
footerView.backgroundColor = [UIColor redColor];
[self.view addSubview:footerView];
[footerView release];
[headerView release];
}
...and that's it. You have a UITableView with fixed header and footer.
PS. You may now use your xib custom views as the header and footer's views.

Clicking on UITextField in a UITableViewCell

I have an issue where when a textField is clicked on in a UITableViewCell, the method tableView:didSelectRowAtIndexPath: does not get invoked. The problem is, I need to scroll my tableView into proper position, otherwise the keyboard goes right over the first responder.
I have to then move code like this:
[[self tableView] scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated:YES];
into both my tableView delegate method and in my UITextField delegate method, textFieldDidBeginEditing:.
Is the best way to just create a new method, pass to it the indexPath of the cell/textfield being clicked, and call the method from both the tableView delegate and the UITextField delegate? better way of going about it?
I found the following works well (It assumes you're in a table view controller)
- (void)textFieldDidBeginEditing:(UITextField *)textField{
CGPoint pnt = [self.tableView convertPoint:textField.bounds.origin fromView:textField];
NSIndexPath* path = [self.tableView indexPathForRowAtPoint:pnt];
[self.tableView scrollToRowAtIndexPath:path atScrollPosition:UITableViewScrollPositionTop animated:YES];
}
There are a couple of ways to fix this issue. What happens is that the tableViewCell delegates the touch event to its subviews which causes the textfield to handle the touch in stead of your cell.
To fix this:
Set the UITextfield's userinteractionEnabled property to NO, then when you get the didSelectRowAtIndexPath message you re-enable userInteractionEnabled and call the TextField's becomeFirstResponder. On v2.2 you don't even need to set the userInteractionEnabled flag, I have not tested this with other versions however the documentation is quite clear that you should have this enabled. in the tableViewController you simply need to have the indexpath saved until you get the UIKeyboardDidShow message
Create a delegate for the UITextField that reports back to your tableViewController so that you can set the scrolling offset from there.
register for the keyboard events and then figure out the scrolloffset by checking what textfield is in editing mode
You can set your controller as the delegate of your UITextField, then adjust your table view in either textFieldDidBeginEditing: or textFieldShouldBeginEditing:
I did not find any solutions that work for me in the web. After days of Googling and experimenting, I finally have this issued well nailed. It is a complex bug in Apple iPhone as you will see in the end of this post.
If you ran into an issue like me as follows:
having tableviewcell larger than half of the iphone screen (Do not confused with Apple's UICatalog's examples have a short tableview cell of less than 50 points, not applicable here.),
having more than one uitexfields in the cell or combination of uitextfield and uitextview or uiwebview in the cell,
Tapping between uitextfields and uitextview or uiwebview results in unpredictable scroll position either the clicked uitextfield jumps out of view or covered by the keybaord. It only works the very first time when the keyboard appears in the tableviewcell and not working right subsequently.
I had the major break through after reading posts similar to this one: http://alanduncan.net/old/index.php?q=node/13 They did not get it completely right either. The pain is caused by a bug in UIKeyboard events. When the keyboard first appear, it issue an UIKeyboardWillShowNotification and UIKeybaordDidShowNotification. Theree is a bug in iPhone that somehow the first UIKeyboardWillShowNotification differs from the subsequent UIKeyboardWillShowNotification. The solution is to OBSERVE UIKeyboardDidShowNotification. So when your cell will appear, add the following code
NSNotificationCenter*nc=[NSNotificationCenter defaultCenter];
[nc addObserver:self selectorselector(keyboardDidShow name:UIKeyboardDidShowNotification object:self.window];
In the keyboardDidShow function, we need to scroll the TABLEVIEW, not the tableviewcell as suggested in above post. Or you may see various objects go separate way, not scroll together in one piece.
(void)keyboardDidShow:(NSNotification *)notif
{
//1. see which field is calling the keyboard
CGRect frame;
if([textField_no1 isFirstResponder])
frame=textField_no1.frame;
else if([textField_no2 isFirstResponder])
frame=textField_no2.frame;
else if([textField_no3 isFirstResponder])
frame=textField_no3.frame;
else if([textView isFirstResponder])
frame=textView.frame;
else return;
CGRect rect=self.superview.frame;
//2. figure out how many pixles to scroll up or down to the posistion set by theKeyBoardShowUpHorizon.
//remove the complexity when the tableview has an offset
[((UITableView*)[self.superview).setContentOffset:CGPointMake(0,0) animated:YES];
int pixelsToMove=rect.origin.y+ frame.origin.y-theKeyBoardShowUpHorizon;
//3. move the uitableview, not uitableviewcell
[self moveViewUpOrDownByPixels:pixelsToMove];
}
- (void)moveViewUpOrDownByPixels:(int)pixels
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.6];
//find the position of the UITableView, the superView of this tableview cell.
CGRect rect=self.superview.frame;
//moves tableview up (when pixels >0) or down (when pixels <0)
rect.origin.y -= pixels;
rect.size.height += pixels;
self.superview.frame = rect;
[UIView commitAnimations];
}
To restore the tableView back, you need to add observer on UIKeyboardDidHideNotification (not UIKeyboardWillHideNotification as suggested by other posts, to avoid flickering) where you tableviewcell appears every time and put back the tableview to where it was.
[nc addObserver:self selectorselector(keyboarDidHide) name:UIKeyboardDidHideNotification object:nil];
- (void)keyboardDidHideNSNotification*)notif
{
//we have moved the tableview by number of pixels reflected in (self.superview.frame.origin.y). We need to move it back
[self moveViewUpOrDownByPixels:self.superview.frame.origin.y];
}
Do not forget to remove both of the observesr when your cell disappear by [[NSNotificationCenter defaultCenter] removeObserver:...
That is all it takes. I hope Apple iPhone team one day will resolve this issue, maybe in 4.0 in a few months.
I discovered that it's actually pretty easy to do this.
The UITextField delegate method textFieldDidBeginEditing will give you the text field, which you can then map to an indexPath using:
self.currentIndexPath = [self.tableView indexPathForRowAtPoint:textField.frame.origin];
Then you can scroll the cell into view (i.e. in your UIKeyboardDidShowNotification keyboard notification handler):
[self.tableView scrollToRowAtIndexPath:self.currentIndexPath atScrollPosition:UITableViewScrollPositionNone animated:YES];
I've found a solution.
Open .xib file in interface builder.
Select the table view
From IB Menu select Tools->Size Inspector
On Scroll View Size Section, modify Inset -> Bottom value to 100, 150 ,250 depending how big is your table view.
Code
-(void) textFieldDidBeginEditing:(UITextField *)textField
{
UITableViewCell *cell = (UITableViewCell *) [[textField superview] superview];
[self.tableView scrollToRowAtIndexPath:[tableView indexPathForCell:cell]
atScrollPosition:UITableViewScrollPositionBottom animated:YES];
}
didSelectRowAtIndexPath won't be called for UITextField embedded cells; hence, scroll logic needs to be elsewhere.
- (void)textFieldDidBeginEditing:(UITextField *)textField {
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:1];
UITableViewCell *cell = [_tableView cellForRowAtIndexPath:indexPath];
[_tableView setContentOffset:CGPointMake(0, cell.frame.size.height) animated:YES];
}
Make sure to wire textField delegate to self
Register for UIKeyboardWillShowNotification and UIKeyboardWillHideNotification, then adjust your view as necessary in the notification handlers. One of the example apps shows how to do this, but I forget which...SQLiteBooks, or maybe EditableDetailView.
I was struggling with this same issue, where I have UITextFields inside of UITableViewCells and couldn't get view to scroll to the field when it was being edited. The core of my solution is below.
The key to this code is the line where the UITextField is created. Instead of hard coding a x and y value in the CGRectMake() function, it uses the x and y from the cell in which its being placed (+/- any offset you want from the edges of the cell as shown below). Hard coding x and y values in the UITextField* gives every cell the same x,y frame position for every UITextField* (it apparently is overridden by the cells frame when its displayed) so when you invoke the 'scrollRectToVisible' code it doesn't seem to have the correct coordinates to which it should scroll.
1) create cell, and add UITextField* to the cell using cell's frame x and y values (I'm including offsets here which are optional
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell* cell;
cell = [tableView dequeueReusableCellWithIdentifier:#"UITableViewCell"];
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:#"UITableViewCell"] autorelease];
//this is the critical part: make sure your UITextField* frame is based on the frame of the cell in which it's being placed.
UITextField* txtField = [[UITextField alloc] initWithFrame:CGRectMake(cell.frame.origin.x+20, cell.frame.origin.y+9, 280, 31)];
txtField.delegate = self;
[cell addSubview:txtField];
return cell;
}
2) adjust scroll view in textFieldDidBeginEditing
-(void) textFieldDidBeginEditing:(UITextField *)textField {
CGRect textFieldRect = [textField frame];
[self.tableView scrollRectToVisible:textFieldRect animated:YES];
}
The problem is aggravated by the fact that there is no simple way to find out whether user tapped on text field or it was activated via becomeFirstResponder.
The most elegant solution I could come up with was to implement a hitTest:withEvent: on cell subclass and basically pretend that text field does not exist until cell is selected.
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event {
UIView *view = [super hitTest:point withEvent:event];
if(view == self.textField && !self.selected) {
return self;
}
return view;
}
tableView:didSelectRowAtIndexPath: then should manually make text field a first responder.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
TextFieldCell* cell = [self.tableView cellForRowAtIndexPath:indexPath];
[cell.textField becomeFirstResponder]
[self.tableView scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated:YES];
}
Finally, we have to deselect the row when we finish editing. This can be done via UITextField delegate or via keyboard notification, whatever you prefer.
- (void)textFieldDidEndEditing:(UITextField *)textField {
[self.view endEditing:YES];
}
we have one controller called TPKeyboardAvoiding, it handled everything about dynamic auto scrolling for tableview and scrollview.
you can download sample code from below code.
https://github.com/NarayanaRao35/TPKeyboardAvoiding