my first question on stackoverflow...i'm very nervous ;)
Ok, i have troubles to make my UITextView resignFirstResponder on the moment i touch some where on the rest of my view hierarchy.
It's like this:
UIView -> UITableView -> UITableCell -> UIView (my containerview) -> UIView (my bubbleview) -> UITextView
As the UITextView isFirstResponder, we can fill in some text, and keyboard is shown. It would be nice if we do not have to dismiss the keyboard by pressing a button, but just by tapping outside the UITextView somewhere on the surface.
But how and where should i respond to a tap gesture? And on that controller somewhere in the chain. I don't have everywhere a reference to the UITextView to send it a message (resignFirstReponder) to...
I hope i can make myself clear. How can i get rid of of the keyboard by just touch somewhere on the surface....
Hopefully somebody can give some hints...
Regards,
Jeroen
You could use NSNotificationCenter to fire a notification when you touch outside of the text fields bounds to which to your text fields respond to with resignFirstResponder.
Edit with more detail:
You could implement the following method on your UIViewController/View a
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[myTextFeild resignFirstResponder];
...or send a notification etc.
}
Its a bit of a cheap way to pull it off but does work.
You might try subclassing UITextField and overriding pointInside. Examine the touch received and if it is outside of your UITextField subclass instance, then resignFirstResponder.
Edit:
The above actually won't work and I apologize for the bad advice. What I would suggest instead, is adding a transparent subview over the window, which overrides hitTest and calls a predefined callback but returns nil. In the callback, you could perform some arbitrary task (like resigning first responder from your text view) and then remove the view from the hierarchy.
There is a class named CWPrimaryViewWindow in my open source project at https://github.com/Jayway/CWUIKit that is a helper class for implementing this behavior.
The primary idea is to subclass UIWindow in order to hijack all touch events. Then inhibit all touch events not targeted for the primary view, instead firing a cancel notification. While passing through touch events to the primary view as normal.
Related
I have several text fields which compromise a registration form . When the user hit submit and made invalid inputs the wrong fields are marked with an icon as rightView.
The rightView i use is a custom UIImageView subclass which has it's:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
overwritten to display a alert to tell the user what exactly is wrong with this field.
The problem is that the touchesBegan method is never called. Why is the view not receiving touch events when I touch it?
you need to enable user interaction of images to TRUE
[imageView setUserInteractionEnabled:YES];
You should check whether your view is on the upper level of views (that it's not overlayed by another transparrent view)
And also check for view's user interaction set to ENABLED
Also check that you tap directly on the view, this method is called only when you tap within your view's bounds
I also recommend you to read a bit about UITapGestureRecognizer class may be this would be more convenient way to use...
I'm developing an app that has an UITableViewController with static cells. Those static cells are custom ones and have UITextFields within them. If the user touches one of those textfields, the keyboard pops up. So, after that, what I need to do is to be able to dismiss the keyboard by touching anything on the background. By anything I mean the table view background, its cells and the content of those cells (like the text fields for example).
I used to do this by placing a View in the front of all my other subviews and capture the Touch Inside Up event to dismiss the keyboard. Unfortunately, I can't do this this time because I'm using a UITableViewController and I can't switch it back to an UIViewController because I've already done a lot of work with those static cells.
-(void)touchesBegan: (NSSet *)touches withEvent:(UIEvent *)event{
[yourTextField resignFirstResponder];
}
Try that.
EDIT
Hi,
I've got your answer :
-(BOOL)isFirstResponder
When you enter something in a text field, it becomes first responder and the keyboard appears. You know that the keyboard is active if [textField isFirstReponder] returns YES.
You may also see that link.may be it will help you.
how to hide the keyboard when empty area is touched on iphone
Well, I found the answer myself. What I need to do was just place programatically an UIView in the foreground and do as I said in the original post. I couldn't do this before because I was trying to achieve that from the Interface Builder.
I need to have a UIButton inside a UITableViewCell, everything works fine except when I touch inside the button and move my finger, the table does not scroll.
I tried to subclass UIButton and in touchesMoved: method send the same message to self.nextResponder, or call touchesCancelled and hope it will pass the touch event to next responder, they both do not work.
Is there any good way to solve this problem? Currently I am adding a UIView on top of the UITableViewCell, and detecting touch events manually, passing result to the button or the rest of the cell respectively, but this is a little bit dirty.
What you can try is setting the delaysContentTouches property of the UITableView to YES.
Additionally you can set the canCancelContentTouches to YES.
If the value of this property is NO, the scroll view does not scroll
regardless of finger movement once the content view starts tracking.
Source: UIScrollView Class Reference
Try:
_yourTableView.delaysContentTouches = YES;
_yourTableView.canCancelContentTouches = YES;
The best way is to make a custom cell and do your work neatly.
Check the Apple docs
I have created a small UIView which contains two UIButtons. The view responds to UITapGesture events. The Buttons are supposed to respond to TouchUpInside, however when I tap the buttons the responder is the underlying view and the tap gesture selector is triggered. Looking for advice or suggestions.
You can modify the method that responds to the tap gesture in the orange view:
-(void) handleTapFrom:(UITapGestureRecognizer*) recognizer {
CGPoint location = [recognizer locationInView:orangeView];
UIView *hitView = [orangeView hitTest:location withEvent:nil];
if ([hitView isKindOfClass:[UIButton class]]) {
return;
}
//code that handle orange view tap
...
}
This way if you touch a UIButton, the tap will be ignored by the underlying view.
The right answer (which prevents the tabrecognizer from highjacking any taps and doesn't need you to implement a delegate etc) is found here. I got a lead to this answer via this post.
In short use:
tapRecognizer.cancelsTouchesInView = NO;
"Which prevents the tap recognizer to be the only one to catch all the
taps"
Each UIView has an 'exclusiveTouch' property. If it's set to YES the view won't pass the touch down the responder chain. Try setting this property on your UIButtons and see if that makes a difference.
How are the views ordered in the view hierarchy? Also, are you creating the interface in IB? If you hook up the connections properly, this shouldn't be an issue at all...
The problem with this design is that it's similar to embedding one button into another. While you may have a valid reason to do it, you should be more careful with the event flow.
What happens is the gesture recognizer intercepting touches before they reach subviews (the two buttons in your case). You should implement UIGestureRecognizerDelegate protocol, namely, gestureRecognizer:shouldReceiveTouch: method, and return NO if the touch is inside any of the two buttons. That will prevent the orange view from usurping touches intended for the buttons and the buttons will start to work as expected.
Check out this question.
uibutton-inside-a-view-that-has-a-uitapgesturerecognizer
(I posted this before anonymously, but then couldn't use the same computer again, so I'm posting it from my account now. Sorry to the guy who answered before.)
I'm working on an iPhone app which involves typing stuff into a UITextView, which adds content to a UITableView. The problem is, I need to be able to close the keyboard when the user's done with it, and the only area that is really visible other than the keyboard and UITextView at this point is the UITableView. I'm having trouble implementing a touch event on the UITableView (as in, touching the UITableView anywhere, not just didSelectRowAtIndexPath:). Here's the code I'm using in the view controller, but for some reason, it's not being executed at all:
- (void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
[textView resignFirstResponder];
}
Any suggestions?
"Here's the code I'm using in the view controller"
That's your problem - you have to create a subclass of UITableView and put the function in there before you will get those touch events.
Put an invisible button over the UITableView and trap the taps.
Yeah, I just said put a breakpoint in to make sure resignFirstResponder is actually being called and that it is being called on the correct text field.