Best way to store dyamic data on iOS App from Web Service - iphone

I want to know what is the best way to store data on the iPhone from a web service.
I want the information to be stored on the device so the person doesn't need to access the web service every time he/she needs it. The currently information isn't much and contains less that 150 records. The records might update from time to time and a few new ones will be added. What is the best way to go about storing the data?
Thanks

If you use ASIHTTPRequest for your network stuff (and if you don't already, I can't sing its praises highly enough), you will find it has a cache layer built in which is perfect for situations like this.
You can activate it with a simple one line;
[ASIHTTPRequest setDefaultCache:[ASIDownloadCache sharedCache]];
And you have full control over the cache policy etc - just read the documentation.
The other simple approach of course is - on the assumption that your web service is returning JSON or XML - simply to store the response in a local file against a hash of the request parameters, then when you request the data again, you can first look to see if the file exists and if it does, return that data rather than going back to the website. You can roll your own cache policies etc too.
Since I discovered ASIHTTPRequest had a cache though, I've not needed to roll my own again.
I find that using coreData or sqllite3 is just overkill for 99% my requirements and a simple cache works very well.

If the data is relational, a Sqlite3 database would be the best storage option you have.
Also, this helps by allowing you to retrieve from the server and to update only the records that have changed, thus saving time and bandwidth.
This is the best option from a scalability point of view as well, as you stated that "current information isn't much", thus giving the impression that this is only a current situation, that may be subjected to further change, probably towards more records being added in time.
Sqite3 also gives you more control and better performance than using, for instance, Core Data. Here's an article explaining some of the details. Moreover, if you work through an Objective-C wrapper, such as FMDB, you get all the advantages without managing the complexity yourself.

Related

Is there any value in using core data for iPhone apps?

Can people give me examples of why they would use coreData in an application?
I ask this because most apps are just clients to a central server where an API of some sort gives you the information you need.
In my case I'm writing a timesheet application for a web app which has an API and I'm debating if there is any value in replicating the data structure on my server in core data(Sqlite)
e.g
Project has many timesheets
employee has many timesheets
It seems to me that I can just connect to the API on every call for lists of projects or existing timesheets for example.
I realize for some kind of offline mode you could store locally in core data but this creates way more problems because you now have a big problem with syncing that data back to the web server when you get connection again.. e.g. the project selected for a timesheet no longer exists.
Can any experienced developer shed some light on there experiences on when core data is best practice approach?
EDIT
I realise of course there is value in storing local persistance but the key value of user defaults seems to cover most applications I can think of.
You shouldn't think of CoreData simply as an SQLite database. It's not JUST an SQLite database. Sure, SQLite is an option, but there are other options as well, such as in-memory and, as of iOS5, a whole slew of custom data stores. The biggest benefit with CoreData is persistence, obviously. But even if you are using an in-memory data store, you get the benefits of a very well structured object graph, and all of the heavy lifting with regards to pulling information out of or putting information into the data store is handled by CoreData for you, without you necessarily needing to concern yourself with what is backing that data store. Sure, today you don't care too much about persistence, so you could use an in-memory data store. What happens if tomorrow, or in a month, or a year, you decide to add a feature that would really benefit from persistence? With CoreData, you simply change or add a persistent data store, and all of your methods to get information out or in remain unchanged. The overhead for that sort of addition is minimal in comparison to if you were trying to access SQLite or some other data store directly. IMHO, that's the biggest benefit: abstraction. And, in essence, abstraction is one of the most powerful things behind OOP. Granted, building the Data Model just for in-memory storage could be overkill for your app, depending on how involved the app is. But, just as a side note, you may want to consider what is faster: Requesting information from your web service every time you want to perform some action, or requesting the information once, storing it in memory, and acting on that stored value for the remainder of the session. An in-memory data store wouldn't persistent beyond that particular session.
Additionally, with CoreData you get a lot of other great features like saving, fetching, and undo-redo.
There are basically two kinds of apps. Those that provide you with local functionality (games, professional applications, navigation systems...) and those that grant access to a remote service.
Your app seems to be in the second category. If you access remote services, your users will want to access new or real-time data (you don't want to read 2 week old Facebook posts) but in some cases, local caching makes sense (e.g. reading your mails when you're on the train with unstable network).
I assume that the value of accessing cached entries when not connected to a network is pretty low for your customers (internal or external) compared to the importance of accessing real-time-data. So local storage might be not necessary at all.
If you don't have hundreds of entries in your timetable, "normal" serialization (NSCoding-protocol) might be enough. If you only access some "dashboard-data", you will be able to get along with simple request/response-caching (NSURLCache can do a lot of things...).
Core Data does make more sense if you have complex data structures which should be synchronized with a server. This adds a lot of synchronization logic to your project as well as complexity from Core Data integration (concurrency, thread-safety, in-app-conflicts...).
If you want to create a "client"-app with a server driven user experience, local storage is not necessary at all so my suggestion is: Keep it as simple as possible unless there is a real need for offline storage.
It's ideal for if you want to store data locally on the phone.
Seriously though, if you can't see a need for it for your timesheet app, then don't worry about it and don't use it.
Solving the sync problems that you would have with an "offline" mode would be detailed in your design of your app. For example - don't allow projects to be deleted. Why would you? Wouldn't you want to go back in time and look at previous data for particular projects? Instead just have a marker on the project to show it as inactive and a date/time that it was made inactive. If the data that is being synced from the device is for that project and is before the date/time that it was marked as inactive, then it's fine to sync. Otherwise display a message and the user will have to sort it.
It depends purely on your application's design whether you need to store some data locally or not, if it is a real problem or a thin GUI client around your web service. Apart from "offline" mode the other reason to cache server data on client side might be to take traffic load from your server. Just think what does it mean for your server to send every time the whole timesheet data to the client, or just the changes. Yes, it means more implementation on both side, but in some cases it has serious advantages.
EDIT: example added
You have 1000 records per user in your timesheet application and one record is cca 1 kbyte. In this case every time a user starts your application, it has to fetch ~1Mbyte data from your server. If you cache the data locally, the server can tell you that let's say two records were updated since your last update, so you'll have to download only 2 kbyte. Now you should scale up this for several tens of thousands of user and you will immediately notice the difference of the server bandwidth and CPU usage.

Extra data usage V having a local DB(cache) in an app

Working on an app where all the contents/data for it will be coming via JSON and occasionally i will display a HTML page.
The client is suggesting that maybe we should have some local database(MYSQL Lite) to cache the JSON data returned so we use less of the users data(if there search for the same item again) allowance and because it maybe slightly faster.
Are these good enough reasons for adding the extra complexity and potential problems of having a local DB on the phone?
I didn't think from my experience that the phone was particularly slow or that JSON or HTML were data heavy in there data usage. I'd prefer having a thin client.
Facebook/Twitter/etc work with very little problems using JSON and Html.
Would I be wrong to try steer away from the local DB idea?
Thanks,
-Code
Caching url request results can improve your application's latency over a slow connexion. You could use CoreData to manually manage a cache (key:url, value:request's answer)
Another more elegant solution would be (if you have write access to the webservices) to implement server-side the "if-modified-since" header so that your request data received would be kept at a minimum level.

Core Data with Web Services recommended pattern?

I am writing an app for iOS that uses data provided by a web service. I am using core data for local storage and persistence of the data, so that some core set of the data is available to the user if the web is not reachable.
In building this app, I've been reading lots of posts about core data. While there seems to be lots out there on the mechanics of doing this, I've seen less on the general principles/patterns for this.
I am wondering if there are some good references out there for a recommended interaction model.
For example, the user will be able to create new objects on the app. Lets say the user creates a new employee object, the user will typically create it, update it and then save it. I've seen recommendations that updates each of these steps to the server --> when the user creates it, when the user makes changes to the fields. And if the user cancels at the end, a delete is sent to the server. Another different recommendation for the same operation is to keep everything locally, and only send the complete update to the server when the user saves.
This example aside, I am curious if there are some general recommendations/patterns on how to handle CRUD operations and ensure they are sync'd between the webserver and coredata.
Thanks much.
I think the best approach in the case you mention is to store data only locally until the point the user commits the adding of the new record. Sending every field edit to the server is somewhat excessive.
A general idiom of iPhone apps is that there isn't such a thing as "Save". The user generally will expect things to be committed at some sensible point, but it isn't presented to the user as saving per se.
So, for example, imagine you have a UI that lets the user edit some sort of record that will be saved to local core data and also be sent to the server. At the point the user exits the UI for creating a new record, they will perhaps hit a button called "Done" (N.B. not usually called "Save"). At the point they hit "Done", you'll want to kick off a core data write and also start a push to the remote server. The server pus h won't necessarily hog the UI or make them wait till it completes -- it's nicer to allow them to continue using the app -- but it is happening. If the update push to server failed, you might want to signal it to the user or do something appropriate.
A good question to ask yourself when planning the granularity of writes to core data and/or a remote server is: what would happen if the app crashed out, or the phone ran out of power, at any particular spots in the app? How much loss of data could possibly occur? Good apps lower the risk of data loss and can re-launch in a very similar state to what they were previously in after being exited for whatever reason.
Be prepared to tear your hair out quite a bit. I've been working on this, and the problem is that the Core Data samples are quite simple. The minute you move to a complex model and you try to use the NSFetchedResultsController and its delegate, you bump into all sorts of problems with using multiple contexts.
I use one to populate data from your webservice in a background "block", and a second for the tableview to use - you'll most likely end up using a tableview for a master list and a detail view.
Brush up on using blocks in Cocoa if you want to keep your app responsive whilst receiving or sending data to/from a server.
You might want to read about 'transactions' - which is basically the grouping of multiple actions/changes as a single atomic action/change. This helps avoid partial saves that might result in inconsistent data on server.
Ultimately, this is a very big topic - especially if server data is shared across multiple clients. At the simplest, you would want to decide on basic policies. Does last save win? Is there some notion of remotely held locks on objects in server data store? How is conflict resolved, when two clients are, say, editing the same property of the same object?
With respect to how things are done on the iPhone, I would agree with occulus that "Done" provides a natural point for persisting changes to server (in a separate thread).

Best strategy for synching data in iPhone app

I am working on a regular iPhone app which pulls data from a server (XML, JSON, etc...), and I'm wondering what is the best way to implement synching data. Criteria are speed (less network data exchange), robustness (data recovery in case update fails), offline access and flexibility (adaptable when the structure of the database changes slightly, like a new column). I know it varies from app to app, but can you guys share some of your strategy/experience?
For me, I'm thinking of something like this:
1) Store Last Modified Date in iPhone
2) Upon launching, send a message like getNewData.php?lastModifiedDate=...
3) Server will process and send back only modified data from last time.
4) This data is formatted as so:
<+><data id="..."></data></+> // add this to SQLite/CoreData
<-><data id="..."></data></-> // remove this
<%><data id="..."><attribute>newValue</attribute></data></%> // new modified value
I don't want to make <+>, <->, <%>... for each attribute as well, because it would be too complicated, so probably when receive a <%> field, I would just remove the data with the specified id and then add it again (assuming id here is not some automatically auto-incremented field).
5) Once everything is downloaded and updated, I will update the Last Modified Date field.
The main problem with this strategy is: If the network goes down when I am updating something => the Last Modified Date is not yet updated => next time I relaunch the app, I will have to go through the same thing again. Not to mention potential inconsistent data. If I use a temporary table for update and make the whole thing atomic, it would work, but then again, if the update is too long (lots of data change), the user has to wait a long time until new data is available. Should I use Last-Modified-Date for each of the data field and update data gradually?
I would start by making the update routine atomic, since you'll have enough on your hands figuring out how to get the client-server communication working properly.
After that is a good time to consider tweaking it to be incremental, but only after you do some testing to figure out if it's really necessary. If you're tuning your update protocol to be as low bandwidth as possible, you might discover that even a "big" update is downloaded fast enough.
Another way to look at it is to ask yourself, how often is there going to be network trouble when an average user is doing a sync? You probably don't want to tune for unlikely scenarios.
If you are trying to optimize (minimize) the data transfer you may want to consider a different format than XML, since XML is fairly verbose. Or at least you may want to trade in XML readability for space by making each element name and attribute as small as possible, and eliminate all unnecessary whitespace.
Your basic scheme is good. The thing you need to do is to somehow make your updates idempotent so that you can restart a partially-completed transfer without risk. This is a better way to go than to try to implement some sort of true atomic commit (though you could do that too, using, eg, the SQLite database).
In our experience fairly large updates (10s of KB) can be downloaded quite rapidly, if the server is fast enough. No great need to break updates up into tiny bits. But certainly it won't hurt to try to minimize the amount of data transferred by keeping more granular info on "last update".
(And definitely you should use JSON rather than XML as your transmitted data representation.)
Wonder if you have considered using a Sync Framework to manage the synchronization. If that interests you can take a look at the open source project, OpenMobster's Sync service. You can do the following sync operations
two-way
one-way client
one-way device
bootup
Besides that, all modifications are automatically tracked and synced with the Cloud. You can have your app offline when network connection is down. It will track any changes and automatically in the background synchronize it with the cloud when the connection returns. It also provides synchronization like iCloud across multiple devices
Also, modifications in the Cloud are synched using Push notifications, so the data is always current even if it is stored locally.
In your case,
Criteria are speed (less network data exchange), robustness (data recovery in case update fails), offline access
Speed: Only the changes are sent across the network in both directions
Robustness: It stores data in a transactional store like sqlite and any failed updates are communicated in the SyncML payload. Only the successful operations are processed while the failed operations are re-tried during the next sync
Here is a link to the open source project: http://openmobster.googlecode.com
Here is a link to iPhone App Sync: http://code.google.com/p/openmobster/wiki/iPhoneSyncApp

Patterns for accessing remote data with Core Data?

I am trying to write a Core Data application for the iPhone that uses an external data source. I'm not really using Core Data to persist my objects but rather for the object life-cycle management. I have a pretty good idea on how to use Core Data for local data, but have run into a few issues with remote data. I'll just use Flickr's API as an example.
The first thing is that if I need say, a list of the recent photos, I need to grab them from an external data source. After I've retrieved the list, it seems like I should iterate and create managed objects for each photo. At this point, I can continue in my code and use the standard Core Data API to set up a fetch request and retrieve a subset of photos about, say, dogs.
But what if I then want to continue and retrieve a list of the user's photos? Since there's a possibility that these two data sets might intersect, do I have to perform a fetch request on the existing data, update what's already there, and then insert the new objects?
--
In the older pattern, I would simply have separate data structures for each of these data sets and access them appropriately. A recentPhotos set and and a usersPhotos set. But since the general pattern of Core Data seems to be to use one managed object context, it seems (I could be wrong) that I have to merge my data with the main pool of data. But that seems like a lot of overhead just to grab a list of photos. Should I create a separate managed object context for the different set? Should Core Data even be used here?
I think that what I find appealing about Core Data is that before (for a web service) I would make a request for certain data and either filter it in the request or filter it in code and produce a list I would use. With Core Data, I can just get list of objects, add them to my pool (updating old objects as necessary), and then query against it. One problem, I can see with this approach, however, is that if objects are externally deleted, I can't know, since I'm keeping my old data.
Am I way off base here? Are there any patterns people follow for dealing with remote data and Core Data? :) I've found a few posts of people saying they've done it, and that it works for them, but little in the way of examples. Thanks.
You might try a combination of two things. This strategy will give you an interface where you get the results of a NSFetchRequest twice: Once synchronously, and once again when data has been loaded from the network.
Create your own subclass of
NSFetchRequest that takes an additional block property to
execute when the fetch is finished.
This is for your asynchronous
request to the network. Let's call
it FLRFetchRequest
Create a class to which you pass
this request. Let's call it
FLRPhotoManager. FLRPhotoManager has a method executeFetchRequest: which takes an
instance of the FLRFetchRequest and...
Queues your network request based on the fetch request and passes along the retained fetch request to be processed again when the network request is finished.
Executes the fetch request against your CoreData cache and immediately returns the results.
Now when the network request finishes, update your core data cache with the network data, run the fetch request again against the cache, and this time, pull the block from the FLRFetchRequest and pass the results of this fetch request into the block, completing the second phase.
This is the best pattern I have come up with, but like you, I'm interested in other's opinions.
It seems to me that your first instincts are right: you should use fetchrequests to update your existing store. The approach I used for an importer was the following: get a list of all the files that are eligible for importing and store it somewhere. I'm assuming here that getting that list is fast and lightweight (just a name and an url or unique id), but that really importing something will take a bit more time and effort and the user may quit the program or want to do something else before all the importing is done.
Then, on a separate background thread (this is not as hard as it sounds thanks to NSRunLoop and NSTimer, google on "Core Data: Efficiently Importing Data"), get the first item of that list, get the object from Flickr or wherever and search for it in the Core Data database (carefully read Apple's Predicate Programming Guide on setting up efficient, cached NSFetchRequests). If the remote object already lives in Core Data, update the information as necessary, if not insert. When that is done, remove the item from the to-be-imported list and move on to the next one.
As for the problem of objects that have been deleted in the remote store, there are two solutions: periodic syncing or lazy, on-demand syncing. Does importing a photo from Flickr mean importing the original thing and all its metadata (I don't know what the policy is regarding ownership etc) or do you just want to import a thumbnail and some info?
If you store everything locally, you could just run a check every few days or weeks to see if everything in your local store is present remotely as well: if not, the user may decide to keep the photo anyway or delete it.
If you only store thumbnails or previews, then you will need to connect to Flickr each time the user wants to see the full picture. If it has been deleted, you can then inform the user and delete it locally as well, or mark it as not being accessible any more.
For a situation like this you could use Cocoa's archiving facilities to save the photo objects (and an index) to disk between sessions, and just overwrite it all every time the app calls home to Flickr.
But since you're already using Core Data, and like the features it provides, why not modify your data model to include a "source" or "callType" attribute? At the moment you're implicitly creating a bunch of objects with source "Flickr API", but you can just as easily treat the different API calls as unique sources and then store that explicitly.
To handle deletion, the simplest way would be to clear the data store each time it's refreshed. Otherwise you'd need to iterate over everything and only delete the photo objects with filenames that weren't included in the new results.
I'm planning to do something similar to this myself so I hope this helps.
PS: If you're not storing the photo objects between sessions at all, you could just use two different contexts and query them separately. As long as they're never saved, and the central store doesn't have anything in it already, it would work just like you describe.