fb:friend-selector not appearing - facebook

I have multiple apps which use the fb:friend-selector
The form element is no longer appearing. Nothing has changed in the code.
Example:
<div id="fb-root"></div>
<script>
window.fbAsyncInit = function() {
FB.init({
appId : 'myyappid',
status : true, // check login status
cookie : true, // enable cookies to allow the server to access the session
xfbml : true, // parse XFBML
channelUrl : 'http://mydomain.com/channel.html', // Custom Channel URL
oauth : true //enables OAuth 2.0
});
};
(function() {
var e = document.createElement('script');
e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js';
e.async = true;
document.getElementById('fb-root').appendChild(e);
}());
</script>
<fb:serverfbml>
<script type="text/fbml">
<fb:fbml>
<fb:friend-selector />
</fb:fbml>
</script>
</fb:serverfbml>

Just found a solution, ditch the standard html <form> and use the <fb:editor> instead. Yes, this is perhaps not exactly what you want, but now the <fb:friend-selector> will render.

try to explixitly parse the XFBML using FB.XFBML.parse:
http://developers.facebook.com/docs/reference/javascript/FB.XFBML.parse/
I'd also recommend to put it inside some div element
FB.XFBML.parse(document.getElementById('MY_DIV'));

Related

Facebook redirection after login

I googled for nearly 4 hours and am posting this.
I am trying to implement facebook login in my website.
The problem is login is working fine, after login it has to redirect to anther custom page,
its not redirecting but staying in the same page. Here is my code that am using.
<head>
<title>My Facebook Login Page</title>
<script src="//connect.facebook.net/en_US/all.js"></script>
</head>
<body>
<div id="fb-root"></div>
<fb:login-button perms="email"></fb:login-button>
<script>
window.fbAsyncInit = function() {
FB.init({
appId : 'XXXXXXXXXX',
status : true,
cookie : true,
xfbml : true
});
FB.Event.subscribe('auth.login', function() {
window.location = "about_us.html";
});
};
(function() {
var e = document.createElement('script');
e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js';
e.async = true;
document.getElementById('fb-root').appendChild(e);
}());
</script>
<!-- <div class="fb-login-button" >Login with Facebook</div> -->
Kindly guide me where am wrong also if possible correct code
I had taken the code from below link.
Redirect after clicking on the Facebook login button, even if already logged in Facebook
Thanks in advance.
you can just add this somewhere
FB.login(function(response) {
if (response.authResponse) {
window.top.location = "http://www.foo.com";
}
});
When I put
window.top.location = "http://www.foo.com";
under
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
window.top.location = "";
});
it worked.

data-scope="email" not returning email

I am building a facebook connect website, and the facebook connect is returning everything i need except for the email, even though i have the data-scope saying i want the email.
<div id="fb-root"></div>
<script>
window.fbAsyncInit = function() {
FB.init({appId: 'xxxxxxxxxx', status: true, cookie: true, xfbml: true});
};
(function() {
var e = document.createElement('script');
e.async = true;
e.src = document.location.protocol +
'//connect.facebook.net/en_US/all.js';
document.getElementById('fb-root').appendChild(e);
}());
</script>
<div id="social-register" class="registration_panel">
<a id="facebook-login" class="fb_button fb_button_medium" data-scope="email,user_checkins" href="home/login">
<span class="fb_button_text">Login with Facebook</span>
</a>
</div>
Can anyone tell me what i could be doing wrong ? thx
Based upon the code you have in your question, I believe you are missing code to call to get user information. After calling FB.getLoginStatus(callBack) and verifying they're logged in, then you can call FB.api('/me?fields=email',callBack);

Fail to Moderation in comment box

I'm unable to moderate the comments in the comments box in http://developers.facebook.com/tools/comments
Did I miss something in my code?
<body>
<div id="fb-root"></div>
<script>
window.fbAsyncInit = function() {
FB.init({
appId : '168365613230111',
status : true, // check login status
cookie : true, // enable cookies to allow the server to access the session
xfbml : true // parse XFBML
});
};
(function() {
var e = document.createElement('script');
e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js';
e.async = true;
document.getElementById('fb-root').appendChild(e);
}());
</script>
<div class="fb-comments" data-href="http://www.facebook.com/" data-num-posts="5" data-width="500"></div>
I struggled with this for ages, try putting this tag in ...
<html xmlns:fb="http://yourwebsite.com">

Facebook application not run properly in IE

I am new in facebook application. I have a problem with this application when it run on IE.
After login it redirect to search action (zend-framework), And then when i click button to redirect another action as well as same action. it destroy session.
<script type="text/javascript">
window.fbAsyncInit = function() {
FB.init({
appId : '<?php echo $this->appid ?>',
status : true, // check login status
cookie : true, // enable cookies to allow the server to access the session
xfbml : true // parse XFBML
});
FB.Canvas.setSize({width: 760, height: 980});
};
(function() {
var e = document.createElement('script');
e.src = document.location.protocol +
'//connect.facebook.net/en_US/all.js';e.async = true;
document.getElementById('fb-root').appendChild(e);
}());
</script>
HTML CODE
<div class="cross">
<a href="<?php echo $this->url(array('controller' => 'index', 'action' =>'search','cancel'=>'c'),'default',true) ?>">
</a>
</div>
please help me.
Thanks for considering.
In your controller, try adding this to your init() function.
$this->getResponse()->setHeader('P3P', 'CP="NOI ADM DEV PSAi COM NAV OUR OTRo STP IND DEM"');
It's a known problem with IE
<script type="text/javascript">
window.fbAsyncInit = function() {
FB.init({
appId : '<?php echo $this->appid ?>',
status : true, // check login status
cookie : true, // enable cookies to allow the server to access the session
xfbml : true // parse XFBML
});
FB.Canvas.setSize({width: 760, height: 980});
};
(function() {
var e = document.createElement('script');
e.src = document.location.protocol +
'//connect.facebook.net/en_US/all.js';e.async = true;
document.getElementById('fb-root').appendChild(e);
}());
</script>

Facebook Canvas APP (Iframed) Auto-Height Resize

Been running into an issue lately with Facebook canvas iframe applications. I've set our settings to "auto-resize" and implemented the correct FB JS call to do the resizing of the height (to avoid unwanted scrollbars), but it doesn't seem to be working.
Has anyone else had this issue or come up with a solution?
Thanks!
Erik
Before </body> tag, I have written following code.
<div id="fb-root"></div>
<script type="text/javascript">
window.fbAsyncInit = function() {
FB.init({
appId: '<?php echo YOUR_APP_ID ?>',
cookie: true,
xfbml: true,
oauth: true
});
FB.Canvas.setAutoGrow(true);
};
(function() {
var e = document.createElement('script'); e.async = true;
e.src = document.location.protocol +
'//connect.facebook.net/en_US/all.js';
document.getElementById('fb-root').appendChild(e);
}());
</script>
And it is working fine for me.
It doesn't matter whether height is Fixed or Fluid in Advanced application settings.
FB.Canvas.setAutoGrow(true); was not working in my application, but I found that I missed the <div id="fb-root"></div> code. I just put it before <script type="text/javascript"> and got the issue resolved.
Expanding on a couple of points noted already:
window.fbAsyncInit = function () {
FB.init({
appId: 'YOUR APP ID',
status: true,
cookie: true,
xfbml: true,
oauth: true
});
FB.Canvas.setAutoGrow(true);
};
This will allow dynamic changes in the applications height. Also setting an explicit width in your css like so can help as well:
html {
width: 760px;
overflow: hidden;
}
FB.Canvas.setAutoResize will be deprecated and you should use FB.Canvas.setAutoGrow as it does exactly what you want.
Roozbeh is on the right path with his answer. However, his code will most likely produce an error (at least in Firefox), as both the old and new SDKs are being referenced (and they don't play well with each other).
Also, just using the new SDK to adjust the height is super simple:
<div id="fb-root"></div>
<script type="text/javascript">
window.fbAsyncInit = function () {
FB.init({ appId: 'YOUR APP ID', status: true, cookie: true, xfbml: true });
FB.Canvas.setSize({ height: 890 });
};
(function () {
var e = document.createElement('script');
e.type = 'text/javascript';
e.src = document.location.protocol +
'//connect.facebook.net/en_US/all.js';
e.async = true;
document.getElementById('fb-root').appendChild(e);
} ());
</script>
Official documentation available here.
Well ... auto-resize is buggy and only sometimes work
you can set it manually like this:
FB.Canvas.setSize({ height: $('body').height() });
If anyone is still having this problem, its because your FB.init() is never being called. In my case, I had it inside my jQuery document.ready function. dont do that!
Put this outside of your jQuery:
$(function() { ... jquery here... });
// do FB stuff
FB.init({appId: 'APP_ID', status: true, cookie: true });
FB.Canvas.setAutoGrow();
Auto-resize doesn't work. It's a major bug that facebook has not fixed yet.
However, here's the code work around for the problem:
<div id="fb-root"></div>
<script type="text/javascript">
window.fbAsyncInit = function() {
FB.init({appId: 'YOUR APP ID', status: true, cookie: true, xfbml: true});
};
(function() {
var e = document.createElement('script');
e.type = 'text/javascript';
e.src = document.location.protocol +
'//connect.facebook.net/en_US/all.js';
e.async = true;
document.getElementById('fb-root').appendChild(e);
}());
</script>
<script type="text/javascript" src="http://static.ak.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php"></script>
<div id='FB_HiddenContainer' style='display:none;position:absolute;left:-100px;top:-100px;width:0;height:0'>
</div>
<script type="text/javascript">
window.onload = function(){
FB_RequireFeatures(['CanvasUtil'], function(){
FB.CanvasClient.setCanvasHeight('1500px');
});
};
</script>