Selenium for iPhone emulator compile error - iphone

when compiling the code for iWebDriver.xcodeproj I get the following error
error: There is no SDK with the name or path
'/Users/sqaresources/svn_projcts/trunk/iphone/lib/buildtime-src/cocoahttpserver/iphonesimulator3.2'
the following warnings are also shown
Missing SDK in target CocoaHTTPServer: iphonesimulator3.2
Missing SDK in target CocoaHTTPServer: iphoneos3.1.2
I'm running OSX 10.7, Xcode 4.1
Please let me know if there is anything that I can do for this issue.
Thank you

To resolve that problem, navigate to iphone-->lib-->buildtime-src-->cocoahttpserver-->CocoaHTTPServerLibrary.xcodeproj
Open CocoaHTTPServerLibrary.xcodeproj in your xcode (Make sure other instances are closed). And navigate to Build settings and change the 'BaseSDK' to 'Latest iOS(iOS4.3)'.
This should resolve the problem.....

Related

Error Module 'flutter_secure_storage' not found when try Product ->Build for -> Profiling

well this error occurs to me when I try to make my app in production.
The app is created with flutter and I was able to create the apk for android, but when I try to do it for ios it won't let me.
The file that I am opening is Runner.xcworkspace and the problem is the import of a flutter library, it seems to me that I have to make some kind of connection with the pods.
here is the error, I want to tell you that I do not want to run the app, but to make an installer
The error that occurs when building a release (ie. flutter build ipa) and not when running a debug build is:
/[REDACTED]/ios/Runner/GeneratedPluginRegistrant.m:48:9: fatal error: module
'flutter_secure_storage' not found
#import flutter_secure_storage;
~~~~~~~^~~~~~~~~~~~~~~~~~~~~~
1 error generated.
note: Using new build system
For me regenerating Podfile in the following way solved the issue:
rm ios/Podfile && flutter build ios
See Closed [ios][release] GeneratedPluginRegistrant.m Module not found
#43986

Flutter Will not run on IOS Simulator - Pods_Runner.framework' is missing one or more architectures

I upgraded to Flutter 2.5.0 and now I cannot run on an IOS simulator, from either Android Studio or the command line.
It fails with the error
Runner.xcodeproj: error: The linked framework 'Pods_Runner.framework' is missing one or more architectures
required by this target: arm64. (in target 'Runner' from project 'Runner')
I can manage to run on the Simulator from XCode without an issue
I can run on a device from Android Studio or command line
I have tried
restarting the simulator.
cleaning the build folder
upgrading Cocoapods to 1.11.1
Flutter Doctor says that everything is fine.
----------------- Edit ------------------
The situation Eventually Resolved Itself.
This is a problem because of ARM64 for me. This helped for me.
Be sure to open .xcworkspace.
Adding "arm64" to Project -> Build Settings -> Excluded Architecture
The reason why this might have been happened is because Xcode has been updated to a newer version. You gotta love Xcode..

umbrella header 'realm.h' not found after installing xcode 10

After updating to xcode 10, am getting the below error when I compile:
"umbrella header 'realm.h' not found"
Can anyone help me?
I solved this problem by switching build system:
Open File -> Xcode Workspace Settings
Switch Build System to "Legacy Build System".

Cannot build any Swift project at all due to strange error about MacOSX10.11.sdk

I'm running macOS 10.12.3 with Xcode 8.3.
I cannot build any macOS Swift projects with it.
If I create a new Cocoa application Xcode project and set it to use Swift, when I try to compile it, I immediately get the following error in the "check dependencies" phase:
error: There is no SDK with the name or path '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk'
I have no idea what's going wrong!
The only clue I have is that earlier I created a symlink with the path /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk that pointed to MacOSX.sdk in order to fix an issue where an older build of Qt that required an SDK with that path. However, deleting the symlink has no effect.
I can build Swift projects that targeting other platforms like iOS. Just not macOS.
Help!
try running this command then reopening the project
(Xcode uses xtools in the command line to build its projects)
sudo xcode-select -switch /path/to/file/
(by default the path is)/Applications/Xcode.app/
look at this pic
saw it here yesterday

error in compiling .xcdatamodel

i have xcode 4.3 with ios 5.1 and trying to compile and run the project, but it gives error:
Command /Applications/Xcode.app/Contents/Developer/usr/bin/momc failed with exit code 6
i found something in "Data Model Version Compile".. error after upgrading to Lion (Xcode4.1) but it doesn't provide me any suitable solution. It say's to delete unnecessary .xcdatamodel-directories and i did, but i still stuck up there with same issue. Other thing i found that the extension is changed in new xcode its '.xcdatamodeld' instead of '.xcdatamodel'. I copied content content of '.xcdatamodel' file and put in to '.xcdatamodeld' and added to xcode but it gave error at some where else that persistence store might exist. what should i do to run this project..
thanks in advance!!!