objective c categories and inheritance - iphone

If a method is defined in both a class and a category on that class, it is undefined which implementation will be called.
But how does this interact with inheritance? Specifically:
Given a superclass category method and a regular method in the subclass, is it guaranteed that the subclass implementation will win when called on a member of the subclass?
Given a superclass regular method and a subclass category method trying to override it, is it guaranteed that the subclass category implementation will win when called on a member of the subclass?
Given a superclass category method and a subclass category method, is it guaranteed that the subclass category method will win when called on a member of the subclass?

Lets just put it this way. Don't override methods using categories, period, ever, end of answer.

If a method is defined in both a class and a category on that class,
it is undefined which implementation will be called.
That is incorrect; the category method will always win. What won't work, though, is if you have multiple categories that implement the same method, then the "which one wins" is undefined.
It is generally "last loaded wins", but that really isn't a hard rule, either.
Note that since many classes will internally have their implementation dividing across categories for code organization purposes, you can't rely on the first rule anyway.
In short, what Joshua said; Do not override methods using categories.
Beyond the inheritance reasons, you are also viciously breaking encapsulation when you do so. It isn't that a category based implementation overrides an existing method, it entirely replaces it. Thus, if you don't reproduce every last internal implementation detail, including bugs, your replacement won't quite work right and debugging it will be hard.

From what I test
Given a superclass category method and a regular method in the
subclass, is it guaranteed that the subclass implementation will win
when called on a member of the subclass? => subclass wins
Given a superclass regular method and a subclass category method
trying to override it, is it guaranteed that the subclass category
implementation will win when called on a member of the subclass? =>
subclass category wins
Given a superclass category method and a subclass category method,
is it guaranteed that the subclass category method will win when
called on a member of the subclass? => subclass category wins
Take a look at the Test category and subclass

Related

Category Or Extention -- Which one will have precedence

I write awakeFromXib in UILabel category plus Swift UILabel extension.
Now I add one brand new UILabel on ViewController (no outlet created).
awakeFromNib is being called from the category and not from Swift extension.
Please guide which one will have precedence and in what circumstances.
Note: ViewController parent class is written in Swift.
First of all - neither Swift extensions nor Objective-C categories should be used to override non-inherited methods (methods already defined in the class being extended). Apple mentions it in both Swift Developer Guide..:
Extensions can add new functionality to a type, but they can’t override existing functionality.
..And Programming with Objective-C documentations:
If the name of a method declared in a category is the same as a method in the original class, or a method in another category on the same class (or even a superclass), the behavior is undefined as to which method implementation is used at runtime.
If you look for a written "contract", it's emphasised in the quoted text above: if a method is defined in an extensions of a Swift class which itself is a subclass of NSObject (and UILabel is indirect subclass of NSObject) it gets dispatched with messaging mechanism (just like a method defined in an Objective-C category). Thus both methods follow the same Objective-C rules, dispatched the same way, have the same name and the same set of arguments. According to the Apple's own documentation in regards to Objective-C categories it means that the behavior is undefined.
You can probably find empirically some general pattern, but it is not guaranteed to be consistent (can work differently between or even within the same application session) and is a subject to change in future releases.
P.S. It's also double-discouraged to "shadow" Cocoa/Cocoa touch framework classes methods since you may end with suppressing the class own implementation from being called and consequently breaking the dependent logic.

In Racket's class system, what do augment, overment, augride, etc. do?

Racket's documentation only partially describe what augment and pubment do: augment makes a method that executes after the superclass's version of that method, while pubment makes a method that will implicitly have the augment property if it is defined in a child class.
The docs say absolutely nothing about overment and augride, and I can't guess what they would do based on their names. What are they, and what is the difference between them?
The relatively large family of inheritance functions for Racket's class system is, as you describe, a little confusing, and their somewhat cutesy names don't always help.
In order to understand this, Racket provides two separate mechanisms for method inheritance.
public methods correspond to the classical idea of public methods in other OO models. Methods declared with public may be overridden in subclasses, unless they're declared final, in which case they cannot.
pubment methods are similar, but they cannot be overridden, only augmented. Augmenting a method is similar to overriding it, but the dispatch calls the superclass's implementation instead of the subclass's.
To clarify the difference between overriding and augmentation, when an overridden method is called, the overriding implementation is executed, which may optionally call the superclass's implementation via inherit/super. In contrast, in an augmented method, the superclass's implementation receives control, and it may optionally call the subclass's implementation via inner.
Now, we're also provided public-final, override-final, and augment-final. These are pretty simple. Declaring a method with public-final means it can neither be augmented nor overridden. Using override-final overrides a superclass's public method, but it doesn't allow any further overriding. Finally, augment-final is similar, but for methods declared with pubment, not public.
So then, what about the two weird hybrids, overment and augride?
overment can be used to implement methods initially defined with public. This "converts" them to augmentable methods instead of overridable methods for all the class's subclasses.
augride goes in the opposite direction. It converts an augmentable method to one that is overridable, but the overriding implementations only replace the augmentation, not the original implementation.
To summarize:
public, pubment, and public-final all declare methods that do not exist in a superclass.
Then we have a family of forms for extending superclass methods:
override and augment extend methods declared with public and pubment, respectively, using the relevant behaviors.
override-final and augment-final do the same as their non-final counterparts, but prevent further overriding or augmentation.
overment and augride convert overridable methods to augmentable ones and vice-versa.
For another, fuller explanation, you might be interested in taking a look at the paper from which Racket's model was derived, which is quite readable and includes some helpful diagrams.

Subclass issue in iOS

In my case, UIViewController B is a subclass of UIViewController A. B can surely access all the methods and variables from A, since B is subclassing from A (i.e. A is the parent of B).
However, A needs a variable from B. Is there possible to do that ?
Thanks.
Actually, if you need this type of relations - your design is wrong. I mean - you do not need inheritance relationship in you case, but something like aggregation or composition. For example your type of relations breaks The Liskov Substitution Principle.
BUT. Objective C accepts reverse relationships. You can use delegates (#protocol) to describe interfaces which can retrieve some data from unknown objects who accepts this #protocol.
So, in your case class B should conform a protocol which provide access to some properties of B. And A should be able to work with this protocol, i.e. to know getters which A needs.
Add that variable as a default in subclass A. Then it's also available in subclass B?
If that's something you don't want, then I suppose there is something wrong with your design?
If the instance variable declared in the subclass has a getter method, any method in the superclass could always ask an object of its class if it respondsToSelector: for that getter method, and if so, call it to get the value of the instance variable.

iphone, calling a method of different class in cocos2d layers?

I have two classes, both are subclasses of CCLayer,
I want to call a method of first class into second class, what should I code?
Your question is not providing much detail, but from my understanding of what you say, you need the following:
a selector in the public interface of your first class;
a pointer ivar in the second class that you will properly initialize so that it points to an instance of the first class;
In this way you will be able to call the first class' method from the second class.

Is it good style to declare methods in .h when they're intended to be overwritten by subclass?

I have a class which is intended to be abstract. This means: When someone subclasses it, a few methods MUST be overwritten.
But on the other hand, those methods are not intended to be called manually from anywhere except inside the abstract class (the superclass of the subclass).
Must I declare these methods in .h anyways or can I just add comments in .h which say "you must overwrite -foo and -bar"? Or is there a better pattern to make abstract methods?
Related: Is there a way to create an abstract class in Objective C?
Objective-C doesn't actually have a way to declare a class as abstract. From Apple's Docs:
Abstract Classes
Some classes are designed only or
primarily so that other classes can
inherit from them. These abstract
classes group methods and instance
variables that can be used by a number
of different subclasses into a common
definition. The abstract class is
typically incomplete by itself, but
contains useful code that reduces the
implementation burden of its
subclasses. (Because abstract classes
must have subclasses to be useful,
they’re sometimes also called abstract
superclasses.)
Unlike some other languages,
Objective-C does not have syntax to
mark classes as abstract, nor does it
prevent you from creating an instance
of an abstract class.
The NSObject class is the canonical
example of an abstract class in Cocoa.
You never use instances of the
NSObject class in an application—it
wouldn’t be good for anything; it
would be a generic object with the
ability to do nothing in particular.
The NSView class, on the other hand,
provides an example of an abstract
class instances of which you might
occasionally use directly.
Abstract classes often contain code
that helps define the structure of an
application. When you create
subclasses of these classes, instances
of your new classes fit effortlessly
into the application structure and
work automatically with other objects.
So to answer your question, yes, you need to place the method signature in the header, and should implement the method in the base class such that it generates an error if called, like the related question's answer states.
You can also use a protocol to force classes to implement certain methods.
However you choose to implement the base class, clearly document in the header, as well as in your documentation, exactly what the class assumes and how to go about sub-classing it correctly.
Whenever possible write your code so that improper implementations fail to compile. If you cannot do that then you should try to generate a runtime error (at the very least in a debug build) if the subclass is not written correctly. Do not rely on comments because people will not read them.
You must declare your "protected" and "abstract" methods in a header file, but you can use separate categories to clearly indicate their purpose and intended use.
#interface MyBaseClass : NSObject {
}
- (void)foo;
#end
#interface MyBaseClass(ProtectedMethods)
- (void)bar;
#end
#interface MyBaseClass(AbstractMethods) // Subclasses must implement
- (void)internalBar;
#end
You can put everything in a single header, or you could put your protected and abstract declarations in a separate "protected" header, say MyClassProtected.h, meant to be included only by your subclass implementations. It depends on how badly you want "hide" your protected methods.
Your base class can log, assert, or throw when an abstract/pure-virtual method is called.
As other people have said, Objective-C does not support pure virtual classes.
You can enforce pure virtual behaviour at runtime though. The cleanest way to do this is by using the Objective-C runtime's _cmd and NSObject's -doesNotRecognizeSelector:
- (void)iMustBeImplementedInaSubclass;
{
[self doesNotRecognizeSelector:_cmd]; // Pure virtual
}
As ben says you are probably better served by using a protocol to get your API design right.