I am working on a pdf Reader application.I am making use of CALayer to render the pdf contents.i employed swipe gesture to navigate across the pages.The issue is, if the user attempts to go to next or previous page once the rendering of layer has started,the 'going to next page' action is being performed after completion of rendering of the current pdf page on to the layer.I want the rendering of the current page to be stopped immediately as soon as the swipe occurred and next page should start rendering on the layer.any idea please help.
UPDate:
here is my code
-(void)loadSinglePageWithWidth:(float)width andHeight:(float)height{
draw=0;
NSLog(#"before draw");
[markupView.layer insertSublayer:renderingLayer1 above:tiledLayer1];
loadingThread=[[NSThread alloc] initWithTarget:self selector:#selector(loadSinglePage) object:nil];
[loadingThread start];
}
-(void)loadSinglePage{
[renderingLayer1 setNeedsDisplay];
}
as soon as i swipe, in my action method, the code is written like
[loadingThread cancel];
[loadingThread release];
loadingThread=nil;
even i cancel the "loadingThread" the execution of the drawLayer: method seems to be running.am i correct with this thread approach?will drawLayer: code be executed by the thread which i am using to call setNeedsDisplay method?
I think that the best solution is to do the rendering in a separate thread. Once it's done, you simply display the rendered image on the screen. If not, you can always cancel the operation.
Related
I have a UITableView with a list of items, each having it's own image. I thought Apple's LazyTableImages sample project would be perfect to learn from, and use to implement the same kind of process of downloading images asynchronously, after the original list data is retrieved.
For the most part, it works quite well, except I did notice a subtle difference in behavior, between this sample app, and how the actual app store downloads images.
If you launch the LazyTableImages sample, then do a quick flick-scroll down, you'll see that the images do not get displayed until after the scrolling comes to a complete stop.
Now, if you do the same test with a list of items in the actual app store, you'll see that the images start displaying as soon as the new items come into view, even if scrolling hasn't stopped yet.
I'm trying to achieve these same results, but so far I'm not making any progress. Does anyone have any ideas on how to do this?
Thanks!
I'm baffled that nobody could answer this...
So, I eventually figured out how to acheive the exact same effect that is used in the actual app store, in regards to how the icons are downloaded/displayed.
Take the LazyTableImages sample project and make a few simpled modifications.
Go into the root view controller and remove all checks regarding is table scrolling and/or decelerating in cellForRowAtIndexPath
Remove all calls to loadImagesForOnScreenRows, and thus remove that method as well.
Go into IconDownload.m and change the startDownload method to not do an async image downlaod, but instead do a sync download on a background thread. Remove all the code in startDownload, and add the following, so it looks like this:
- (void)startDownload
{
NSOperationQueue *queue = [NSOperationQueue new];
NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:#selector(loadImage) object:nil];
[queue addOperation:operation];
[operation release];
[queue release];
}
Then, add a loadImage, like this:
- (void)loadImage
{
NSData *imageData = [[NSData alloc] initWithContents OfURL:[NSURL URLWithString:appRecord.imageURLString]];
self.apprecord.appIcon = [UIImage imageWithData:imageData];
[imageData release];
[self performSelectorOnMainThread:#selector(notifyMainThread) withObject:nil waitUntilDone:NO];
}
Then, add notifyMainThread like this:
- (void)notifyMainThread
{
[delegate appImageDidLoad:self.indexPathInTableView];
}
Done! Run it, and you will see the exact app store behavior, no more waiting to request image downloads until scrolling stops, and no more waiting for images to display until scrolling stops, or until user has removed their finger from the screen.
Images are downloaded as soon as the cell is ready to be displayed, and the image is displayed as soon as it is downloaded, period.
Sorry for any typos, I didn't paste this from my app, I typed it in, since I'm away from my mac right now...
Anyway, I hope this helps you all...
Check out UIScrollViewDelegate. I've implemented something like this by listening for scrollViewDidScroll:, calculating the scroll speed (by checking the contentOffset against the last recorded contentOffset, divided by the difference in time), and starting to load images once the speed drops below a certain threshold. (You could achieve something similar with UIScrollViewDelegate's scrollViewDidEndDragging:willDecelerate: as well).
Of course, you don't have to check the speed; you could just load images on UITableViewDelegate's tableView:willDisplayCell:forRowAtIndexPath: whenever you see a new cell, but I've found that if the user is flipping through tons of cells, you don't need to bother until you see that they're going to slow down to browse.
I am working on pdf reader app.i am using gestures for rendering next page from the current page,for this i am using swipe.
1.My work is working well.
2. For each time i am calling drawLayer using setNeedsDisplay.
3.My app is working fine if the swipe is slow means while page rendering is in process if i swipe then it is getting crashing.
can any one help me to solve this issue with some library files.
Thank you all,
this is the answer for the above question [NSObject cancelPreviousPerformRequestsWithTarget:self selector:#selector(loadPagesAccordingToCurrentOrientation) object:nil]; [self performSelector:#selector(loadPagesAccordingToCurrentOrientation) withObject:nil afterDelay:0.5];
I am creating an iPhone application where I need to show a login screen for few minutes, hence I created the custom view and added to the custom view controller which is added to the window for display. Now at the same time I need to check for some background database so, I am creating that in separate delegate and while after database operation is in finished it gives an callback to the main thread to display the new screen. But the first view is never getting displayed and my application directly lands up in the new view.
Please find below my code snippet:
(void)CheckForExistingData : (DatabaseSource *)theDatabaseConnection
{
BOOL isRecordExist = theDatabaseConnection.isrecordExist;
// Release the connection....
[theDatabaseConnection release];
theDatabaseConnection = nil;
if (isRecordExist == FALSE)
{
textLabel.text = #"Preparing the application for first time use, please wait....";
[activityIndicator startAnimating];
[self setNeedsDisplay];
}
else
{
// Now all categories are successfully downloaded, launch the category screen...
sleep(2); // sleep for 1 second to allow to show the splash screen....
[self.viewController LaunchCategoryViewController:self];
}
}
Here CheckForExistingData is an callback mechanism which will be called from the other thread.
You need to exit your method to see anything displayed. Not sleep or wait on a synchronous network call.
That probably means you need to break your sequential code into multiple methods, the subsequent parts being called by a splash wait timer, the view button handler, or the async network activity completion callback.
sleep() blocks your main thread, thus the UI has no chance to update.
But you can always send messages delayed. In your case, it would look like this:
[self.viewController performSelector:#selector(LaunchCategoryViewController:) withObject:self afterDelay:2.0];
I have a problem regarding UIActivityIndicator. I applied [spinner startAnimating] at the IBAction on a button and then doing some process. After the process activityindicator should be stopped and then navigate to another view. But the activity indicator does not appear. When I remove the line "[spinner stopAnimating]" then the indicator appears but not at the instant button is pressed. It appears just before the other view loads, and apparently does not appear, I mean it does not appear but if we see very carefully then only it appears for an instant.
Thanx in advance for any answer.
Ole is pretty much correct, but there is a trick of you don't mind synchronous processing (often that it why you want to display the activity indicator in the first place).
First move your code that you want to process while the spinner is up to its own method. Then do
[spinner startAnimating];
[self performSelector:#selector(methodname) withObject:nil afterDelay:0];
The afterDelay:0 means on the next time through the run loop. That way the spinner gets started.
The animation will not start until your code returns control to the run loop. If your processing task blocks the main thread, the no UI updates will take place until it is finished. You should do your processing asynchronously (e.g. by starting an NSOperation).
you should run in perform selector .
for ex:
[self performSelector:#selector(animation) withObject:nil afterDelay:0]
-(void)animation
{
NSAutoreleasepool *pool = [[NSAutorepleasepool alloc]init];
[indicatorView startAnimating];
[pool release];
}
This is an old question. I leaving my answer here, so that might help someone to solve their problem.
In one of my apps I reuse a webview. Each time the user enters a certain view on reload cached data to the webview using the method :-
- (void)loadData:(NSData *)data MIMEType:(NSString *)MIMEType textEncodingName:(NSString *)encodingName baseURL:(NSURL *)baseURL
and I wait for the callback call
- (void) webViewDidFinishLoad:(UIWebView *)webView.
In the mean time I hide the webview and show a 'loading' label.
Only when I receive webViewDidFinishLoad do I show the webview.
Many times what happens I see the previous data that was loaded to the webview for a brief second before the new data I loaded kicks in.
I already added a delay of 0.2 seconds before showing the webview but it didn't help.
Instead of solving this by adding more time to the delay does anyone know how to solve this issue or maybe clear old data from a webview without release and allocating it every time?
Thanks malaki1974, in my case I wasn't using a modal view.
When I sat with an Apple engineer on WWDC 2010 and asked him this question his answer was simply: "Don't reuse UIWebViews, that's not how they were ment to be used."
Since then I make sure to calls this set of lines before allocating a new UIWebView
[self.myWebView removeFromSuperview];
self.myWebView.delegate = nil;
[self.myWebView stopLoading];
[self.myWebView release];
That solved the issue.
Clear the contents of the webview before you try to load new content
[self loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:#"about:blank"]]];
First, the UIWebView renders it contents in a background thread. Even when you receive webViewDidFinishLoad: it might not be completely done. Specially if it is an ajax-intense page that comes from the network.
You say you are hiding the view. I wonder if that means that the webview delays its drawing completely. What you could try is to move the UIWebView offscreen or obscure it with another view. Maybe that will change it's drawing behaviour.
If you do not need an interactive UIWebView then you can also consider to do it completely offscreen in a separate UIWindow and then create an image from that UIWebView's layer.
That's what I do, and it works:
[_webView stringByEvaluatingJavaScriptFromString:#"document.open();document.close();"];
Try loading a local file that is blank or has a loading graphic when you hide it, rather than just loading new content when you show it. Since the file is local it will be quick and even if the new page takes a while to load it will have either blank or loading expected behavior.
If you got controll over the html. You can communicate back to objective-c when the document is ready. Like so in jQuery:
function messageNative (name, string) {
var iframe = document.createElement("IFRAME");
iframe.setAttribute("src", "appscheme://" + name + "/" + string);
document.documentElement.appendChild(iframe);
iframe.parentNode.removeChild(iframe);
iframe = null;
}
$(function() {
messageNative('webview', 'ready');
});
And then in UIWebView's delegate method webView:shouldStartLoadWithRequest:navigationType: wait for the request with url equal to "appscheme://webview/ready". Then you should know: the document is loaded and ready for display. Then all that is missing is a simple fade-in or something like that :)