Static UILabel not showing in uiview - iphone

I have create a few static UILabel text in Interface Builder, but when running the application. the label is not shown in the application itself, i do not know why.
all other stuff like textfield, buttons except the label is not working
can anybody advise me what had gone wrong ?
This is in IB
this is in App
#import "SettingsViewController.h"
#implementation SettingsViewController
#synthesize drinkLimitText;
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
appDelegate = (DrinkTabsAndNavAppDelegate *)[[UIApplication sharedApplication] delegate];
[super viewDidLoad];
NSLog(#"subView:%d",[self.view.subviews count]);
}
- (void) viewWillAppear:(BOOL)animated {
if ([appDelegate.drinkLimit floatValue] >= 0)
drinkLimitText.text = [NSString stringWithFormat:#"%.0f", [appDelegate.drinkLimit floatValue]];
else
drinkLimitText.text = #"0";
[super viewWillAppear:animated];
}
- (IBAction)textFieldDoneEditing:(id)sender{
NSDecimalNumber *tempValue = [[NSDecimalNumber alloc] initWithString:drinkLimitText.text];
if (tempValue == [NSDecimalNumber notANumber] || [tempValue doubleValue] < 0) {
NSString *msg = [[NSString alloc] initWithFormat: #"Make sure to enter a positive number."];
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:#"Hang on..."
message:msg
delegate:self
cancelButtonTitle:#"Ok"
otherButtonTitles:nil];
[alert show];
[alert release];
[msg release];
} else {
[sender resignFirstResponder];
[self updateDrinkLimit];
}
[tempValue release];
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)updateDrinkLimit {
NSDecimalNumber *newLimit = [[NSDecimalNumber alloc] initWithString:[drinkLimitText text]];
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
if ([newLimit floatValue] >= 0) {
[defaults setFloat:[newLimit floatValue] forKey:kDrinkLimitKey];
appDelegate.drinkLimit = newLimit;
} else {
[defaults setFloat:0 forKey:kDrinkLimitKey];
appDelegate.drinkLimit = 0;
}
[newLimit release];
}
- (IBAction)openOntrackWebsite {
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:#"http://www.ontrack.org.au/"]];
}
- (void)dealloc {
[[NSNotificationCenter defaultCenter] removeObserver:self];
[drinkLimitText release];
[super dealloc];
}
#end

Clean your project and build again.
This is one of the most common problem with Xcode.

My problem was not setting constraints properly. Make sure to set the width and height constraints and add any missing constraints by clicking on that triangle constraint button.
After fixing constraints, they show up.

Make sure you have saved your project.
Also check whether you have done addSubView ion your code.
Clean and then run...
This will solve your issue
hope it helps....

Your hierarchy in interface builder should be as shown below:
UIView
--- Label
--- TextField
--- Label
--- UIButton
I suspect it is :
UIView
--- Label
--- UIButton
Label
Label

Is this xib example from your MainWindow or your ViewController for the tab bar item? Also, did you remember to change the NIB Name in the View Controller properties to the name, usually called SettingsViewController (the name of the xib file), which is what is usually generated if you used Xcode to create the class? In your screen shot, it says "View from 'Settings'", which may not be correct.

Related

UIImagePickerControllerCameraDeviceFront works every other time

This question is very similar to an existing question asked here UIImagePickerControllerCameraDeviceFront only works every other time I tried the solution presented but it didn't work for me
I have a simplest of a project with two view controllers. In the blue one I am displaying a small UIView with a UIImagePickerController in it. NOTE: I am displaying front facing camera when app is launched.
I hit the next button and go to orange view controller and when I hit the back button and come back to blue view controller the UIImagePickerController flips from Front to rear. I guess the reason is that it thinks its busy and moves to the rear cam. If I keep moving back and forth between the view controllers the camera keeps flipping front, back, front, back, front, back...
Here is my code and screenshots, what am I doing wrong?
In my *.h
#import <UIKit/UIKit.h>
#interface v1ViewController : UIViewController <UIImagePickerControllerDelegate>
{
UIImagePickerController *picpicker;
UIView *controllerView;
}
#property (nonatomic, retain) UIImagePickerController *picpicker;
#property (nonatomic, retain) UIView *controllerView;
#end
In my *.m file (This code is only used when blue colored view controller is displayed)
#import "v1ViewController.h"
#import <MobileCoreServices/UTCoreTypes.h>
#implementation v1ViewController
#synthesize picpicker;
#synthesize controllerView;
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
picpicker = [[UIImagePickerController alloc] init];
picpicker.delegate = self;
picpicker.mediaTypes = [NSArray arrayWithObjects:(NSString *)kUTTypeImage, nil];
picpicker.sourceType = UIImagePickerControllerSourceTypeCamera;
picpicker.cameraDevice = UIImagePickerControllerCameraDeviceFront;
picpicker.cameraCaptureMode = UIImagePickerControllerCameraCaptureModePhoto;
picpicker.showsCameraControls = NO;
picpicker.navigationBarHidden = NO;
picpicker.wantsFullScreenLayout = NO;
controllerView = picpicker.view;
[controllerView setFrame:CGRectMake(35, 31, 250, 250)];
controllerView.alpha = 0.0;
controllerView.transform = CGAffineTransformMakeScale(1.0, 1.0);
[self.view addSubview:controllerView];
[UIView animateWithDuration:0.3
delay:0.0
options:UIViewAnimationOptionCurveLinear
animations:^{
controllerView.alpha = 1.0;
}
completion:nil
];
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[picpicker dismissModalViewControllerAnimated:YES];
}
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
[picpicker dismissModalViewControllerAnimated:YES];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
} else {
return YES;
}
}
#end
You are dismissing the controller in both the viewDidDisappear and viewWillDisappear methods.
That could be the cause of your problem.
Although I do not have a device with a camera available right now to verify this, it seems that you're not dismissing the pickerview controller correctly. The documentation states that you should call dismissModalViewControllerAnimated: on the parent controller in order to dismiss the picker (though, calls to presented controllers will propagate to presenters - so this is not the problem), but in your case you're not displaying the controller modally in the first place so it will not work.
What I would try in this case is to release the picker instead (if not under ARC) and set it to nil (instead of calling [picpicker dismissModalViewControllerAnimated:YES];).
PS. In fact, it seems that there is a bigger problem with your design. Since each button is set to present the other party modally you are not dismissing any of the controllers ever. The controllers just keep stacking on each other. You should either consider to embed them in a navigation controller and have it handle the hierarchy or just set dismissModalViewControllerAnimated: (dismissViewControllerAnimated:completion: on iOS5+) as the action of the second controller's button instead of a modal segue.
This is a very simple issue. I don't know why this happens exactly, but it seems that UIImagePickerController was designed to recreated each time it's needed instead of keeping any reference to it, which seems logical if you think about it. Basically, you need to recreate and reconfigure your picker each time. Below I've pasted some code to give an image of what I mean.
Simple solution:
- (UIImagePickerController *)loadImagePicker {
UIImagePickerController *picpicker = [[UIImagePickerController alloc] init];
picpicker.delegate = self;
picpicker.mediaTypes = [NSArray arrayWithObjects:(NSString *)kUTTypeImage, nil];
picpicker.sourceType = UIImagePickerControllerSourceTypeCamera;
picpicker.cameraDevice = UIImagePickerControllerCameraDeviceFront;
picpicker.cameraCaptureMode = UIImagePickerControllerCameraCaptureModePhoto;
picpicker.showsCameraControls = NO;
picpicker.navigationBarHidden = NO;
picpicker.wantsFullScreenLayout = NO;
return picpicker;
}
and in:
-(void)viewWillAppear:(BOOL)animated{
if(!self.picpicker){
self.picpicker = [self loadImagePicker];
[self.view addSubview: self.picpicker];
}
}
-(void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
[self.picpicker removeFromSuperview];
self.picpicker = nil;
}

Frustrating UIWebView Delegate Crash issue

I've created an ARC Application that run's perfect. It's got a UINavigationController that I use to push through the views and everything runs fine.
I'm converting the Application to iPad and i've decided to show one of the views as a popover. (I don't like UIPopoverController so i've created my own basic popup). It's added to the view as follows..
MyViewController *hotelinf = [[MyViewController alloc]
initWithNibName:#"MyViewController_iPad" bundle:nil];
[self.view addSubview:hotelinf.view];
The view is added as a subview fine. The view i'm adding contains a UIWebView that has the usual delegate methods in it, but when the view tries to access one of the delegates it simply crashes.
*** -[MyViewController respondsToSelector:]: message sent to deallocated instance 0x7917b90
Specifically, it crashes on this line..
[self.webView loadHTMLString:stringResponse baseURL:nil];
I've displayed views (and UINavigationControllers) as subViews many of times without any issues, although none of them included a UIWebView delegate. I'm guessing I have to set the delegate of my UIViewController istance but i'm not sure how. It's also worth noting that if I push the view in my existing UINavigationController it calls and loads the HTML fine, which surely means it has nothing to do with the code of the view itself.
Any help would be greatly appreciated! Here is the code (in addition to above that shows the controller)..
.h
#interface MyViewController : UIViewController <UIWebViewDelegate, UIActionSheetDelegate> {
//Unrelated IBOutlets
}
#property (nonatomic, strong) UIWebView *webView;
#end
.m
#implementation MyViewController
#synthesize webView;
- (void)viewDidLoad
{
[super viewDidLoad];
self.webView = [[UIWebView alloc]initWithFrame:CGRectMake(317,283,393,354)];
self.webView.delegate = self;
[self.view addSubview:self.webView];
[NSThread detachNewThreadSelector:#selector(getHTMLString) toTarget:self withObject:nil];
}
-(void)getHTMLString {
#autoreleasepool {
//Download a valid HTML String
[self performSelectorOnMainThread:#selector(loadHTML) withObject:nil waitUntilDone:NO];
}
}
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
self.webView = nil;
}
-(void)loadHTML {
self.webView.opaque = NO;
self.webView.backgroundColor = [UIColor clearColor];
if ([stringResponse isEqualToString:#""]) {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Error" message:#"Could not connect to XXXXX.com. Please verify you are connected to a working 3G/WIFI Network." delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil];
[alert show];
} else {
//it crashes here only when loaded as a subview - the first access to the delegate
[self.webView loadHTMLString:stringResponse baseURL:nil];
}
}
- (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response {
}
- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data {
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
}
- (void)webViewDidFinishLoad:(UIWebView *)webView {
[self stopIndicator];
}
- (void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error
{
if (error.code == NSURLErrorCancelled) return; // this is Error -999
[self stopIndicator];
// report the error inside the webview
NSString* errorString = [NSString stringWithFormat:
#"<html><center><font size=+10 color='black' face='Helvetica'>An error occurred:<br>%#</font></center></html>",
error.localizedDescription];
[self.webView loadHTMLString:errorString baseURL:nil];
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:#"Cannot load URL."
message:#"You have a connection failure. Please verify you are connected to a WIFI or 3G enabled Network."
delegate:self cancelButtonTitle:#"Ok" otherButtonTitles:nil];
[alert show];
}
#end
The issue has nothing to do with the UIWebView, rather with your controller class. Indeed,
MyViewController *hotelinf = [[MyViewController alloc]
initWithNibName:#"MyViewController_iPad" bundle:nil];
[self.view addSubview:hotelinf.view];
You are allocating the controller and assigning it to a local variable; then you add the controller's view as subview to your current view. Doing that, that view is retained, but what happens to the controller object itself? Are you releasing it? Or it leaks (since it is assigned to a local variable)?
This possibly explains why when later the respondsToSelector method is called, the controller has already been deallocated...
A way to fix this is creating a new property or an ivar in your main controller class and store MyViewController in there. Don't forget to release it in dealloc.
I would also suggest another thing. In:
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
self.webView = nil;
}
set the webView delegate to nil before releasing the view:
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
self.webView.delegate = nil;
self.webView = nil;
}
And I would also possibly review the reason why you release the webView in viewDidDisappear. On the other hand you allocate it in viewDidLoad. This asymmetry is dangerous, since whenever the main view disappears (for any reason) the webView will be removed and when the view reappears, it is not there anymore.
Better add all the delegate methods. You havent added the first two. Most probably, your code is crashing when message webViewDidStartLoad is sent
– webView:shouldStartLoadWithRequest:navigationType:
– webViewDidStartLoad:
– webViewDidFinishLoad:
– webView:didFailLoadWithError:

-[UINavigationController pushViewController:animated:] crashes with no error in console

Update
I swapped out completely different code for pushViewController, and it is still crashing... seems like pushViewController is not the culprit. Here is what I added instead:
NSString *videoURL = [[NSString alloc] initWithFormat:#"http://www.vimeo.com/m/#/%#", videoID];
[[UIApplication sharedApplication] openURL:[NSURL URLWithString:videoURL]];
It opens up the URL in Safari, and then crashes.. wtf?
PushViewController crashes with no error in the console, but I do get an EXC_BAD_ACCESS error in Xcode. The crash doesn't happen until after the view controller has been pushed... but the view its pushing is empty... no code to mess up.
My code is below:
MainViewController.m
PlayVimeo *playTest = [[PlayVimeo alloc] initWithNibName:#"PlayVimeo" bundle:nil];
//playTest.videoID = videoID;
[self.navigationController pushViewController:playTest animated:YES];
[playTest release];
PlayVimeo.m
#import "PlayVimeo.h"
#import "SVProgressHUD.h"
#implementation PlayVimeo
#synthesize videoID, wView;
-(void)viewDidLoad {
[super viewDidLoad];
//Show loading alert
[SVProgressHUD showInView:self.view status:#"Loading Video..."];
}
-(void)viewWillAppear:(BOOL)animated {
NSLog(#"Play View Loaded!");
[self vimeoVideo];
}
-(void)vimeoVideo {
NSLog(#"Video ID: %#", videoID);
NSString *html = [NSString stringWithFormat:#"<html>"
#"<head>"
#"<meta name = \"viewport\" content =\"initial-scale = 1.0, user-scalable = no, width = 460\"/></head>"
#"<frameset border=\"0\">"
#"<frame src=\"http://player.vimeo.com/video/%#?title=0&byline=0&portrait=1&autoplay=1\" width=\"460\" height=\"320\" frameborder=\"0\"></frame>"
#"</frameset>"
#"</html>",
videoID];
NSLog(#"HTML String: %#", html);
[wView loadHTMLString:html baseURL:[NSURL URLWithString:#""]];
//Dismiss loading alert
[SVProgressHUD dismissWithSuccess:#"Playing..."];
}
- (void)viewDidUnload {
[super viewDidUnload];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
-(void)dealloc {
[super dealloc];
}
Navigation Controller Code:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window.rootViewController = self.navigationController;
[self.window makeKeyAndVisible];
[Appirater appLaunched];
return YES;
}
Console on crash:
sharedlibrary apply-load-rules all
Current language: auto; currently objective-c
(gdb)
It's likely that the culprit is
[playTest release];
Without seeing the rest of your code, I would still say that you likely need to release this after you're done with the video.
The code can not be fixed, it seems. With the UIWebView class reference, there is an example program TransWeb. Take this as base, it has a window and a navigation controller with a webview in it (in the xib). In MyViewController it reads a html-file and displays it. What you need to do is to change the main view to landscape and replace the html-code with yours. Avoid the frame-stuff.

insertSubview: AtIndex: does not work

I went through the material regarding this issue but still can't figure it out completely.
The main issue is that i am using this method but the view does not show...
The app is built out of two view - the main one (i added it as a subview to the main nib) -
Has of a text field where i write some text.
Has a button that when pressed, the action method loads a second view that has a label with some text in it.
the source code of the first viewController:
#import <UIKit/UIKit.h>
#class TxtRunnerViewController;
#interface Itai_s_text_app_take_2ViewController : UIViewController {
int sliderSpeed;
IBOutlet UITextField *textInput;
TxtRunnerViewController *trvc;
}
#property (nonatomic, retain) IBOutlet UITextField *textInput;
#property (retain, nonatomic) TxtRunnerViewController *trvc;
- (IBAction)sliderChanged:(id)sender;//speed of text show changed
- (IBAction)textFieldDoneEditing:(id)sender;//dor 'DONE' on keyboard
- (IBAction)backgroundTap:(id)sender;//for handling tapping on background
- (IBAction)textEmButtonPressed:(id)sender;
#end
the .m of the first ViewController:
#import "Itai_s_text_app_take_2ViewController.h"
#import "TxtRunnerViewController.h"
#implementation Itai_s_text_app_take_2ViewController
#synthesize textInput;
#synthesize trvc;
- (IBAction)sliderChanged:(id)sender
{
UISlider *slider = (UISlider *)sender;
sliderSpeed = (int)(slider.value + 0.5f);//setting the speed determinned by the usr in slider
NSLog(#"Slider value is %#", sliderSpeed);
}
- (IBAction)textFieldDoneEditing:(id)sender
{
[sender resignFirstResponder];
NSLog(#"our text input is %#", textInput.text);
}
- (IBAction)backgroundTap:(id)sender
{
[textInput resignFirstResponder];
}
- (IBAction)textEmButtonPressed:(id)sender
{
NSLog(#"button pressed");
if ([textInput.text length]==0)
{
NSString *msg = nil;
msg = #"Write text to transmit";
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Forgot something?"
message:msg
delegate:self
cancelButtonTitle:#"Back"
otherButtonTitles:nil];
[alert show];
[alert release];
[msg release];
}
else { //init
NSLog(#"HI!");
if (self.trvc == nil)
{
NSLog(#"if accepted");
TxtRunnerViewController *tr = [[TxtRunnerViewController alloc] initWithNibName:#"TxtRunner"
bundle:nil];
self.trvc = tr;
[tr release];
}
[self.view removeFromSuperview];
[self.view insertSubview:trvc.view atIndex:0];
NSLog(#"InsertAtIndex was operated...!");
//[self.view addSubview:tvc.view];
}
}
/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
*/
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
if(self.trvc.view.superview == nil)
self.trvc = nil;
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[trvc release];
[super dealloc];
}
The second View is simply empty (has a label added to it in it's nib file):
#import
#interface TxtRunnerViewController : UIViewController {
}
#end
It's .m file is the default one, added no code to it.
When i press the button in the first view - it's view disappears but the second view does not appear instead, only a blank white view appears, nothing on it.
Doe
If you push the TxtRunnerViewController it will completely hide the first one, but it still exist in background. (without removeFromSuperview)
TxtRunnerViewController *vw = [[TxtRunnerViewController alloc]initWithNibName:#"TxtRunner" bundle:nil];
[self.view pushViewController:vw.view animated:NO];
[vw release];
To remove the first view it's a bit more difficult. You would need to implement a delegate in RootViewController which will be fired after clicking the done Button of the first view. Then in your RootViewController some code is executed which displays the second view and removes the first view.
For a delegate sample open the Utility Application Sample when creating a new project and figure out how it works or search some examples online.
The line:
[self.view removeFromSuperview];
Removes the view from its super
then the call
[self.view insertSubview:trvc.view atIndex:0];
Adds trvc to it - but that view has been removed and not visible anymore.
You need to add trvc to the superview.

Setting UIActivityIndicatorView while view is prepared

I have a UITabbBarController with a UITableView. Under certain circumstances the TabBarControllers dataset requires updating when a user arrives from another view,
e.g. the initial load when the TabBarController is called the first time, or when the settings are changed.
This dataset update takes about 2 seconds and I want to show an UIActivityIndicatorView.
Trouble is that when I enter from another view I don't know which view to attach it to, since the loading of the tabbarController is carried out in the viewWillAppear method.
Any clues how I can go about this?
I've done this sort of thing in the viewDidAppear method. My code kicks off a background task to load the data from a url. It also hands the background task a selector of a method to call on the controller when it is done. That way the controller is notified that the data has been downloaded and can refresh.
I don't know if this is the best way to do this, but so far it's working fine for me :-)
To give some more details, in addition to the selector of the method to call when the background task has loaded the data, I also and it a selector of a method on the controller which does the loading. That way the background task manages whats going on, but the view controller provides the data specific code.
Here's there viewDidAppear code:
- (void) viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
if (reloadData) {
BackgroundTask *task = [[BackgroundTask alloc] initWithMethod:#selector(loadData) onObject:self];
task.superView = self.view.superview;
task.notifyWhenFinishedMethod = #selector(loadFinished);
[task start];
[task release];
}
}
The background task has an optional superView because it will add a new UIView to it containing an activity indicator.
BackgroundTask.m looks like this:
#implementation BackgroundTask
#synthesize superView;
#synthesize longRunningMethod;
#synthesize notifyWhenFinishedMethod;
#synthesize obj;
- (BackgroundTask *) initWithMethod:(SEL)aLongRunningMethod onObject:(id)aObj {
self = [super init];
if (self != nil) {
self.longRunningMethod = aLongRunningMethod;
self.obj = aObj;
}
return self;
}
- (void) start {
// Fire into the background.
NSThread *thread = [[NSThread alloc] initWithTarget:self selector:#selector(execute:)object:nil];
thread.name = #"BackgroundTask thread";
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(taskFinished:) name:NSThreadWillExitNotification object:thread];
[thread start];
[thread release];
}
- (void) execute:(id)anObject {
// New thread = new pool.
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if (self.superView != nil) {
busyIndicatorView = [[BusyIndicator alloc] initWithSuperview:self.superView];
[busyIndicatorView performSelectorOnMainThread:#selector(addToSuperView)withObject:nil waitUntilDone:YES];
}
// Do the work on this thread.
[self.obj performSelector:self.longRunningMethod];
if (self.superView != nil) {
[busyIndicatorView performSelectorOnMainThread:#selector(removeFromSuperView)withObject:nil waitUntilDone:YES];
}
[pool release];
}
- (void) taskFinished:(NSNotification *)notification {
[[NSNotificationCenter defaultCenter] removeObserver:self name:NSThreadWillExitNotification object:notification.object];
[self performSelectorOnMainThread:#selector(notifyObject)withObject:nil waitUntilDone:NO];
}
- (void) notifyObject {
// Tell the main thread we are done.
if (self.notifyWhenFinishedMethod != nil) {
[self.obj performSelectorOnMainThread:self.notifyWhenFinishedMethod withObject:nil waitUntilDone:NO];
}
}
- (void) dealloc {
self.notifyWhenFinishedMethod = nil;
self.superView = nil;
self.longRunningMethod = nil;
self.obj = nil;
[super dealloc];
}
#end
Finally as I said I put up a activity indicator. I have a xib which contains a 50% transparent blue background with an activity indicator in the middle. There is a controller for it which has this code:
#implementation BusyIndicator
#synthesize superView;
#synthesize busy;
- (BusyIndicator *) initWithSuperview:(UIView *)aSuperView {
self = [super initWithNibName:#"BusyIndicator" bundle:nil];
if (self != nil) {
self.superView = aSuperView;
}
return self;
}
- (void) addToSuperView {
// Adjust view size to match the superview.
[self.superView addSubview:self.view];
self.view.frame = CGRectMake(0,0, self.superView.frame.size.width, self.superView.frame.size.height);
//Set position of the indicator to the middle of the screen.
int top = (int)(self.view.frame.size.height - self.busy.frame.size.height) / 2;
self.busy.frame = CGRectMake(self.busy.frame.origin.x, top, self.busy.frame.size.width, self.busy.frame.size.height);
[self.busy startAnimating];
}
- (void) removeFromSuperView {
[self.busy stopAnimating];
[self.view removeFromSuperview];
}
- (void) dealloc {
self.superView = nil;
[super dealloc];
}
#end
Hoep this helps.