Adding UIImageView dynamically in UITableViewCell - iphone

I am using a UITableView to display some information about the consequences of driving to fast: What the fine is going to be etc. I also use some red "dots" that you get in your driving licence. Since this can be between 0 - 6 for each row I have done the following:
- (UITableViewCell *)tableView:cellForRowAtIndexPath:
// Code if no cell is available in the que
// End of that code
UIImage *seniorImage = [UIImage imageNamed:#"ticket_dot.png"];
if (seniorDots == 0) {
} else {
for (int i = 0; i < seniorDots; i++) {
UIImageView *seniorImageView = [[UIImageView alloc] initWithFrame:CGRectMake(40.0 + (i * 15.0), 40.0, 15.0, 40.0)];
seniorImageView.image = seniorImage;
seniorImageView.contentMode = UIViewContentModeCenter;
[cell.contentView addSubview:seniorImageView];
[seniorImageView release];
}
}
seniorDots is a variable that I get from a plist file. The code is working as intended but as you may see I have no way of removing them. So the first time I open the tableview I see the expected view, but if I scroll up again the code just keep adding UIImageViews on the cell, not removing the old ones. How can I reference these dots to remove them from screen before adding new ones?

UITableViewCell *cell = (UITableViewCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
UIImageView *imgView;
if(cell == nil)
{
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
imgView = [[UIImageView alloc] initWithFrame:CGRectMake(100,0,100,62)];
[imgView setImage:[UIImage imageNamed:#"img.png"]];
imgView.tag = 55;
[cell.contentView addSubview:imgView];
[imgView release];
}
else
{
imgView = (id)[cell.contentView viewWithTag:55];
}

You can put below code inside your cellForRowAtIndexPath method:
//Remove Other Data
for (UIImageView *img in cell.contentView.subviews) {
if ([img isKindOfClass:[UIImageView class]]) {
[img removeFromSuperview];
}
}
I hope it will be helpful to you. Let me know in case of any difficulty.

Related

UITableView performance issues when adding UIViews to cell.contentView

I am experiencing performance problems when using some subviews on my UITableViewCells. After I keep scrolling it eventually starts getting very slow.
First step I am doing is creating a common UIView for every cell, essentially this is creating a white cell with a rounded effect on the cell with a shadow. The performance for this seems to be normal so I don't think it's the culprit.
Here is the code I am using to do this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *NewsCellIdentifer = #"NewsCellIdentifier";
NewsItem *item = [self.newsArray objectAtIndex:indexPath.row];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:NewsCellIdentifer];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:NewsCellIdentifer];
cell.contentView.backgroundColor = [UIColor clearColor];
UIView *whiteRoundedCornerView = [[UIView alloc] initWithFrame:CGRectMake(10,10,300,100)];
whiteRoundedCornerView.backgroundColor = [UIColor whiteColor];
whiteRoundedCornerView.layer.masksToBounds = NO;
whiteRoundedCornerView.layer.cornerRadius = 3.0;
whiteRoundedCornerView.layer.shadowOffset = CGSizeMake(-1, 1);
whiteRoundedCornerView.layer.shadowOpacity = 0.5;
[cell.contentView addSubview:whiteRoundedCornerView];
[cell.contentView sendSubviewToBack:whiteRoundedCornerView];
cell.layer.shouldRasterize = YES;
cell.layer.rasterizationScale = [UIScreen mainScreen].scale;
cell.layer.opaque = YES;
cell.opaque = YES;
}
[cell.contentView addSubview:[self NewsItemThumbnailView:item]];
return cell;
}
Here is the method that returns the thumbnail view of the graphic and text:
- (UIView *) NewsItemThumbnailView:(NewsItem *)item
{
UIView *thumbNailMainView = [[UIView alloc] initWithFrame:CGRectMake(10, 10, 50, 70)];
UIImageView *thumbNail = [[UIImageView alloc] initWithImage:[UIImage imageNamed:item.ThumbNailFileName]];
thumbNail.frame = CGRectMake(10,10, 45, 45);
UILabel *date = [[UILabel alloc] init];
date.frame = CGRectMake(10, 53, 45, 12);
date.text = item.ShortDateString;
date.textAlignment = NSTextAlignmentCenter;
date.textColor = [BVColors WebDarkGrey];
CGFloat fontSize = 10.0;
date.font = [BVFont Museo:&fontSize];
date.opaque = YES;
thumbNail.opaque = YES;
thumbNailMainView.opaque = YES;
[thumbNailMainView addSubview:thumbNail];
[thumbNailMainView addSubview:date];
return thumbNailMainView;
}
The performance problem seems to be when I add the thumbnail view to the cell because when I comment that line out, I don't seem to have it. The thumbnail information is dynamic and will change with each cell. I would appreciate any advice on how I should do this without degrading the performance.
UITableView will call tableView:cellForRowAtIndexPath: each time a cell comes into view, and dequeueReusableCellWithIdentifier: will reuse existing cell objects if they are available. These two facts combine to put you in a scenario where every time you scroll, the same finite number of cell objects end up with an increasing number of subviews.
The proper approach is to create a custom UITableViewCell subclass that has a property for thumbnailView. In the setter for that property, remove the previous thumbnail (if any) and then add the new one to the contentView. This ensures that you'll only ever have one thumbnail subview at any time.
A less optimal approach would be adding a tag to the UIView returned from NewsItemThumbnailView (thumbNailMainView.tag = someIntegerConstant) and then searching for any view with that tag and removing it before adding another:
// remove old view
UIView *oldThumbnailView = [cell.contentView viewWithTag:someIntegerConstant];
[oldThumbnailView removeFromSuperview];
// add new view
[cell.contentView addSubview:[self NewsItemThumbnailView:item]];
I ended up leveraging a solution found on this stackoverflow post:
How should I addSubview to cell.contentView?
Essentially when the cell is first initialized I am setting the view as mentioned by Nishant; however once the cell is reused I am extracting out the items I need to change, such as an UIImageView and then a UILabel. Since these are pointers I can modify just what I need when I need to and the performance is fast again. Here is a abbreviated version of what I did.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *NewsCellIdentifer = #"NewsCellIdentifier";
NewsItem *item = [self.newsArray objectAtIndex:indexPath.row];
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:NewsCellIdentifer];
UIView *thumbNailMainView = [[UIView alloc] initWithFrame:CGRectMake(10, 10, 50, 70)];
UIImageView *thumbNail;
UIView *textMainView = [[UIView alloc] initWithFrame:CGRectMake(20,20,80,80)];
UILabel *headerLabel = [[UILabel alloc] initWithFrame:CGRectMake(52,-5, 70, 20)];
UILabel *teaserLabel = [[UILabel alloc] initWithFrame:CGRectMake(50,20, 210, 40)];
UIView *newsItemCornerMainView = [[UIView alloc] initWithFrame:CGRectMake(255.7, 55.2, 55, 55)];
UIImageView *cornerIconView;
// If the cell doesn't existing go ahead and make it fresh.
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:NewsCellIdentifer];
// Configure all the various subviews
..... //Sample below
// Make the title view
headerLabel.text = item.Title;
CGFloat textfontSize = 16.0f;
headerLabel.font = [BVFont Museo:&textfontSize];
headerLabel.textColor = [BVColors WebBlue];
headerLabel.textAlignment = NSTextAlignmentLeft;
headerLabel.numberOfLines = 0;
headerLabel.tag = 50;
// Make the Teaser view
teaserLabel.text = item.Teaser;
teaserLabel.numberOfLines = 0;
CGFloat tfontSize = 13.0f;
teaserLabel.textAlignment = NSTextAlignmentLeft;
teaserLabel.textColor = [BVColors WebDarkGrey];
teaserLabel.font = [BVFont HelveticaNeue:&tfontSize];
[teaserLabel sizeToFit];
teaserLabel.tag = 51;
[textMainView addSubview:headerLabel];
[textMainView sendSubviewToBack:headerLabel];
[textMainView addSubview:teaserLabel];
[cell.contentView addSubview:textMainView];
....
}
thumbNail = (UIImageView *) [cell viewWithTag:47];
[thumbNail setImage:[UIImage imageNamed:item.ThumbNailFileName]];
headerLabel = (UILabel *) [cell viewWithTag:50];
headerLabel.text = item.Title;
teaserLabel = (UILabel *) [cell viewWithTag:51];
teaserLabel.text = item.Teaser;
cornerIconView = (UIImageView *) [cell viewWithTag:48];
[cornerIconView setImage:[UIImage imageNamed:item.CornerIconFileName]];
return cell;
}
You should change thumbNailMainView content only everytime but you should not add its content on cell everytime.
So add this line where you are allocating cell
[cell.contentView addSubview:[self NewsItemThumbnailView:item]];
add this inside braces. and then access thumbNailMainView from cell and pass that item data which you need to change for each cell.
Assign a tag to thumbNailMainView and its subview thumbNail then access it as
UIView *_thumbNailMainView = [cell.contentView viewWithTag:_thumbNailMainView_tag];
UIImageView *_thumbNail = [_thumbNailMainView viewWithTag:thumbNail_tag];
_thumbNail.image = [UIImage imageNamed:item.ThumbNailFileName];
Hope it helps you.

content in tableview cell overlapping

I created a prototype cell in storyboard with four labels
then in my code i am adding different background images for first,last and other rows.
for first row all 4 labels are hidden.
Intially all 5 rows shown in screen appear good.but when i scroll up to see 6th row ,it behaves like first row and all 4 labels are hidden.
here is my code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
Employee *currentEmployee=[Employee sharedData];
NSArray *tempArray =currentEmployee.leaveApproveDict;
static NSString *simpleTableIdentifier = #"approveLeaveCell";
approveLeaveCell *cell = [self.approveLeaveView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[approveLeaveCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
}
if([tempArray count]!=0){
if(indexPath.row == 0){
UIImageView *imgView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"h_t_top_bar.png"]];
cell.backgroundView = imgView;
cell.fromLabel.hidden=YES;
cell.toLabel.hidden=YES;
cell.typeLabel.hidden=YES;
cell.nameLabel.hidden=YES;
[cell setUserInteractionEnabled:NO];
}
else{
if(indexPath.row ==[tempArray count]){
UIImageView *imgView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"h_t_bottom_bar.png"]];
cell.backgroundView = imgView;
}
else{
UIImageView *imgView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"h_t_repeat_bar.png"]];
cell.backgroundView = imgView;
}
//assign the data
if(indexPath.row-1 < [tempArray count]){
NSDictionary *tempLeave= [currentEmployee.leaveApproveDict objectAtIndex:indexPath.row-1];
cell.toDateLabel.text=[self extractLeaveDate:(NSString*) [tempLeave objectForKey:#"leaveTo"]];
cell.fromDateLabel.text=[self extractLeaveDate:(NSString*)[tempLeave objectForKey:#"leaveFrom"]];
cell.leaveLabel.text=[tempLeave objectForKey:#"leaveType"];
cell.employeeNameLabel.text=[tempLeave objectForKey:#"requesterName"];
}
}
return cell;
}
The same issue happens with me. I have solved it using two different customized UITableViewCell and two identifiers.
A UITableView object maintains a queue (or list) of the currently reusable cells, each with its own reuse identifier, and makes them available to the delegate in the dequeueReusableCellWithIdentifier: method.
Did you use ARC in your project? If you did not use arc, then cell should use autorelease:
cell = [[[approveLeaveCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier] autorelease];
/* Remove all existing content from list and reload them again to avoid
* overlay of cell content */
for(UIView *view in cell.contentView.subviews){
if ([view isKindOfClass:[UIView class]]) {
[view removeFromSuperview];
}
}
// VKJ

Images in Imageviews are swapping after scrolling GMGridView up & down in iphone

I have added UIImageView in GMGridView as I want to display the images in grid. After adding imageview in grid all works perfectly. I want to show different image in first row & first column. So I set that image after compairing with index.
But when I scroll up & down , it changes the image from first column to 2nd or 3rd column. Also same image is shown in the 6th or 7th row. What going wrong in this? Here is my code
- (GMGridViewCell *)GMGridView:(GMGridView *)gridView cellForItemAtIndex:(NSInteger)index
{
CGSize size = [self GMGridView:gridView sizeForItemsInInterfaceOrientation:[[UIApplication sharedApplication] statusBarOrientation]];
GMGridViewCell *cell = [gridView dequeueReusableCell];
UIImageView *imageView = nil;
if (!cell)
{
cell = [[GMGridViewCell alloc] init];
cell.deleteButtonIcon = [UIImage imageNamed:#"close_x.png"];
cell.deleteButtonOffset = CGPointMake(-15, -15);
imageView = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, size.width, size.height)];
cell.contentView = imageView;
}
NSLog(#"Project Index value:- %d",index);
if (index == 0) {
imageView.image = [UIImage imageNamed:#"add.png"];
}
else{
imageView.image = [UIImage imageNamed:#"face.png"];
}
[[cell.contentView subviews] makeObjectsPerformSelector:#selector(removeFromSuperview)];
return cell;
}
Also do I need [[cell.contentView subviews] makeObjectsPerformSelector:#selector(removeFromSuperview)]; ?
Can anybody help me ? Thanks
Try using the code
- (GMGridViewCell *)GMGridView:(GMGridView *)gridView cellForItemAtIndex:(NSInteger)index {
CGSize size = [self GMGridView:gridView sizeForItemsInInterfaceOrientation:[[UIApplication sharedApplication] statusBarOrientation]];
GMGridViewCell *cell = [gridView dequeueReusableCell];
UIImageView *imageView = nil;
if (!cell)
{
cell = [[GMGridViewCell alloc] init];
cell.deleteButtonIcon = [UIImage imageNamed:#"close_x.png"];
cell.deleteButtonOffset = CGPointMake(-15, -15);
imageView = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, size.width, size.height)];
NSLog(#"Project Index value:- %d",index);
if (index == 0) {
imageView.image = [UIImage imageNamed:#"add.png"];
}
else{
imageView.image = [UIImage imageNamed:#"face.png"];
}
[[cell.contentView subviews] makeObjectsPerformSelector:#selector(removeFromSuperview)];
cell.contentView = imageView;
}
return cell;
}
I think that the problem may be you are removing the cell using makeObjectsPerformSelector and then it'll never be added again after removing since the control may not enter into the condition if (!cell) {} due to the presence of the instance cell.
Hope this helps you.

How do I horizontally center a UIImageView in a UITableViewCell?

I am having trouble centering a 200x200 image horizontally inside a customized UITableViewCell. I have set the tableViewheightForRowAtIndexPath in the UITableViewDelegate to the appropriate value, but that doesn't center my image horizontally, it does so only vertically (better than nothing I guess). I also tried to change the value of the imageView.frame in layoutSubviews in my customized cell, but that doesn't seem to have any effect. I have even commented it out, placed it before [super layoutSubviews];, played around with the values of the frame, but I keep getting the same result.
Can anyone help me with this? What code should I write to achieve such an effect?
Thanks.
You will try this code its help you
You need to subclass UITableViewCell and override layoutSubviews, as follows:
- (void) layoutSubviews
{
[super layoutSubviews];
self.imageView.frame = CGRectMake( 10, 10, 50, 50 ); // your positioning here
}
In your cellForRowAtIndexPath: method, be sure to return an instance of your new cell type.
UITableViewCell *cell = (UITableViewCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
UIImageView *imgView;
if(cell == nil)
{
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
imgView = [[UIImageView alloc] initWithFrame:(100,0,100,62)];
[imgView setImage:[UIImage imageNamed:#"img.png"]];
imgView.tag = 55;
[cell.contentView addSubview:imgView];
[imgView release];
}
else
{
imgView = (id)[cell.contentView viewWithTag:55];
}

UITableView problem with adding extra cell

First question on this site, although I have been around for a while behind the scenes. I have a problem that I have been racking my head on for the last two days and I hope someone can shed some light on it for me.
I have a UITableView, which is loaded from a SQL database. It has 15 entries in it. I have inserted an extra cell at the beginning of the UITableView. This extra cell is for a UITextField and UIButton which adds an item into the database.
When the view is loaded, the first cell with the custom objects shows fine, and the rest of the table is filled with items from the database and looks just how it should. However, when the UITableView is scrolled down so the first cell is out of view, then back up, it takes the value of the 11th row item and shows it over top the first cell.
Here is my code:
- (UITableViewCell *)tableView:(UITableView *)popTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
static NSInteger NameTag = 1;
UITableViewCell *cell = [popTableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
CGRect frame;
frame.origin.x =50;
frame.origin.y =10;
frame.size.height =22;
frame.size.width =275;
UILabel *nameLabel = [[UILabel alloc] initWithFrame:frame];
nameLabel.tag = NameTag;
nameLabel.opaque = YES;
nameLabel.textColor = [UIColor grayColor];
nameLabel.backgroundColor = [UIColor clearColor];
[cell.contentView addSubview:nameLabel];
[nameLabel release];
}
int row = [indexPath row];
if (row == 0) {
UIButton *buttonLeft = [UIButton buttonWithType:UIButtonTypeCustom];
[buttonLeft setFrame: CGRectMake( 205, 6, 40, 33)];
[buttonLeft addTarget:self action:#selector(addToList:) forControlEvents:UIControlEventTouchUpInside];
[cell addSubview:buttonLeft];
//No Alloc for txtField, it is built in IB
[txtField setBorderStyle:UITextBorderStyleNone];
[txtField setFrame: CGRectMake( 17, 12, 180, 23)];
txtField.backgroundColor = [UIColor clearColor];
[txtField addTarget:self action:#selector(textFieldDidChange:) forControlEvents:UIControlEventEditingChanged];
txtField.clearButtonMode = UITextFieldViewModeAlways;
}else{
UILabel * nameLabel = (UILabel *) [cell.contentView viewWithTag:NameTag];
Add *theObj = [self.theArray objectAtIndex:indexPath.row - 1];
[nameLabel setText:theObj.itemName];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
UIImageView *imageView = [cell viewWithTag:kTagCellImageView];
if (imageView == nil) {
imageView = [[UIImageView alloc]initWithFrame:CGRectMake(10.0, 10.0, 13.0, 25.0)];
imageView.backgroundColor = [UIColor clearColor];
imageView.tag = kTagCellImageView;
[cell.contentView addSubview:imageView];
}
if([theObj.itemName isEqualToString:#"First Street"]){
imageView.frame = CGRectMake(14,10,13,25);
[imageView setImage:[UIImage imageNamed:#"firststreet"]];
}
else if([theObj.itemName isEqualToString:#"Second Street"]){
imageView.frame = CGRectMake(8,12,29,20);
[imageView setImage:[UIImage imageNamed:#"second"]];
}
else if([theObj.itemName isEqualToString:#"Main Street"]){
imageView.frame = CGRectMake(15,10,13,25);
[imageView setImage:[UIImage imageNamed:#"mainstreet"]];
}
else{
imageView.frame = CGRectMake(8,8,25,25);
[imageView setImage:[UIImage imageNamed:#"iconcustom"]];
}
NSLog(#"%#",itemName);
NSLog(#"%#",itemCategory);
}
return cell;
}
Also here is my cellForRow:
- (NSInteger)tableView:(UITableView *)popTableView numberOfRowsInSection:(NSInteger)section {
return [self.theArray count] + 1; //Add Extra cell to beginning
}
Any ideas would be greatly appreciated.
You need to use a different reuseIdentifier for your first cell. Try this:
NSString *cellIdentifier;
if (indexPath.row == 0) {
cellIdentifier = #"first";
} else {
cellIdentifier = #"not first";
}
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier] autorelease];
// .. cell initialization
}
Obligatory tangential answer - have you thought about setting the tableHeaderView on the UITableView instead? I think that'd accomplish what you're trying to do in a cleaner way (in that it adds an arbitrary view to the top of the table).
Just create a UIView with your "add a new item" controls in it and then set it as the header view when first creating the table.
The issue is here
static NSString *CellIdentifier = #"Cell";
static NSInteger NameTag = 1;
UITableViewCell *cell = [popTableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
you are dequeueing all of the cells with the same identifier. Row 1 (index 0) needs to have its own CellIdentifier. Also it looks like you keep adding subviews to the same cells that you dequeue. On your if(cell == nil) check you may want to decide if you want to remove all of the cells contentView subviews or reuse them.