Objects added as subview to scrollview are not showing up - iphone

I am trying to add elements to a scroll view using this code:
int missionCount;
[connection release];
NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding];
NSDictionary *missionsDict = [responseString JSONValue];
/*NSArray *luckyNumbers = [json objectWithString:responseString error:&error];*/
NSLog(#"user Info array is: %#", missionsDict);
// NSDictionary *array = [luckyNumbers1 objectForKey:#"data"];
NSDictionary *missionsData;
missionsData = [missionsDict objectForKey:#"data"];
NSLog(#"missionsData is: %#", missionsData);
NSEnumerator *inner = [missionsData objectEnumerator];
missionsScroll.contentSize = CGSizeMake(768, 1005);
id value;
int badgeY1;
int badgeY2;
int badgeY3;
badgeY1 = 146;
badgeY2 = 188;
badgeY3 = 188;
while((value = [inner nextObject])) {
NSLog(#"value is: %#", value);
NSLog(#"progress is: %#", [value objectForKey:#"progress"]);
NSLog(#"user Info array is: %#", missionsDict);
NSLog(#"name is: %#",[value objectForKey:#"reward_definitions"]);
NSLog(#"missionsData is: %#", missionsData);
NSDictionary *moreData;
moreData = [value objectForKey:#"reward_definitions"];
NSEnumerator *inner2 = [moreData objectEnumerator];
id value2;
int badgeX;
int badgeCount;
badgeX = 0;
badgeCount = 0;
while((value2 = [inner2 nextObject])) {
UIProgressView *progressView;
progressView = [[UIProgressView alloc] initWithFrame:CGRectMake(323, badgeY1, 372, 9)];
float progressValue;
progressValue = ([[[value objectForKey:#"progress"] objectForKey:#"earned"] floatValue] / [[[value objectForKey:#"progress"] objectForKey:#"possible"] floatValue]);
NSLog(#"progressValue is: %f", progressValue);
[progressView setProgress:progressValue];
[missionsScroll addSubview:progressView];
UILabel *missionName;
missionName = [[UILabel alloc] initWithFrame:CGRectMake(66, badgeY1, 227, 21)];
missionName.backgroundColor = [UIColor clearColor];
missionName.textColor = [UIColor whiteColor];
missionName.font = [UIFont fontWithName:#"Heiti TC" size:23.0];
missionName.text = [value objectForKey:#"name"];
[missionsScroll addSubview:missionName];
UILabel *requirementsLabel;
requirementsLabel = [[UILabel alloc] initWithFrame:CGRectMake(66, badgeY2+25, 227, 21)];
requirementsLabel.backgroundColor = [UIColor clearColor];
requirementsLabel.textColor = [UIColor whiteColor];
requirementsLabel.font = [UIFont fontWithName:#"Papyrus" size:19];
requirementsLabel.text = #"To complete you need:";
[missionsScroll addSubview:requirementsLabel];
NSLog(#"Image URL is: %#", [value2 objectForKey:#"image_url"]);
NSURL *url1 = [NSURL URLWithString: [NSString stringWithFormat:#"%#", [value2 objectForKey:#"image_url"]]];
NSData *urlData1 = [NSData dataWithContentsOfURL:url1];
UIImage *image1 = [UIImage imageWithData:urlData1];
UIImageView *badge = [[UIImageView alloc] initWithImage:image1];
[badge setFrame:CGRectMake(badgeX, badgeY2+70, 70, 70)];
[missionsScroll addSubview:badge];
[badge release];
badgeCount = badgeCount+1;
NSLog(#"badgeCount is: %i", badgeCount);
if (badgeCount == 4) {
NSLog(#"Badge Count = 4");
badgeY2 = badgeY2 +70;
badgeX = 0;
badgeCount = 0;
} else {
NSLog(#"Badge Count ≠ 4");
badgeX = badgeX +75;
}
}
NSLog(#"1st While loop done");
// NSLog(#"reward_definitions is: %#", [missionsData objectForKey:#"id"]);
// NSLog(#"Image URL is: %#", [[value objectForKey:#"reward_definitions"] objectForKey:#"image_url"]);
//if ( [array isKindOfClass:[NSDictionary class]] ) {
badgeY1 = badgeY1 +200;
badgeY2 = badgeY2 +200;
badgeY3 = badgeY3 +200;
missionCount = missionCount+1;
}
NSLog(#"While loops done");
for (int a; missionCount > 4; a = a+1) {
missionsScroll.contentSize = CGSizeMake(776, missionsScroll.contentSize.height+200);
}
Nothing is showing up in the scroll view.

It's not obvious what is happening, but first things to check are where the views are valid (not nil) and that this code is running on the main thread.
Put these in and post the results.
NSLog(#"missionsScroll: %#", (missionsScroll==nil)?#"NIL":#"OK");
NSLog(#"progressView: %#", (progressView==nil)?#"NIL":#"OK");
NSLog(#"missionName: %#", (missionName==nil)?#"NIL":#"OK");
NSLog(#"mainThread: %#", ([NSThread isMainThread])?#"OK":#"Background Thread");

Your code is quite convoluted and very difficult to read. Perhaps you could check if your complicated coordinates calculations work as expected, e.g.
NSLog(#"Frame of badge %#", NSStringFromCGRect(badge.frame));

How many times are your while loops iterating? The outer loop increases the y-position of your labels. But the labels will only be displayed at the end of the run loop / start of the next run loop. If you exit this method with the labels with a high y-value then you'll not see them. (It doesn't matter how many times you change the y-value while you're running this code. The display will only update when it's all done.)
** Correction ** You seem to be adding new views each time around your while loop. So in fact I'd expect you to have multiple copies of the subviews appearing when they finally get displayed.
(There's a lot of code to wade through here. If my answer is way off, you might get better answers, but trimming back some of the code and isolating the issue.)

Related

NSCFString objectForKey unrecognized selector sent to instance

//initialize the people data list
- (void)initializePeopleListFromJson:(CLLocationCoordinate2D)coordinate auraId:(NSString *)auraId
{
//initialize the NSMutableArray list
self.peopleList = [[NSMutableArray alloc] init];
//retrieve the coordinate of myself
//NSString *myCoordinate = [NSString stringWithFormat:#"%f,%f", coordinate.latitude, coordinate.longitude];
NSString *myCoordinate = #"31.2,121.6";
NSString *url = [NSString stringWithFormat:#"%#%#%#%#", #"http://services.portaura.mobi/AuraMesh/auraFinder/findPeoples?ll=", myCoordinate, #"&source=tencent,netease,kaixin&myAuraId=", auraId];
NSLog(#"*********** %#", url);
//retrieve the people list from web service
NSDictionary* result = [NSDictionary dictionaryWithContentsOfJSONURLString:url];
NSArray *peopleListFromJson = [result objectForKey:#"data"];
// NSLog(#"peopleList: %#", peopleListFromJson);
People *people;
UserProfile *userProfile;
NSDictionary *geoFromJson;
NSDictionary *profileFromJson;
for (NSDictionary *peopleFromJson in peopleListFromJson)
{
people = [[People alloc] init];
userProfile = [[UserProfile alloc] init];
people.foreignId = [peopleFromJson objectForKey:#"foreignId"];
people.id1 = [peopleFromJson objectForKey:#"id"];
people.isFavorited = [peopleFromJson objectForKey:#"isFavorited"];
people.lastActiveTime = [peopleFromJson objectForKey:#"lastActiveTime"];
people.lastActivity = [peopleFromJson objectForKey:#"lastActivity"];
people.lastPlace = [peopleFromJson objectForKey:#"lastPlace"];
people.source = [peopleFromJson objectForKey:#"source"];
NSLog(#"AAAAAAAA %#", [peopleFromJson objectForKey:#"foreignId"]);
//process geo
geoFromJson = [[NSDictionary alloc] init];
geoFromJson = [peopleFromJson objectForKey:#"geo"];
CLLocationCoordinate2D coordinate;
coordinate.latitude = [[geoFromJson objectForKey:#"lat"] floatValue];
coordinate.longitude = [[geoFromJson objectForKey:#"lng"] floatValue];
people.geo = coordinate;
people.distance = [geoFromJson objectForKey:#"distance"];
//process profile
profileFromJson = [[NSDictionary alloc] init];
profileFromJson = [peopleFromJson objectForKey:#"profile"];
people.avatar = [profileFromJson objectForKey:#"avatar"];
people.gender = [profileFromJson objectForKey:#"gender"];
people.location = [profileFromJson objectForKey:#"location"];
people.screenName = [profileFromJson objectForKey:#"screenName"];
people.signature = [profileFromJson objectForKey:#"sigunature"];
//people.userProfile = userProfile;
[self addPeople:people];
}
}
it give me the [__NSCFString objectForKey:]: unrecognized selector sent to instance 0x1808d0,can you give some advice
json like :
{"status":0,"data":{"list":[{"foreignId":"8827857641648129226","geo":{"distance":1359,"lat":31.20926508184017,"lng":121.59068046014856},"id":"netease_8827857641648129226","isFavorited":false,"lastActiveTime":"2012-05-19T20:26:47Z","lastActivity":"Goal http://126.fm/kFEKl","lastPlace":"","profile":{"avatar":"http://oimagea3.ydstatic.com/image?w=48&h=48&url=http%3A%2F%2Fmimg.126.net%2Fp%2Fbutter%2F1008031648%2Fimg%2Fface_big.gif","gender":0,"location":"","screenName":"4671784460","sigunature":"","tags": []},"source":"netease"}......
check ur variable class peopleFromJson it might not be a dictionary at the moment you are calling objectForKey.
put this statement as first line in ur for loop
NSLog(#"%#",NSStringFromClass([peopleFromJson class]));
i have solved the problem,i cannot think the problem is easy,maybe some people only know the cause is the object is NSString not NSDir,but the real problem is depend on json "style",sometimes my code is correct,but for other json is not correct for example my question json. so solved is :
if ( ![peopleListFromJson isKindOfClass:[NSArray class]] && peopleListFromJson!=nil) {
peopleListFromJson =[NSArray arrayWithObject:peopleListFromJson];
}
because i used
NSDictionary* result = [NSDictionary dictionaryWithContentsOfJSONURLString:url];
NSArray *peopleListFromJson = [result valueForKeyPath:#"data.list"];
so peopleListFromJson!=nil is impotent

Accurately and seamlessly splitting text into two UILabels

I'm trying to create a "wrapping" like effect for text around an image that has set dimensions.
___________
........|
........| image
label.1.|
........|___________
....................
.......label.2......
....................
....................
Here is the method im using right now:
- (NSArray *)splitString:(NSString*)str maxCharacters:(NSInteger)maxLength { //this will split the string to add to two UILabels
NSMutableArray *tempArray = [NSMutableArray arrayWithCapacity:1];
NSArray *wordArray = [str componentsSeparatedByCharactersInSet:[NSCharacterSet whitespaceCharacterSet]];
NSInteger numberOfWords = [wordArray count];
NSInteger index = 0;
NSInteger lengthOfNextWord = 0;
while (index < numberOfWords) {
NSMutableString *line = [NSMutableString stringWithCapacity:1];
while ((([line length] + lengthOfNextWord + 1) <= maxLength) && (index < numberOfWords)) {
lengthOfNextWord = [[wordArray objectAtIndex:index] length];
[line appendString:[wordArray objectAtIndex:index]];
index++;
if (index < numberOfWords) {
[line appendString:#" "];
}
}
[tempArray addObject:line];
}
return tempArray;
}
I give it the maxCharacters value of where I want to split the text, which is the max height of the first UILabel. This method is essentially what I want, but sometimes the last line of the first UILabel is "higher" than others leaving a gap between the first UILabel and the second UILabel.
Here is how I use the method:
NSArray *splitStringArray = [self splitString:eventRecord.summary maxCharacters:280];
UILabel *firstSumValue = [[UILabel alloc] init];
NSString *firstSumString = [splitStringArray objectAtIndex:0];
CGSize maxFirstSumSize = CGSizeMake(185.0,150.0);
UIFont *firstSumFont = [UIFont fontWithName:#"HelveticaNeue-Bold" size:12];
CGSize firstSumStringSize = [firstSumString sizeWithFont:firstSumFont
constrainedToSize:maxFirstSumSize
lineBreakMode:firstSumValue.lineBreakMode];
CGRect firstSumFrame = CGRectMake(10.0, presentedValue.frame.origin.y + presentedValue.frame.size.height, 185.0, firstSumStringSize.height);
firstSumValue.frame = firstSumFrame;
firstSumValue.font = [UIFont fontWithName:#"HelveticaNeue" size:12];
firstSumValue.lineBreakMode = UILineBreakModeWordWrap;
firstSumValue.numberOfLines = 0 ;
[self.mainScrollView addSubview:firstSumValue];
firstSumValue.text = [splitStringArray objectAtIndex:0];
UILabel *secondSumValue = [[UILabel alloc] init];
NSInteger isSecond = 0; //no
if([splitStringArray count] > 1){
isSecond = 1; //yes
NSString *secondSumString = [splitStringArray objectAtIndex:1];
CGSize maxSecondSumSize = CGSizeMake(310.0,9999.0);
UIFont *secondSumFont = [UIFont fontWithName:#"HelveticaNeue-Bold" size:12];
CGSize secondSumStringSize = [secondSumString sizeWithFont:secondSumFont
constrainedToSize:maxSecondSumSize
lineBreakMode:secondSumValue.lineBreakMode];
CGRect secondSumFrame = CGRectMake(10.0, firstSumValue.frame.origin.y + firstSumValue.frame.size.height, 310.0, secondSumStringSize.height);
secondSumValue.frame = secondSumFrame;
secondSumValue.font = [UIFont fontWithName:#"HelveticaNeue" size:12];
secondSumValue.lineBreakMode = UILineBreakModeWordWrap;
secondSumValue.numberOfLines = 0 ;
[self.mainScrollView addSubview:secondSumValue];
secondSumValue.text = [splitStringArray objectAtIndex:1];
}
How do I keep everything consistent and aligned properly. Perhaps, there is a better method one could recommend. Not core text because it's out of my scope of knowledge.
Consider using a UIWebView instead, with the layout defined in a local HTML file. It can save you a lot of headache rather than trying to deal with complex layouts by hand.

Memory Leak according to Instruments

Been running instruments on my app. Its says i am leaking 864bytes & 624bytes from 2 NSCFString and the library responsible is Foundation.
So that leads me to believe thats its not a leak caused by me? Or is it?
Here is the offending method according to instruments. It seems to be a
substringWithRange
that is leaking.
-(void) loadDeckData
{
deckArray =[[NSMutableArray alloc] init];
NSString* path = [[NSBundle mainBundle] pathForResource:#"rugby" ofType:#"txt"
inDirectory:#""];
NSString* data = [NSString stringWithContentsOfFile:path encoding:
NSUTF8StringEncoding error: NULL];
NSString *newString = #"";
NSString *newline = #"\n";
NSString *comma = #",";
int commaCount = 0;
int rangeCount = 0;
NSString *nameHolder = #"";
NSString *infoHolder = #"";
NSMutableArray *statsHolder = [[NSMutableArray alloc] init];
for (int i=0; i<data.length; i++)
{
newString = [data substringWithRange:NSMakeRange(i, 1)];
if ([newString isEqualToString: comma]) //if we find a comma
{
if (commaCount == 0)// if it was the first comma we are parsing the
NAME
{
nameHolder = [data substringWithRange:NSMakeRange(i-
rangeCount, rangeCount)];
}
else if (commaCount == 1)//
{
infoHolder = [data substringWithRange:NSMakeRange(i-
rangeCount, rangeCount)];
//NSLog(infoHolder);
}
else // if we are on to 2nd,3rd,nth comma we are parsing stats
{
NSInteger theValue = [[data
substringWithRange:NSMakeRange(i-rangeCount,rangeCount)]
integerValue];
NSNumber* boxedValue = [NSNumber
numberWithInteger:theValue];
[statsHolder addObject:boxedValue];
}
rangeCount=0;
commaCount++;
}
else if ([newString isEqualToString: newline])
{
NSInteger theValue = [[data substringWithRange:NSMakeRange(i-
rangeCount,rangeCount)] integerValue];
NSNumber* boxedValue = [NSNumber numberWithInteger:theValue];
[statsHolder addObject:boxedValue];
commaCount=0;
rangeCount=0;
Card *myCard = [[Card alloc] init];
myCard.name = nameHolder;
myCard.information = infoHolder;
for (int x = 0; x < [statsHolder count]; x++)
{
[myCard.statsArray addObject:[statsHolder
objectAtIndex:x]];
}
[deckArray addObject:myCard];
[myCard autorelease];
[statsHolder removeAllObjects];
}
else
{
rangeCount++;
}
}
[statsHolder autorelease];
}
Thanks for your advice.
-Code
As Gary's comment suggests this is very difficult to diagnose based on your question.
It's almost certainly a leak caused by you however, I'm afraid.
If you go to the View menu you can open the Extended Detail. This should allow you to view a stack trace of exactly where the leak occurred. This should help diagnose the problem.
When to release deckArray? If deckArray is a class member variable and not nil, should it be released before allocate and initialize memory space?

build and analyze not working in my project

In my iPhone Project when i select build and analyze (shift + mac + A ) it will give me all potential memory leak in my project... but in my current project it is not working... when i intentionally put a memory leak and select build and analyze... it doesn't give me any potential memory leak as analyzer result
if i write
NSMutableArray *tempArray = [[NSMutableArray alloc] initWithCapacity:6];
NSMutableArray *tempArrayfinal = [[NSMutableArray alloc] initWithCapacity:12];
and doesn't release it... it is not giving me any potential leak but if i write
NSString *leakyString = [[NSString alloc] initWithString:#"Leaky String "];
NSLog(#"%#",leakyString);
here it gives me potential leak as analyzer result...why it is not giving potential leak in NSMutableArray and why it gives potential leak in NSString ?... how can i rely on Build and analyze for memory leak...
I've run the app with Leak tool and it is showing me leak in tempArray and tempArrayfinal
Here is my function
- (void)viewDidLoad
{
[super viewDidLoad];
maxOnSnaxAppDelegate *delegate = (maxOnSnaxAppDelegate *)[[UIApplication sharedApplication] delegate];
lblMessage.tag = MESSAGE_LABEL;
lblGuess.tag = GUESS_LABEL;
lblScore.tag = SCORE_LABEL;
self.gameCompleteView.tag = FINAL_SCORE_VIEW;
lblFinalScore.tag = FINAL_SCORE_LABEL;
lblGuess.text = #"";
lblMessage.text = #"";
lblScore.text = #"";
int row = 0;
int column = 0;
maxImagrArray = [[NSMutableArray alloc] init];
for(UIView *subview in [self.view subviews]) {
if([subview isKindOfClass:[CustomImageView class]])
{
[subview removeFromSuperview];
}
}
for(int i = 0 ; i < 12 ; i++)
{
if(i%3 == 0 && i != 0)
{
row++;
column = -1;
}
if(i != 0 )
{
column++;
//row = 0;
}
CustomImageView *tempImageView = [[CustomImageView alloc] initWithImage:[UIImage imageNamed:#"max-img.png"]];
tempImageView.frame = CGRectMake((column*tempImageView.frame.size.width) + 45, (row*tempImageView.frame.size.height)+ 60, tempImageView.frame.size.width, tempImageView.frame.size.height);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextClearRect(context, tempImageView.bounds);
[self.view addSubview:tempImageView];
tempImageView.tag = i+1;
tempImageView.userInteractionEnabled = YES;
[maxImagrArray addObject:tempImageView];
[tempImageView setIndex:i];
[tempImageView release];
}
NSMutableArray *tempArray = [[NSMutableArray alloc] initWithCapacity:6];
NSMutableArray *tempArrayfinal = [[NSMutableArray alloc] initWithCapacity:12];
for(int i = 0 ; i < 12 ; i++)
{
if(i < 6)
{
int temp = (arc4random() % 10) + 1;
NSString *tempStr = [[NSString alloc] initWithFormat:#"%d",temp];
[tempArray insertObject:tempStr atIndex:i];
[tempArrayfinal insertObject:tempStr atIndex:i];
[tempStr release];
}
else
{
int temp = (arc4random() % [tempArray count]);
[tempArrayfinal insertObject: (NSString *)[tempArray objectAtIndex:temp] atIndex:i];
//int index = [(NSString *)[tempArray objectAtIndex:temp] intValue];
[tempArray removeObjectAtIndex:temp];
}
CustomImageView *tmpCustom = [maxImagrArray objectAtIndex:i];
tmpCustom.frontImageIndex = [(NSString *)[tempArrayfinal objectAtIndex:i] intValue];
NSLog(#"%d",tmpCustom.frontImageIndex);
}
[maxImagrArray release];
delegate.time = 60.0;
timer = nil;
timer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:#selector(countDown) userInfo:nil repeats:YES];
delegate.view = self.view;
//[tempArray release];
//[tempArrayfinal release];//these 2 lines are deliberately commented to see
//...it is not showing any potential memory leak though....
delegate.viewController = self;
}
please help...
[tempArray insertObject:tempStr atIndex:i];
[tempArrayfinal insertObject:tempStr atIndex:i];
are the culprits... when i uncomment these 2 lines.. it stops giving me the warning... i don't know why...
You shouldn't really rely on the Build and Analyze tool. It does not always catch all leaks. Threre is no substitute for following the memory management rules from apple (apart from garbage collection on OS X). However, I'm not sure why it isn't catching such a simple leak. I tried at line in a method and it did give me a result. Are you sure its not in an if statement, because I've found that sometimes in an if statement it won't correct you.

Detect same images name {iPhone SDK}

i want create image animation , i have 50 images with png format now i want set images name ... something like this but doesnt work !
my images name are : iamge_0000 to image_0050
pasheAnimation.animationImages = [NSArray arrayWithObjects:
[UIImage imageNamed:#"pashe_0000.png"],nil];
[pasheAnimation setAnimationRepeatCount:5];
pasheAnimation.animationDuration = 4;
[pasheAnimation startAnimating];
??!?!?!?
jason Code [EDITED] :
NSMutableArray* myImages = [[[NSMutableArray alloc] initWithCapacity:607] autorelease];
for( int i = 1; i <= 607; i++ ) {
[myImages addObject:[UIImage imageNamed:[NSString stringWithFormat:#"p%d.png",i]]];
}
butterflyView.animationImages = myImages;
[butterflyView setAnimationRepeatCount:100];
butterflyView.animationDuration = 0;
[butterflyView startAnimating];
// There are actually 51 images in this series (0000-0050)
NSMutableArray* myImages = [[[NSMutableArray alloc] initWithCapacity:51] autorelease];
for( int i = 0; i <= 50; i++ ) {
[myImages addObject:[UIImage imageNamed:[NSString stringWithFormat:#"image_%04d.png", i]]?:[NSNull null]];
}
You actually have 51 images, from zero to fifty.
NSMutableArray *myImages = [NSMutableArray arrayWithCapacity:51];
for (NSUInteger idx = 0; idx <= 50; idx++) {
NSString *filename = [NSString stringWithFormat:"image_%04d.png", idx];
UIImage *image = [UIImage imageNamed:filename];
if (image) {
[myImages addObject:image];
}
else {
NSLog(#"Could not add %#", filename); // could also throw exception, if you want
}
}