I feel that this question has been asked 10^78 times, but for some reason, am unable to find the question, nor the answer ..
I want to add a keyboard with a uitextView at the top .. Exactly like the default SMS application on the iPhone ..
How can I do that?
*Bonus: if you can also give me a hint as to how to animate it with the keyboard (goes down when the keyboard animates out .. and goes up with the keyboard);
You need to use a UIToolbar (containing your text views, etc.) and set the inputAccessoryView property of the UITextView to that toolbar. The animation should take place without any additional code.
See http://www.randomsequence.com/articles/adding-a-toolbar-with-next-previous-above-uitextfield-keyboard-iphone/
Related
I have a UIViewController, it's a view (UIView) containing two elements - UIPageControl and also a UIScrollView. Now, when using normal keyboard, the view is a perfect fit, sharing the screen with the keyboard. But when an international keyword is used, the keyboard would add an extra ribbon for showing the international characters. When that's happened, the view would be covered by the extra keyboard ribbon. The view can't be resized as the UIScrollView view contains a table of two rows of fixed size. So now I am wondering if I should find a way to allow the UIView container to up shift to accommodate the ribbon and shift back when the ribbon disappears. Or is there any other better solutions to work around the issue?
Check out my answer to this stackoverflow post here: detect the appear and disappear of international keyboard
Basically, you'll want to sign up to receive notifications about when the keyboard is shown. From there you can get the keyboard frame size and then adjust views in your window to display properly. The tutorials in the post really do a good job explaining how to do this. Check them out! If you still have questions I can try to help you with specifics.
I've been searching, but haven't quite found a complete answer, and the Apple docs aren't much help.
I have an application with a UIView that has a lot of text fields on it, ranging from the top of the view to the bottom. When the user clicks the first UITextField the keyboard pops up. The keyboard has three buttons above it, previous, next, and done on a toolbar InputAccessoryView.
Basically, let's say there are 6 UITextField boxes that space from the top of the view to the bottom. When the user gets past the third text field, the keyboard blocks the bottom three. How do I have the view adjust up when putting text in the bottom three text fields?
You need to place your textfields into a UIScrollView, and either translate the view above the keyboard when it is active and away when it is down, or another solution such as always having the keyboard up on that page, which'll save you the setFrame calls on your UIView/UIScrollView depending on what the keyboard is doing.
This will further help:
How to adjust the view position when the keyboard opens in iPhone?
Let's see: i have to views each with a couple of textfields.
One was built regularly, the other one has more textfieds and components so i added a scroll, which works (sorta). The problem is that, now, when i touch one of the text fields the keyboard appears and it hides the components, it doesn't scroll "naturaly" like in the regular view with no scroll (there, you know, the keyboard appears and the view "moves" in order to show the active text field).
So how can i accomplish that from my scroll?
I hope i've been clear, i'm an iOS newbie.
Your answer should be found here.
How to make a UITextField move up when keyboard is present?
How would I go about creating a custom number pad like what is used in 'Tipulator' and other apps.
I know how you can customize UIKeyboard, but their number pad doesn't look at all like the default number pad. Is it even a UIKeyboard or a separate UIView?
I've been working with keyboards for quite a time. I would say that the easiness of this depends on what your target text input view is. If is a UITextView then we are fine, if is UITextField you might have some problems because you don't have access to current cursor text position like un UITextView.
(You might check UITextView and UITextViewDelegate methods)
If you just want to set a string and don't mind current cursor text position, then you don't need a keyboard. (I think this is the case of Tipulator)
BTW: I just saw Tipulator in youtube and there is no necessity of a keyboard for doing that.
Judging by the looks: It's a custom UIView subclass. Basically, it's just a panel with 11 buttons on it, so it should be rather easy to do.
I want to add a text box and a button beside it. They will be at the bottom of the window. Then, when I touch the textbox (to type something), keyboard will appear and the whole row (with textbox and button) scrolls up and the keyboard will be right below them. Could you please let me know how can I do that?
Is there any sample program?
Thanks.
Matt Gallagher posted this on his blog:
Sliding UITextFields around to avoid the keyboard
It is a step by step example of exactly what you want.
In the XCode documentation iPhone Application Programming Guide there is a section on "Moving Content That Is Located Under the Keyboard" that talks about receiving keyboard notifications when a keyboard is about to show. There's code there to show you how to get the keyboard size (which varies depending on the orientation). I won't repeat it here.
You can use the same technique to get the UIKeyboardWillShowNotification notification and get the height of where the keyboard will end up. That gives you the bottom edge of where your view needs to go, effectively putting it above the keyboard. So just put your textbox and button inside a view. When you get the notification tell your view where it needs to go (keyboard height + height of the container view) and you're done. You'll also want to catch UIKeyboardWillHideNotification to move the view back to where it was, so keep track of the original container view position.
It's pretty straightforward and it'll look nice, especially if you use a nice UIView animation effect and set the timing just right.