PIC Micro assembler under Ubuntu 11.04 - operating-system

Is there a reliable assembler for PIC micro-controllers (preferably from C) under Ubuntu? I am very familiar with PICs and getting pretty handy with Linux. I used to use an assembler (HyTech or something like that) on my windows box and download using ICProg. I'm not worried about the downloading part, but I can't seem to find an assembler. Any ideas?

discovered SDCC, which has a supply of include files for various PIC chips. Seems to work fairly well.

I have attempted to use SDCC in the past but found it lacking and buggy. Instead I have been using the Windows tools through the Wine emulator in Linux. I can run mplab and its assembler as well as the sourceboost compiler through the emulator. It works well enough and can be used from the command line and Makefiles.

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v4l2loopback doesn't create the /dev/video/ files

im trying to make v4l2loopback work on my desktop PC (no hardware camera) with mint 19.3, kernel 5.4.0-42-generic x86_64.
I followed the official instructions and compiled from git the v4l2loopback module and everything seem to run correctly, as no error prompted while running the instructions, but when i do ll /dev/v* there's no /dev/videoN entry.
I also tried with the flags exclusive_caps=1 and devices=2 but to no avail.
Any idea what i might be missing or doing wrong?
you need to load the module (e.g. using modprobe) before you can use it.
see also https://github.com/umlaeute/v4l2loopback#run

Alternative to GTK WIn7

I have begun to use GTK(2), and I find that the workings of the library to be very good, but the documentation sucks.
I want to upgrade to GTK3, but it seems I need to install something called packman. That is a difficult philosophical step for me. Why can't I simply download a zip file(s) somewhere?
The documentation uses a lot of words without saying much, and the downloads want you to download stuff OTHER then gtk in order to get gtk. Why don't they simply have a GTK package and let me decide if I need all the other stuff.
Also, I have been reading on forums, even if I do the packman stuff, it still isn't enough for C::B.
Anyway, that is mostly a rant, what I'd really like is a suggestion to an alternative to GTK+.
Here are some of my requirements...
#1, It must NOT be an interpreter. Using Code::Blocks and C, I get an exe file and I'd like to continue that way.
#2 It must be programmable using C. I'd really like to stick wiith C::B, but I guess in a pinch I can use Eclipse (although that is another nightmare I won't get into here.)
#3 GTK requires a bunch of DLL's to be shipped along with the exe file. It would be ideal if the entire target could be included in the single exe without having to rely on external dll's or .net framework or other external stuff.
Any suggestions woule be apreaciated.
Thanks, Mark.
You best bet is to give a look at https://en.wikipedia.org/wiki/List_of_widget_toolkits#High-level_widget_toolkits
If you wan to stick to C and not C++, then Qt is out.
The other that stands out is EFL. I've never used it myself, but it has good reputation and probably your best bet if you want to quit GTK+ and stick to C. However I don't know how easy it is to use it on Windows.
Now about GTK+:
Also, I have been reading on forums, even if I do the packman stuff, it still isn't enough for C::B.
There are people here that use GTK+ with Code::Blocks, so I don't get what kind of problem you're referring to.
Then your other problems:
The documentation uses a lot of words without saying much
Examples?
the downloads want you to download stuff OTHER then gtk in order to get gtk
What you don't get is that GTK+ is more that just the libgtk library. It has dependencies on a lot of other libraries, like glib, cairo, pango, etc. In the past there used to be a bundle or installer to have that installed on Windows, but people would mess up on setting the environment up based on their needs and give up. As the GTK+ manpower for the Windows platform is limited, the GTK+ team delegated the distribution of the GTK+ binaries to the MSYS2 project.
MSYS2 is a popular project that provides a lot of open source software already built for Windows, and solves the problem of building and installing dependencies by hand for the user. This step is made to make installation simpler, not harder. In a handful of commands you have GTK+ and all its dependencies installed for your platform, and can start coding your app. Another command and you have python and the python GTK+ bindings installed and can get started. Want to depend on another popular library? Chances are MSYS already provides it.
Windows has been known for decades to be bad on dependency management. If package management wasn't a a pain point on Windows, then stuff like chocolatey or conan wouldn't exist.
Your philosophical reluctance is merely that: philosophical. Sure GTK+ on Windows isn't perfect. With MSYS2 you will get packages built with gcc so the debug symbols are not compatible with the Visual Studio debugger and you will need to use gdb instead. But on your other question you say you use gcc and loathe Visual Studio, so this should not be a blocker to you.
GTK requires a bunch of DLL's to be shipped along with the exe file. It would be ideal if the entire target could be included in the single exe without having to rely on external dll's or .net framework or other external stuff.
This is not possible for the moment as static compilation of GTK+ isn't supported. The redistribution of an app, however, isn't as easy as I'd like it to be. The best way on Windows to redistribute your app while using MSYS2 is to create a pacman package for your app, listing its dependencies, then call pacman to install your app on an empty directory and tell it to install all your dependencies there too. The result will be a directory that you can redistribute, with a self-contained installation of your app and all its dependencies, GTK+ included.

How to build gnuradio without the documentation (from source)

I'm trying to build gnuradio 3.7.9 on raspberry pi as the version provided by apt-get has some problems.
However the classic cmake/make/mke install procedure tries to build the documentation which requires latex to be installed. As don't want to install latex, I'm looking for an option to build gnuradio without the documentation.
Any help appreciated
Cmake will just disable documentation of it doesn't find doxygen. And if doxygen doesn't find LaTeX, it should just skip the formulas.
Anyway, use cmake with the -DENABLE_DOXYGEN=OFF flag.
More importantly, don't build GNU Radio on the pi itself. The raspberry pi is an embedded device, not a compilation platform, to be honest. RAM will quickly become a bottleneck, and together with the limited storage bandwidth that means that even if successful, the build will take days.
Instead, spend that time on fixing whatever is wrong with the packet. I do happen to know the maintainer of the Debian gnuradio packages, and he's a really nice guy. If you can write a good bug report, I'm sure he, or the GNU Radio mailing list, will figure something out.

batchfiles eclipse main application external tools

I am working with Lejos and java Eclipse on Windows 7. As my machine is 64 bit it will not allow me run the standard Lejos driver as an Eclipse plugin I installed it as an external tool . I followed this super helpfull tutorial http://www.youtube.com/watch?v=hEFA0DdFhm8 However for my project I need to be able to regularly send instructions to my Nxt brick. is there anyway that I can call external tools from the main application while it is running ??Alternatively is it possible to call batch files in main programs or even make command line arguments while a program is running ??? I have read allot of forums on this and no where have I found the solution to my problem, if people have any Idea I would appreciate the help,
Thanks.
Right after allot of reading around there is and article on java world
http://www.javaworld.com/javaworld/jw-12-2000/jw-1229-traps.html?page=1
that sums up beautifully what you should and shouldn't do .. hope this is helpfull for anyone coming after me ......

How do you set up an x64 development environment based on gcc and eclipse?

I want to create 64 bit apps for (for example) 64 bit Windows 7. I've searched the web and found some help but couldn't get it to work.
Sorry I've taken so long to respond but I have tried to get the packages suggested to work but they're not easy or else I'm doing something wrong.
Anyway I ran across an environment called pellesc. It consists of a development environment around a compiler which traces is roots back to a 32-bit version that was once (according to Wikipedia) used to develop Quake. From what I've seen so far it's very promising and generates good code too!
In spite of what other people are saying, Eclipse actually has very good support for C++, even in Windows: check out the CDT project. It's very mature and well-supported -- it works for C/C++ at least as well as Eclipse JDT works for Java.
As for the compiler itself, VonC is right, MinGW-w64 (but the mingw-w64 project is moving to mingw-w64.org so i suggest to use mingw-w64.org) is the best option. Eclipse CDT has built-in support for MinGW so as long as you install MinGW first, Eclipse should automatically detect it.
This Eclipse MinGW64 tutorial mentions:
update (Nov 9, 2010): recent MinGW-w64 versions come with 'as', 'g++', and 'gcc' commands. This step may be unnecessary in your MinGW build.
Meaning you won't have anymore to update the GCC assembler, C++ compiler, C compiler and C++ linker, with 'x86_64-w64-mingw32-as', 'x86_64-w64-mingw32-g++', 'x86_64-w64-mingw32-gcc', and 'x86_64-w64-mingw32-g++'.
Other great source for w64 development tools:
Native windows x64 software develop with Mingw-w64 on drangon.org
A 64-bit version of GCC for Windows is available at http://tdm-gcc.tdragon.net/download. I can't see why you would want to use Eclipse for C or C++ programming - try the Code::Blocks IDE at http://www.codeblocks.org instead.
Honestly, I use cygwin. Its compatable with unix so you can easily move systems and has tons of functionality that is gcc friendly (autoconf, make, makedepends, ...). To use gcc to compile to 64 bit add the -m64 option. To compile for windows use the -mno-cygwin option. Make sure though that you're using gcc 3 and not 4 (then you'd use the mingw compiler series). Otherwise, its all the same as unix which is really useful.