Detect Bluetooth answer/end-call button on iPhone - iphone

Is it possible to detect and respond to the answer/end-call button presses from an HFP Bluetooth device on iOS? Has anyone seen this? Where should I look for answers? I understand one could get access to lower level bluetooth if you register for the device manufacturer (MFI) program but I'm hoping I don't have to dive this deep. I also know that you can respond to AVRCP commands but I am not wanting to use this option. Can anyone help?

UIResponder has a -remoteControlReceivedWithEvent: method that you can use to receive events from external devices, possibly including Bluetooth headsets. From the docs:
Remote-control events originate as commands from external accessories, including headsets. An application responds to these commands by controlling audio or video media presented to the user. The receiving responder object should examine the subtype of event to determine the intended command—for example, play (UIEventSubtypeRemoteControlPlay)—and then proceed accordingly.
To allow delivery of remote-control events, you must call the beginReceivingRemoteControlEvents method of UIApplication; to turn off delivery of remote-control events, call endReceivingRemoteControlEvents.
It’s not clear whether the answer/end button on a headset is considered equivalent to the play/pause button on, say, the earbuds’ remote, but this might be worth a try.

Sadly, there are no available bluetooth public APIs for developers, so no way to get that access in the conventional means.

As of my research, some person received some event from their bleu-tooth devices via "remoteControlReceivedWithEvent" but not all of them! Some are receiving none! And very few are receiving all of them!
I also tried Core Bluetooth but it only supports LEB (Low Energy Bluetooth devices)!
https://developer.apple.com/library/ios/documentation/NetworkingInternetWeb/Conceptual/CoreBluetooth_concepts/CoreBluetoothOverview/CoreBluetoothOverview.html#//apple_ref/doc/uid/TP40013257-CH2-SW1
Also, some posts suggest it is possible to use Classic bleutooth instead of "Low Energy":
How to use bluetooth classic instead of le
But it has limitation as well (the post is taking about "MFi accessory"! MFi is it for "made for iphone" ?!?!?!)
from the post above:
"A non-LE Bluetooth device needs to be MFi-approved to be used with the External Accessory framework (it needs to use a specific Apple chip and a proprietary communication protocol). You won't be able to build applications to access this device unless it either uses the more open Bluetooth LE or has this chip in it for standard Bluetooth. There might be ways to do this via jailbreak, but pretty much everyone I know has moved over to Bluetooth LE." !
more post: Connecting to a Bluetooth device from iOS, no MFi
Regards.

Related

iOS and Bluetooth low energy, possibilities?

I want to connect a robot, via Bluetooth, with an iPhone (4S or more) via Bluetooth low energy (BLE) 4.0. This robots require to send all the notifications of the iPhone to the device.
For example: If the iPhone gets a new email, I must send the event to the robot, and it will blink an LED. Stop.
I want to know if the iOS Bluetooth APIs of the Bluetooth framework can do this, or better, can share the Internet connection or whatever that can do this work.
I'm asking this, because I have heard that the APIs have some restrictions.
PS: ANY solution that can do this is very accepted (no Wi-Fi connection solution).
Bluetooth LE would be the way you want to go here, because standard Bluetooth requires your device to be MFi-compliant. Standard Wi-Fi could also work, if you're able to require the presence of the supporting network.
As of iOS 6.0, you can set up your iPhone as a Bluetooth LE peripheral, which would allow it to send notifications to your device, if it is configured in a central role. That would be a pretty power-efficient way of updating your device with new data.
However, there's one large hurdle to doing what you want here. iOS applications have no access to system-wide notifications, so you won't be able to listen for incoming emails or other notifications like that. You'll be able to send data to your device via Bluetooth LE, but you're not going to know when emails come in so that you could send that to your device.
With bluetooth 4, you could control a robot, as well as create a "notification" bot. It could be done quite easily. However as mentioned, you can't access system wide notifications in iOS.
However, you could use an external solution to listen for system notifications and then an API to listen a singular encoded notification and have your app listen to that.
One such system is https://ifttt.com (no affiliation)
There are also some great plug and play BLE options for rapid prototyping.
You can do it. A simple solution would be let a phone check your email periodically. Don't rely or try to use external Apple applications to do that, but use services provided by your mail.
In the case of Gmail, try to go to https://mail.google.com/mail/feed/atom. If you are logged in your Gmail, you will see the unread mail in XML format. The way you would login using a URL is: https://username:password#mail.google.com/mail/feed/atom
So what you can do is periodically parse the output and when <fullcount>0</fullcount> value changes call your robot service via BLE which should act as a callback for this specific event.

Control Bluetooth audio device with iPhone

I am looking to write application for iPhone which will be able to control radio and CD player in car. Radio and player have Bluetooth connection available.
I started this question in order to obtain all informations I need for this one one place. I have few questions, but if you find anything I didn't ask important for me to start developing this application, please, let me know.
I have read about AVRCP profile and Bluetooth device in car supports AVRCP 1.3, which is good enough for me, having in mind controls which can be performed in that protocol version.
I read a lot about people saying "Apple device can only interact with each other", "Apple device can't be connected via Bluetooth to non-Apple device", "MFi program is obligatory if you want to do that", "MFi is not needed", etc. My first question is:
1)Is it even possible to pair iPhone (4, 4S) with radio and CD player in car via Bluetooth and control radio stations and music with any iPhone version? If yes, what are the limitations for making this kind of successful Bluetooth connection?
There is also very few informations about roles in which iPhone can work. For AVRCP there are two kind of roles: controller and target role. By reading this paper: https://developer.apple.com/hardwaredrivers/BluetoothDesignGuidelines.pdf I didn't find answer to my second question:
2) Can iPhone act as a controller and issue all available commands stated in AVRCP 1.3 to target device (radio and CD player)?
I would also like to know about available frameworks for this particular problem. I know there are several of them, but if anyone recognizes the right one for my problem, I'd like to know:
3) Which framework for interacting with target device should I use?
From developer point of view, I am also interested in available APIs for interacting with connected Bluetooth device. Since I am making my own application and assigning actions to buttons, inside of methods assigned to buttons I need to perform message sending to target device. So my next question is:
4) Does anyone know how if there's a way to send commands to target device (start/stop/pause/forward/backward, etc) as part of some API provided in XCode, or each message which I attend to send via Bluetooth to target device I need to make according to protocol documentation (make entire message (header, body, command part, etc) by myself)?
AVRCP was my thought for accomplishing this application. If I am wrong, please let me know.
Bluetooth has different profiles and when message is sent from one device, as far as I understand, profile itself handles message and interprets it and delivers to target device so target device can understand it. I do not understand how a message sent from iPhone to target Bluetooth device is handled from the moment I send it from my Objective-C (or C) code. That's the main doubt I have and it is related with question 4 - do I need to make raw messages in correct format in order to send AVRCP commands to device or I can use some API which will recognize those messages as AVRCP (or any other kind) and deliver it to target device?
This last question (if I suppose there is any kind of positive answer to all previous) concerns me the most from developer point of view. So, if anyone had maybe experience with this specific problem, I would appreciate any kind of answer or advice.
I am really looking forward to your answers. I hope that constructive and useful discussion will start on this topic and that lots of useful informations will be written.
Best regards.
You can do it using CoreBluetooth if your device (CD Player) is Bluetooth 4.0 LE compliant
Most likely you shall not be able to do it even if your car CD player has BLE 4.0.
With Core Bluetooth devices act as "Central" (client) or "Peripheral" (server), the peripheral "has data" and expose services with characteristics (variables). The central (client) reads data from the peripheral or subscribe for notifications.
Your only chance is to connect to the CD player as peripheral (server) and your iPhone being the central (client). In this case the CD player must expose services that allow you to control it. To be honest I do not know how this can be done, since the central (the iPhone) will read data and receive notifications from the peripheral, not vice versa.
Reversing roles, implementing iPhone as peripheral makes sense, but there is no predefined Bluetooth LE service for remote control, so your car CD player does not know what service to expect from you. It might work using HID service (Human Interface Device), used in general for keyboards and mouse, but according to this post the HID is forbidden by Apple on iOS.

Make use of external hardware Music controls in my custom App

I'm looking for a way to detect the buttons pressed of external music control buttons, I have integrated in my car via bluetooth. Is it possible to make use of them in my App for something else that playing and stoping music?
Thanks a lot!
Markus
Those controls are probably talking to your iPhone using the remote control lingo, part of iAP (iPod Accessory Protocol). For documentation on this, you need to join Apple's MFi program, which is a separate account to a normal developer account and quite a bit more difficult to get approved for.
I'm not certain whether it's possible to get your application to talk to those devices, as you need to specifically enable application communication on the device itself and there's an authentication scheme you need to handle.

iPhone Bluetooth Communication Examples

I've been trying to find examples on communicating with bluetooth devices on iOS and have been coming up short. As I understand it SPP is not yet supported. At the simplest level, I'd like to send a simple 1 or 0 signal to the bluetooth device I'm creating. (It's a bluetooth switch that would turn something on and off). Is there a way to cleverly do this through the HID or HFP profiles?
The short answer to your question is that you can't connect to an arbitrary Bluetooth device you may happen to have, you can only connect to a Bluetooth device that has come through Apple's licensing program (i.e. the "Made for iPod/iPhone" label). From Apple's documentation:
Q: [The External Accessory framework allows] my application to communicate with Bluetooth devices. So why doesn't my application see the Bluetooth accessory sitting next to my iPhone?
A: The External Accessory framework is designed to allow iOS applications to communicate only with hardware accessories that are developed under Apple's MFi licensee program.
So there is no public API for accessing an arbitrary Bluetooth device from within iOS: you have to go through the External Accessory Framework to communicate via Bluetooth, and the EAF's mission is "communicate with MFi devices," not "communicate with arbitrary external devices." A sufficiently ingenious developer could probably hack something in there, but -
it's a non-trivial undertaking
you are spectacularly unlikely to get past the App Store approval process
So there's just not much percentage in it - the effort of doing so is unlikely to reward you.
If there already exists an MFi device that can be coerced into doing something that you want, that's probably your best chance - short of going through the MFi approval/licensing process yourself, of course. If you want to do so, have at it and good luck.
I'm answering this question late because Zeroxide's answer is incorrect (you can use a random Bluetooth keyboard with your iOS device because Apple implemented that connection, which is different from giving you a public API path to doing likewise) and I find Rokridi's answer to be incomplete-though-headed-in-the-right-direction.
Edit: A caveat has since been added to the linked Apple page about Bluetooth Low-Energy devices. So there's a loophole, but it's not a big one because very, very few Bluetooth LE devices have actually been produced as yet.
As far as i know, if your external device is non iOs device then you should use External Accessory Framework to communicate your application with it. Threfore, you external device should be certified by Apple through the Made for Ipod program (MFI). Hope this helps.
If you want to use classic Bluetooth (not BLE), then you have to first PAIR the iOS device to the Bluetooth device (in Settings). If you can't do that then you can't communicate with it with your app.
NO. whether device is MFi certified or not, you can connect device to iphone if bluetooth profile is HFP, or HID's (ordinary profiles. not iAP profile). Think about bluetooth headset or keyboard. does it need MFi mark on it to use? NO. Never.

What's needed to use the Apple Accessory Protocol?

I'm in the process of planning out a personal project that will be a media player and one of the things I would like to do is be able to dock my iPod touch (or any iPod or iPhone) and control it and play music off it like the speaker docs do that you can buy.
I found some information while searching around online for this but my question is can I make up a cable and use the serial protocol from any device or does Apple have this locked down so only certified/approved devices can communicate this way?
If you are looking to do this for yourself, I would recommend jailbreaking and the following resources on the web. These describe some methods of the Apple Accessory Protocol, and include some parts (at sparkfun) to execute. To get approved for the Apple method you need a corporation (or similar structure) and even legal counsel before you can get approved to even see the agreement you have to agree to in order to join.
http://nuxx.net/wiki/Apple_Accessory_Protocol
http://www.sparkfun.com/categories/101
There are even some great articles out there such as:
http://courses.cit.cornell.edu/ee476/FinalProjects/s2007/awr8_asl45/awr8_asl45/index.html
Good luck!
EDIT:
Since this is a relatively popular post, keep in mind that you can now use Bluetooth 4.0 LE for serial communication without approval from Apple (other than AppStore approval).
https://developer.apple.com/library/ios/documentation/NetworkingInternetWeb/Conceptual/CoreBluetooth_concepts/AboutCoreBluetooth/Introduction.html
Only devices in the Made for iPod program which use Apple's proprietary authentication chip can communicate with the External Accessory framework on the iPhone or iPod touch. Such devices must also expose a protocol that iPhone applications can use.
It is a reasonably involved process to be approved as a Made for iPod vendor of products (similar to the App Store approval process, but for hardware), but it has become a lot easier than it used to be. With iPhone OS 3.0, Apple has opened up the program to many more third parties than just the usual large accessory providers.
In your case, I'd actually wait and use another vendor's iPhone-controllable stereo. Manufacturers are just starting to come out with hardware controllable via iPhone applications, so it's only a matter of time before one of the larger accessory providers creates something like what you want. If they expose a protocol for controlling the device, all you'll have to do is write your application to control the device via that protocol.