How do I launch a modal view from a custom UITabBar? - iphone

I've built out the raised-center UITabBar from this GitHub location.
My challenge now is that I can't figure out how to create a modal view that will appear when the button is pressed.
Has anyone used the idev-recipes RaisedCenterTabBar with luck? How did you implement the modal sheet that appears there?
Alternatively, is there a different gitHub project that has a working custom tab bar with a modal sheet?
Thank you!

Here was my solution, it was BY FAR the cleanest way I found to do this... I really hope it helps, I spent hours researching the best ways.
I setup a "UITabBarController" delegate that connects directly to my tab interface built out on my storyboard.
** Don't forget to include the "tabBarController" delegate in your header file
** Notice this callback method is NOT the "didSelectViewController" but rather the "shouldSelectViewController". This method handles the request before the tab is selected and that is exactly what you want so you can STOP the request before it ever happens... This way you don't have to save the current index you are on, pass it around and all that nonsense.
Then I am simply checking what tab WILL be selected (based on the view controller's title.
** Also: this is my code, change it as needed for your code. But the principals should remain. My "performSegueWithIdentifier" is actually a manual segue connected to my tab controller that opens in a modal. This code is working brilliant for me.
-(BOOL)tabBarController:(UITabBarController *)tabBarController shouldSelectViewController:(UIViewController *)viewController{
if([[viewController title] isEqualToString:#"tellvc"])
{
[self performSegueWithIdentifier:#"shareModelViewController" sender:Nil];
return NO;
}
else
{
return YES;
}
}

I have something similar in a program of mine that I'm working on and would be glad to show you how I do it. I have a couple of viewControllers in a TabBar. I create my Plus button in whichever VC I decide will appear first on the screen in ViewDidLoad.
// Create a plus button that appears on the tabBar
UIImage *plusButton = [UIImage imageNamed:#"plusbutton.png"];
UIView *tabBarView = [[self tabBarController] view];
addButton = [UIButton buttonWithType:UIButtonTypeCustom];
[addButton setFrame:CGRectMake(127.0, 432.0, [plusButton size].width, [plusButton size].height)];
[addButton setBackgroundImage:plusButton forState:UIControlStateNormal];
[tabBarView addSubview:addButton];
[addButton addTarget:self action:#selector(scalePicker:) forControlEvents:UIControlEventTouchUpInside];
I make the button a subView of the tabBarController's view. Later on in the implementation of this VC I have a method called scalePicker: which creates and instance of one of my other VC's and presents it modally. Here is the code for that: (note: this is the method that I set as a target for the plus button in the code above)
-(void) scalePicker:(id)sender
{
// create the view scalePicker, set it's title and place it on the top of the view hierarchy
sp = [[ScalePickerVC alloc] init];
[self presentModalViewController:pickerNavController animated:YES];
}
I hope this helps you,
Good Luck!

Related

How to design a Navigation-Based app for the iPhone?

I am a new iPhone developer learning Objective-C, and trying to build an iPhone app using a Navigation-Based template. The way I want this application to function is to have a button, which takes the user to the second screen after being pressed. Unfortunately, I have not seen any examples of this online, and am unsure how to do this.
I realize that I won't be using a table view, where I would select a particular row that would then take me to another screen. What view would be appropriate to have a button, and possibly a search bar on the first screen, which would then allow me to navigate over to a second screen? I would need the second screen to have a table view which would hold a list of rows retrieved from a sqlite database. What method in the RootViewController (i.e. the first screen) would I use to place the code to execute when the button is selected (i.e. fires an event)?
Not sure I understand you question correctly, but...
In RootViewController:
- (void) viewDidLoad
{
UIButton* button = [UIButton buttonWithStyle:...];
[button setFrame:CGRectMake(0, 0, 10, 10)];
[button addTarget:self action:#selector(onButtonPressed) forControlEvents:UIControlEventTouchUpInside];
[[self view] addSubview:button];
}
- (void) onButtonPressed
{
SecondViewController* controller = ...;
[[self navigationController] pushViewController:controller animated:YES];
}
The addTarget:action:forControlEvent: selector registers the 'callback' that should be called every time the button is pressed. In the callback (onButtonPressed) you just create new controller and push it into the navigation controller.
Usually you should do it in the Interface Builder. Just add IBAction and connect it to the event.

Previous View after dismissModalViewControllerAnimated of email function somehow defect

i am trying and trying.... but no result yet.
i have a view with a navigationcontroller and -bar. in addition there is a tableview.
if you click on a row, the iphone email function is getting startet by using the email example from apple (MailComposerViewController.h and .m).
it opens and i am able to send or cancel the mail. after that the "dismissModalViewControllerAnimated" methode is dismissing the emailing view. everything looks right, i am in the previous view now, BUT:
when i want to use buttons from the navigationitem or if i want to add rows to the tableview, the app is crashing without any error message.
do i have to set something back or to "remove" something which is still there because of the mailing view?
it's really strange and i am searching now for hours....... :-(
thank you very much in advance!
hopefully someone has an idea.
EDIT:
ok, here i have the code now:
in a tableview which is included in a navcontroller i have following lines to open first a Subclass of UIViewController:
- (IBAction)Action:(id)sender
{
DetailViewController *editViewController = [[DetailViewController alloc] initWithNibName:#"TripDetailViewController" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:editViewController animated:YES];
editViewController.navigationItem.prompt = #"Details";
[editViewController release];
}
in the DetailViewController following action is processed when the user clicks on the button:
- (IBAction)mailTrip:(id)sender {
MailComposerViewController *mailComposer = [[MailComposerViewController alloc] init];
[[[self view] window] addSubview:[mailComposer view]];
[mailComposer showPicker:sender];
}
when i press the related button, the MailComposerViewController pushes up correctly. all functions of the MailComposerViewController are working correct.
but when i send or cancel the mail and the MailComposerViewController disappears, my previous view doesn't work anymore.
in the MailComposerViewController-Example from apple the MailComposerViewController just disappear and the previous view is working fine again.... :-(
ok, i found the stupid simple problem.
the MailComposer-View was after dismissing it still over the previous view.
i did set the propert hidden after dismissing and now it works...
[self dismissModalViewControllerAnimated:YES];
[[self view] setHidden:YES];
but i am really not sure if this is the right way to do it...

How can I display a introduction modal view when the app start up?

I have a tab bar application and I want to display those views that most part of apps have, with the name of the company or the name of the app.
I've created the follow viewController
Introduction *introducao = [[Introduction alloc] initWithNibName:#"Introduction" bundle:nil];
I don't know where exactly should I insert the code to show the modal because I have a tab bar application:
[self.navigationController presentModalViewController:galeria animated:YES];
I've tried to insert these lines on appDelegate.. but didn't work.. somebody have an idea?
if you are trying to show a splash screen right when the application opens, you should use a Default.png image instead of a view controller showing an image. Check out the Apple Documentation on Human Interface Guidelines and Beginning iPhone Development.
First of all, you'll need to ensure that you have a navigation controller present to present the model view from. Otherwise in the above code you'll be messaging nil and nothing will happen. Then you'll want to put the presentModalViewController:animated: call in your app delegate's applicationDidFinishLaunching: implementation.
Thanks for all answers.. they were very useful to understand better the process..
I have found a solution that does exactly what I need! So if someone need to create those splash screens with a sequence of images it is very useful:
Just create a ImageView on the Delegates Header and do the following:
splashView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)];
splashView.image = [UIImage imageNamed:#"Default.png"];
[window addSubview:splashView];
[window bringSubviewToFront:splashView];
to control the duration of the splash screen:
[self performSelector:#selector(removeSplash) withObject:nil afterDelay:1.5];
To remove the splash:
-(void)removeSplash;
{
[splashView removeFromSuperview];
[splashView release];
}
so If you want to create a sequence of image just create a method to change the splashView.image.. and create a NSTIMER to call it..

Two Problems I'm having with UIButton and UIView

I haven't been programming on the iPhone for very long, but I'm picking it up slowly by googling problems I get. Unfortunately I haven't been able to find an answer for these.
I have started a new View-based application in Xcode 3.2.2 and immediately added the following files: myUIView.m and myUIView.h, which are subclasses of UIView. In Interface Builder, I set the subclass of the default UIView to be myUIView.
I made a button in the drawRect method.
Problem one: The title of the button only appears AFTER I click the screen, why?
Problem two: I want the button to produce the modalview - is this possible?
The code is as follow:
#import "myUIView.h"
#implementation myUIView
- (void)drawRect:(CGRect)rect {
// Drawing code
button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = CGRectMake(0,0,100,100);
[button setTitle:#"butty" forState:UIControlStateNormal];
[button addTarget:self action:#selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
[self addSubview:button];
}
-(void)buttonPressed:(id)sender{
NSLog(#"Button pressed");
//present modal view somehow..?
}
I can't see how to post attachments, but if anyone thinks it will help I can upload the source.
Many thanks,
Andy
drawRect: is for custom drawing. You won't often need to do that. Your button won't be drawn until it gets sent drawRect:, probably in the next iteration of the run loop (ie, when you click on the view).
If you want a button on your view, either drag it there using IB, or move the code from drawRect: to viewDidLoad.
You present a modal view from a view controller by:
[self presentModalViewController:viewController animated:YES];
Do this in the action method your button sends to your view controller. This should indicate to you that you need to take a look at your application design.

how can I call a screen with a button action (xcode)?

I am developing a Window Based app for iPhone. I use Interface Builder to build Interface. I want to call a new screen with a Button Action. How can I call the screen with Button action ?
By pushing the new controller onto the top of the stack of windows. For example:
EnterNameController *newEnterNameController = [[EnterNameController alloc] initWithNibName:#"EnterName" bundle:[NSBundle mainBundle]];
[[self navigationController] pushViewController:newEnterNameController animated:YES];
Apple has an extraordinary amount of sample code, and this question (as well as many others) could easily be solved by simply visiting Apple's iPhone dev site.
iPhone Dev Site
If you are using a navigation controller, push it onto the navigation controller's stack, as alamodey suggested.
If you want it to be a modal controller (that is, slide up from the bottom and cover the previous controller's view, like the Bookmarks screen in Safari), present it as a modal view controller:
[self presentModalViewController:myNewController animated:YES];
When you want to bring the old controller back, dismiss the modal view controller. From inside the modal view controller:
[self.parentViewController dismissModalViewControllerAnimated:YES];
If you don't want to do either, just remove the current controller's view from the window and add the new controller's:
UIView * containingView = self.view.superview;
[self.view removeFromSuperview];
[containingView addSubview:myNewController.view];
If you go this route, you may want to look into +[UIView beginAnimations:context:], +[UIView setAnimationTransition:onView:], and +[UIView commitAnimations] (if I recall the method names correctly--check the documentation) to animate the transition. You should almost always animate any switch between screens in iPhone OS.
(work in .m class)
#import "classtocall.h"
- (IBAction)ButtonPressed:(id)sender
{
classtocall *mvc = [[classtocall alloc]initWithNibName:#"classtocall" bundle:nil];
[self presentModalViewController:mvc animated:NO];
}
(for window based application)
define in .h class
- (IBAction)ButtonPressed:(id)sender;
where "classtocall" is the class you want to call.
you just need to download sample applications from XCode help. Try Elements and UIcatalog. There are also other - type 'pushViewController' or 'addSubview' adn 'makeKeyAndVisible' in help and download samples
nextscreenViewController *login = [[self storyboard] instantiateViewControllerWithIdentifier:#"nextscreenidentifier"];
nextscreenidentifier.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
[self presentModalViewController: nextscreenidentifier animated: YES];