Rotating an image prior to saving in iOS - iphone

In my app, I need to save an image. I need the image to always be saved as a portrait, even if the device is in landscape mode. I am checking to see if the device is in landscape mode and if it is, I would like to rotate my image before it's saved as a PNG. Can anyone help me figure this out?
-(void) saveImage {
UIGraphicsBeginImageContext(self.view.bounds.size);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
if (UIInterfaceOrientationIsLandscape([[UIDevice currentDevice] orientation])) {
//// need to rotate it here
}
NSData *data = UIImagePNGRepresentation (viewImage);
[data writeToFile:savePath atomically:YES];
}

This thread may help you. It shows how to use the imageOrientation method of a UIImage in order to switch the orientation. Hope that Helps!

Related

Rotating portrait UIImage that somehow has a UIImageOrientationRight orientation

Hi everyone,
I'm having an issue rotating a portrait UIImage (i.e. WIDTH < HEIGHT) that somehow has an orientation equal to UIImageOrientationRight. I'm not sure how this comes to be but it happens with a few images in my library captured with an iPhone 4.
This is my code (that does work but only if the orientation is equal to UIImageOrientationUp):
UIGraphicsBeginImageContextWithOptions(rotatedScaledRect.size, NO, 0.0);
CGContextRef myContext = UIGraphicsGetCurrentContext();
CGContextSetInterpolationQuality(myContext, kCGInterpolationHigh);
CGContextTranslateCTM(myContext,
(rotatedScaledRect.size.width/2),
(rotatedScaledRect.size.height/2));
CGContextConcatCTM(myContext, transformation);
CGContextScaleCTM(myContext, 1.0, -1.0);
CGContextDrawImage(myContext, CGRectMake(-roundf(newImage.size.width / 2), -roundf(newImage.size.height / 2), newImage.size.width, newImage.size.height), [newImage CGImage]);
newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
I need to apply CGContextConcatCTM because I have several concatenated transformations to the image.
I've tried several different approaches to no avail.
Thanks in advance for your help.
First of all, excuse me for my english, because it's not my native language. I hope it's not so late to give this answer!
I had a similar problem loading photos from library taken with iPhone or iPod cammera because of this. If that's your case, you can found some info here: https://discussions.apple.com/thread/2495567?start=30&tstart=0, specifically from an answer that says "Apple chose to use the Orientation flag in the EXIF data to inform the program displaying the image as to how to rotate it so the image is presented correctly."
So, for load a photo from library taken with iPhone Cammera, you have to do this:
ALAssetRepresentation *assetRep = [photo defaultRepresentation];
CGImageRef imageRef = [assetRep fullResolutionImage];
UIImage *image = [UIImage imageWithCGImage:imageRef scale:[assetRep scale] orientation:[assetRep orientation]];
where photo is an ALAsset object taken from library.
Well, i hope this helps!

Is there a way to create a UIImage without orientation?

I am about to crop images but facing the orientation issue while creating image using CGImageCreateWithImageInRect.
CGImageCreateWithImageInRect crops the image based on UIImage orientation so I cannot get the right images as I want.
I want the plain image from the UIImage/maybe-camera-image without orientation meta data.
Is there a way to achieve this?
EDIT:
I have the some selected rect of the 'UIImage'. If I apply the crop on the 'UIImage' it gives different output with some other orientation
Try this:
CGImageRef imageRef = CGImageCreateWithImageInRect(src.CGImage, croppingRect);
UIImage *result = [UIImage imageWithCGImage:imageRef scale:1.0f orientation:src.imageOrientation];
Could help someone!
-(UIImage*) removeImageOrientation:(UIImage*)ImgtakenByUser
{
UIGraphicsBeginImageContext(ImgtakenByUser.size);
[ImgtakenByUser drawInRect:CGRectMake(0, 0, ImgtakenByUser.size.width, ImgtakenByUser.size.height)];
UIImage *_image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return _image;
}
Thanks!

iPhone camera and photo editing options - integration on custom app

I am right now on the phase of recollecting information for a new iPhone app. For this app, i would like to use the camera and photo image editing options. Is Apple offering API (controller) where i can use this integrated IOs features into my app? i mean, in a process that starts first using the iPhone camera (IOS feature), later using the photo editing options (IOS feature), compress and tagg it (personal features), and finally save it inside my personal app folder/library (not inside general photo library)?
I have been reading the UIImagePickerController class feature, but i would like to double check with you, before moving forward
https://developer.apple.com/library/ios/#documentation/UIKit/Reference/UIImagePickerController_Class/UIImagePickerController/UIImagePickerController.html
any idea for compressing the image or capturing it with less resolution?
thank you very much in advance
Instead of capturing the image with less resolution you can resize image in the callBack of UIImagePickerController which is
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{
UIImage *temp = (UIImage*)[info objectForKey:#"UIImagePickerControllerOriginalImage"];
UIImage *uploadImage = [self resizeImageWithImage:temp];
}
For resizing function :
- (UIImage*)resizeImageWithImage:(UIImage*)image {
CGSize newSize = CGSizeMake(newWidth, newHeight);
UIGraphicsBeginImageContext( newSize );
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
You may need to use :
#import <QuartzCore/QuartzCore.h>
and the library.
Also for image editing check for CoreImage library which you can get information from here
http://developer.apple.com/library/mac/#documentation/graphicsimaging/Conceptual/CoreImaging/ci_intro/ci_intro.html
For compressing this might help
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
NSData *imageData = UIImageJPEGRepresentation(image, 0.6);
//0 means most compression
//1 means least compression
}
UIImagePickerController will let user either select existing photo or take a new one (it depends on how you set up the controller). The only editing that this approach allows is for user to crop the image. Other than that, you'll have to provide your own features.
As for compressing the image, you can save it as JPG while defining the compression ratio like so:
NSData *dataForPNGFile = UIImageJPEGRepresentation(yourImage, 0.9f);

Orientation does not behave correctly with Photo in ALAsset

I current have an app that uses ALAsssetsLibrary to fetch the photos. I have placed the photo to an image view and I am able to upload to the server. When I tested on the real device after taking some photos, I found out the photos that supposed to be taken in Portrait become a landscape.
Therefore, I called different function to get the CGImage like this:
UIImage *image = [UIImage imageWithCGImage:[representation fullResolutionImage] scale:1.0 orientation:(UIImageOrientation)[representation orientation]];
The first tried out, I used this :
UIImage *image = [UIImage imageWithCGImage:[representation fullResolutionImage]]
I thought the one with scale and orientation could give me the right orientation that the photo was taken. But it didn't give me the right solution.
Do I miss anything that is necessary to generate a correct orientation of photo?
The correct orientation handling depends on the iOS version you are using.
On iOS4 and iOS 5 the thumbnail is already correctly rotated, so you can initialize your UIImage without specifying any rotation parameters.
However for the fullScreenImage, the behavior is different for each iOS version. On iOS 5 the image is already rotated on iOS 4 not.
So on iOS4 you should use:
ALAssetRepresentation *defaultRep = [asset defaultRepresentation];
UIImage *_image = [UIImage imageWithCGImage:[defaultRep fullScreenImage]
scale:[defaultRep scale] orientation:(UIImageOrientation)[defaultRep orientation]];
On iOS5 the following code should work correctly:
ALAssetRepresentation *defaultRep = [asset defaultRepresentation];
UIImage *_image = [UIImage imageWithCGImage:[defaultRep fullScreenImage] scale:[defaultRep scale] orientation:0];
Cheers,
Hendrik
Try this code:-
UIImage* img = [UIImage imageWithCGImage:asset.thumbnail];
img = [UIImage imageWithCGImage:img.CGImage scale:1.0 orientation:UIImageOrientationUp];
This may help you.
My experience is limited to IOS 5.x but I can tell you that the thumbnail and fullscreen images are oriented properly. It's the fullresolutionimage that's horizontal when shot vertically. My solution is to use a category on uiimage that I got from here:
http://www.catamount.com/forums/viewtopic.php?f=21&t=967&start=0
It provides a nice rotating method on a UIImage like this:
UIImage *tmp = [UIImage imageWithCGImage:startingFullResolutionImage];
startingFullResolutionImage = [[tmp imageRotatedByDegrees:-90.0f] CGImage];
For fullResolutionImage, I'd like to provide a solution as follows,
ALAssetRepresentation *rep = [asset defaultRepresentation];
// First, write orientation to UIImage, i.e., EXIF message.
UIImage *image = [UIImage imageWithCGImage:[rep fullResolutionImage] scale:rep.scale orientation:(UIImageOrientation)rep.orientation];
// Second, fix orientation, and drop out EXIF
if (image.imageOrientation != UIImageOrientationUp) {
UIGraphicsBeginImageContextWithOptions(image.size, NO, image.scale);
[image drawInRect:(CGRect){0, 0, image.size}];
UIImage *normalizedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
image = normalizedImage;
}
// Third, compression
NSData *imageData = UIImageJPEGRepresentation(image, 1.0);
imageData is what you want, and just upload it to your photo server.
By the way, if you think EXIF is useful, you can complement it to normalizedImage as you wish.

Help on capturing screen

i want to take screenshots in landscape mode.
currently my below code takes screenshots in PORTRAIT mode.
also i want to store the images into the given location not in photo library..
how can i attain this...
thanks for any help
below is my code
UIGraphicsBeginImageContext(self.view.bounds.size) ;
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(viewImage, self, nil, nil);
As far as I know there is no way to take screenshots in landscape mode. Images taken with the iPhone contain an information called imageOrientation which is then used to rotate an UIImageView displaying that image.
But you should be able to take an image in portrait mode and rotate it by 90 degree before saving it. I can't try it right now but the following should work:
Create a method for rotation and pass the UIImage as an argument.
CGSize size = sizeOfImage;
UIGraphicsBeginImageContext(size);
CGContextRotateCTM(ctx, angleInRadians); // (M_PI/2) or (3M_PI/2) depending on left/right rotation
CGContextDrawImage(UIGraphicsGetCurrentContext(),
CGRectMake(0,0,size.width, size.height),
image);
UIImage *copy = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return copy;
To store into a given location you can use NSData as I have answered on your other question ( Saving images to a given location )