What software can I use to simulate cellular connection - bandwidth

We need to do some stress testing of our system, and we would like to be able to simulate non-ideal situations: things like latency, jitter, etc. In particular, we would like to simulate behavior of data over a cellular network.
Do you know of any hardware/software/both solutions that would work?
Thanks

Ideally you would get some idea about parametrization from a real simulator like ns3. Or write one yourself.
Additionally you could use the Linux kernels built-in QoS stack which provides the netem module which can be used for these purposes. netem provides network emulation functionality for testing protocols by emulating the properties of wide area networks. The current version emulates variable delay (jitter), loss, packet corruption, duplication and re-ordering. It supports distribution based opteration or you could script it to change certain values during run time.

Wifi card with an older access point/router, simply take the test station to the edge of the range and you should be able to reliably cause the connection to fail and reconnect. Only reason I sugest an older model is that the range generally weren't that fantastic on the older "802.11b" stuff.
But other than just being a lossy connection, I am not sure you'd be able to use this setup to test certain characteristics of a cellular connection, but it should work.
If you are in the US, an iPhone on AT&T would probably do it..

Probably need something along the lines of:
USRP Board, OpenBTS, TrixBox/Asterisk
You can check out OpenBTS(http://openbts.sourceforge.net/) and see if it will do what you need. You could have it use the USRP board as a tower, then use it similar to a loopback. I do know that the above combination will allow phones to connect to it like a cell tower(See BurningMan/DEFCON 18), so in theory it should allow you to broadcast out to saturate the spectrum.

OpenBTS-UMTS include 3G data http://openbts.org/w/index.php?title=OpenBTS-UMTS
You can download and compile on Ubuntu 16.04, there is some issue with dependencies on Ubuntu 18.04.
About hardware, i used both Ettus USRP N210 and X310.

Related

Adress external Hardware directly without driver?

Is it possible to access external hardware without using a driver, i.e. not having the driver abstraction layer in between program and external device?
Can you use a device by implementing your own driver-like controlling/handling directly in your program code?
I'm trying to understand a program that implements a Modbus protocol and some very specific Modbus configurations. Now I don't know how exactly it communicates with the Modbus devices.
It looks to me that this is very similar to what a driver does.
But can it even communicate DIRECTLY with the device without having a driver installed?
Yes, there are several micro-kernel OS's that always configure this way -- drivers are entirely implemented outside of the kernel.
The first thing you likely need is to get access to the device's registers; typically performed with mmap(), you may need to dig around a bit to find the right settings for cacheability, etc...
Second problem is interrupts. Unless you are running something like QNX, you won't have a way to have interrupts signal your program directly. You will probably have to turn them off and poll the device periodically.
If you are using linux and need io ports (inb, outb, etc...) man ioperm for more information.

Is it hard to code in Perl a network analyzer if you scan the whole network instead of a single switch?

May I ask this question for experienced programmers in Perl and knows a thing or two about network programming. Here's the thing, We have a program to develop in Perl about network analyzers, our scope is that we only scan traffic passing through the switch where the host is connected to, will it be difficult if we scan the whole network instead of only one switch? Me and my team are wondering if this will take a lot of time in coding it, or maybe it will only take up one line of code, something like that. I hope my question is clear. Thanks in advance.
That's not a problem of Perl, but how you get the data to the machine where your analyzer runs. Usually you will only get data for the local machine when using a switch (except for ARP requests), so you need get access to a specifically configured port of the switch (mirror port). To get access to all the data in the network you either need to be connected to all the mirror ports of all switches in the network, have special devices to collect all traffic (network tap) or create some kind of sensor network to accumulate data from various places.
Apart from that I would not use Perl for high-speed network analysis (which is usually needed if you want to analyze data from the whole network). Even with C it is not simple to do a fast capture and Perl introduces too much overhead. But you might use Perl for the analysis of a reduced dataset, e.g. after doing lots of filtering on the original data.

Looking for a Wi-Fi microcontroller to use with a robot

I want to make a Wi-Fi controlled robot.
After a lot of research, I decided to use an Asynclab's BlackWidow which was the best way for me to do this.
But unfortunately, this product is out of stock everywhere!
I ordered one on roboshop and I got the message 25 days later: Sorry, this product is sold out.
So, I'm looking for another microcontroller with a Wi-Fi interface.
I also need this very quickly (because it is for a school project), and it must be as cheap as possible.
I've been looking all the day but I couldn't find something as "good" as the BlackWidow.
You can get the WiFly shield from sparkfun.
In the past I have used a Linux router (with positive results) with Gargoyle (OpenWrt based) as a wireless gateway and communicate with it through a serial port, as most of them attach a console to the serial port so that you just have to send the command and '\n' to be executed. With the cURL libraries should be fairly easy to communicate without much effort with whatever you want.
You have the power of Linux and a pretty powerful CPU, can configure it through the command line or web page, and most important, a lot of routers are much cheaper than the 'BlackWidow'.
The one I used is the Fonera+ (unmounted doesn't take much more space than an Ethernet Shield) and used to cost around $28 although it is now deprecated, but some other routers from Linksys, TP-Link, etc. are also compatible as stated in the OpenWrt Compatibility Table.

Interface between a DSP/Microcontroller and a PC application

I'm using a DSP to control a sensorless brushless DC motor, The DSP is on a board which has a parallel port and a jtag connection (it's an eZdspTMS320F2812). What would be the best way to communicate between a PC application and the DSP as it was running? Ideally I'd like to have a GUI program with buttons like start, stop, accelerate, decelerate... but I've never done anything like that before. Which ports and method would be easiest to use?
Thanks
You can also use simple RS232 communications. I use always because it`s cheap and easy to implement.
The RS232 transceivers are very cheap (like MAX232 from Maxim-IC), and easy to use. Also they come in many packages like DIP or SOIC for example and can be found almost every electronic shop.
You can use any USART from your microcontroller to link with MAX232. Then, using a PC serial-usb converter (or if your PC does have a serial port it`s easier), you can use serial port programming from any programming language to develop your desktop application.
After that, all you have to do is create a protocol to exchange data between your PC programm and your DSP (some simple commands to start, stop and change motor direction for example).
Good luck in your project.
The parallel port is probably the easiest route. Depending on what OS and programming language you are using you should be able to find example code or libraries to support bi-directional communication via the parallel port. Since you have a small set of commands that you might want to send to the DSP board then you can probably just send a single character to the board for each command, e.g. 'R' = start, 'S' = stop, etc.

Way to discover which internet connection type I'm using on the iPhone

I need to know what internet connection is available when my application is running. I checked out the Reachability example from Apple, but this differs only between wifi and carrier network. What I need to know is what carrier network is selected, UMTS or EDGE or GPRS.
Currently, this information is not available. If you want this feature, file a new bug and mention that this is a duplicate of bug 6014806.
You could take a guess at what kind of network you are on by checking the latency of a round trip to your server. If you are getting figures of under 100ms, you are almost certainly on WiFi.
GPRS and EDGE run at around 600ms latency. UMTS/HSDPA is 100-200ms.
Source: my informal testing, and [AT&T][1] figures.
Rather than hardcoding different versions of your site for 3G, EDGE, GPRS, wifi broadband, why not build a framework which detects connection speed and bootstraps your site up to the appropriate level of bandwidth? That way you would get appropriate results on slow 3G / wifi, and it would naturally scale to the next generation of wireless broadband (e.g. WiMax and 802.11n) with a minimal amount of effort / disruption.
For example, you could determine different bandwidth "checkpoints" (which may correspond to 3G, EDGE, etc.), then you could do something like transfer some small bit of data or cache a small image (such as an icon) common to all bandwidth levels, benchmark the download speed in the background and set the bandwidth level accordingly.
File only
I like Wedge's answer. I'm not sure that the file wouldn't be cached by ISPs though. You could always keep generating a new file name or choose one big enough that you only test for long enough to get a result.
Simple latency
The idea of using latency is close but as Shivan mentioned it's inaccurate. A user in Australia to UK will get a latency of around 350ms vs the local user who could see it as low as 30-40ms
Solution: Mean deviation
If you ping your server with 3 packets and then look at the mean deviation (mdev) under 3G it's usually under 50ms. With 2G/EDGE it's almost always over 100ms. I got one outlier at 65ms to AUS.
My tests found a range of 4ms-38ms, with only one exception on a test to Australia from Belgium at 202ms.
Hope that's useful to someone..