I'm making an app that calculates certain things.
I need it to be able to take the input from the first textfields, for example 4+4 and save the result in a variable.
In the second text fields there could be 8+8 for example, and the result of that will also be saved into a variable (possibly the same).
Third row of textfields could yield more numbers etc, etc..
In the end there will be a button "Calculate" for example. And that will take the results from first, second, third etc textfields and calculate all of those together and output the end result.
The calculations are of course more advanced than this, but I just need the basic/simple idea of how to do this.
There is no need for saving the data to a file just now, it should just be in the app while the other textfields are being filled.
For 0x8badf00d:
Header.
#interface UnitConverterViewController : UIViewController {
NSMutableArray *calculationsArray;
UITextField *m1Text;
UITextField *m2Text;
}
#property (nonatomic, retain) IBOutlet UITextField *m1Text;
#property (nonatomic, retain) IBOutlet UITextField *m2Text;
#property (nonatomic, retain) IBOutlet NSMutableArray *calculationsArray;
#end
Implementation:
#implementation UnitConverterViewController
#synthesize m1Text, m2Text, calculationsArray;
#synthesize resultTotal = _resultTotal;
-(id)init {
if(self = [super init]){
calculationsArray = [[NSMutableArray alloc] init];
}
}
- (void)compute{
NSString* sumString = [NSString stringWithFormat:#"%d",[m1Text.text intValue]+[m2Text.text intValue]];
[calculationsArray addObject:sumString];
}
-(IBAction)calculate{
int total=0;
for(NSString* sumStr in calculationsArray){
total = total+[sumStr intValue];
}
NSLog(#"Total: %d", total);
[calculationsArray release], calculationsArray = nil;
}
I must be doing something wrong, and I know I need a way to output this, a label and such. But for now I need to know if what I've done so far is correct, and what the best way of outputting it would be.
You should declare the variables to store the results in your header file, these are than accessible from anywhere in your .m file, the same goes for your text fields.
For example:
Calculator.h
#interface Calculator: SuperclassName{
UITextField *_fldOne;
UITextField *_fldTwo;
UITextField *_fldThree;
UITextField *_fldFour;
int resultOne;
int resultTwo;
int _resultTotal;
}
#property(nonatomic, readonly) int resultTotal;
- (void) calculate;
#end
Calculator.m
#implementation Calculator
#synthesize resultTotal = _resultTotal;
- (void) calculate{
resultOne = [_fldOne.text intValue] * [_fldTwo.text intValue];
resultTwo = [_fldThree.text intValue] / [_fldFour.text intValue];
totalResult = resultOne + resultTwo;
}
#end
In this example resultOne and Two, and all the textfields are available throughout your class to work with, the totalResult is set as a readonly property and synthesized to create a getter automaticaly (which returns the value stored in _totalResult because of synchronizing like totalResult = _totalResult) as so it is available to read from outside the class.
As long as it all happens on one screen it should be more than enough, but of course you could make an NSDictionary or NSArray but that seems unnecessary here.
Hope this helps
Save the result to array. Lets say you have NSMutableArray* calculationsArray;//iVar
//initialize calculationsArray in init method
-(id)init
{
if(self = [super init])
{
calculationsArray = [[NSMutableArray alloc] init];
}
}
- (void)compute
{
NSString* sumString = [NSString stringWithFormat:#"%d",[textField1.text intValue]+[textField2.text intValue]);
[calculationsArray addObject:sumString];
}
- (IBAction)calculate
{
int total=0;
for(NSString* sumStr in calculationsArray)
{
total = total+[sumStr intValue];
}
NSLog(#"Total: %d",total);
[calculationsArray release],calculationsArray = nil;
}
Related
I want to have an internal int array for my class, but I can't seem to get XCode to let me. The array size needs to be set on initialization so I can't put the size directly into the interface.
At the moment I've been trying:
#interface TestClass : NSObject {
int test[];
}
But it tells me that I'm not allowed. How to I refer to it in my interface, and then how do I allocate it when I create the implementation?
Sorry for a somewhat standard sounding question, but I can't seem to find the answer I need from searching.
edit: I want to use an array because it's apparently much faster than using an NSArray
You can use a number of methods to overcome this problem, but the easiest is to simply make the instance variable a pointer, like this:
#interface TestClass : NSObject {
int *test;
}
#property int *test;
#end
Synthesizing the property will give it getter and setter methods which you can use to set its contents:
#implementation TestClass
#synthesize test;
//contents of class
#end
You can then use it like this:
TestClass *pointerTest = [[TestClass alloc] init];
int *array = (int *)malloc(sizeof(int) * count);
//set values
[pointerTest setTest:array];
[pointerTest doSomething];
However, using objects like NSNumber in an NSArray is a better way to go, perhaps you could do something like this:
#interface TestClass : NSObject {
NSArray *objectArray;
}
#property (nonatomic, strong) NSArray *objectArray;
#end
#implementation TestClass
#synthesize objectArray;
//contents of class
#end
You can then set its contents with a pointer to an NSArray object:
NSArray *items = [NSArray arrayWithObjects:[NSNumber numberWithInt:1], [NSNumber numberWithInt:2], nil];
TestClass *arrayClass = [[TestClass alloc] init];
[arrayClass setItems:items];
[arrayClass doSomething];
When retaining objects upon setting them (like the previous example), always make sure you deallocate the object in the classes dealloc method.
A C array is just a sufficiently sized raw memory buffer. Foundation has a nice wrapper around raw memory that frees you from all the manual memory management: NSMutableData
The following approach gives you automatic memory management plus proper encapsulation.
#interface TestClass : NSObject
#property (nonatomic, readonly) int *testArray;
#property (nonatomic, readonly) NSUInteger testArraySize;
#end
#implementation TestClass
{
NSMutableData *_testData;
}
- (id)initWithSize:(NSUInteger)size
{
self = [self init];
if (self != nil) {
_testData = [NSMutableData dataWithLength:size];
}
}
- (int *)testArray
{
return [_testData mutableBytes];
}
- (NSUInteger)testArraySize
{
return [_testData length];
}
#end
As you see, the ivar does not have to be declared in the #interface.
Try something like this:
#interface TestClass : NSObject
{
int *_test;
}
#property (assign) int *test;
#end
#implementation TestClass
- (instancetype)init
{
if (self = [super init])
{
_test = malloc(sizeof(int) * 20);
}
return self;
}
- (int *)test
{
return _test;
}
- (void)setTest:(int*)test
{
memcpy(&_test, &test, sizeof(_test));
}
- (void)dealloc
{
free(_test);
}
#end
It's me again, I've been struggling with this for the past hour and a half and can't seem to find a good way of implementing this. I'm basically trying to display results on a label on clicking of a button. (Just starting out with xcode so I'm not sure if that's the right term for that action). Anyway, here's my code and the method on my controller: I have
#interface Match : NSObject{
}
#property NSInteger *Id;
#property NSString *fighter1, *fighter2;
- (id) initWithWCFId:(NSInteger)matchId bracketId:(NSInteger)bracketId;
#end
#implementation Match
- (id) initWithWCFId:(NSInteger)matchId bracketId:(NSInteger)bracketId{
self = [self init];
if(self){
self.Id = &(matchId);
self.fighter1 = #"Person 1";
self.fighter2 = #"Person 2";
}
return self;
}
#end
--- controller ---
#interface ViewController : UIViewController{
/*IBOutlet UITextField *txtFieldBracketId;
IBOutlet UITextField *txtFieldMatchId;*/
}
#property (weak, nonatomic) IBOutlet UITextField *txtFieldBracketId;
#property (weak, nonatomic) IBOutlet UITextField *txtFieldMatchId;
- (IBAction)btnSubmit:(id)sender;
#end
--- implementation
- (IBAction)btnSubmit:(id)sender {
#autoreleasepool {
Match *match = [[Match alloc]initWithWCFId:[_txtFieldMatchId.text integerValue] bracketId:[_txtFieldBracketId.text integerValue]];
self.lblMatchId.text = [[NSString alloc] initWithString:[NSNumber numberWithInt:match.Id]];
self.lblFighter1.text = [[NSString alloc] initWithString:match.fighter1];
self.lblFighter2.text = [[NSString alloc] initWithString:match.fighter2];
}
}
I basically have two text boxes.
Now when I click the button it'll get the value for those text boxes and then displays the data it got based off of those inputs. It'll then display the three following data:
Id, Fighter1 and Fighter2.
So what's happening is, when I click the button, the whole thing stops and gives me this error:
NSInvalidArgumentException', reason: '-[__NSCFNumber length]:
unrecognized selector sent to instance 0x74656e0'
* First throw call stack: (0x1c90012 0x10cde7e 0x1d1b4bd 0x1c7fbbc 0x1c7f94e 0xae4841 0x2891 0x10e1705 0x18920 0x188b8 0xd9671 0xd9bcf
0xd8d38 0x4833f 0x48552 0x263aa 0x17cf8 0x1bebdf9 0x1bebad0 0x1c05bf5
0x1c05962 0x1c36bb6 0x1c35f44 0x1c35e1b 0x1bea7e3 0x1bea668 0x1565c
0x23dd 0x2305) libc++abi.dylib: terminate called throwing an exception
Now I'm not sure if 1. The way I designed my class is correct, using "NSInteger" for the property id. or
2. Assigning the Id integer to string (edit box) is wrong.
Two things:
The property should not be pointer type, so it should be #property NSInteger Id; and in init it should be just self.Id = matchId;
Make it to string by using [NSString stringWithFormat:#"%d", match.Id]
In addition to the issues with your Id property, the crash is coming from this:
self.lblMatchId.text = [[NSString alloc] initWithString:[NSNumber numberWithInt:match.Id]];
You are trying to pass an NSNumber object as the argument to the initWithString: method. But this method expects an NSString value, not an NSNumber.
Update the three lines to:
self.lblMatchId.text = [[NSString alloc] initWithFormat:#"%d", match.Id];
self.lblFighter1.text = match.fighter1;
self.lblFighter2.text = match.fighter2;
I'm assuming match.fighter1 and match.fighter2 are NSString properties.
Edit:
Thanks #BlackFrog. I think I'm nearer now, but the values are still not get getting through...
The values are set as shown by logs within [progressController updateProgressSummary:...] but are nil when I log them in progressUpdate initWithProgressUpdate:.... as shown below.
I'm slightly confused over which property is used the one set for progressUpdate or the ones set for each of the 3 components of progressUpdate. I have changed the 3 individual properties from assign to retain as suggested and have also tried doing the same with the overall progressUpdate property too (not shown here).
progressController.h
......
#property (nonatomic, assign) ProgressUpdate *progressUpdate;
progressController.m
// Ask delegate to update and display Progress text
-(void) updateProgressSummary:(NSString *)summary detail:(NSString *)detail percentComplete:(NSNumber *)complete {
// These report the proper values
DLog(#"Reporting Summary - %s", [summary UTF8String]);
DLog(#"Reporting Detail - %s", [detail UTF8String]);
DLog(#"Reporting Complete - %i", [complete intValue]);
if (summary != nil)
self.progressUpdate.summaryText = summary;
self.progressUpdate.detailText = detail;
self.progressUpdate.percentComplete = complete;
ProgressUpdate *progressUpdateForIssue = [[ProgressUpdate alloc] initWithProgressUpdate:progressUpdate];
[self.delegate performSelectorOnMainThread:#selector(displayProgress:) withObject:progressUpdateForIssue waitUntilDone:NO];
[progressUpdateForIssue release];
}
But then a few milliseconds later...., inside the object....they're nil.
progressUpdate.h
.....
#property (nonatomic, retain) NSString *summaryText;
#property (nonatomic, retain) NSString *detailText;
#property (nonatomic, retain) NSNumber *percentComplete;
progressUpdate.m
-(id) initWithProgressUpdate:(ProgressUpdate *)update {
if ((self = [super init])) {
summaryText = [update.summaryText copy];
detailText = [update.detailText copy];
percentComplete = [[NSNumber alloc] initWithFloat:[update.percentComplete floatValue]];
}
// These report nil values
DLog(#"Reporting in progUpdate summaryText - %s", [summaryText UTF8String]);
DLog(#"Reporting in progUpdate detailText - %s", [detailText UTF8String]);
DLog(#"Reporting in progUpdate percentComplete - %i", [percentComplete intValue]);
return self;
}
end of update
I need some help with passing data in a custom class from one thread to another. Its there before the pass but then disappears upon arrival. I've tried everything I know, but to no avail.
My background thread calls ProgressController and passes it details of the current progress. That in turn does performSelectorOnMainThread on ProgressController's delegate (the view controller) to display the details.
It was all working fine when I was passing through a single NSString, but I need to pass two strings and a number and as performSelectorOnMainThread can only pass one object, I have encapsulated these in a custom object - ProgressUpdate.
The data gets through to ProgressController correctly but is null by the time that it appears in the View Controller. I know this as I've put NSLogs in various places.
I wonder if its to do with:
multithreading and custom objects
the fact that ProgressController is a singleton, which is why I have then alloc'd a new ProgressUpdate each time its called, but that has not helped.
Any ideas welcome. For clarity, the code is below.
ProgressUpdate.h
#import <Foundation/Foundation.h>
#interface ProgressUpdate : NSObject {
NSString *summaryText;
NSString *detailText;
NSNumber *percentComplete;
}
#property (nonatomic, assign) NSString *summaryText;
#property (nonatomic, assign) NSString *detailText;
#property (nonatomic, assign) NSNumber *percentComplete;
-(id) initWith:(ProgressUpdate *)update;
#end
ProgressUpdate.m
#import "ProgressUpdate.h"
#implementation ProgressUpdate
#synthesize summaryText, detailText, percentComplete;
-(id) initWith:(ProgressUpdate *)update {
self = [super init];
self.summaryText = update.summaryText;
self.detailText = update.detailText;
self.percentComplete = update.percentComplete;
return self;
}
#end
ProgressController.m
static ProgressController *sharedInstance;
+ (ProgressController *)sharedInstance {
#synchronized(self) {
if (!sharedInstance)
[[ProgressController alloc] init];
}
return sharedInstance;
}
+(id)alloc {
#synchronized(self) {
NSAssert(sharedInstance == nil, NSLocalizedString(#"Attempted to allocate a second instance of a singleton ProgressController.", #"Attempted to allocate a second instance of a singleton ProgressController."));
sharedInstance = [super alloc];
}
return sharedInstance;
}
-(id) init {
if (self = [super init]) {
[self open];
}
return self;
}
.........
// Ask delegate to update and display Progress text
-(void) updateProgressSummary:(NSString *)summary detail:(NSString *)detail percentComplete:(NSNumber *)complete {
if (summary != nil)
self.progressUpdate.summaryText = summary;
self.progressUpdate.detailText = detail;
self.progressUpdate.percentComplete = complete;
ProgressUpdate *progressUpdateForIssue = [[ProgressUpdate alloc] initWith:progressUpdate];
[self.delegate performSelectorOnMainThread:#selector(displayProgress:) withObject:progressUpdateForIssue waitUntilDone:NO];
[progressUpdateForIssue release];
}
RootViewController.m
// Delegate method to display specific text in Progress label
- (void) displayProgress:(ProgressUpdate *)update {
[progressSummaryLabel setText:update.summaryText];
[progressDetailLabel setText:update.detailText];
[progressBar setProgress:[update.percentComplete intValue]];
[progressView setNeedsDisplay];
}
In the init method, you are only assigning the ivars and not retaining them in the new object.
Redo your init method as the following:
-(id) initWithProgressUpdate:(ProgressUpdate *)update {
if ((self = [super init])) {
summaryText = [update.summaryText copy];
detailText = [update.detailText copy];
percentComplete = [[NSNumber alloc] initWithFloat:[update.percentComplete floatValue];
}
return self;
}
Couple of points:
You should not use accessor in the init method
Rename your init method to be a lot clear
In the #property, change the assign to retain
Try removing the statement '[progressUpdateForIssue release];' in the method
'-(void) updateProgressSummary:(NSString *)summary detail:(NSString *)detail percentComplete:(NSNumber *)complete '.
Also change the property attribute from 'assign' to 'retain' in your class ProgressUpdate.
You could release those properties in the dealloc method .
Good luck.
I already googled for "CFString isNaturallyRTL" with 0 results.
these are my classes:
//in .H
#interface myViewController : UIViewController {
UITextField *from;
UITextField *to;
NSString *fromText;
NSString *toText;
}
#property (nonatomic, retain) NSString* fromText;
#property (nonatomic, retain) NSString* toText;
#property (nonatomic, retain) UITextField *from;
#property (nonatomic, retain) UITextField *to;
//in .m
#synthesize from, to;
#synthesize fromText, toText;
viewDidLoad(...) {
fromText = #"Roma";
toText = #"Lecce";
}
- (void) drawRoute {
if ( ([[from text] length] > 2) && ([[to text] length] > 2) )
{
fromText = from.text;
toText = to.text;
[...]
}
}
Now, i have a view that open on button touch tha contains two text boxes and a button. Like this.
- (void) drawRouteTextboxes {
from = [[UITextField alloc] initWithFrame: [...] ];
from.text = fromText;
from.delegate = self;
[ctr.view addSubview:from];
[from release];
to = [[UITextField alloc] initWithFrame: [...] ];
[...]
[searchButton addTarget:self action:#selector(drawRoute) forControlEvents: UIControlEventTouchUpInside];
}
It's all correct, compile and run.
First time that i click drawRouteTextboxes, it opens my view with default text setted ("Roma" and "lecce").
Second time, i open the view, edit textfield and call drawRoute. It's ok.
The third time that i call drawRouteTextboxes it return me this runtime error:
*** -[CFString _isNaturallyRTL]: message sent to deallocated instance 0x3a8d140
I don't know where is the problem...
Someone know a solution?
It's the first time that i see this error!
thanks,
Alberto.
It's all correct, compile and run.
If it was all correct, it would run without error. ;)
This looks suspect:
fromText = from.text;
toText = to.text;
If from.text and to.text are returning either autoreleased objects or objects that are later released, then the above doesn't retain the strings and could easily lead to an over-release problem as you are seeing.
Use self.fromText = from.text; instead.
Note that NSString* properties should almost always be copy and not retain.
I know im missing something but my friend and I can figure out what.
Firstly.. I have two .hs and .ms that I'd like to share data between - two view controllers
In the first .h i have this - that makes the variables and properties them
//top half of .h
//Passing to Submit Page
NSMutableString *messageString;
NSInteger theirTime;
}
#property (nonatomic, readwrite) NSInteger theirTime;
#property (nonatomic, retain, readwrite) NSMutableString *messageString;
/actions
#end
Then in the respective .m - sythesize them
#synthesize messageString, theirTime;
then from the new .h and .h i need to acces them.. so In view did load i do this
- (void)viewDidLoad {
messageString = [[NSMutableString alloc] init];
MemoryViewController *controller = [[MemoryViewController alloc] init];
timeInSeconds = controller.theirTime;
NSLog(#"Time = %d", timeInSeconds);
messageString = controller.messageString;
NSLog(#"Message - %#", messageString);
[controller release];
NSUserDefaults *HighScore = [NSUserDefaults standardUserDefaults];
bestTime.text= [NSString stringWithFormat:#"Best Time:%d", [HighScore integerForKey:#"integerKey"]];
currentTime.text = [NSString stringWithFormat:#"Current Time:%d", timeInSeconds];
[super viewDidLoad];
}
and at the top
#import "MemoryViewController.h"
and now the .h to show you all what the variables are
IBOutlet UILabel *bestTime;
IBOutlet UILabel *currentTime;
int timeInSeconds;
NSMutableString *messageString;
So. In short - I made variables made properties, and synthesized them, then in the view i make an instance of the other VC, then try use them to do things
Log out put
2010-04-15 20:53:09.105 Memory[3538:207] Time = 0
2010-04-15 20:53:09.107 Memory[3538:207] Message - (null)
Any ideas guys would be great... if you need more code/ less code just say.. ive tried other blogs but they all do it with app delegates.. and i dont like global variables.
Cheers
Sam
You initialised a new MemoryViewController instance in your -viewDidLoad, so of course all of its instance variables are 0 or nil. If you already have a MemoryViewController that you need to get the properties from, you need to reference that instance instead of creating a new one.