retainCount shows MaxInt - iphone

After trying to print retainCount of object I get 2147483647. Why do I get such a result? It should be 1, shouldn't?
NSString *myStr = [NSString new];
NSUInteger retCount = [myStr retainCount];
NSLog(#"refCount = %u", retCount);
2011-09-08 17:59:18.759 Test[51972:207] refCount = 2147483647
I use XCode Version 4.1. Tried compilers GCC 4.2 and LLVM GCC 4.2 - the same result.
Garbage Collection option was set to unsupported.

NSString is somewhat special when it comes to memory management. String literals (something like #"foo") are effectively singletons, every string with the same content is the same object because it can't be modified anyway. As [NSString new] always creates an empty string that cannot be modified, you'll always get the same instance which cannot be released (thus the high retainCount).
Try this snippet:
NSString *string1 = [NSString new];
NSString *string2 = [NSString new];
NSLog(#"Memory address of string1: %p", string1);
NSLog(#"Memory address of string2: %p", string2);
You'll see that both strings have the same memory address and are therefore the same object.

This doesn't directly answer your question, but retainCount is not really all that useful and should not be used for testing. See this SO post for details.
When to use -retainCount?

While NSString's are an odd case (there are others in the framework) you might also run across this in other clases - it's one of the ways of creating a singleton object.
A singleton only exists once in the app and it's pretty important that it never gets released! Therefore, it will overwrite some methods of NSObject including (but not limited to):
- (id)release {
// Ignore the release!
return self;
}
- (NSUInteger)retainCount {
// We are never going to be released
return UINT_MAX;
}
This object can never be released and tells the framework that it's a singleton by having a ludicrously high retain count.
Checkout this link for more information about singleton objects.

I've seen this a couple of times regarding NSStrings, the retainCount returns the maximum count instead of the actual one when you try to look at retainCounts of strings in this manner.
Try this;
NSString *myStr = [[NSString alloc] init];
NSUInteger retCount = [myStr retainCount];
NSLog(#"refCount = %u", retCount);
Edit: Restored NSUInteger

Related

Objective C: Allocating Memory

I am new to Objective C and here is my confusion:
When is it applicable to allocate memory for an instance?. Like this:
When is it applicable to use this...
NSString *str = [[NSString alloc]init];
and to use this...
- (NSString *) formatStr:(NSString *) str{
NSString *str = (NSString *) str;
...
.....
.......
}
and even creating UIActionSheet, it uses alloc but in other UI elements, it does not..
What exactly the reason and when shall it be done?
Thanks fellas.. :D
In addition to the "normal" allocation route (i.e. through [[MyClass alloc] init]) some classes provide so called "factory methods". These are class methods that allocate objects internally. The advantage of using factory methods is that they can create a suitable subclass to return to the caller. In both cases, though, the allocation is ultimately done by alloc/init.
Objective C's alloc method handles allocating memory, you don't have to worry about allocating, just managing the retain and release cycles.
checkout this About Memory Management article from Apple
when you create an instance using alloc+init OR you get an instance through a method that has init in the name (a convention, e.g. initWithString) you are said to own the object, this is, you must not retain it (its ref counter is already set to 1) and need to eventually release it when you are done with it. When you receive an instance by calling a method which hasn't get init in the name (rule on thumb but you should always check documentation) this means that you are not the owner of the object, i.e. the object might be released at any time, even while you are using it. Usually methods such as stringWithFormat will return autoreleased objects which will be around until the end of the event cycle (unless you claim ownership by calling retain on the string).
I strongly recommend reading the cocoa memory management guide.
NSString *str = [[NSString alloc]init]; //you own the object pointed to by str. Its retain count is 1. If you don't call release this will be a memory leak.
- (NSString *) formatStr:(NSString *) str{
NSString *str = (NSString *) str; //you don't own str. btw, you don't need casting here
//using str here might throw exception if its owner has released it
[str retain]; //you own str now. you can do whatever you want with it. It's yours
.......
}

Explain alloc/init occurring twice

I realize this question may sound dumb, but just bear with me. I built an app to help new developers wrap their head around memory retention on the iPhone (no ARC yet). It is plain and simple, 4 buttons, init, access, retain, and release. Pretty self explanatory. I am displaying what the retain count for my string object that is the target of our poking and prodding. (Please no lectures on use of [myVar retainCount], I already know)
This stuff will never make it into actual apps, just toying with it for fun and hopefully help someone learn how memory works. My retain and release all work great. My question is that why does my retain count drop back to 1 if I call myString = [[NSMutableString alloc] init]; again. I can boost my retain count to 40, but after calling alloc/init I go back to zero. I am not leaking anywhere, just curious what happens to myString if/when alloc/init is called on it again.
My question is that why does my retain count drop back to 1 if I call
myString = [[NSMutableString alloc] init]; again?
Because you are failing to understand a very basic concept of Objective-C; myString is not an instance of an NSMutableString, but a reference to an instance. If you were to:
myString = [[NSMutableString alloc] init];
myString = [[NSMutableString alloc] init];
You now have two instances of NSMutableString, one leaked.
If you:
myString = [[NSMutableString alloc] init];
otherString = myString;
You now have a single instance of NSMutableString with two references.
In all three allocations, the NSMutableString instance will have a +1 retain count and, thus, you must balance each with a single release or you'll leak.
Treating retain counts as an absolute count is a path to madness. Or, at best, the scope of usefulness of the absolute retain count is so limited that learning about it is not applicable to real world iOS programming.
This bears repeating:
The retainCount of an object is tricky business.
If you were to continue down this path, you should be aware of the following details:
retainCount can never return 0
messaging a dangling pointer is not guaranteed to crash
retain count cannot be known once you have passed an object through any system API due to implementation details
any subclass of any system class may have an unknown retain count due to implementation details
retain count never reflects whether or not an object is autoreleased
autoreleases is effectively thread specific while the retain count is thread global
some classes are implemented with singletons some of the time (NSString, certain values of NSNumber)
the implementation details change from platform to platform and release to release
attempting to swizzle retain/release/autorelease won't work as some classes don't actually use those methods to maintain the retain count (implementation detail, changes per platform/release, etc..)
If you are going to teach retain/release, you should be treating the retain count as a delta and focus entirely on "If you increase the RC, you must decrease it".
when you call myString = [[NSMutableString alloc] init];, you're not "calling alloc/init on it again". You're not calling a method on the same instance you had. You're allocating and initializing a new instance, a completely different object from the one you had before.
And if you're doing that with a variable that had an object that you retained, then yes, you are leaking it.
Try this.
NSString *myString = [[NSMutableString alloc] init];
NSLog(#"%d", [myString retainCount]); // "1"
for (int i = 1; i < 40; i++)
[myString retain];
NSLog(#"%d", [myString retainCount]); // "40"
NSString *backup = myString;
myString = [[NSMutableString alloc] init];
NSLog(#"%d", [myString retainCount]); // "1"
NSLog(#"%d", [backup retainCount]); // "40"
You see, you have a different object with a new retain count. Your original object still exists and still has the same retain count. Assignment changes the object a variable refers to. A variable doesn't have a retain count, an object does.
myString = someOtherString;
NSLog(#"%d", [myString retainCount]); // who knows?
With retained property:
self.iString = backup;
NSLog(#"%d", [self.iString retainCount]); // "41" - 1 more because property retained
NSString *newString = [[NSMutableString alloc] init];
NSLog(#"%d", [newString retainCount]); // "1"
self.iString = newString;
// 1 for alloc 1 for retain (in real code you should release newString next)
NSLog(#"%d", [self.iString retainCount]); // "2"
NSLog(#"%d", [backup retainCount]); // "40" - self.iString released it

message sent to released object (never released manually)

Removed release statements. Some of them seemed to be okay, but that was probably just because other things were exploding first.
- (void)handleNowPlayingItemChanged:(id)notification {
MPMediaItem *item = self.musicPlayer.nowPlayingItem;
NSString *title = [item valueForProperty:MPMediaItemPropertyTitle];
NSNumber *duration = [item
valueForProperty:MPMediaItemPropertyPlaybackDuration];
float totalTime = [duration floatValue];
progressSlider.maximumValue = totalTime;
CGSize artworkImageViewSize = self.albumCover.bounds.size;
MPMediaItemArtwork *artwork = [item valueForProperty:
MPMediaItemPropertyArtwork];
if (artwork) {
self.albumCover.image = [artwork imageWithSize:artworkImageViewSize];
} else {
self.albumCover.image = nil;
}
titleLabel.text = title;
/*OpenEars stuff*/
}
In another question I mention the SQLite errors concerning artwork.
** Deleted error and details concerning NSZombieEnabled alert of call to released objects. **
Well don't I feel stupid. It was all memory management.
I put effort into not leaking anything, even in a temporary solution, and yet I did this...
In the code you provide I do not see any calls to retain, alloc/init, or some variation of copy. That means that you should not have a any calls to release in that method and that will be the cause of your crash. Make sure you are not over releasing in other methods and remember the basics of memory management.
You're releasing title and artwork, but they're not yours. This will lead, soon or later, to a tentative to release an already deallocated object (from item's dealloc or somewhere else).
// [artwork release];
//[title release];
comment those since those are autoreleased object

How does autoreleasing work in Objective-C?

I am just reading through the Practical Memory Management guide.
I am somewhat confused by this block of code:
- (void)printHello {
NSString *string;
string = [NSString stringWithFormat:#"Hello"];
NSLog(#"%#", string);
}
It seems to me that string is going to have a reference count of 0. Is this true?
What stops string from being deallocated before we call NSLog(string)?
Is this somehow equivalent to this:
- (void)printHello {
NSString *string;
string = [[[NSString stringWithFormat:#"Hello"] retain] autorelease];
NSLog(#"%#", string);
}
Edit: Similarly this code is given in the Practical Memory Management
guide:
- (NSString *)fullName {
NSString *string = [NSString stringWithFormat:#"%# %#", firstName, lastName];
return string;
}
When and how does the return value get freed? Who is the owner? Does the caller of fullName need to release the string returned by full name?
Strictly speaking,
- (void)printHello {
NSString *string;
string = [NSString stringWithFormat:#"Hello"];
NSLog(#"%#", string);
}
Is not equivalent to
- (void)printHello {
NSString *string;
string = [[[NSString stringWithFormat:#"Hello"] retain] autorelease];
NSLog(#"%#", string);
}
The convention is that a method should autorelease any object it returns. The only exception (AFAIK) is for constructors, which return an object with a +1 retain count. Since [NSString stringWithFormat:] returns an object. In first snippet, stringWithFormat: returns an already autoreleased object. the second snippet, you're retaining it once more and it'll be released twice (which has the same effect, but the second retain/autorelease pair is redundant).
Ok, now to answer your question. Essentially, every time UIKit calls your code, it creates an NSAutoreleasePool object. Every time you autorelease an object, its added to this pool. Finally, when your code returns back to UIKit, it calls the drain method on the pool (i.e [pool drain]) and that releases every object which has been added to the pool and deallocates the pool. Also, autorelease pools can be nested, so you can create your own pools and drain them if you're going to be creating a lot of autoreleased objects. It isn't as complicated as it sounds.
I'd highly recommend that you read the Autorelease Pools chapter in the Memory Management Guide (Which incidentally, comes right after the Practical Memory Management chapter).
First of all:
NSLog(string);
Don’t do this. (I just realized it comes right from the Apple docs. Weird.) The first argument to NSLog is the formatting string. If your string contains some percent escapes, bad things will happen. The correct, if slightly longer way is:
NSLog(#"%#", string);
Now to the point: Autoreleased objects do not have zero retain count. They have retain count 1+ and have a pending –1 operation on them that will happen “soon in the future”.
The precise meaning of “soon in the future” depends on the situation. If you’re on the main thread and there is no additional autorelease pool in place, autoreleased objects will be released on the next runloop iteration. This does not have to be the case if you have an additional release pool:
// Let’s pretend this is a long loop and you don’t want to wait
// for the autoreleased objects to be collected by the main pool.
for (…) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *foo = [NSString stringWith…];
[pool drain];
// Now foo is no longer valid.
}
As for returning autoreleased objects, that’s one of the main use cases for autoreleasing. You are returning an object that will perish “soon”, but if the caller is interested, he can retain and take over the ownership. (It’s like, if you pardon the image, passing a bomb with a burning safety fuse. If the caller is interested, he’ll put out the fuse by retaining.) And if the caller is not interested, like maybe he’s ignoring an output from a function or just uses the value to construct some other object, he does not do anything and the object will get out of memory:
- (id) createObject {
return [NSString stringWith…];
}
- (void) interestedCaller {
NSString *value = [[self createObject] retain];
}
- (void) notInterestedCaller {
[self createObject]; // maybe just interested in side effects
NSString *differentString = [NSString stringWithString:[self createObject]];
}
This is really convenient and makes the manual memory management quite pleasant. You might be interested in run loops and the Objective-C tutorial by Scott Stevenson.

NSString *string = #"someString" vs NSString *string = [[NSString alloc] initWithFormat#"%#", string]

If I have a method
- (void) myMethod:(NSString *)string {
[Object anothermethodWithString:string];
}
and I call
[Object myMethod:#"this is a string with no alloc statement"]
Do I need to do something like
- (void) myMethod:(NSString *)string {
NSString *string2 = [[NSString alloc] initWithFormat:#"%#", string];
[Object anothermethodWithString:string2];
[string2 release];
}
instead of the way I had myMethod before? I have misbehaving code that seems to be caused by a string being auto-released while a second method within another method is being called (like in the example). The second way I have myMethod fixed all of my problems.
So is a "non-alloc" string an auto-released string? I asked this question as a follow up to another question (which was completely unrelated and is why I am creating this post), and a few sources said that I don't need to reallocate the string. I am confused, because the behavior of my code tells me otherwise.
Dave's got it right. You only need to worry about calling release on objects that you new, alloc, retain, or copy.
The above rule works very well, but if you're curious and want to get into a lot of detail, I suggest reading the Memory management Programming Guide from Apple's docs. It's free and goes from basic concepts into a lot of details.
If you use : NSString *str = #"". It is kind of a constant, you don't need to do any memory management.
If you call from a method : NSString *str = [NSString stringWithFormat:#""], the str is already autoreleased.
If you manually alloc, init. You need to call release, or autorelease yourself.
The general memory convention is : if you do something with new, alloc, retain, or copy, you need to release it yourself, any other cases, the object is autoreleased, don't release it