How to add an icon to the iPhone application with mono touch? - iphone

Could you tell me how to add an icon to the iPhone application with mono touch?

Inside MonoDevelop
right click on your project main assembly
select Options
in the "Project options" dialog select iPhone Application
Depending on your version of MonoDevelop (well the iPhone addin) you'll have a different UI. Either a tab named Icons are a more visual UI that let you select the different icons to use for your application.
EDIT: I could also look like this (from http://ios.xamarin.com/Documentation/Building_for_Distribution)

Related

macOS Blue icons

I'm using Storyboard's to develop a macOS Big Sur application, when I noticed that apps such as Xcode and App Store used nice little blue icons:
I could not find these in Xcode's interface builder anywhere. Does anybody know how to get those icons? (More specifically Xcode's blue plus button, next to "Create a new Xcode project")
this is plus.app in the system icon

How to change a project created for iPhone to ipad (Universal)?

I was started my application for targeting iPhone, now I want to use my app for iPad also. As I started as iPhone project, even though I add the iPad xib, it is not showing properly, How to convert my project which will work for both iPhone and iPad(Universal). Any way to change in project setting?
Click on targets -> Summary ,then change the devices to universal.
Open the project in Xcode. Under the Targets menu ,right click on your app. Select "Upgrade current target for iPad.
Another more user interactive way is
Click on your project-> Click on targets->iOS application target->Device->Universal.

How to add changes to code after deploying app to iPhone device

How i can make modifications to code after i deployed it on iPhone device. i only see summary, info, build settings, build phases and build rules. Don't see all project files which i can open and add changes to it.
Any ideas how to add changes after deploying and testing on real device.
It sounds like you are in the project or target settings. If you see a menu on the left of your screen you should be able to browse the files in your project to make changes. If you do not see that menu, then on the top right corner of the screen there should be 3 buttons with the word "View" underneath them. Click the left-most of those 3 buttons and the menu will show.
#user1120133, if you just run the program on your device again instead of the simulator, it will automatically update everything for you. I think that is what you mean.

Starting a new project in Xcode 4 to be Universal (iPad/iPhone)

Starting a new project in Xcode 4 - what's the best way to make it a Universal app?
When you create a new project it asks you to input the Device Family but the dropdown menu only has two options - one is iPad and the other is iPhone.
What's the best way to create a Universal app then?
Thanks!
Got it from somebody on another forum -
Create an iPhone version, then click on the Project Name at the very top of the menu to bring up a menu with Project and Targets listed. Click on the Target and there is a Devices drop-down menu in the main Summary tab that you can change to Universal. Once you do that, Xcode will ask you if you want to upgrade to a universal project, then you can click 'yes' and that's all!

How to change iPhone/iPad app to iPhone only?

I've been a bit stupid and built my app as being targeted for both iPhone and iPad, whereas it should really just be for the iPhone.
How do I change the settings so that the build is only for the iPhone? I've actually finished coding the app and ready to submit it, so hopefully it's just a case of changing some obscure project settings (as opposed to creating a new project and coping all the code over).
Thanks St.Ov.!
You have to change the Targeted device family. Select the project, then info-->Deployment--->Targeted device family to iPhone only and you have to do the same thing in targets. After that your app will be only for iPhone.
Good Luck!
U can do this by going through the following steps.
Select Edit Project settings from Projects .
Go to build settings.
Select Targeted Device Family and Choose iPhone.
That should do it.
Have fun.
For Xcode 5.1.1:
Select your project and then go to:
General->Deployment Info -> Devices
and then select just iPhone
In XCode 9.4.1
Project Navigator -> Select Project
General -> Deployment Info
Devices -> iPhone
Project -> Edit Project Settings -> Build -> Targeted Device Family = iPhone
Open "[project]-Info.plist" and change "Main nib file base name (iPad)" in "MainWindow_iPhone"
I hope this helps :-)
For Xcode 4.2:
Select the project navigator (little folder icon in the top left), then select your project (the top most item)
Move across to the next column, select the appropriate target
Move across to the next column, select the summary tab
Select iphone from the devices dropdown.