I have a custom uiview that i am trying to update the frame size. I do it like this in a method once it is clicked. The method is called, and the frame value changes, however on the screen nothing happens!
if (!touched) {
GameBox *box = (GameBox *)[self.view viewWithTag:40];
[box setFrame:CGRectMake(20, 20, 100, 73)];
NSLog(#"%f", box.frame.origin.x);
markButton.enabled = NO;
guessButton.enabled = NO;
[self.view reloadInputViews];
NSLog(#"The action bar should now be hidden");
}
else if (touched) {
guessButton.enabled = YES;
markButton.enabled = YES;
[self.view reloadInputViews];
NSLog(#"The action bar should now be visible");
}
I guess you have hooked self.view to UIView in Interface Builder.
In order to change UIView frame, in Interface Builder go to File Inspector, and uncheck Use Autolayout, then in the code change the frame.
Hope this helps.
You need to set adjust the frame in the viewDidAppear (not viewDidLoad).
- (void) viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
CGRect frame = self.tableView.frame;
frame.origin.y += 100.0;
frame.size.height -= 100.0;
self.tableView.frame = frame;
}
Apparently this has something to do with table views within navigation controllers.
It is because of Auto Layout, however you could do it after Auto Layout done its work or change constraints of it. If you want to do it after auto layout add following.
- (void)viewDidAppear:(BOOL)animated {
dispatch_async(dispatch_get_main_queue(), ^{
box.frame = CGRectMake(20, 20, 100, 73)];
});
[self.view reloadInputViews] is generally used for FirstResponders. I Don't have much of an idea about your customview, but I think for just settings the frame you can use:
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5];
[UIView setAnimationDelay:1.0];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
viewFrame.frame=frame;//Frame Defined by you
[UIView commitAnimations];
can give better solution if i get a look at your custom view.
I have a UIPickerView that animates up and down in a UITableViewController. I adapted an example from apple (DateCell). The UIPickerView is created programmatically, no nib files.
In Portrait mode everything looks nice. When I rotate the simulator (I not testing on the device), the UITableView rotates well, but the picker remains were it was. I read tons of threads about that topic and many developers seem to have problems with pickers behaving weird in landscape mode but at least their pickers rotate. I made a subclass of UIPickerView as described in this link: http://www.llamagraphics.com/developer/using-uidatepicker-landscape-mode, but it didn't help for the rotation issue.
I tried to rotate the picker with a transform but it looked very weird, like broken.
I'm suspecting that the problem is that I'm using the picker inside of a UITableViewController, and so I add it as a subview of self.view.window. If I try to add the picker as a subview of self.view, only a white frame (without any picker) appears.
Any suggestions?
The initialization code in the UITableViewController subclass:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if (self.pickerView.superview == nil)
{
//Initialization code
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
CGRect initFrame = orientation == UIInterfaceOrientationPortrait ? CGRectMake(0, 0, 320, 200) : CGRectMake(0, 0, 480, 160);
self.pickerView = [[RotatingUIPickerView alloc] initWithFrame:initFrame];
[self.pickerView setDelegate:self];
[self.pickerView setShowsSelectionIndicator:YES];
[self.pickerView setAutoresizingMask:UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin];
[self.view.window addSubview:self.pickerView];
// compute the start frame
CGRect screenRect = [[UIScreen mainScreen] applicationFrame];
CGSize pickerSize = [self.pickerView sizeThatFits:CGSizeZero];
CGRect startRect = CGRectMake(0.0,
screenRect.origin.y + screenRect.size.height,
pickerSize.width, pickerSize.height);
[self.pickerView setFrame:startRect];
// compute the end frame
CGRect pickerRect = CGRectMake(0.0,
screenRect.origin.y + screenRect.size.height - pickerSize.height,
pickerSize.width,
pickerSize.height);
// start the slide up animation
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
// we need to perform some post operations after the animation is complete
[UIView setAnimationDelegate:self];
[self.pickerView setFrame:pickerRect];
[UIView commitAnimations];
}
}
Implementation of UIPicker subclass as described on the link above:
- (id)initWithFrame:(CGRect)frame
{
if (self == [super initWithFrame:frame])
{
for (UIView * subview in self.subviews)
{
[subview setFrame:self.bounds];
}
}
return self;
}
- (id) initWithCoder:(NSCoder *)aDecoder
{
if (self == [super initWithCoder: aDecoder])
{
for (UIView * subview in self.subviews)
{
[subview setFrame:self.bounds];
}
}
return self;
}
By executing:
[self.view.window addSubview:self.pickerView];
you are adding pickerView as a subview of your UIWindow. I don't know how the main UIWindow can be rotated, if it can be.
When you are adding pickerView to the view
[self.view addSubview:self.pickerView];
you get problems due to the view being a UITableView.
What I suggest is adding pickerView to some intermediate UIView, added as subview to UIWindow and to which you add the UITableView. This intermediate UIView would also have a UIViewController associated to it so that shouldAutorotateToInterfaceOrientation can return the proper value to have auto rotation working.
I've a serious problem, and I cannot solve it by myself. I've spent hours searching the documentations, programming guides as well as developer forums and stack overflow.
The problem is I want to display a picker view in UITableViewController. I have a screen that has multiple text fields allowing me to search by title/author/keywords... and I'd also like to specify the minimum and maximum dates, using the UIDatePicker (or UIPickerView - to specify "last 5 days" for example).
I want to use UITableViewController because it saves me a lot of time resizing the table while the keyboard pops up when user presses the text field. In fact I've never been able to reproduce this animation using UIViewController and listening to textfields' delegate. It was almost perfect but there were some visible disadvantages comparing to the behaviour of table if displayed using UITableViewController.
So everything's fine when there are only textfields. But what about the date fileds? I want to make it exactly like the Contacts.app by Apple when I want to add a new contact and specify the birthday. In that application the Date Picker is shown, the table is resized, switching between email/phone field and birthday works great. I could believe that the date picker is in this case the keyboard but not for typing phone/email but date because it slides in/out just like a keyboard and is replaced instantly when the keyboard/picker is opened.
How did thet accomplished it?
Or where can I find the easiest solution to reproduce it. I believe it cannot be as hard because it's very common situation.
Regards
Chris
All of that is pointless. We should deal with the inputView and inputAccessoryView, where inputView should has the picker and inputAccessoryView the toolbar.
You're going to have to create a UIWindow object, then add a view. The windowLevel property makes it higher than the statusBar, which you may or may not want.
//statusWindow is a UIWindow ivar declared in the header
//pickerShowing is declared as a BOOL in header
//release and removeFromSuperview is done in the animation delegate methods
//ANIMATE IN
-(void)slideIn {
CGRect pickerFrame = CGRectMake(0.0f, 0.0f, 320.0f, 200.0f); //guessing on height
UIView *viewForPicker = [[UIView alloc] init];
UIPickerView *aPicker = [[UIPickerView alloc] init]; //don't forget to set delegate and dataSource
viewForPicker.frame = pickerFrame;
statusWindow = [[UIWindow alloc] initWithFrame:CGRectMake(0.0, 480.0, 320.0f, 200.0f)];//guessing on height, y value is off the screen (bottom)
statusWindow.windowLevel = UIWindowLevelStatusBar;
statusWindow.hidden = NO;
statusWindow.backgroundColor = [UIColor clearColor];
[statusWindow makeKeyAndVisible];
[viewForPicker addSubview:aPicker];
[statusWindow addSubview:viewForPicker];
[viewForPicker release];
[aPicker release];
[UIView beginAnimations:#"slideUp" context:nil];
[UIView setAnimationDuration:0.3];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(animationFinished:)];
statusWindow.frame = CGRectMake(0.0f, 200.0f, 320.0f, 200.0f); //guessing on y and height values, change them to suit needs
[UIView commitAnimations];
pickerShowing = YES;
}
//ANIMATE out:
-(void)slideOut {
[UIView beginAnimations:#"slideDown" context:nil];
[UIView setAnimationDuration:0.3];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(animationFinished:)];
statusWindow.frame = CGRectMake(0.0f, 480.0f, 320.0f, 200.0f);
[UIView commitAnimations];
pickerShowing = NO;
}
-(void)animationFinished:(NSString *)name {
if ([name isEqualToString:#"slideDown"]) {
[statusWindow release];
}
}
If you want to slide in/out the picker view, you can use Core Animation.
Simplest snippet:
// Slide picker view in
[UIView beginAnimations: #"SlideIn" context: nil];
myPickerView.frame = upFrame;
[UIView commitAnimations];
// ...
// Slide picker view out
[UIView beginAnimations: #"SlideOut" context: nil];
myPickerView.frame = downFrame;
[UIView commitAnimations];
upFrame and downFrame are CGRect you make with the right position for your picker view on screen and off screen respectively.
Hope this helps.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *targetCell = [tableView cellForRowAtIndexPath:indexPath];
self.pickerView.date = [self.dateFormatter dateFromString:targetCell.detailTextLabel.text];
// check if our date picker is already on screen
if (self.pickerView.superview == nil)
{
[self.view.window addSubview: self.pickerView];
// size up the picker view to our screen and compute the start/end frame origin for our slide up animation
//
// compute the start frame
CGRect screenRect = [[UIScreen mainScreen] applicationFrame];
CGSize pickerSize = [self.pickerView sizeThatFits:CGSizeZero];
CGRect startRect = CGRectMake(0.0,
screenRect.origin.y + screenRect.size.height,
pickerSize.width, pickerSize.height);
self.pickerView.frame = startRect;
// compute the end frame
CGRect pickerRect = CGRectMake(0.0,
screenRect.origin.y + screenRect.size.height - pickerSize.height,
pickerSize.width,
pickerSize.height);
// start the slide up animation
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
// we need to perform some post operations after the animation is complete
[UIView setAnimationDelegate:self];
self.pickerView.frame = pickerRect;
// shrink the table vertical size to make room for the date picker
CGRect newFrame = self.tableView.frame;
newFrame.size.height -= self.pickerView.frame.size.height;
self.tableView.frame = newFrame;
[UIView commitAnimations];
// add the "Done" button to the nav bar
self.navigationItem.rightBarButtonItem = self.doneButton;
}
}
- (void)slideDownDidStop
{
// the date picker has finished sliding downwards, so remove it
[self.pickerView removeFromSuperview];
}
- (IBAction)dateAction:(id)sender
{
NSIndexPath *indexPath = [self.tableView indexPathForSelectedRow];
UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:indexPath];
cell.detailTextLabel.text = [self.dateFormatter stringFromDate:self.pickerView.date];
}
- (IBAction)doneAction:(id)sender
{
CGRect screenRect = [[UIScreen mainScreen] applicationFrame];
CGRect endFrame = self.pickerView.frame;
endFrame.origin.y = screenRect.origin.y + screenRect.size.height;
// start the slide down animation
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
// we need to perform some post operations after the animation is complete
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(slideDownDidStop)];
self.pickerView.frame = endFrame;
[UIView commitAnimations];
// grow the table back again in vertical size to make room for the date picker
CGRect newFrame = self.tableView.frame;
newFrame.size.height += self.pickerView.frame.size.height;
self.tableView.frame = newFrame;
// remove the "Done" button in the nav bar
self.navigationItem.rightBarButtonItem = nil;
// deselect the current table row
NSIndexPath *indexPath = [self.tableView indexPathForSelectedRow];
[self.tableView deselectRowAtIndexPath:indexPath animated:YES];
}
You can download a full working sample app from Apple demonstrating just this.
http://developer.apple.com/library/ios/#samplecode/DateCell/Introduction/Intro.html
I'm trying to have a UIPickerView slide from the bottom of the screen (over the top of a tab bar) but can't seem to get it to show up. The actual code for the animation is coming from one of Apple's example code projects (DateCell). I'm calling this code from the first view controller (FirstViewController.m) under the tab bar controller.
- (IBAction)showModePicker:(id)sender {
if (self.modePicker.superview == nil) {
[self.view.window addSubview:self.modePicker];
// size up the picker view to our screen and compute the start/end frame origin for our slide up animation
//
// compute the start frame
CGRect screenRect = [[UIScreen mainScreen] applicationFrame];
CGSize pickerSize = [self.modePicker sizeThatFits:CGSizeZero];
CGRect startRect = CGRectMake(0.0, screenRect.origin.y + screenRect.size.height, pickerSize.width, pickerSize.height);
self.modePicker.frame = startRect;
// compute the end frame
CGRect pickerRect = CGRectMake(0.0, screenRect.origin.y + screenRect.size.height - pickerSize.height, pickerSize.width, pickerSize.height);
// start the slide up animation
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
// we need to perform some post operations after the animation is complete
[UIView setAnimationDelegate:self];
self.modePicker.frame = pickerRect;
// shrink the vertical size to make room for the picker
CGRect newFrame = self.view.frame;
newFrame.size.height -= self.modePicker.frame.size.height;
self.view.frame = newFrame;
[UIView commitAnimations];
// add the "Done" button to the nav bar
self.navigationItem.rightBarButtonItem = self.doneButton;
}}
Whenever this action fires via a UIBarButtonItem that lives in a UINavigationBar (which is all under the FirstViewController) nothing happens. Can anyone please offer some advice?
Turns out I had missed the very important fact that the UIPickerView had been defined in Interface Builder as well... after doing that and connecting up the outlet everything is working!
I'm having trouble resizing a tableHeaderView. It simple doesn't work.
1) Create a UITableView and UIView (100 x 320 px);
2) Set the UIView as tableHeaderView of the UITableView;
3) Build and Go. Everything is ok.
Now, I want to resizing the tableHeaderView, so I add this code in viewDidLoad:
self.tableView.autoresizesSubviews = YES;
self.tableView.tableHeaderView = myHeaderView;
self.tableView.tableFooterView = myFooterView;
CGRect newFrame = self.tableView.tableHeaderView.frame;
newFrame.size.height = newFrame.size.height + 100;
self.tableView.tableHeaderView.frame = newFrame;
The height of the tableHeaderView should appear with 200, but appears with 100.
If I write:
self.tableView.autoresizesSubviews = YES;
CGRect newFrame = myHeaderView.frame;
newFrame.size.height = newFrame.size.height + 100;
myHeaderView.frame = newFrame;
self.tableView.tableHeaderView = myHeaderView;
self.tableView.tableFooterView = myFooterView;
Then it starts with 200 of height, as I want. But I want to be able to modify it in runtime.
I've also tried this, without success:
self.tableView.autoresizesSubviews = YES;
self.tableView.tableHeaderView = myHeaderView;
self.tableView.tableFooterView = myFooterView;
CGRect newFrame = self.tableView.tableHeaderView.frame;
newFrame.size.height = newFrame.size.height + 100;
self.tableView.tableHeaderView.frame = newFrame;
[self.tableView.tableHeaderView setNeedsLayout];
[self.tableView.tableHeaderView setNeedsDisplay];
[self.tableView setNeedsLayout];
[self.tableView setNeedsDisplay];
The point here is: How do we resize a tableHeaderView in runtime ???
Have anyone able to do this?
Thanks
iMe
FYI: I've gotten this to work by modifying the tableHeaderView and re-setting it. In this case, i'm adjusting the size of the tableHeaderView when the UIWebView subview has finished loading.
[webView sizeToFit];
CGRect newFrame = headerView.frame;
newFrame.size.height = newFrame.size.height + webView.frame.size.height;
headerView.frame = newFrame;
[self.tableView setTableHeaderView:headerView];
This answer is old and apparently doesn't work on iOS 7 and above.
I ran into the same problem, and I also wanted the changes to animate, so I made a subclass of UIView for my header view and added these methods:
- (void)adjustTableHeaderHeight:(NSUInteger)newHeight{
NSUInteger oldHeight = self.frame.size.height;
NSInteger originChange = oldHeight - newHeight;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0f];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(animationDidStop:finished:context:)];
self.frame = CGRectMake(self.frame.origin.x,
self.frame.origin.y,
self.frame.size.width,
newHeight);
for (UIView *view in [(UITableView *)self.superview subviews]) {
if ([view isKindOfClass:[self class]]) {
continue;
}
view.frame = CGRectMake(view.frame.origin.x,
view.frame.origin.y - originChange,
view.frame.size.width,
view.frame.size.height);
}
[UIView commitAnimations];
}
- (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context{
[(UITableView *)self.superview setTableHeaderView:self];
}
This essentially animates all the subviews of the UITableView that aren't the same class type as the calling class. At the end of the animation, it calls setTableHeaderView on the superview (the UITableView) – without this the UITableView contents will jump back the next time the user scrolls. The only limitation I've found on this so far is if the user attempts to scroll the UITableView while the animation is taking place, the scrolling will animate as if the header view hasn't been resized (not a big deal if the animation is quick).
If you want to conditionally animate the changes you can do the following:
- (void) showHeader:(BOOL)show animated:(BOOL)animated{
CGRect closedFrame = CGRectMake(0, 0, self.view.frame.size.width, 0);
CGRect newFrame = show?self.initialFrame:closedFrame;
if(animated){
// The UIView animation block handles the animation of our header view
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.3];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
// beginUpdates and endUpdates trigger the animation of our cells
[self.tableView beginUpdates];
}
self.headerView.frame = newFrame;
[self.tableView setTableHeaderView:self.headerView];
if(animated){
[self.tableView endUpdates];
[UIView commitAnimations];
}
}
Please note that the animation is two-folded:
The animation of the cells below the tableHeaderView. This is done using beginUpdates and endUpdates
The animation of the actual header view. This is done using a UIView animation block.
In order to synchronize those two animations the animationCurve has to be set to UIViewAnimationCurveEaseInOut and the duration to 0.3, which seems to be what the UITableView uses for it's animation.
Update
I created an Xcode project on gihub, which does this.
Check out the project ResizeTableHeaderViewAnimated in besi/ios-quickies
I think it should work if you just set the height of myHeaderView like so:
CGRect newFrame = myHeaderView.frame;
newFrame.size.height = newFrame.size.height + 100;
myHeaderView.frame = newFrame;
self.tableView.tableHeaderView = myHeaderView;
Used #garrettmoon solution above until iOS 7.
Here's an updated solution based on #garrettmoon's:
- (void)adjustTableHeaderHeight:(NSUInteger)newHeight animated:(BOOL)animated {
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:[CATransaction animationDuration]];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(animationDidStop:finished:context:)];
self.frame = CGRectMake(self.frame.origin.x,
self.frame.origin.y,
self.frame.size.width,
newHeight);
[(UITableView *)self.superview setTableHeaderView:self];
[UIView commitAnimations];
}
- (void)animationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context{
[(UITableView *)self.superview setTableHeaderView:self];
}
This worked for me on iOS 7 and 8. This code is running on the table view controller.
[UIView animateWithDuration:0.3 animations:^{
CGRect oldFrame = self.headerView.frame;
self.headerView.frame = CGRectMake(oldFrame.origin.x, oldFrame.origin.y, oldFrame.size.width, newHeight);
[self.tableView setTableHeaderView:self.headerView];
}];
Its because the setter of tableHeaderView.
You have to set the UIView height before set the tableHeaderView. (Would be much easier if Apple open sources this framework...)
On iOS 9 and below, tableHeaderView would not re-layout after resizing it.
This issue is resolved in iOS 10.
To solve this issue, just do it with the following code:
self.tableView.tableHeaderView = self.tableView.tableHeaderView;
On iOS 9.x, doing this on viewDidLoad works just fine:
var frame = headerView.frame
frame.size.height = 11 // New size
headerView.frame = frame
headerView is declared as #IBOutlet var headerView: UIView! and connected on the storyboard, where it is placed at the top of the tableView, to function as the tableHeaderView.
This is only for when you use auto-layout and set translatesAutoresizingMaskIntoConstraints = false to a custom header view.
The best and the simplest way is to override intrinsicContentSize. Internally UITableView uses intrinsicContentSize to decide its header/footer size. Once you have override intrinsicContentSize in your custom view, What you need to do is as below
configure the custom header/footer view's layout(subviews)
invoke invalidateIntrinsicContentSize()
invoke tableView.setNeedsLayout() and tableView.layoutIfNeeded()
Then the UITableView's header/footer will be updated as you want. No need to set the view nil or reset.
One thing really interesting for the UITableView.tableHeaderView or .tableFooterView is that UIStackView loose its ability to manage its arrangedSubviews. If you want to use UIStackView as a tableHeaderView or tableFooterView, you have to embed the stackView in a UIView and override UIView's intrinsicContentSize.
For swift 5 Tested code
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
guard let headerView = self.tblProfile.tableHeaderView else {
return
}
let size = headerView.systemLayoutSizeFitting(UIView.layoutFittingCompressedSize)
if headerView.frame.size.height != size.height {
headerView.frame.size.height = size.height
self.tblProfile.tableHeaderView = headerView
self.tblProfile.layoutIfNeeded()
}
}
Note : You need to give all subview's constraints form top, bottom, leading, trailing. So it will get whole required size.
Reference taken from : https://useyourloaf.com/blog/variable-height-table-view-header/
Setting the height for header view property tableView.tableHeaderView in viewDidLoad seems not work, the header view height still not change as expected.
After fighting against this issue for many tries. I found that, you can change the height by invoking the header view create logic inside the
- (void)didMoveToParentViewController:(UIViewController *)parent method.
So the example code would look like this:
- (void)didMoveToParentViewController:(UIViewController *)parent {
[super didMoveToParentViewController:parent];
if ( _tableView.tableHeaderView == nil ) {
UIView *header = [[[UINib nibWithNibName:#"your header view" bundle:nil] instantiateWithOwner:self options:nil] firstObject];
header.frame = CGRectMake(0, 0, CGRectGetWidth([UIScreen mainScreen].bounds), HeaderViewHeight);
[_tableView setTableHeaderView:header];
}
}
If custom headerView is designed using autolayout and headerView needs to be updated after web-fetch or similar lazy task.
then in iOS-Swift I did this and got my headerView updated using bellow code:
//to reload your cell data
self.tableView.reloadData()
DispatchQueue.main.async {
// this is needed to update a specific tableview's headerview layout on main queue otherwise it's won't update perfectly cause reloaddata() is called
self.tableView.beginUpdates()
self.tableView.endUpdates()
}
I found the initWithFrame initializer of a UIView doesn't properly honor the rect I pass in. Hence, I did the following which worked perfectly:
- (id)initWithFrame:(CGRect)aRect {
CGRect frame = [[UIScreen mainScreen] applicationFrame];
if ((self = [super initWithFrame:CGRectZero])) {
// Ugly initialization behavior - initWithFrame will not properly honor the frame we pass
self.frame = CGRectMake(0, 0, frame.size.width, 200);
// ...
}
}
The advantage of this is it is better encapsulated into your view code.
I have implemented animated height change of the table's header to expand to overall screen when tapped. However, the code can help in other cases:
// Swift
#IBAction func tapped(sender: UITapGestureRecognizer) {
self.tableView.beginUpdates() // Required to update cells.
// Collapse table header to original height
if isHeaderExpandedToFullScreen {
UIView.animateWithDuration(0.5, animations: { () -> Void in
self.scrollView.frame.size.height = 110 // original height in my case is 110
})
}
// Expand table header to overall screen
else {
let screenSize = self.view.frame // "screen" size
UIView.animateWithDuration(0.5, animations: { () -> Void in
self.scrollView.frame.size.height = screenSize.height
})
}
self.tableView.endUpdates() // Required to update cells.
isHeaderExpandedToFullScreen= !isHeaderExpandedToFullScreen // Toggle
}
UITableView resizing header - UISearchBar with Scope Bar
I wanted a UITableView with a UISearchBar as the header to the table so I have a hierarchy that looks like this
UITableView
|
|--> UIView
| |--> UISearchBar
|
|--> UITableViewCells
UISearchBarDelegate methods
As has been stated elsewhere, if you don't setTableViewHeader after changing it, nothing will happen.
- (BOOL)searchBarShouldBeginEditing:(UISearchBar *)searchBar
{
searchBar.showsScopeBar = YES;
[UIView animateWithDuration:0.2f animations:^{
[searchBar sizeToFit];
CGFloat height = CGRectGetHeight(searchBar.frame);
CGRect frame = self.tableView.tableHeaderView.frame;
frame.size.height = height;
self.tableHeaderView.frame = frame;
self.tableView.tableHeaderView = self.tableHeaderView;
}];
[searchBar setShowsCancelButton:YES animated:YES];
return YES;
}
- (BOOL)searchBarShouldEndEditing:(UISearchBar *)searchBar
{
searchBar.showsScopeBar = NO;
[UIView animateWithDuration:0.f animations:^{
[searchBar sizeToFit];
CGFloat height = CGRectGetHeight(searchBar.frame);
CGRect frame = self.tableView.tableHeaderView.frame;
frame.size.height = height;
self.tableHeaderView.frame = frame;
self.tableView.tableHeaderView = self.tableHeaderView;
}];
[searchBar setShowsCancelButton:NO animated:YES];
return YES;
}
Obviously, by now Apple should have implemented UITableViewAutomaticDimension for tableHeaderView & tableFooterView...
The following seems to work for me using layout contraint(s):
CGSize s = [ self systemLayoutSizeFittingSize : UILayoutFittingCompressedSize ];
CGRect f = [ self frame ];
f.size = s;
[ self setFrame : f ];
If your tableHeaderView is a content adjustable webView,you can try:
[self.webView.scrollView addObserver:self forKeyPath:#"contentSize" options:NSKeyValueObservingOptionNew context:nil];
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary<NSKeyValueChangeKey,id> *)change context:(void *)context {
self.webView.height = self.webView.scrollView.contentSize.height;
self.tableView.tableHeaderView = self.webView;
}
I tested it on iOS9 and iOS11,worked well.
Did you try
[self.tableView reloadData] after changing the height?