UIWebView EXC_BAD Access - iphone

Hy
I've got a UIView. In one method, I alloc a WebView, and set it's to a retain property.
self->webView= [[UIWebView alloc] initWithFrame:self.frame];
Then I start to load a HTML string. After it's loaded, I resize the view and start a callBack to the superview to resize. It's working.
My problem is that, if the user go back before the view has been loaded, the view's are released. Then my WebView throw a BAD_ACCESS.
Here is the dealloc method:
-(void)dealloc{
[self.webView setDelegate:nil];
[self.webView stopLoading];
[self setWebView:nil];
[htmlStr release];
[super dealloc];}
The callback trace is shown in the screenshot. The interesting is that, if I don't release the WebView it is work's like the charm. If I release the WebView, then when it's deallocated, I get an error message in the log:
![bool _WebTryThreadLock(bool), 0x4e05150: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now...][1]
EDIT: It has been fixed. It turns out, that my image loading method was guilty. I've start a new thread (NSOperationQueue and NSInvocationOperation in that) to load an image, and make a performSelectorOnMainThred: when it's finished. Whit that, I've loaded more than hundred small (1-2 KB) image, on every page switch, which was a really big overhead. When I wrote a method which download the images in one thread one by one, this bug has never came again

You are modifying UI from other tread than main. This is forbidden as UIKit is not thread-safe (hence the crash...). If you want to modify the UI from another thread, you must use:
performSelectorOnMainThread:withObject:waitUntilDone:
Other thing I've notice in your code is that you incorrectly release your properties in -dealloc. You should not use synthesized setters like this:
[self setWebView:nil]; // same as self.webView = nil;
You should not, because it can bring you lots of problems if you start using KVO (Key-Value Observing) on you properties... Instead just write:
[webView release];
or, if you want to avoid "The Heisenbug":
[webView release], webView = nil;
EDIT: you can also benefit from answer to this SO question: How to safely shut down a loading UIWebView in viewWillDisappear?

Dont call it with self.webView in dealloc, just use webView:
- (void)dealloc {
if ([webView isLoading])
[webView stopLoading];
[webView setDelegate:nil];
[webView release], webView = nil;
[super dealloc];
}

It has been fixed. It turns out, that my image loading method was guilty. I've start a new thread (NSOperationQueue and NSInvocationOperation in that) to load an image, and make a performSelectorOnMainThred: when it's finished.
Whit that, I've loaded more than hundred small (1-2 KB) image, on every page switch, which was a really big overhead. When I wrote a method which download the images in one thread one by one, this bug has never came again.

Related

NSURLConnection threading problem

i have a big problem and i need your help. Here's what i need to accomplish:
The user select a row from a
TableView
A new view controller is pushed in
the NavigationController, and
displays only a "Loading" message
Meanwhile some data is read from an
XML file (via http)
When the data has been read, an
NSUConnection is used to load an
image from an URL (this URL is part
of the data)
While the image is still loading,
the other data is displayed on the
screen
The image has been downloaded and is
shown, completing the appearance of
the view
The big problem is that i can't use detachNewThreadSelector and NSURLConnection together!
So how can i make a workaround for this? How would you do this?
Thank you VERY much!
You can use following approach...(if you are using asynchronous request)
When your application comes in - (void)connectionDidFinishLoading:(NSURLConnection *)connection ... add a NSInvocationOperation object in NSOperationQueue (which you can handle at application level, by synthesizing it in appDelegate) ..
create NSInvocationOperation as follows..(in connectionDidFinishLoading)
NSInvocationOperation *operation = [[NSInvocationOperation alloc]initWithTarget:self selector:#selector(parseIt) object:nil];
[appDelegate.operationQueue addOperation:operation];
[operation release];
-(void) parseIt
{
//ask for parsing stuff....what you have earlier wrote directly in connectionDidFinishLoading
}
Thanks,
I would use a NSTimer to solve the problem using detachNewThreadSelector and NSURLConnection together.
I have similar scenario where there is a downloading Progress UIViewController showing till the file getting complete, here is what i do:
I Draw a loading View contains a Activity Indicator for example.
I initialize a NSTimer to keep checking if the file is complete.
I call the method that contains the Download Logic.
[1]
-(void) vManageFileRequest
{
[self.oFilesManager vGetSingleFileRequest];
NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:#selector(vValidateFileRequest) userInfo:nil repeats:NO]];
}
[2]
[self performSelectorOnMainThread:#selector(vManageFileRequest) withObject:nil waitUntilDone:NO];

UIWebView memory issues

I am playing youtube videos on a UIWebView which appears as a modalViewController subview (flip transition). Everything works fine, even though the UIWebView is released, I still receive memory warnings after a few repeated selection of this modalViewController.
I have added my UIWebView programmatically inside ViewDidLoad. Inside viewDidDisappear I check for [UIWebView retainCount] and if greater than 1, perform the following steps:
[[NSURLCache sharedURLCache] removeAllCachedResponses];
[self.webView removeFromSuperview];
self.webView.delegate = nil;
self.webView = nil;
NSLog(#"[self.webView retainCount] %d", [self.webView retainCount]);
I am running my code on xCode 3.2.5, iOS 4.2.
Appreciate all you help.
I think you are approaching the memory management problem in the wrong way. Checking the retainCount is a valid debugging technique if you know what you are doing. It is not, however, a memory management tool. In your particular case, if the UIWebView is being displayed it will always have retain count > 1. The superview will have a retain on it thus making the "if" useless.
If the webView property is well defined (i.e. noatomic, retain) the statement:
self.webView = nil;
should release the webView. A common mistake is to initialize the property with:
self.webView = [[UIWebView alloc] init];
This is likely to introduce a leak if the webView is defined as "retain". The correct way is
self.webView = [[[UIWebView alloc] init] autorelease];
If you can't display your controller several times without running out of memory you have a memory leak. Use Instruments (Leaks in particular) to find hte objects what are note being released properly. This is a good tutorial.
Be careful in keeping your retains and releases balanced and check for leaks.
Your problem will be related to this:
Is it possible to prevent an NSURLRequest from caching data or remove cached data following a request?
Scroll down to my answer for an extension of the accepted answer - i had this problem for days and it's now resolved!

iPhone UILabel not updating

I know there are lots of similar questions floating around, but none of the answers seem to fix my problem. I have an app that uses an NSURLConnection to download a file, and then does some calculations on the downloaded file. I set up a UILabel to display the current loading status (eg: "Loading file", "Parsing file"). I update the UILabel in the didReceiveResponse and connectionDidFinishLoading function of the NSURLConnection delegate, as well as some other places in my code. I update it by calling the following function:
[self performSelectorOnMainThread:#selector(updateProgress) withObject:nil waitUntilDone:NO]
where -(void)updateProgress is a function I defined to call [theLabel setNeedsDisplay]. I NSLog'd it, like
NSLog(#"theLabel: %#\n",theLabel.text);
and the information is updated correctly, but the label doesn't actually update in the view. Also, updateProgress is only called AFTER everything is loaded. It updates the label THEN, which is hardly useful. Any suggestions?
The NSURLConnection is blocking the main thread (no updates will be performed on the view until it finishes).
You can perform updateProgress in the background:
[self performSelectorInBackground:#selector(updateProgress) withObject:nil]
The first line of updateProgress should be:
NSAutoReleasePool *pool = [[NSAutoReleasePool alloc]init];
The last lines should be:
[pool release];
pool = nil;
http://developer.apple.com/library/ios/#documentation/Cocoa/Reference/Foundation/Classes/NSAutoreleasePool_Class/Reference/Reference.html
Of course, you can also perform the NSURLConnection in the background. Then you can update the label on the main thread.

iPhone: Problems releasing UIViewController in a multithreaded environment

I have a UIViewController and in that controller, i am fetching an image from a URL source. The image is fetched in a separate thread after which the user-interface is updated on the main thread. This controller is displayed as a page in a UIScrollView parent which is implemented to release controllers that are not in view anymore.
When the thread finishes fetching content before the UIViewController is released, everything works fine - but when the user scrolls to another page before the thread finishes, the controller is released and the only handle to the controller is owned by the thread making releaseCount of the controller equals to 1. Now, as soon as the thread drains NSAutoreleasePool, the controller gets releases because the releaseCount becomes 0. At this point, my application crashes and i get the following error message:
bool _WebTryThreadLock(bool), 0x4d99c60: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now...
The backtrace reveals that the application crashed on the call to [super dealloc] and it makes total sense because the dealloc function must have been triggered by the thread when the pool was drained. My question is, how i can overcome this error and release the controller without leaking memory?
One solution that i tried was to call [self retain] before the pool is drained so that retainCount doesn't fall to zero and then using the following code to release controller in the main thread:
[self performSelectorOnMainThread:#selector(autorelease)
withObject:nil waitUntilDone:NO];
Unfortunately, this did not work out. Below is the function that is executed on a thread:
- (void)thread_fetchContent {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSURL *imgURL = [NSURL URLWithString:#"http://www.domain.com/image.png"];
// UIImage *imgHotspot is declared as private - The image is retained
// here and released as soon as it is assigned to UIImageView
imgHotspot = [[[UIImage alloc] initWithData:
[NSData dataWithContentsOfURL: imgURL]] retain];
if ([self retainCount] == 1) {
[self retain]; // increment retain count ~ workaround
[pool drain]; // drain pool
// this doesn't work - i get the same error
[self performSelectorOnMainThread:#selector(autorelease)
withObject:nil waitUntilDone:NO];
}
else {
// show fetched image on the main thread - this works fine!
[self performSelectorOnMainThread:#selector(showImage)
withObject:nil waitUntilDone:NO];
[pool drain];
}
}
Please help! Thank you in advance.
Yeah it can be really daunting to try and keep threaded stuff in sync.
The use case you describe sounds perfect for an NSOperation.
By using this approach you can have an NSOperationQueue as an ivar in the controller and release this in your controllers dealloc method.
The benefits are many, when the controllers view is visible in the scrollView it (viewWillAppear or loadView) starts retrieving the image using an NSOperation added to an NSOperationQueue, if the user then scrolls away before the operation is done and the NSOperationQueue is released, it will take care of sending a cancel message to all operations and in general close everything down in an orderly fashion.
If this is a central component in your app, which I guess it is since you put thought into releasing things that are "of screen", I would recommend having your controller display a "dummy image" in the loadVIew method and then start a fetch operation in the viewDidLoad. You could subclass NSOperation so that you just send it the URL and let it do its thing.
I did something similar some weeks ago where I had to continuously start threaded operations, but with a large chance the the user would do something that caused these to get canceled. That functionality is "build" into the NSOperation.
NSOperation question

IPhone SDK - Leaking Memory with performSelectorInBackground

Maybe someone can help me with this strange thing:
If a user clicks on a button, a new UITableView is pushed to the navigation controller. This new view is doing some database querying which takes some time. Therefore I wanted to do the loading in background.
What works WITHOUT leaking memory (but freezes the screen until everything is done):
WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped];
self.workController=tmp;
[tmp release];
[self.workController loadList]; // Does the DB Query
[self.workController pushViewController:self.workController animated:YES];
Now I tried to do this:
// Show Wait indicator
....
WorkController *tmp=[[WorkController alloc] initWithStyle:UITableViewStyleGrouped];
self.workController=tmp;
[tmp release];
[self performSelectorInBackground:#selector(getController) withObject:nil];
}
-(void) getController {
[self.workController loadList]; // Does the DB Query
[self.navigationController pushViewController:self.workController animated:YES];
}
This also works but is leaking memory and I don't know why !
Can you help ?
By the way - is it possible for an App to get into AppStore with a small memory leak ? Or will this be checked first of all ?
Thanks in advance !
No, small memory leaks will not (most likely) you application to be rejected from appstore.
In your example as you run your method in separate thread you should create and dispose NSAutoreleasePool object for that thread to handle autoreleased objects. Following changes to getController method should do the trick:
-(void) getController {
NSAutoreleasedPool *pool = [[NSAutoreleasedPool alloc] init];
[self.workController loadList]; // Does the DB Query
[self.navigationController pushViewController:self.workController animated:YES];
[pool release];
}
For more details see Autorelease Pools section in memory management guide. Relevant quote from there:
If you spawn a secondary thread, you
must create your own autorelease pool
as soon as the thread begins
executing; otherwise, you will leak
objects. (See “Autorelease Pools and
Threads” for details.)
Btw, you're calling pushViewController: from a background thread. This is bad.
You should only do things to the UI - like pushing view controllers and changing UI items - from the main thread. If you don't, things break.
See the Cocoa Fundamentals Guide section titled "Are the Cocoa Frameworks Thread Safe?": it says "All UIKit objects should be used on the main thread only."