Memory Retention and Leaks in iOS - iphone

This is a general question about memory leaks. Let's say you have the following code:
NSObject *object = [[NSObject alloc] init];
NSArray *array = [[NSArray arrayWithObjects:object] retain];
[object release];
[array release];
Is that a memory leak? Like, would I have to enumerate through all the objects in the array and release them one by one before releasing the entire array? Or does NSArray's dealloc method release all of the objects within it as well as releasing the array itself?
Thanks for any help! Memory management can be quite tricky.

Here are some rules:
whenever you call alloc, you must eventually call release
for every retain, you should have a release
When you add an object to an array, it calls retain on that object. If you don't release your pointer to that object, it will be a leak. When you release the array, it will call release on all of the objects that it holds, since it called retain previously.
NSObject *object = [[NSObject alloc] init];
// object has retain count 1
NSArray *array = [[NSArray arrayWithObjects:object] retain];
// array is autoreleased but has a retain, so has retain count 1
// object now has retain count 2
[object release];
// object now has retain count 1
[array release];
// array is now set to autorelease,
// once that happens, array will be sent dealloc and object will be released
Hence no memory leaks.

Related

NSMutableArray: Memory management while calling methods

In my iOS app, I am using a NSMutableArray, named imageMArray. I have set its getter and setter properties and instantiated it.
In viewDidLoad:
imageMArray=[[NSMutableArray alloc] initWithArray:CategoryImages];
imageMArray=[self shuffleOnlyArray:imageMArray];
In ShuffleOnlyArray Method:
NSMutableArray *destArray1 = [[NSMutableArray alloc] initWithCapacity: [sourceArray count]] ;
return destArray1;
In shuffle Method:
imageMArray=[[self shuffleOnlyArray:imageMArray] retain];
There appears to be a memory leak in the Shuffle method.
Should I release imageMArray or set it to nil? If it should be released, should it be autoreleased?
imageMArray=[[NSMutableArray alloc] initWithArray:CategoryImages];
In the above statement, you have a memoryleak.
Instead you can have like as follows.
imageMArray = [NSMutableArray arrayWithArray:CategoryImages];
In ShuffleOnlyArray Method, return the autoreleased object.
NSMutableArray *destArray1 = [[NSMutableArray alloc] initWithCapacity: [sourceArray count]] ;
return [destArray1 autorelease];
But after you get it, retain (take the ownership) the array object.
imageMArray=[[self shuffleOnlyArray:imageMArray] retain];
Edit
In shuffle method, do as follows:
NSMutableArray *imageMArray1 = [imageMArray mutableCopy];
if( imageMArray )
{
[imageMArray release];
}
imageMArray=[[self shuffleOnlyArray:imageMArray1] retain];
[imageMArray1 release];
Edit 2:
One more solution:
Use the category to shuffle as mentioned in the SO link
No need of creating new and releasing the arrays.
1 You already have a memory leak in the following lines.
imageMArray = [[NSMutableArray alloc] initWithArray:CategoryImages];
imageMArray = [self shuffleOnlyArray:imageMArray];
In the first line you create an object with retain count 1.
Then you say that your imageMArray pointer points to other object. You should release the first object, because you louse the reference to the fist object and you can not release it after you change the reference!
2 You should not use retain because your ShuffleOnlyArray method returns a retained object.
Your factory method should return an autorelease object and the caller of the factory should decide if if will retain it or not.
Hope I was clear enough

About memory management in iPhone

Please clarify the following thing.
Everyone knows that; if we are using alloc, retain, new and etc..., we have to release it. For remaining things, we have to use autorelease. My doubt is;
-(NSArray*)getArray{
NSArray *array = [[NSArray alloc] initWithObjects:#"1", #"2", #"3", #"4", #"5", nil];
return [array autorelease];
}
NSArray *arr = [self getArray];
---
---
What we have to do the arr?
EDIT:
NSString *str = [NSString stringWithFormat:#"Welcome..."];
If we are using the above statement, we should call autorelease. But I want to know, what is happening in the stringWithFormat:method. How it is returning NSString.
Thanks.
If you are planning to return the array, go ahead and use the [NSArray arrayWithObjects:#"1", #"2", etc, nil] instead.
You then just need to remember to retain it if you want to hold on to it for longer then the autorelease pool will hold it.
The autorelease pool will give it a retain count of 1, and then automatically decrement it by 1 when the release pool gets called. Without retaining it in the calling function, this object will eventually disappear.
You don't have to do anything with arr since you didn't explicitly alloc, copy, new, or retain it in its current scope. It's already been added to the autorelease pool so it'll automatically be cleaned up once you're done with it.
EDIT: In your edited question, [NSString stringWithFormat:] returns an autoreleased string. It's basically doing the same thing as you're doing in your getArray method. It builds a NSString (or related) object and autoreleases it before it's returned.
You should retain:
[[self getArray] retain];
Or return non-autoreleased object in getArray.
Your getArray method is returning an NSArray that _will_be_ released when the stack fully unwinds.
In the method where you are calling your getArray method, it is safe to use the NSArray, but if you want to keep it, and use it after your current method returns, you will need to retain the NSArray with [arr retain].
Answer to your new question
Class methods, like [NSString stringWithFormat:] or like [NSURL URLWithString:] return objects that have been autoreleased. This is a convention, a standard practice in UIKit and the Apple frameworks.

Memory leaks Problem in iPhone?

I want to get some memory leaks in my code, how can i fix the memory leak.
dashboard = [[NSMutableArray alloc] init];
[dashboard addObject:[[NSDictionary alloc] initWithObjectsAndKeys:#"demo_1.jpg",#"pic_source",#" Head",#"Title",nil]; // memory leaks here.
if ( theConnection ) {
receiveData = [[NSMutableData data] retain]; //memory leaks here.
}
But i have released dealloc - in[receiveData release];, but memory leaks happened. I know the retain, the count is increased, but how can i released the data properly.
Thanks!
i think your leak in the line:
[dashboard addObject:[[NSDictionary alloc] initWithObjectsAndKeys:#"demo_1.jpg",#"pic_source",#" Head",#"Title",nil];
just change it to
[dashboard addObject:[NSDictionary dictionaryWithObjectsAndKeys:#"demo_1.jpg",#"pic_source",#" Head",#"Title",nil];
addObject retains the object so you can use convenience creation methods which autorelease the object they create.
and another possible leak... if you define your receiveData as a property with retain attribute you don't need to call retain explicitely. You can call self.recieveData = [NSMutableData data]. This will retain it. Of course you will still need to release it in dealloc.
EDIT to show the code:
NSMutableArray *anArray = [[[NSMutableArray alloc] init] autorelease];
[sections setValue:anArray forKey:display_date];
dashboard addObject:[[NSDictionary alloc] initWithObjectsAndKeys:#"demo_1.jpg",#"pic_source",#" Head",#"Title",nil];
You've called init method - then you are the owner of an object. When you've put it to the array - the retain was called too. Just call autorelease to fix the leak.
receiveData = [[NSMutableData data] retain]; - if you will call release this object will be deleted when out of scope. If you will write
receiveData = [NSMutableData data];
It will be automatically deleted when out of scope
EDIT
If you are using methods with init word in them then you are the owner of such objects and they will not be deleted automatically until you'll call release method on them. If you don't want to own the object create it with some static method. For example:
NSMutableArray *array = [NSMutableArray arrayWithObjects: ... , nil];
It's the same as calling
NSMutableArray *array = [[[NSMutableArray alloc] initWithObjects: ... , nil] autorelease];
Autorelease means the object will receive a release method when out of scope - and if it was not retained will be deleted automatically

Should I release array returned from [NSMutableDictionary ValueForKey: ]

I have a NSMutableDictionary with the key being the first alphabet of the name of an object. The view is something like the 'Contacts' tab on iphone. Additionally user can select individual objects in the list.
In the code I find each selected object to process them further.
NSMutableArray *objectsToAdd = [[NSMutableArray alloc] init];
NSMutableArray *array = nil;
for (NSString *key in self.nameIndex) {
array = (NSMutableArray *)[searchedNameDictionary valueForKey:key];
for (Objects *eachObject in array) {
if (eachObject.objectIsSelected){
[objectsToAdd addObject:eachObject];
}
}
}
[array release];
-(void)dealloc()
{
[searchedNameDictionary release];
}
The app is crashing where I release searchedNameDictionary, with the message that the deallocated object is being referenced.
Now if in the code above, I remove [array release] the app works fine.
My question is does releasing 'array' is actually releasing the objects in searchedNameDictionary, which is what seems to be happening.
Would not releasing array cause memory leak?
You shouldn't release returned object unless they come from an alloc or copy method.
Returned objects are autoreleased otherwise, if you want to keep it around your should retain it right after receiving it.
array = (NSMutableArray *)[searchedNameDictionary valueForKey:key];
This returns an autoreleased object, thus you don't need to release it.
There are some other...issues with your code too, but mostly style things. Get rid of the [array release] and you're good to go as far as that issue is concerned.

[CFArray release]: message sent to deallocated instance

I'm using the following method in my code:
- (NSMutableArray *) newOrderedArray:(NSMutableArray *)array ByKey:(NSString *)key ascending:(BOOL)ascending {
NSSortDescriptor *idDescriptor = [[NSSortDescriptor alloc] initWithKey:key ascending:ascending];
NSArray *sortDescriptors = [NSArray arrayWithObject:idDescriptor];
NSArray *orderArray = [array sortedArrayUsingDescriptors:sortDescriptors];
[idDescriptor release];
NSMutableArray *result = [NSMutableArray arrayWithArray:orderArray];
return result;
}
Is this a well-coded convenience method? As I think, it returns an autoreleased NSMutableArray.
This method is called by another one:
- (id) otherMethod {
NSMutableArray *otherResult = [[[NSMutableArray alloc] initWithCapacity:[otherArray count]] autorelease];
// I add some stuff to otherResult and then...
NSMutableArray *result = [dbUtils newOrderedArray:otherResult ByKey:#"objectId" ascending:NO];
return result;
}
This method (otherMethod) is called in some view controller where I want to store returned array and release it when deallocating the view controller. However, when [result retain] is called in this view controller (because I need it to be available and I can't allow it to be deallocated) I receive the following error:
[CFArray release]: message sent to deallocated instance
I've tried to log [result retainCount] just before calling retain and it print "1". I don't understand why an error is thrown when calling retain.
Thank you,
A
I don't see anything technically wrong with the code above--otherMethod should return an autoreleased NSMutableArray. Are you sure you're getting the error when calling retain? It looks more like you might be accidentally be sending release at some point instead of retain.
Stylistically, there's one thing--methods with "new" in the title should always return non-autoreleased objects, so you should either name your method something else (such as orderedArray...) or use [[NSMutableArray alloc] initWithArray:] instead of arrayWithArray. Also, method signatures shouldn't start with a capital (so ByKey should be byKey.
try this:
NSMutableArray *otherResult = [[NSMutableArray initWithCapacity:[otherArray count]];
Because initWithCapacity will return an autoreleased Array. Right now you tell the Autoreleasepool to release the Array twice.
initWithCapacity:does not return an autoreleased object. – Wevah
AFAIK initWithCapacity is a convenience initializier, which by convention return autoreleased objects. So if the object is only used within a local method, the autoreleasepool should deallocate it. Care to elaborate?