Does anyone know for an example of GWT's CellTable using RequestFactory and that table is being edited? I would like to list objects in a table (each row is one object and each column is one property), be able to easily add new objects and edit. I know for Google's DynaTableRf example, but that one doesn't edit.
I searched Google and stackoverflow but wasn't able to find one. I got a bit confused with RF's context and than people also mentioned some "driver".
To demonstrate where I currently arrived, I attach code for one column:
// Create name column.
Column<PersonProxy, String> nameColumn = new Column<PersonProxy, String>(
new EditTextCell()) {
#Override
public String getValue(PersonProxy person) {
String ret = person.getName();
return ret != null ? ret : "";
}
};
nameColumn.setFieldUpdater(new FieldUpdater<PersonProxy, String>() {
#Override
public void update(int index, PersonProxy object, String value) {
PersonRequest req = FaceOrgFactory.getInstance().requestFactory().personRequest();
PersonProxy eObject = req.edit(object);
eObject.setName(value);
req.persist().using(eObject).fire();
}
});
and my code for data provider:
AsyncDataProvider<PersonProxy> personDataProvider = new AsyncDataProvider<PersonProxy>() {
#Override
protected void onRangeChanged(HasData<PersonProxy> display) {
final Range range = display.getVisibleRange();
fetch(range.getStart());
}
};
personDataProvider.addDataDisplay(personTable);
...
private void fetch(final int start) {
lastFetch = start;
requestFactory.personRequest().getPeople(start, numRows).fire(new Receiver<List<PersonProxy>>() {
#Override
public void onSuccess(List<PersonProxy> response) {
if (lastFetch != start){
return;
}
int responses = response.size();
if (start >= (personTable.getRowCount()-numRows)){
PersonProxy newP = requestFactory.personRequest().create(PersonProxy.class);
response.add(newP);
responses++;
}
personTable.setRowData(start, response);
personPager.setPageStart(start);
}
});
requestFactory.personRequest().countPersons().fire(new Receiver<Integer>() {
#Override
public void onSuccess(Integer response) {
personTable.setRowCount(response+1, true);
}
});
}
I try to insert last object a new empty object. And when user would fill it, I'd insert new one after it. But the code is not working. I says that user is "attempting" to edit a object previously edited by another RequestContext.
Dilemmas:
* am I creating too many context'es?
* how to properly insert new object into celltable, created on the client side?
* on fieldUpdater when I get an editable object - should I insert it back to table or forget about it?
Thanks for any help.
am I creating too many context'es?
Yes.
You should have one context per HTTP request (per fire()), and a context that is not fire()d is useless (only do that if you/the user change your/his mind and don't want to, e.g., save your/his changes).
You actually have only one context to remove here (see below).
Note that your approach of saving on each field change can lead to "race conditions", because a proxy can be edit()ed by at most one context at a time, and it remains attached to a context until the server responds (and once a context is fired, the proxy is frozen –read-only– also until the server responds).
(this is not true in all cases: when onConstraintViolation is called, the context and its proxies are unfrozen so you can "fix" the constraint violations and fire the context again; this should be safe because validation is done on the server-side before any service method is called).
how to properly insert new object into celltable, created on the client side?
Your code looks OK, except that you should create your proxy in the same context as the one you'll use to persist it.
on fieldUpdater when I get an editable object - should I insert it back to table or forget about it?
I'm not 100% certain but I think you should refresh the table (something like setRowData(index, Collections.singletonList(object)))
BTW, the driver people mention is probably the RequestFactoryEditorDriver from the Editor framework. It won't help you here (quite the contrary actually).
Related
Okay so I am making a custom feature for my OP-Prison server, one of the things that I need to do is get an integer from the players.yml file, check if it is >= one, if it is take away one, save it and then if it is still above one then they can repeat the action untill it's 0.
The issue comes with the fact that I have to restart the server for the file to change, and even when I do, it will only go down by one integer at a time, before having to reload it again.
GUI Creation code:
Main main = Main.getPlugin(Main.class);
#SuppressWarnings("unused")
private FileControl fc;
#SuppressWarnings("unused")
private FileControl playerfc;
public static String inventoryname = Utils.chat(Main.pl.getFileControl().getConfig().getString("Backpacks.White.InventoryName"));
public List<Player> WhiteOpened = new ArrayList<>();
public static Inventory whiteBackpack(Player player) {
Inventory whiteBackpack = Bukkit.createInventory(null, 27, (inventoryname));
UUID uuid = player.getUniqueId();
whiteBackpack.setItem(10,
new ItemCreator(Material.INK_SACK).setData(8)
.setDisplayname(Utils.chat("&fCommon Packages &8» &f&l" + Main.pl.getPlayerFile().getConfig().getInt("Users." + uuid + ".Packages.Common")))
.getItem());
return whiteBackpack;
}
Code for updating the config + item when the Commonpackage is clicked:
#EventHandler
public void whiteBackpackInteract(InventoryClickEvent event) {
Player player = (Player) event.getWhoClicked();
UUID uuid = player.getUniqueId();
ItemStack clicked = event.getCurrentItem();
String title = event.getInventory().getName();
if (title.equals(inventoryname)) {
// Making it so that the item cannot be moved
event.setCancelled(true);
if (clicked != null) {
if (event.getSlot() == 10) {
// Getting the user's common packages section in the config and checking if it is greater than or equal to 1.
if (Main.pl.getPlayerFile().getConfig().getInt("Users." + uuid + ".Packages.Common") >= 1) {
// Saving the user's common package section to 'currentCommon'
Integer currentCommon = Main.pl.getPlayerFile().getConfig().getInt("Users." + uuid + ".Packages.Common");
// Taking away one from 'currentCommon' and saving it to 'newCommon'
Integer newCommon = currentCommon - 1;
// Getting the 'players.yml' file
File file = new File(main.getDataFolder(), "players.yml");
FileConfiguration config = YamlConfiguration.loadConfiguration(file);
// Checking if the current common keys is greater than or equal to 1
if (currentCommon >= 1) {
try {
//Now, Here's where the error lies.
//Gets the player's common package count and sets it to the 'newCommon' count
config.set("Users." + uuid + ".Packages.Common", newCommon);
//Saves the players.yml file
config.save(file);
} catch (IOException e) {
e.printStackTrace();
}
// Updates the inventory they're currently in (Atleast it's meant to...)
player.updateInventory();
// Sends them a message (This is just for testing purposes, making sure it's working.)
player.sendMessage(Utils.chat("&8(&9Vexil&8) &fCommon Package"));
}
}
}
}
}
}
If there is any other code that you need, just ask I'll happily provide it for you.
Right now, you need to restart the server for it to save the data to the file. This should not happen, since you are calling the method config.save(file). The following is simply speculation, but it's the only cause that I think can easily explain what is going on.
In the object that is returned by getPlayerFile().getConfig(), there is likely a variable that stores a FileConfiguration object. That variable houses all the data from the players.yml file. In your whiteBackpackInteract() method, you load the data all over again. You then continue on to write to this NEW FileConfiguration variable, rather than the one that is stored in getPlayerfile().getConfig(). Since you then proceed to save to the file directly, the variables stored in the getPlayerfile().getConfig() is never told that you changed some values around. To fix this, you need to change the following:
config.set("Users." + uuid + ".Packages.Common", newCommon);
config.save(file);
to this:
Main.pl.getPlayerFile().getConfig().set("Users." + uuid + ".Packages.Common", newCommon);
Main.pl.getPlayerFile().getConfig().save(file);
and then delete this line of code:
FileConfiguration config = YamlConfiguration.loadConfiguration(file);
This should solve your problem entirely. If it does not, I would recommend not using your friend's custom config API and instead just use the ones that are built in. Using third party code that you don't properly understand can very often lead to problems such as this.
The following are not the bugs, but are suggestions to help improve your code:
You should be sure to put your comments ABOVE or to the RIGHT over the code they describe. People read from top to bottom, so the comments (before I made the suggested edit to your post) were all below the code they describe.
Typically, you want to try to make sure that if code doesn't need to be run, it isn't. Since the int newCommon is not used until inside that if statement, you should move it in there.
You are using Main.getPlugin();
Now while that doesn't seem like such a bad thing, your getting an unassigned variable, I have no idea how it is working but you're assigning Main to Main. There are 2 proper ways to actually get the main class.
The first, and generally best way, is to use dependency injection.
So basically,
public class Main extends JavaPlugin {
#Override
public void onEnable() {
BackpackListener listener new Backpacklistener(this);
getServer().getPluginManager().registerEvents(listener, this);
}
}
public class BackpackListener implements Listener {
private Main instance;
private BackpackUtil util;
public BackpackListener(Main instance) {
this.instance = instance;
util = new BackpackUtil();
}
#EventHandler
public void onClick(InventoryClickEvent event) {
//code
util.whiteBackpack(instance);
}
public class BackpackUtil {
public Inventory whiteBackpack(Main instance) {
FileConfiguration config = instance.getConfig();
//Do things
instance.saveConfig();
}
}
The next way you can do it is less optimal, and frowned upon, but still an easier option.
public class Main() {
public static Main instance;
#Override
public void onEnable() {
instance = this;
}
}
public class ConfigHelper() {
Main instance = Main.instance;
FileConfiguration config = instance.getConfig();
//Do things
instance.saveConfig();
}
It's good to get out of the habit of using the second method (It's called a singleton), because normally the main class will change, or have multiple instances, etc... but with Spigot there can only be one main instance and one thread.
Currently I'm trying to customize SmartGWT's DataSource to work with custom REST services. And I hit into problem with sending update requests when some changes have been made in the ListGrid row. By default only changed cells in the row are sent in update request (as described here). And I want to change this behavior to send all data from the row not just edited. I've already spent a lot of time figuring out how to do this but still can't find a solution. Could you please give me any advice how to change this OOTB behavior? Probably someone has had similar problem and found the solution.
//Override the transformRequest function in DataSource
//
#Override
protected void transformResponse(DSResponse response, DSRequest request,
Object data){
// On Update Operation call will hit the below condition
//
if (dsRequest.getOperationType().equals(DSOperationType.UPDATE)) {
// Get the data from listGird
//
listGrid.getDataAsRecordList()
//Set to request
//
dsRequest.setData();
}
}
Here is the way how I implement sending all data from the row during update request. Probably it will help someone.
I overrode transformRequest method and added there such code:
#Override
protected Object transformRequest(final DSRequest dsRequest) {
...
if (dsRequest.getOperationType = OperationType.UPDATE) {
...
final JavaScriptObject basicJSObject = dsRequest.getOldValues().getJsObj();
final JavaScriptObject latestChanges = dsRequest.getData();
JSOHelper.addProperties(basicJSObject, latestChanges);
// Regexp probably can be optimized
final String resultString = JSON.encode(responseData)
.replaceAll("[,]\\s*[,]", ",")
.replaceAll("^\\s*[,]", "")
.replaceAll("[,]\\s*$", "");
return resultString;
}
...
}
I have a page using StackLayoutPanel.
In that 3 stacks requires separate CellTables.
Currently events I need to use are RangeChangeEvent, SelectionChangeEvent.
Now question is how to differentiate OnRangeChangeEvent from one another.
The source table is referenced by the event that you are catching. "event.getSource()"
always gives a reference to the object that caused the event.
For example, if you have three tables, and you attach the same handler as below:
RangeChangeEvent.Handler handler = new RangeChangeEvent.Handler() {
#Override
public void onRangeChange(RangeChangeEvent event) {
if(table1 == event.getSource()){
// first table
} else if (table2 == event.getSource()){
// second table
} else if (table3 == event.getSource()){
// third table
}
};
table1.addRangeChangeHandler(handler);
table2.addRangeChangeHandler(handler);
table3.addRangeChangeHandler(handler);
The above example assumes that there is no selection model specified on the tables. If there is, the selection model will be the source of the events.
Alternatively, you can just attach a table-specific handler to each table:
RangeChangeEvent.Handler handler1 = new RangeChangeEvent.Handler() {
#Override
public void onRangeChange(RangeChangeEvent event) {
// Handle stuff happening to table 1
}
};
RangeChangeEvent.Handler handler2 = new RangeChangeEvent.Handler() {
#Override
public void onRangeChange(RangeChangeEvent event) {
// Handle stuff happening to table 2
}
};
table1.addRangeChangeHandler(handler1);
table2.addRangeChangeHandler(handler2);
// And so on for any more tables
With this approach you won't need to worry about the event source, as you already know which handler corresponds to which table.
Were you setting the same event handlers for each CellTable? If so, don't. You can simply make a different handler for each CellTable. While it would theoretically be possible to detect the source as in filip-fku's example, it won't be if you are using SelectionModel.
Bottom line: you should not try to use the same handlers on multiple objects unless you absolutely have to.
I am struggling with an issue using RequestFactory in GWT.
I have a User object : this object has login and password fields and other fields which are of collection type.
public class User {
private String login;
private String password;
private Set<Ressource> ressources;
// Getters and setters removed for brievety
}
I need to persist this object in db so I used RequestFactory because it seems like a CRUD-type operation to me.
Now for the RequestFactory part of the code, this is how I have tried to do it :
I create a UserRequestContext object to create a request object for the new User. Which gives something like :
public interface MyRequestFactory extends RequestFactory {
UserRequestContext userRequestContext();
RessourceRequestContext ressourceRequestContext();
}
and to create the user object I have something like this :
public class UserAddScreen extends Composite {
private UserProxy userProxy;
EventBus eventBus = new SimpleEventBus();
MyRequestFactory requestFactory = GWT.create(MyRequestFactory.class);
...
public UserAddScreen() {
...
requestFactory.initialize(eventBus);
}
public showUserAddScreen() {
// Textbox for password and login
// Listbox for ressources
}
}
I have tried to implement it as a wizard. So at the beginning of the UserAddScreen, I have a
a userProxy object.
This object fields are initialized at each step of the wizard :
the first step is adding the login and password
the second step is adding ressources to the userProxy object.
for this last step, I have two list boxes the first one containing the list of all the ressources i have in my DB table Ressources that I got from RessourceRequestContext.getAllRessource (I have a loop to display them as listbox item with the RessourceId as the value) and the second allows me to add the selected Ressources from this first listbox. Here is the first listbox :
final ListBox userRessourcesListBox = new ListBox(true);
Receiver<List<RessourceProxy>> receiver = new Receiver<List<RessourceProxy>>() {
#Override
public void onSuccess(List<RessourceProxy> response) {
for(RessourceProxy ressourceProxy : response) {
ressourcesListBox.addItem(ressourceProxy.getNom() + " " + ressourceProxy.getPrenom(), String.valueOf(ressourceProxy.getId()));
}
}
};
RessourceRequestContext request = requestFactory.ressourceRequestContext();
request.getAllRessource().fire(receiver);
So, as you can see, my code loops over the retrieved proxies from DB and initializes the items within the listbox.
Here are the control buttons :
final Button addButton = new Button(">");
addButton.addClickHandler(new ClickHandler() {
public void onClick(ClickEvent event) {
for (int i = 0; i < ressourcesListBox.getItemCount(); i++) {
boolean foundInUserRessources = false;
if (ressourcesListBox.isItemSelected(i)) {
for (int j = 0; j < userRessourcesListBox
.getItemCount(); j++) {
if (ressourcesListBox.getValue(i).equals(
userRessourcesListBox.getValue(j)))
foundInUserRessources = true;
}
if (foundInUserRessources == false)
userRessourcesListBox.addItem(ressourcesListBox
.getItemText(i), ressourcesListBox
.getValue(i));
}
}
}
});
So when somebody selects one or more users and click on a ">" button, all the selected items go to the second listbox which is named userRessourceListBox
userRessourcesListBox.setWidth("350px");
userRessourcesListBox.setHeight("180px");
After that, I have a FINISH button, which loops over the items in the second listbox (which are the ones I have selected from the first one) and I try to make a request (again) with RequestFactory to retrieve the ressourceProxy object and initialize the userProxy ressources collection with the result
final Button nextButton = new Button("Finish");
nextButton.addClickHandler(new ClickHandler() {
public void onClick(ClickEvent event) {
RessourceRequestContext request = requestFactory.ressourceRequestContext();
for(int i = 0; i < userRessourcesListBox.getItemCount(); i++) {
Receiver<RessourceProxy> receiver = new Receiver<RessourceProxy>() {
#Override
public void onSuccess(RessourceProxy response) {
userProxy.getRessource().add(response);
}
};
request.find(Long.parseLong(userRessourcesListBox.getValue(i))).fire(receiver);
}
creationRequest.save(newUserProxy).fire(new Receiver<Void>() {
#Override
public void onSuccess(Void response) {
Window.alert("Saved");
}
});
}
});
Finally, (in the code above) I try to save the UserProxy object (with the initial request context I have created userProxy with)... but it doesn't work
creationRequest.save(newUserProxy).fire(...)
It seems like when looping over the result in the onSuccess method :
userProxy.getRessource().add(response);
I retrieve the response (of type RessourceProxy) but beyond this method, for example when I try to save the userProxy object AFTER THE LOOP, there are no RessourceProxy objects in the ressourceProxy collection of userProxy...
Have you guys ever experienced something like this ?
Perhaps I am not doing it right : do I have to get the ressource with the UserRequestContext ? so that my newUser object and ressources are managed by the same request Context ?
if yes then I think it's a little bit weird to have something mixed together : I mean what is the benefit of having a Ressource-related operation in the User-related request context.
any help would be really really ... and I mean really appreciated ;-)
Thanks a lot
The message "… has been frozen" means that the object has been either edit()ed or passed as an argument to a service method, in another RequestContext instance (it doesn't matter whether it's of the same sub-type –i.e. UserRequestContext vs. RessourceRequestContext– or not) which hasn't yet been fire()d and/or the response has not yet come back from the server (or it came back with violations: when the receiver's onViolation is called, the objects are still editable, contrary to onSuccess and onFailure).
UPDATE: you have a race condition: you loop over the resource IDs and spawn as many requests as the number of items selected by the user, and then, without waiting for their response (remember: it's all asynchronous), you save the user proxy. As soon as you fire() that last request, the user proxy is no longer mutable (i.e. frozen).
IMO, you'd better keep the RessourceProxys retrieved initially and use them directly in the user proxy before saving it (i.e. no more find() request in the "finish" phase). Put them in a map by ID and get them from the map instead of finding them back from the server again.
I seem to be suffering from some fundamental misunderstanding of the way that GWT async calls work and/or how widgets are updated upon receipt of a callback.
I've created the two interfaces as well as the implementation and they seem to be communicating with one another. I make this claim based on reasonable looking data observed while stepping through with the eclipse debugger: the result variable in the onSuccess method below contains what I expect it to and the grid that I am attempting to populate ends up being filled with the data from results upon exit from the loop. However when the onSuccess call returns, no grid is displayed in my GUI as per the uhpScrollPanel.setWidget(uhpGrid) call, and no exceptions of any sort are thrown.
I must be be overlooking something obvious, has anyone got any ideas about where to look?
final ScrollPanel uhpScrollPanel = new ScrollPanel();
uhpVert.add(uhpScrollPanel);
uhpScrollPanel.setSize("100%", "100%");
//build and populate grid
UpdateHistoryServiceAsync uhpService = UpdateHistoryService.Util.getInstance();
uhpService.getUpdateHistory(new AsyncCallback<List<UpdateHistoryEntryBean>>() {
public void onFailure(Throwable caught) {
System.out.println("OnFailure");
caught.printStackTrace();
final Label uhpErrorLabel = new Label("Server Unable to Grab History...");
uhpScrollPanel.setWidget(uhpErrorLabel);
uhpErrorLabel.setSize("100%", "100%");
}
public void onSuccess(List<UpdateHistoryEntryBean> result) {
int length = result.size();
final Grid uhpGrid = new Grid();
uhpScrollPanel.setWidget(uhpGrid);
uhpGrid.setBorderWidth(1);
uhpGrid.setSize("100%", "100%");
uhpGrid.resize(length, 3);
int i = 0;
for (UpdateHistoryEntryBean entry : result) {
uhpGrid.setText(i, 0, String.valueOf(entry.getSourceId()));
uhpGrid.setText(i, 1, entry.getTitle());
uhpGrid.setText(i, 2, entry.getBody());
i++;
}
}
});
Your onSuccess() method is not defined correctly, as a parameter it receives an Object, and you must downcast it afterwards.
Meaning, the signature should be:
public void onSuccess(Object result)
After that, you can explicitly downcast the object you know you got back like so:
List<UpdateHistoryEntryBean> resultList = (List<UpdateHistoryEntryBean>) result;
Well it turns out that the quick fix is to add the grid to a VerticalPanel rather than a ScrollPanel. The question now becomes - why should that matter, and how do we get around this dilemma?