Smartphone Development Framework & Platform? - iphone

I am a C Sharp.NET & Silverlight developer and now thinking to swicth to SmartDevice development specially for iPhone & Andriod based phones. I have looked over web and found some cross platform development frameworks like
http://developer.openplug.com
http://www.phonegap.com/
http://android.xamarin.com/Welcome
but not sure about which to choose. Naturally I would like to keep my learning curve less but also would like to choose platform which provides more power, so I am looking for your suggestions and 'Getting Started' tips and also which device you think will be in demand in future iPhone or Android ? .
Thanks,
Maverick

I wouldn't recommend any of those. The problem is, that those "cross-platform" development frameworks, still aren't cross-compilable. This means you still need to develop an application for each platform, but you can reuse heavy calculations if you are using models af MVC.
Another thing is that those frameworks still aren't 100% native supported, so you'll loose some features from the native frameworks when developing applications.
I've read a lot of articles and to be honest, these cross-platforms seems to be dying out, cause both Android and iOS are moving very fast in each their direction and the cross-platforms cant keep up. But it's still up to you.
In would recommend you to choose one of those platform and learn it from scratch. With your C Sharp background, maybe iOS and Objective-C would be the most natural choice.
Enjoy
Edit: Regarding you last question:
I dont think it matters which one you choose, both will be domination for a long time. You should pick the one you can identify yourself with.

since you are C# dev, go for MonoTouch. I heard good things about it.

Miguel de Icaza is behind Xamrin. He wrote the most prolific .NET platform for UNIX, mono. I believe both he and his team have the capacity to bring you the most coverage for common features on Droid and iOS. My friend has a startup and is releasing an app shortly for iOS on Xamrin. It is a video streaming app.
HTML 5 will get you the most cross platform for the investment. Of course, like everyone else has said, if you need lots of native integration or if you want to use the latest APIs upon availability, you have to go native.

Related

appcelerator vs phonegap vs native XCode speed-to-market

Titanium claims it can do the same app on average 70% faster than native XCode.
What's been everyone else's experience in terms of difference in speed of development (between native XCode and PhoneGap or titanium) ?
Let's say an app like Kik Messenger or Badoo ....
Typically, a good XCode developer can do it in 4-5 weeks, assuming graphics and backend are in place.
What would it take for an experienced Titanium (HTML5) person to achieve this? (roughly)
Time to market depends on quality of specifications, process and people, much more than the underlying technology or framework.
Coding a real application with Appcelerator Titanium is not that easy, and runtime performances are SLOWER than native code because it's using a javascript engine as a bridge. Especially with a big TableView, it's much more slower, and the feeling is just not the same. But once you have purged the memory leaks, the feeling is nevertheless incredibly better than with HTML5.
You should be interested in Titanium or PhoneGap(now known as Cordova) if you plan to distribute your application on other devices or if you really don't like Objective C.
If not, keep it with the Native Xcode.
I would add that Cordova will not make any UI, but let you access camera, accelerometer or GPS with javascript inside HTML5 code. You would probably use Sencha Touch or jqueryMobile with Cordova.
In my experience, if the app is not a simple template app then you would be better advised to create a native app for each platform.
As Rob says, trying to overcome the lowest-common denominator situation and overcoming limitations in cross-platform "solutions" usually means it takes longer to code than doing it natively in the first place.
You might even hit a problem which causes you to abandon ship and start from scratch as native apps. So if you decide to go a PhoneGap or Titanium route then make sure you research fully before starting and that you won't have future requirements not covered by them.
If you are an iOS developer and you are developing it only for iOS device, then it is better to code using XCode. If you are more into Javascript and developing for both android and iOS then you should use Titanium or Phonegap. Between Titanium and Phonegap, I found it easier to code using Titanium(and yes fast as well). But I am not sure how much worth is using Titanium. http://usingimho.wordpress.com/2011/06/14/why-you-should-stay-away-from-appcelerators-titanium/
I'm actually performing a fairly intensive survey of all the major cross-platform mobile development kits right now. I started by making a sample application from scratch in IOS that uses a few simple device features, and then reimplemented that as an Adroid app. Both of those took about a day to complete (the android took maybe half a day longer). Since I've never written an android app before, I think that's a good baseline in terms of comparing development time between the various other frameworks I'm testing out.
I'll update this comment in a few weeks with a blog post when I'm done, but for the moment I've been finding that these cross-platform kits are vastly more difficult to use and take a lot more time, even for the simplest applications. and despite this, there's still quite a bit of custom per-device code that has to be written for UI and fundamental idiosyncratic differences between how device services function, so you don't really get the value of a true "single code base" that you may have been expecting.
I think the main value in these may turn out not to be anything related to development time or code reuse, but instead only as a way for non-app-developers to create simple prototypes that can later be handed over to the "real" mobile developers to be built out into true native apps afterwards... Not really all that useful in my opinion, but maybe my thoughts will change as I delve into this further.
Appcelerator is not HTML5, it is a native app built in a higher level language of JavaScript. It abstracts the complexity of common elements away and provides huge value, ping me offline to know more. I run our California business.

Make Phone Applications Across All Operating Systems [duplicate]

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Closed 11 years ago.
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Write once deploy on Windows Mobile 6, Windows Phone 7, Android and iPhone?
Currently I have created a 2 simple apps for iphone and 1 for windows phone. When I go to promote these apps they usually....well do you have this for android or blackberry or whatever.
Do I have to rewrite my applications in every environment in order to have them compatible across all the operating systems out there? Is there tools that address this or do you guys simply recreate the app in eclipse, xcode, visual studio etc..?
Complex applications generally need to be created with the native environment.
Simple applications can be created with cross platform tools like Titanium and PhoneGap:
- http://www.appcelerator.com/
- http://www.phonegap.com/
#Fraggle (see comment)
I have quite some experience with Appcelerator Titanium. The choice for native v.s. cross-plafrom completely depends on the kind of application you need and your knowledge. General considerations:
Can the application be created with web technologies like HTML, CSS and JavaScript?
What language / environment do I know the best (native vs web technologies)?
How much time and money can I spend?
Do I really need cross-platform compatibility?
Most mobile phone applications only provide an easy interface for internet services like news updates, traffic info, social media and video. Those applications can be easily written with web technologies. Therefor most mobile applications can be written with tools like Titanium. The great thing about Titanium: Get the native experience on multiple devices while only maintaining one code-base. Cheap way of developing cross-platform applications.
Many developers use Titanium because they don't know the native language (objective-C / java), but they have extensive knowledge about web technologies. This way they can create pretty nice applications without learning new languages. Titanium is actually used for many non-cross-platform applications.
Complex graphics, device specific tools and complex interfaces still require the native environment.
Native applications will always perform better and use device specific features, but do you really need that degree of perfection? Yes, develop native applications for every device. No, simply create one cross-platform application.
Check this page to see what Titanium can do:
http://www.appcelerator.com/showcase/applications-showcase/
You may be able to use a third party tool like http://www.phonegap.com.
There are many options for cross-platform app development, but I would suggest Adobe AIR as it is also supported on the Blackberry Playbook by RIM. As far as I know, it's the only cross-platform runtime that is supported by a major platform owner.
I have also seen it do well on Android, and iOS support is also advertized.
Well there are definitely some supposed "write once, run everwhere" solutions out there. Here is one from RhoMobile which specializes in this space. But that is just what a quick Google search turned up. I haven't tried any of them.
I had an app that was developed for Android, and I ended up essentially re-writing it in Objective-C when I wanted to port it over to iPhone. It worked out pretty well and took less time than I thought (considering I hadn't done any iPhone programming prior). But now of course I have 2 code bases that I have to maintain and when I add features I'll have to do it for both the Android and iPhone version.
So having a single code base that lets me build apps for multiple platforms would be great. Do any of the tools out there work well? Not sure. Do they give you full control to make your app look and operate the way you want it, and make us of all the OS's features? Not sure.
Qt (now owned by Nokia) is another provider of a cross platform mobile framework
http://qt.nokia.com/
Even though iphone and android seem to be missing from their official Supported Platforms list I think there is an Android 2.3 release just around the corner. Qt for Iphone also seems to be in the works.
HTML5 may be one solution if the app you providing is simple enough. Google is doing it this way. Otherwise, even you have anything "cross-phone" it may still feels alien.

Best Solution, framework or technology to make apps for android and iphone

I want to make app for android and iphone "writing once" and run in both.
Despite hardware, OS and native interface differences between this two platforms there is a special technology to make this easy, or I need to think in web apps with only html5, for example?
I read a bit material related with rhodes, titanium app and a others frameworks, but I don't know if is better to spend time studying the sdks and native tools or to invest in only solution. It's worthwhile?
If you are doing a one off app and wont be doing a series of apps in different areas (games, content/music, LBS etc) then you are better off with using an existing framework. Otherwise you may want to build a platform of reusable components that you can leverage to quickly create apps.
I've tried to use Titanium - once you get past a certain level of complexity you really are much better off making a native program. Its like desktop cross platform toolkits (Qt, Wx) - it never looks quite right on different platforms - multiply this x 100 for mobile, with a huge performance loss.
Both Android and iPhone support C, with POSIXy standard stuff (especially sockets, etc). You can do your logic in C/C++ and UI in ObjC/Java. Games are better off in C/C++ anyway due to performance. The user visible part "works right", while your "business logic" is identical across platforms.
PhoneGap - http://phonegap.com/ is a very popular solution to your problem.
Single code base for iOS/Android/BB/etc.

Is Titanium appcelerator worth it for developing camera based application on ipad, iphone and android? [closed]

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I want to build a mobile/tablet application whose core feature will be taking pictures with the camera , viewing pictures and receiving notifications. Also I want to target iphone, ipad and android platforms.
Titanium appcelerator piqued my interest because of its cross platform appeal. However I am concerned because I've read mixed reviews on SO and other sites. The things that worry me are:
Subpar android support
Camera support not fully capable (e.g ios 4.1 HDR capability)
Camera support buggy
The nightmare scenario for me would be to invest time in titanium only to discover later on that its a major PITA and drop it and go "native"
Please share your thoughts and experiences.
I chose Titanium for a serious application, although one that does not use the camera. I think there are a variety of things that could play into your decision...
If your app intends to do "fancy" stuff with the camera, or some real heavy image processing and so on, you're likely better off going native. If on the other hand, you just want to have it take pictures, and then those will be used as-is, or sent to a server, or what not, then Titanium should work just fine. Titanium does have some processing and image manipulation things, but as others have said, if you really want to take advantage of the device's hardware, you probably want to go full native.
It should also be noted, and Appcelerator says this as well, that with a Titanium app, you won't just write a single app that works as-is on all devices. You will need to taylor the UI to each device (or class of device, i.e. iPhone, Android), because they have different UI's, and different standard UI flows and so on.
But, one of the potential advantages to Titanium is if you don't know Objective-C and/or Java, and you do know JavaScript (and in my case, I'm actually using Coffeescript :). Or, if you would enjoy your work much more writing JS than ObjC/Java. This was one of the main reasons for me. I have done some ObjC dev in the past, and don't even mind it, but this project I'm doing is on a very very aggressive schedule, and it was just going to be far more effective for me to use Titanium. I was able to get set up and build an app extremely quickly, and I am not spending any time having to become more deeply familiar with the programming language I'm using, memory management bits (you can't fully ignore this with Titanium, but essentially they're doing it for you). Based on the folks I've talked to, and how much time they spend with memory management, Interface Builder issues (this is mostly the ease of forgetting to setup connections or hook various things up, IB is actually a pretty great tool), and so on, I'm quite glad I'm using Titanium.
While I expect to do an Android version at some point, it's not a priority. But, I'm glad to know that a large chunk of my app code will be re-usable, tested, etc. and that I'll wind up mostly just building/revamping the UI for Android, not rewriting networking code, data management, and so on. Android support will be much better (supposedly) in Titanium 1.5, but you may want to wait for that release to evaluate Android if that's a priority.
Finally, Titanium does have a "module" system, that allows you to wrap native code, exposing it as a JavaScript interface in Titanium. We are about to leverage this to integrate a third party library, and at least for what we need, it looks very easy to use, and has given me a little more confidence that if some particular native feature we need access to comes up, that we'd have a decent chance of integrating that while still using Titanium, but I think it would depend on what the particular native functionality was.
Good luck and enjoy building a mobile app, it's pretty fun!
We have been using Titanium in one of our projects for around 2 months, and frankly speaking our experience with Titanium is too bad.
As per my opinion, below are some major drawbacks of Titanium:
1) First thing is you will not get debugging support at all (We can understand how debugging require in any of the project and in any of the technologies).
2) Titanium is NOT fully supporting all the features of Android/iPhone; beyond some level it will not give you support.
3) Comparing with Android/iPhone SDK, developers will get very less amount of help from the internet and API library (Titanium provides the API library help file).
These are the general issues that end developers face while dealing with Titanium and I suppose sometimes it will be tedious and frustrating work for them.
If the functionality of your application is somewhat like displaying data from the web (like many news, media type apps) then Titanium is the suitable option; otherwise not.
The Android support is not near as good as it is for the iPhone. If you were to just say iPhone I would say you would have luck using Titanium. However, I think trying to build one code base in Appcelerator and also use in your Android environment may not be the best experience.
That said, IMO doing Android / Java code is much easier than doing Objective C / iPhone work.
So worst case I would consider using Titanium for your iPhone version & do Android in Java.
You can give it a shot doing them both in Titanium, but worst case code the Java version.
I just hate objective C and the 'native' Apple development environment so much.
I would recommend against using a cross-platform toolkit when interacting with device hardware is one of the key requirements of your application. I haven't worked with Titanium before, but I find it hard to believe that they will give you the same level of hardware access that you get with native frameworks.
In particular, iOS 4.0 added a mess of new capabilities regarding the camera, including live video frame processing through AVFoundation, and I find it hard to believe that a third-party framework will keep up as these platforms advance. To be honest, it's pretty easy to write an application that interacts with the camera on the iPhone nowadays (count the number of them on the App Store as an indicator of this). I wrote a live camera frame processing application in about six hours the other day.
I can't speak for Android, but I imagine dealing with cameras is fairly trivial using the native APIs there as well.
You're also going to find performance testing and debugging your application to be far easier using the native tools than those supplied through a third party. In particular, Apple's Instruments is an extremely powerful, yet easy to work with, application for tracking down CPU and memory issues within your application.
There's also the community aspect. You'll find far, far more people working on Android and Cocoa Touch than on Titanium (just look at the numbers of questions in the various tags on Stack Overflow to see that). This means many more tutorials and a whole lot more sample code that you can use.
The time you'll spend getting your iPhone and Android build environments set up, and submitting to both stores, will be the same no matter if you go with a native environment or with Titanium.
In the end, even with learning both platforms, I think you'll come out ahead by avoiding a cross-platform solution. Trust me, I've tried to do cross-platform development before for other projects and ended up with lowest-common-denominator products that took much longer to write.
I've developed an Appcelerator-based camera application and was very pleased with it. I think some of the negative reviews come from the fact that it's a bit hard to get set up (more due to Apple's crazy developer registration process).
Once I got started, it was easy to do things like overlays on top of the camera screen. I was really expecting difficulty with that part, but it worked well.
I have spoken with the Appcelerator team in the past, and they are a great group to work with. I've seen them be responsive to other user issues, and I'd trust that if I ran across a real bug, they would address it quickly.
A little late, but my two cents...
I honestly believe you can very quickly prototype an application with Titanium Appcelerator and focus on the critical feature sets to determine if it is the appropriate tool for you.
All developers have there opinions and experience(s) which influence there comments; developers have different ways of learning and different levels of productivity... In the end, it comes down to how are you most productive with the tools available to you.
Since you are stating from the start that you want to deliver a solution an multiple platforms, I think it would be a poor decision on your part to not even spend a week or two investigating cross-platform frameworks and then making the decision based on your personal experience.
There is Titanium Appcelerator and there is also PhoneGap, where PhoneGap might help you is that there is the ability to extend/enhance the underlying framework through writing plugins (I wrote one for iphone ) and there is an android one on my blog also... this can fill missing gaps for you when you move across platforms.
Also since the UI in a phone gap solution is HTML5 Webkit based, it can give you a consistent look and feel across you devices if you like. Frameworks like jQTouch and JQuery Mobile are being used for UX with PhoneGap Application
I reviewed negative feedback for Titanium Appcelerator but I tottaly agree with Aaron Saunders that if you use PhongeGap Development is support HTML5 which can getting easy to make apps for iPhone, iPad and Android mobile.
Has anyone highlighted the cost off titanium.
I was contacted by them today and if you are more than a one man band you have to sign up for a partnership program else you are held liable for breech of contract if you release the app.
The partnership program is £5000 which is far to much for us as a start up company when it's our first application, we are currently looking for a different option now.

What cell phone has the widest potential market for software?

I developed a flashcard program a while back for learning Japanese. I've been considering porting it to a cell-phone. What is a good target platfrom? I'm thinking about iPhone, HTC Touch HD (system software: Windows Mobile) or a Nokia (system software: Symbian). Since I know a bit of JavaME, something that runs that would also be cool.
Here's the most recent market share data. Have you considered building a web-based product consumable by all smartphones with decent web browsers? Sites like x.facebook.com are not OS-specific but are app-like enough to provide a good user experience. Building such a site and charging a subscription would be one approach to serve all markets.
Well the Apple store just celibrated its 1,000,000,000 download the other day, so I would say that the iPhone is the largest and easiest phone market to target. Also the Apple store makes it extremely easy to sell your application (they keep part of the revenue of course).
Perhaps you might like to ask which phone has the largest market share in Japan?
Also I understand Microsoft has plans to start an app store for Windows Mobile.
Since you know JavaME, take a look at developing for Android. It doesn't have a large market share, but at least you'll be able to leverage your existing skills.
You won't be able to find a common language and development environment that works on the majority of phone platforms. Once you select a platform, you're kind of committed to it unless you want to port your app to an entirely different language.
Nokia has started heavily pushing a mobile development platform based on Qt. Nokia sells a LOT more phones than Apple does.
Why write iPhone app #1,000,001 when you'd be lucky to get $500 for your investment?
There's a huge craze around iPhone apps... at this point it's totally unjustified from a developer point of view. (It's great for the users)
Qt is a really amazingly well done C++ platform (Nokia bought it, obviously :). I'm having a good time writing PC apps with it... I plan on buying a Nokia phone I can write Qt apps for soon. At that point, I'll be ditching my old iPhone (original unit, not 3G).
When the SDK came out, I thought the world of the iPhone. I even bought Apple stock. However, no Java & no Flash because Jobs is a control freak is just plain stupid. GPL incompatibility really hurts, too. I'm also not buying a Mac just to develop software for the thing.
A few weeks ago I was reading an article about a product called "rohmobile" that was a custom Ruby framework that run's on a micro ruby web server. It allows you to compile your application against all the popular mobile phones (Apple, Microsoft, Android, BlackBerry, Symbian). It seemed like a very cool idea and it's open source actively under development. The framework comes with a sync soltuion, so you can persist data to the local device using REST/SOAP. As I explored the product a bit more, the only thing that seemed like it would be a pain is the setup of the enviroment(s) needed to compile the code for the various device.... if you could make it past this, then you'd have a solution where you could support a bunch of difference devices with a single code base!
http://www.rhomobile.com/
** I've never programmed in Ruby but the syntax and the demo made it look really simple, since it's really just a local web page running on the micro web server installed on the device! The UI is HTML/CSS based. I think the product is still in Beta...
Just my 2cents~
Well I would start to find a system / programing language which is available for the top phones on the market.
I think a good go is python for that. Which makes it easy to use large portions of the same code on all of the phones which are going to be supported.
Then I would probably start with the iPhone, because I believe its userbase is still demanding for new toys :)
Creating a webapplication would be another way... but that would mean you need to be online. if you are not using flash or some other possibilities of persistent storage.
P.S.: I would not use javame :) .. I still don't like anything java at all