UISplitViewController not calling view delegate method in ios 5 - iphone

I noticed this symptom in iOS 5 - Create an UISplitViewController with ViewController 1 on the left and ViewController 2 on the right. Open the popovercontroller in portrait, then close the popovercontroller. Viewcontroller 1's viewWillDisappear/viewDidDisappear methods does not get call. But in iOS 4.3 viewWillDisappear/viewDidDisappear methods does get call.
Anyone aware of a explanation for this change in behavior?

Apparently automaticallyForwardAppearanceAndRotationMethodsToChildViewControllers method of the UISplitViewController is set to return NO instead of YES. So subclassing UISplitViewController and overriding automaticallyForwardAppearanceAndRotationMethodsToChildViewControllers to return YES solved the problem.
Cheers!

I tried this with the unmodified split view controller template (master-detail app, iPad only, no storyboard) and I can't confirm your observation. The appear/disappear callbacks are called, for both children of the split view controller.
So there must be something else happening in your app; our initial conditions are clearly not the same, somehow... Or we might not be talking about exactly the same callbacks at the same moments. There is a clear note in the documentation ("Message Forwarding to Its Child View Controllers") about how a split view controller forwards these callback messages.

Related

iOS 5 -- presentModalViewController nils parentViewController in "self"?

I'm still trying to figure out some iOS 5 vs iOS 4 problems in this incredibly (and unnecessarily) complicated app.
I've traced one problem down to the fact that a controller (which happens to be the navigation controller of the calling class) has a parentViewController attached prior to being "sent" a presentModalViewController request, but on the other side of that (in viewWillAppear of the "presented" controller -- haven't even returned from the call) the navigation controller (I've verified that it's the same address) suddenly has a nil parentViewController.
I'm reasonably certain that this behavior did not occur in iOS 4 (I've been ping-ponging back and forth between the two versions to verify behaviors).
The code is far too complicated to include here, but the call is:
[self.navigationController presentModalViewController:messageViewController animated:[self isAnimated]];
There are assertions prior to the call that the parentViewController of the nav ctlr is non-nil, and likewise in viewWillAppear. The assertion only fails in viewWillAppear.
It was in the manual: Change in iOS5
More good information about this iOS5 change:
http://omegadelta.net/2011/11/04/oh-my-god-they-killed-parentviewcontroller/

UITabBarController inside a UIViewController = viewDidAppear: not called

I start off with a login screen. Then after the user logs in I load a Viewcontroller with UITabBArController in it. The problem is viewdidAppear: does not get called for any of the individual viewControllers in the tabBarController.
I have a feeling that this is not the best programming practise so does anyone have any ideas how to improve the structure of my code or how to fix my problem ?
I'd guess your trouble here comes from incorrect use of UIViewController and UITabBarController.
UITabBarController exists as a container for multiple view controllers. It probably should not, itself, be contained. It's designed to sit at the top of a view controller hierarchy. So step one is probably to re-arrange your application so that the UITabBarController is no longer under anything else and see if that straightens you out.
After that, slev's approach of presenting the login view sounds like the right one.
I had a problem because I was subclassing also UITabBarControler where I have overridden viewDidAppear without calling [super viewDidAppear:...]
After calling this, viewDidAppear was called also inside sub-view-controller.
Why not make an app which is TabBarController-based, then immediately call a modal screen at app start (for your login)? After you're done with the login, just dismiss it to allow the TabBarController to become key window.
You could try to manually call viewdidAppear on the subviewcontrollers: when it's called on the rootviewcontroller also call subviewcontroller's ones manually.

shouldAutorotateToInterfaceOrientation & UINavigationController

I'm trying to implement auto-rotation in my application that is basically UINavigationController with lots of UIViewControllers that get pushed onto it.
I've copy-pasted this in my first UIViewController (that gets pushed into UINavigationController):
- (BOOL)shouldAutorotateToInterfaceOrientation:
(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
Everything worked fine... However, if I paste in that code into second UIViewController (that first one pushes on top after some button click) - autorotation won't work. shouldAutorotateToInterfaceOrientation gets called when UIViewController is first initialized, but after it is visible and I rotate device - nothing happens.
So result is: first view gets rotated well - portrait/landscape... but after I click button and get into second view I remain stuck into that portrait or landscape, whatever was active.
I tried subclassing UINavigationController and setting shouldAutorotateToInterfaceOrientation there, but that also doesn't work.
What am I doing wrong?
There's a bug in the API that doesn't cause it to work for the second view. I solved it originally using setOrientation, but that's a private API and thus not a reasonable solution. I haven't released any new versions of the application while I try to figure out alternatives (and I don't think having customers upgrade to OS 4.0 is a solution). I'm thinking I'll need to manually keep track of the orientation and rotate my views manually to counteract the effects of the wrong rotation.
You need to implement this method in all views in the hierarchy

viewWillAppear not called in UITableViewController?

I have a couple of UITableViewController classes and I just noticed that these methods aren't being called:
-(void)viewWillAppear:(BOOL)animated;
-(void)viewDidAppear:(BOOL)animated;
I read in http://discussions.apple.com/thread.jspa?threadID=1529769&tstart=0 that I would have to call those methods myself when pushing view controllers, but that's strange, since it works for anything but UITableViewController.
Also makes it a bit of an issue when I need to have a UITableViewCell deselected in the UIViewController that pushed the UITableViewController.
I can't find it in the documentation, but I think this might be because you are using a UINavigationController.
How about setting the UINavigationController's delegate property and then implementing UINavigationControllerDelegate? It provides two optional methods:
– navigationController:willShowViewController:animated:
– navigationController:didShowViewController:animated:
For example, navigationController:willShowViewController:animated: might look something like this:
- (void)navigationController:(UINavigationController *)navigationController willShowViewController:(UIViewController *)viewController animated:(BOOL)animated {
if ([viewController isKindOfClass:[UITableViewController class]]) {
[viewController viewWillAppear:animated];
}
}
Anyway, this will get you the behavior you want without having to hack calls to viewWillAppear: all over your project.
Did anyone resolve this because the original post is correct - simply using UITableViewController and pushing the table view of that controller onto the navController does NOT trigger these methods despite the fact that it should. I have a series of UITableViewControllers and table views that are pushed and popped to display hierarchical data - nothing fancy, but the "viewWill/Did/Appear/Disappear" methods are never called. Only the viewDidLoad and viewDidUnload are called.
There must be a wiring problem in both our setups, but simply pushing a view into the navigationController should be all that is required (?) - hard to believe that this could have gone unnoticed as a fundamental bug this long.
?
These two methods are called by default to notify for the changes. UITableViewController is a subclass of UIViewController, so there will be the same behavior. You can see more in the View Controller Programming Guide
The viewWillAppear: and viewDidAppear: methods give subclasses a chance to perform any additional actions related to the appearance of the view.
How do you know that these methods are not called? Can you provide some more codes, or at least you test them with a NSLog() to see if there are some messages printed.
I'm seeing the same problem. I have a simple UIView from the IB and I do a addSubview with a class that extends UITableViewController.
I can see the view of the TableViewController without problems in my application, but the viewWillAppear function is never called in this situation.
Well, the discussion linked from the question has the answer right in it. UINavigationController needs to receive the "viewWillAppear" message in order for it to send those messages to the view controllers you push onto it.
So ironically if you don't do what Apple recommends, and you subclass UINavController for your view controller, then everything works great.
However, if you just create a UINavController inside of your view controller, then you need to implement "viewWillAppear", "viewDidAppear" and so on and forward those to your nav controller.
Note that this is especially important if you're using Three20, because its view controller hierarchy expects the "viewWillAppear" message to be received. If its not you can end up with TTTableViews that don't draw.
The same can occur if you use a UITabViewController. You need to force the viewWillAppear call by implementing either the UITabViewControllerDelegate or UINavigationControllerDelegate callbacks
This explanation may help: http://www.mlsite.net/blog/?p=210

iPhone viewWillAppear not firing

I've read numerous posts about people having problems with viewWillAppear when you do not create your view hierarchy just right. My problem is I can't figure out what that means.
If I create a RootViewController and call addSubView on that controller, I would expect the added view(s) to be wired up for viewWillAppear events.
Does anyone have an example of a complex programmatic view hierarchy that successfully receives viewWillAppear events at every level?
Apple's Docs state:
Warning: If the view belonging to a view controller is added to a view hierarchy directly, the view controller will not receive this message. If you insert or add a view to the view hierarchy, and it has a view controller, you should send the associated view controller this message directly. Failing to send the view controller this message will prevent any associated animation from being displayed.
The problem is that they don't describe how to do this. What does "directly" mean? How do you "indirectly" add a view?
I am fairly new to Cocoa and iPhone so it would be nice if there were useful examples from Apple besides the basic Hello World crap.
If you use a navigation controller and set its delegate, then the view{Will,Did}{Appear,Disappear} methods are not invoked.
You need to use the navigation controller delegate methods instead:
navigationController:willShowViewController:animated:
navigationController:didShowViewController:animated:
I've run into this same problem. Just send a viewWillAppear message to your view controller before you add it as a subview. (There is one BOOL parameter which tells the view controller if it's being animated to appear or not.)
[myViewController viewWillAppear:NO];
Look at RootViewController.m in the Metronome example.
(I actually found Apple's example projects great. There's a LOT more than HelloWorld ;)
I finally found a solution for this THAT WORKS!
UINavigationControllerDelegate
I think the gist of it is to set your nav control's delegate to the viewcontroller it is in, and implement UINavigationControllerDelegate and it's two methods. Brilliant! I'm so excited i finally found a solution!
Thanks iOS 13.
ViewWillDisappear, ViewDidDisappear, ViewWillAppear and
ViewDidAppear won't get called on a presenting view controller on
iOS 13 which uses a new modal presentation that doesn't cover the
whole screen.
Credits are going to Arek Holko. He really saved my day.
I just had the same issue. In my application I have 2 navigation controllers and pushing the same view controller in each of them worked in one case and not in the other. I mean that when pushing the exact same view controller in the first UINavigationController, viewWillAppear was called but not when pushed in the second navigation controller.
Then I came across this post UINavigationController should call viewWillAppear/viewWillDisappear methods
And realized that my second navigation controller did redefine viewWillAppear. Screening the code showed that I was not calling
[super viewWillAppear:animated];
I added it and it worked !
The documentation says:
If you override this method, you must call super at some point in your implementation.
I've been using a navigation controller. When I want to either descend to another level of data or show my custom view I use the following:
[self.navigationController pushViewController:<view> animated:<BOOL>];
When I do this, I do get the viewWillAppear function to fire. I suppose this qualifies as "indirect" because I'm not calling the actual addSubView method myself. I don't know if this is 100% applicable to your application since I can't tell if you're using a navigation controller, but maybe it will provide a clue.
Firstly, the tab bar should be at the root level, ie, added to the window, as stated in the Apple documentation. This is key for correct behavior.
Secondly, you can use UITabBarDelegate / UINavigationBarDelegate to forward the notifications on manually, but I found that to get the whole hierarchy of view calls to work correctly, all I had to do was manually call
[tabBarController viewWillAppear:NO];
[tabBarController viewDidAppear:NO];
and
[navBarController viewWillAppear:NO];
[navBarController viewDidAppear:NO];
.. just ONCE before setting up the view controllers on the respective controller (right after allocation). From then on, it correctly called these methods on its child view controllers.
My hierarchy is like this:
window
UITabBarController (subclass of)
UIViewController (subclass of) // <-- manually calls [navController viewWill/DidAppear
UINavigationController (subclass of)
UIViewController (subclass of) // <-- still receives viewWill/Did..etc all the way down from a tab switch at the top of the chain without needing to use ANY delegate methods
Just calling the mentioned methods on the tab/nav controller the first time ensured that ALL the events were forwarded correctly. It stopped me needing to call them manually from the UINavigationBarDelegate / UITabBarControllerDelegate methods.
Sidenote:
Curiously, when it didn't work, the private method
- (void)transitionFromViewController:(UIViewController*)aFromViewController toViewController:(UIViewController*)aToViewController
.. which you can see from the callstack on a working implementation, usually calls the viewWill/Did.. methods but didn't until I performed the above (even though it was called).
I think it is VERY important that the UITabBarController is at window level though and the documents seem to back this up.
Hope that was clear(ish), happy to answer further questions.
As no answer is accepted and people (like I did) land here I give my variation. Though I am not sure that was the original problem. When the navigation controller is added as a subview to a another view you must call the viewWillAppear/Dissappear etc. methods yourself like this:
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[subNavCntlr viewWillAppear:animated];
}
- (void) viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[subNavCntlr viewWillDisappear:animated];
}
Just to make the example complete. This code appears in my ViewController where I created and added the the navigation controller into a view that I placed on the view.
- (void)viewDidLoad {
// This is the root View Controller
rootTable *rootTableController = [[rootTable alloc]
initWithStyle:UITableViewStyleGrouped];
subNavCntlr = [[UINavigationController alloc]
initWithRootViewController:rootTableController];
[rootTableController release];
subNavCntlr.view.frame = subNavContainer.bounds;
[subNavContainer addSubview:subNavCntlr.view];
[super viewDidLoad];
}
the .h looks like this
#interface navTestViewController : UIViewController <UINavigationControllerDelegate> {
IBOutlet UIView *subNavContainer;
UINavigationController *subNavCntlr;
}
#end
In the nib file I have the view and below this view I have a label a image and the container (another view) where i put the controller in. Here is how it looks. I had to scramble some things as this was work for a client.
Views are added "directly" by calling [view addSubview:subview].
Views are added "indirectly" by methods such as tab bars or nav bars that swap subviews.
Any time you call [view addSubview:subviewController.view], you should then call [subviewController viewWillAppear:NO] (or YES as your case may be).
I had this problem when I implemented my own custom root-view management system for a subscreen in a game. Manually adding the call to viewWillAppear cured my problem.
Correct way to do this is using UIViewController containment api.
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
UIViewController *viewController = ...;
[self addChildViewController:viewController];
[self.view addSubview:viewController.view];
[viewController didMoveToParentViewController:self];
}
I use this code for push and pop view controllers:
push:
[self.navigationController pushViewController:detaiViewController animated:YES];
[detailNewsViewController viewWillAppear:YES];
pop:
[[self.navigationController popViewControllerAnimated:YES] viewWillAppear:YES];
.. and it works fine for me.
A very common mistake is as follows.
You have one view, UIView* a, and another one, UIView* b.
You add b to a as a subview.
If you try to call viewWillAppear in b, it will never be fired, because it is a subview of a
iOS 13 bit my app in the butt here. If you've noticed behavior change as of iOS 13 just set the following before you push it:
yourVC.modalPresentationStyle = UIModalPresentationFullScreen;
You may also need to set it in your .storyboard in the Attributes inspector (set Presentation to Full Screen).
This will make your app behave as it did in prior versions of iOS.
I'm not 100% sure on this, but I think that adding a view to the view hierarchy directly means calling -addSubview: on the view controller's view (e.g., [viewController.view addSubview:anotherViewController.view]) instead of pushing a new view controller onto the navigation controller's stack.
I think that adding a subview doesn't necessarily mean that the view will appear, so there is not an automatic call to the class's method that it will
I think what they mean "directly" is by hooking things up just the same way as the xcode "Navigation Application" template does, which sets the UINavigationController as the sole subview of the application's UIWindow.
Using that template is the only way I've been able to get the Will/Did/Appear/Disappear methods called on the object ViewControllers upon push/pops of those controllers in the UINavigationController. None of the other solutions in the answers here worked for me, including implementing them in the RootController and passing them through to the (child) NavigationController. Those functions (will/did/appear/disappear) were only called in my RootController upon showing/hiding the top-level VCs, my "login" and navigationVCs, not the sub-VCs in the navigation controller, so I had no opportunity to "pass them through" to the Nav VC.
I ended up using the UINavigationController's delegate functionality to look for the particular transitions that required follow-up functionality in my app, and that works, but it requires a bit more work in order to get both the disappear and appear functionality "simulated".
Also it's a matter of principle to get it to work after banging my head against this problem for hours today. Any working code snippets using a custom RootController and a child navigation VC would be much appreciated.
In case this helps anyone. I had a similar problem where my ViewWillAppear is not firing on a UITableViewController. After a lot of playing around, I realized that the problem was that the UINavigationController that is controlling my UITableView is not on the root view. Once I fix that, it is now working like a champ.
I just had this problem myself and it took me 3 full hours (2 of which googling) to fix it.
What turned out to help was to simply delete the app from the device/simulator, clean and then run again.
Hope that helps
[self.navigationController setDelegate:self];
Set the delegate to the root view controller.
In my case problem was with custom transition animation.
When set modalPresentationStyle = .custom viewWillAppear not called
in custom transition animation class need call methods:
beginAppearanceTransition and endAppearanceTransition
For Swift. First create the protocol to call what you wanted to call in viewWillAppear
protocol MyViewWillAppearProtocol{func myViewWillAppear()}
Second, create the class
class ForceUpdateOnViewAppear: NSObject, UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool){
if let updatedCntllr: MyViewWillAppearProtocol = viewController as? MyViewWillAppearProtocol{
updatedCntllr.myViewWillAppear()
}
}
}
Third, make the instance of ForceUpdateOnViewAppear to be the member of the appropriate class that have the access to the Navigation Controller and exists as long as Navigation controller exists. It may be for example the root view controller of the navigation controller or the class that creates or present it. Then assign the instance of ForceUpdateOnViewAppear to the Navigation Controller delegate property as early as possible.
In my case that was just a weird bug on the ios 12.1 emulator. Disappeared after launching on real device.
I have created a class that solves this problem.
Just set it as a delegate of your navigation controller, and implement simple one or two methods in your view controller - that will get called when the view is about to be shown or has been shown via NavigationController
Here's the GIST showing the code
ViewWillAppear is an override method of UIViewController class so adding a subView will not call viewWillAppear, but when you present, push , pop, show , setFront Or popToRootViewController from a viewController then viewWillAppear for presented viewController will get called.
My issue was that viewWillAppear was not called when unwinding from a segue. The answer was to put a call to viewWillAppear(true) in the unwind segue in the View Controller that you segueing back to
#IBAction func unwind(for unwindSegue: UIStoryboardSegue, ViewController subsequentVC: Any) {
viewWillAppear(true)
}
I'm not sure this is the same problem that I solved.
In some occasions, method doesn't executed with normal way such as "[self methodOne]".
Try
- (void)viewWillAppear:(BOOL)animated
{
[self performSelector:#selector(methodOne)
withObject:nil afterDelay:0];
}
You should only have 1 UIViewController active at any time. Any subviews you want to manipulate should be exactly that - subVIEWS - i.e. UIView.
I use a simlple technique for managing my view hierarchy and have yet to run into a problem since I started doing things this way. There are 2 key points:
a single UIViewController should be used to manage "a screen's worth"
of your app
use UINavigationController for changing views
What do I mean by "a screen's worth"? It's a bit vague on purpose, but generally it's a feature or section of your app. If you've got a few screens with the same background image but different overlays/popups etc., that should be 1 view controller and several child views. You should never find yourself working with 2 view controllers. Note you can still instantiate a UIView in one view controller and add it as a subview of another view controller if you want certain areas of the screen to be shown in multiple view controllers.
As for UINavigationController - this is your best friend! Turn off the navigation bar and specify NO for animated, and you have an excellent way of switching screens on demand. You can push and pop view controllers if they're in a hierarchy, or you can prepare an array of view controllers (including an array containing a single VC) and set it to be the view stack using setViewControllers. This gives you total freedom to change VC's, while gaining all the advantages of working within Apple's expected model and getting all events etc. fired properly.
Here's what I do every time when I start an app:
start from a window-based app
add a UINavigationController as the window's rootViewController
add whatever I want my first UIViewController to be as the rootViewController of the nav
controller
(note starting from window-based is just a personal preference - I like to construct things myself so I know exactly how they are built. It should work fine with view-based template)
All events fire correctly and basically life is good. You can then spend all your time writing the important bits of your app and not messing about trying to manually hack view hierarchies into shape.