What are some good tools for creating icons with specific size such as apps and loading screens for 3gs screen and the 4 retina screen? Is there a program where i take a picture and it scales it to specific sizes??
Thank you!!!!
A vector drawing tool like Inkscape or Illustrator is what you're looking for. These export to different bitmap sizes easily.
Alternatively, task a good artist with this :)
There are many apps out there that help you create icons, as well as some websites. I think your best bet is to look through the Mac App Store, which is where I've found some of the greatest apps to assist in my coding.
If you go into the App Store and choose 'Categories', then choose 'Developer,' it should bring up all the Developer apps. Some will apply to what you're working on, and some won't, but you will certainly find an icon generator. Rather than suggest a single one, it's probably best to look through the offerings there and figure out which one suits your tastes the best.
It's also nice to take a quick browse around there and see if there's anything else that could be helpful to you. I like to look around every few days/weeks, and see what my fellow coders have to offer :)
Adobe Photoshop / Illustrator <- Your best bet.
That being said, I initially misread your question and was going to tell you about http://glyphish.com/ which is also useful....
Related
I was wondering if it's possible to create a script for automatization of tasks, especially
in iphone games.
Games like Tiny Tower, Hay day, Enchant U, etc.
This is some of the game that I found on iphone that would be a good test for automation task.
If it's possible, can someone tell me where I can find a tutorial to do this? or even what
program I should use to do it?
I'm curious if its possible to build up things like gold
points, etc.
Take a look at UIAutomation:
http://blog.manbolo.com/2012/04/08/ios-automated-tests-with-uiautomation
http://www.cocoacontrols.com/posts/2012/11/13/introduction-to-uiautomation-testing-on-ios-video-slides
http://blog.ideveloper.tv/automated-ui-testing-for-ios/
Nowadays there's iOS Switch Control that you can use to automate some movements, scan parts of the screen and things like that.
Here's Apple's documentation for it. There's also plenty of videos and tutorials on the web teaching how to use it in some games.
i am working with a customer feedback application here i am planing to add some animations like on click of next question one cloud should come n drop the questions or some thing like that, can i do that using core graphics or should i use openGL? can any one give me some sample codes or tutorial links?
I say stay with CoreAnimation as long as you can and only use OpenGL if really need to. Most things are easily doable with CA, and you get lots of features for free (smooth animations, fading, ...).
You can do this using CAKeyFrameAnimation. You will easily find some sample of this. Try google my friend.
I want to know what is good start point to work on creating own GUI on iphone/objective-c. I've never done this part before, and I know I'm kinda attracted to make my own slick GUI, something like convertbot, which I really love :)
Any suggestion would be appreciated! Thanks
You might want to check out the Design Then Code tutorials written by Mike Rundle. I've heard good things about them.
Also, Tapworthy is a good read for those wanting to learn about designing interfaces for iPhone.
Interface builder is quite powerful to build UI. However you could start creating custom views in objective-c and that would mean learing how to write code in objective-c.
To be a little more complete, you could have included Fireworks among the apps that can be used to design for iPhone. I hope you won’t mind me plugging it here :)
Adobe Fireworks (http://www.adobe.com/fireworks) is also an excellent application for designing and prototyping for the iPhone. With this vector toolkit from MetaSpark (http://blog.metaspark.com/2009/02/fireworks-toolkit-for-creating-iphone-ui-mockups/), you can use the iPhone interface elements in Fireworks to quickly create prototypes. Fireworks has a nice feature called Pages, that allows designing each of the screens of your iPhone app. Then you can use the Hotspots feature to link buttons to the various Pages/screens in your app. Very quick and easy.
Luke Kilpatrick shows Robert Scoble how this is done in this video: http://www.building43.com/videos/2009/06/23/mockup-iphone-app-adobe-fireworks/
When your design is complete, you have several options for sharing it with clients and other stakeholders:
+ Export to PDF from Fireworks, which you can send to clients to review using the commenting features in the PDF
+ Export to HTML and Images from Fireworks to view your prototype in the Browser
+ Export to AIR from Fireworks to create an AIR prototype
+ Export to HTML and a Dreamweaver Library from Fireworks and use this jQuery trick (http://unitid.nl/2009/04/prototyping-for-the-iphone-using-fireworks-cs3/) to get the app running on your iPhone without learning Objective C. The jQuery hides the Safari Chrome so it looks and feels like a native app, but ti is running in the Safari browser on the iPhone.
+ Use jQTouch (http://www.jqtouch.com/) which uses a similar method to the above
I’m hearing of people using Fireworks to design and prototype for all kinds of mobile devices such as the ,iPhone 4, iPhone 4 Cases, Palm webOS (Pre and Pixi), BlackBerry, Symbian, Windows Mobile, etc. In fact, people use it for other screen design too, set-top boxes like the TiVo, PS3, Xbox, interactive kiosks, proprietary medical devices, in car interface screens – really any device with a screen.
Thanks!
Pat Siregar
Read Apple's Human Interface Guidelines:
http://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/Introduction/Introduction.html
There is a lot of useful information there about how to design good UI's.
Once you are familiar and have practiced the things mentioned there, then you can think about designing more complex UI elements.
I want to build a similar app as fatbooth and want some ideas on how to do this. I googled for Image morphing in iPhone but didn't find anything. Should I use some server side language to morph Image?
Any help would be much appreciated!
Thanks
Saurabh
The only language you can really use is C# or c++. the maths is very complicated although I am sure you can get a book or two that cover image manipulation.
I don't know if there is an open source morphing framework, but that is your best option - it doesn't have to be specific to the iPhone, but the integration will be hard.
I don't know what you mean about server side, unless there is a server you know of that does it and you want a wrapper around it
For starters, take a look at displacement mapping: http://www.imagemagick.org/Usage/mapping/
Basically, you use grayscale images to bloat/shrink/squeeze/etc parts of a person's face. I made an app called FaceCraze which had to implement a poor man's FatBooth as part of the face transformation, and I used grayscale images very similar to the examples in http://www.imagemagick.org/Usage/mapping/#spherical
edit: You can use the ImageMagick library in your iOS apps too: Link
I'm trying to find a way to use the original Apple system buttons and icons in a web site.
Is there a way to get these original graphics in png format?
There are not-so-nice ways to obtain them of course. Two I was thinking of:
Save them from this link, then convert to png.
Take screen captures on the iPhone itself, and cut the icons from the saved images.
Is anyone aware of a nicer way to obtain the original graphics? Does anyone know where they are stored on the Mac?
Thanks :-)
Ariel
You can download this UIKIT ARTWORK EXTRACTOR project from github and try run it on any simulator , it will extract the all icons of the current SDK and save it to your desktop with all icons.
Source : https://github.com/0xced/UIKit-Artwork-Extractor
Apple HIG Issue: https://github.com/0xced/UIKit-Artwork-Extractor/issues/11
As per the above issue, The extracted appropriate icons can be used in your iphone apps but using it in other platform may cause any copyright issue.
The icons are scatter throughout the system applications they are a part of. There is no central location they can be harvested from. Some of the icon apps might be useful for harvesting them once you find them.
If your interested in UI elements, the Interface Builder bundles have most of them inside.
I know that Graffeltopia has numerous Omnigraffel stencils with Mac system graphics in them.
I think copyright wise, your okay as long as (1) you put a notice that that Apple has the copyright on the images and (2) you don't create the impression you are in anyway Apple Computer and (3) you don't use them to create close simulations of the Apple user interface in any medium.
Otherwise, it follows under fair use. For example, if your doing and article on the Apple UI you can definitely use the graphics in examples.