ASIHTTPRequest multiple Async request issue - iphone

When I put an asynchronous ASIHTTPRequest to work, called Request1, when it finishes it calls the - (void)requestFinished:(ASIFormDataRequest *)request2 which is the wrong thread. How does that happen, and more importantly, how do i avoid it?

ASIHTTPRequest should always call it's request finished / error methods on the main thread.
If you want to then go back into another thread then it's up to you to do that (i.e. performSelectorInBackground:, NSOperationQueue etc).

Related

moya request in background thread

I'm wondering how to make a request in a background thread, what I mean by that is the fetching in a background thread and then come back to the main thread
Currently I can go the main thread after the request by calling:
.observe(on: UIScheduler())
But I didn't succeeded to make the request in another thread, you think it's a good idea to make it in another thread ?
Assuming you have a SignalProducer, you can use the start(on:) operator so that it's start() method is run on a different scheduler. So you could do producer.start(on: QueueScheduler()) to ensure it is started asynchronously on a GCD queue.

what is synchronous and asynchronous in iphone and iPad?

What is synchronous and asynchronous in ios ? I am new in objective c. Which one i should use in my code while i am getting data from server. So please help me.
Thanks in advance.
You should always use asynchronous loading of network requests.
Asynchronous never block the main thread waiting for a network response.
Asynchronous can be either synchronous on a separate thread, or scheduled in the run loop of any thread.
Synchronous blocks main thread until they complete request.
For Demo code or turorial have a look into this link Asynchronous web service client using NSURLConnection and SBJSON
The majority of the time you will go for asynchronous calls for that kind of operations, otherwise you're UI will block because you are using the main thread.
Synchronous, as the name suggests the action will happen in synchronous with the run loop of your application.
To understand it better, say you have to display some data in UITableview after fetching the data from server.Imagine that the request and response from server takes like 3 seconds. When you are fetching this data synchronously from the server, your app will freeze for like 3 seconds between loading tableview and loading the data contents into that tableview
Now if you are sending your request asynchronously, your app won't freeze but it will load the tableview and tableview contents before the server can respond. In other words, your app won't wait for the 3 second of server response time.You have to take necessary delegate actions or blocks actions to check the response and reload the tabledata so that the server response is displayed in tableview.
Which method is better is pure choice what the developer wants and their app should behave but Apple documentation recommends if you are using synchronous calls do not initiate the call from current run loop.
Using asynchronous all threads are execute the operations parallel. So, Never block the main thread waiting for a network response.
Using synchronous all threads are execute the operations one by one. so, should wait until the other thread task done.
Hope It will be suitable.
Quick note based on other answers: dispatch_sync will not block the main thread unless you dispatch to the main thread.
Example:
// Block main thread because the main queue is on it.
dispatch_sync(dispatch_get_main_queue(), ^{ /*do stuff*/ });
// Block background thread.
dispatch_sync(my_work_queue, ^{ /*do stuff*/ });
A Synchronous call(blocking) is one that has to be completed before subsequent calls can be run in the same queue. It is given all of the processor time for that queue until it is complete. This makes it block the queue.
Asynchronous calls can be started in a queue, and then left running on another thread(processor time schedule), owned by that queue, while other calls are started with other threads.
It is very important to use dispatch_async for web calls because it may take time to get a result back and you want other tasks to be able to start in the queue and use it's threads. A common practice is to do web work, like downloading a file, on a custom background queue and then dispatch to the main queue when it is complete, to update the user.
There is more to this and you can read about dispatch queues from Apple, here.

How to Make Web Service Call Without Making the GUI Unresponsive

I have a UISearchBar and UISearchDisplayController. When the user writes text in it inside searchBar:textDidChange: I make a web-service call to filter my TableView. The problem is that the GUI get unresponsive until I get the result from the web-service. I've tried to solve it using [self performSelector:#selector(callWebService:) withObject:searchText];, but it's still unresponsive.
EDIT: Following Flink advice, I changed performSelector to performSelectorInBackground, but now the tableView doesn't filter correctly, it only show 'No Results'.
even tableView:numberOfRowsInSection: isn't get called.
EDIT Again: The reason I got 'No Results' was due to not calling reloadData on the correct tableView. UISearchDisplayController has a property named searchResultsTableView. So in the end what I used was [self.searchDisplayController.searchResultsTableView performSelectorOnMainThread:#selector(reloadData) withObject:nil waitUntilDone:false]; and now it works fine.
It should be noted that although I chose the performSelectorInBackground, I probably should have tried to use sendAsynchronousRequest method on NSURLConnection - See AliSoftware's answer.
You need to make your web call async.
http://www.raywenderlich.com/4295/multithreading-and-grand-central-dispatch-on-ios-for-beginners-tutorial
In your case, you can change performSelector to performSelectorInBackground
You should avoid creating a background queue or thread to perform your network request(which is what performSelectorInBackground: does) as this creates a worker thread just for this which is not as efficient as scheduling the request on the NSRunLoop.
Dedication a thread will make the processor activate the thread regularly to check if there are some data, and creating a thread for that is quite overkill. Scheduling the request on the run loop (as a run loop source) will use network interruptions to signal incoming data from the socket and thus will only be activated when there is actual data available.
To do this, simply use the asynchronous methods provided by NSURLConnection.
One solution is to use the delegate approach provided by NSURLConnection (this is the old way to do it, the only way that was available in the NSURLConnection API back in iOs3)
Another more modern solution is to use the block API provided by NSURLConnection which is easier to use and code.
[NSURLConnection sendAsynchronousRequest:request
queue:[NSOperationQueue mainQueue]
completionHandler:^(NSURLResponse* response, NSData* receivedData, NSError* error)
{
// Your code to execute when the network request has completed
// and returned a response (or timed out or encountered an error)
// This code will execute asynchronously only once the whole data is available
// (the rest of the code in the main thread won't be blocked waiting for it)
}];
// After this line of code, the request is executed in the background (scheduled on the run loop)
// and the rest of the code will continue: the main thread will not be frozen during the request.
Read more in the URL Loading System Programming Guide and in the NSURLConnection class reference.

IOS SDK - NSLock message: "unlocked from thread which did not lock it"

I´m getting this error using NSLock which I tried to circumvent by using unlockWithCondition (using NSConditionLock), but regardless I get the same result:
* Break on _NSLockError() to debug.
* -[NSLock unlock]: lock ( '(null)') unlocked from thread which did not lock it.
I´m not sure if it´s bad, but what I´m doing is this:
new Thread:
[lockA lock];//waiting unlock
[lockB lock];//waiting unlock
..shared code..
[lockA unlock];
[lockB unlock];
in Main Thread:
//Do two HTTP request.
//when request respond, I unlock the locks in respective threads with [lockA unlock];
[lockB unlock];
So the section "..shared code.." can execute. I don´t understand why i´m getting this error.
Can anyone explain what I´m doing wrong? It´s look like it should work perfectly.
I think you're trying to use locks as semaphores here. Locks are meant to stop the background thread and the main thread from accessing something simultaneously. Hence, the thread holding the lock must release (unlock) it too.
If you want the background thread to wait for something to happen on the main thread, use semaphores.
Use GCD semaphores for nice and easy semaphores: https://developer.apple.com/library/ios/#documentation/General/Conceptual/ConcurrencyProgrammingGuide/OperationQueues/OperationQueues.html
If you are doing your HTTP requests on NSURLConnection or similar and trying to unlock in the delegate, you need to be careful where you create and initiate the NSURLConnection from, as it should return to that thread, unless you explicitly use scheduleInRunLoop:mode to put it on another thread or run loop.
If you are certain that you're locking on the main thread, you should be unlocking on that thread. To get back there, you can use either performSelectorOnMainThread:withObject:waitUntilDone: callback or GCD to call back on the main thread using:
dispatch_async(dispatch_get_main_queue(), ^(void) {
...
});
With your unlocks in the ... space. You could use dispatch_sync() instead if you need to know the unlocks have completed before moving on.
However, using NSConditionLock, as you'd indicated you'd already tried is the solution. However, you still need to do the lock on the retrieval thread, not on the main thread. The condition will be guarded by your -unlockWithCondition: using a specific condition, so it won't unlock prior to the retrieval thread marking it as ready.
So, in your main thread, launch the retrieval threads. In each retrieval thread, -lock and then proceed to retrieve the data, then -unlockWithContidition:. In the consumer thread, use -lockWhenCondition and you should be fine.
The key is, though, that you have to lock and unlock on the same thread.

Does NSURLConnection block the main thread?

I'm using NSURLConnection in an iPhone application and the interface seems to slow down after sending initWithRequest: to my NSURLConnection instance. I'm not sure if this is occurring because my processing code is taking a long time to handle the response, or if it's because NSURLConnection is blocking the main thread.
Can anyone confirm that NSURLConnection will create the connection and wait for data on a separate thread, and then call its delegate methods on the main thread?
Thanks!
NSURLConnection supports two modes of operation: asynchronous and synchronous. Neither uses separate threads at all. They both use just one thread, that being whatever thread you run them in.
In synchronous mode, NSURLConnection will block whatever thread you run it in. Asynchronous mode uses the run loop to behave (from the developer's perspective) similarly to a background thread but with lower overhead and without any thread-safety issues. If using asynchronous mode, you want to run it in the main thread. It won't block anything.
If your interface is slowing down, that is not consistent with using NSURLConnection synchronously, which would instead cause your interface to stop completely until the request is complete.
If you follow apples example on NSURLConnection the call will be handled in a different thread than the main thread.