How to use lazy loading in UIButton image? - iphone

I use this logic for creating button in scroll view.
`int m=0;
int j = [imageData count]/3;
int s = [imageData count]%3;
if(s==1 || s==2)
{
j=j+1;
}
scrollView.contentSize = CGSizeMake(320,j*155);
int i,k,x=0,y=0;
for(i=0;i<j;i++)
{
if(s==0){
for(k=0;k<3;k++)
{
button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setFrame:CGRectMake(13+x,10+y, 91,135)];
int p;
NSLog(#"%i",p++);
[button setTag:m];
[button setBackgroundColor:[UIColor whiteColor]];
NSData *imagesubCategoryData = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:[imageData objectAtIndex:m]]];
[button setImage:[UIImage imageWithData:imagesubCategoryData] forState:UIControlStateNormal];
[button addTarget:self action:#selector(buttonPress:) forControlEvents:UIControlEventTouchUpInside];
[scrollView addSubview:button];
x=x+101;
m++;
}
}
else if(s==1)
{
for(k=0;k<3;k++)
{
button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setFrame:CGRectMake(13+x,10+y, 91,135)];
[button setTitle:#"Button" forState:UIControlStateNormal];
int p;
NSLog(#"%i",p++);
[button setTag:m];
[button setBackgroundColor:[UIColor whiteColor]];
NSData *imagesubCategoryData = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:[imageData objectAtIndex:m]]];
[button setImage:[UIImage imageWithData:imagesubCategoryData] forState:UIControlStateNormal];
[button addTarget:self action:#selector(buttonPress:) forControlEvents:UIControlEventTouchUpInside];
[scrollView addSubview:button];
x=x+101;
if(i==j-1 && k==0)
{
break;
}
m++;
}
}
else if(s==2)
{
for(k=0;k<3;k++)
{
button = [UIButton buttonWithType:UIButtonTypeCustom];;
[button setFrame:CGRectMake(13+x,10+y, 91,135)];
[button setTitle:#"Button" forState:UIControlStateNormal];
int p;
NSLog(#"%i",p++);
[button setTag:m];
[button setBackgroundColor:[UIColor whiteColor]];
NSData *imagesubCategoryData = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:[imageData objectAtIndex:m]]];
[button setImage:[UIImage imageWithData:imagesubCategoryData] forState:UIControlStateNormal];
[button addTarget:self action:#selector(buttonPress:) forControlEvents:UIControlEventTouchUpInside];
[scrollView addSubview:button];
x=x+101;
if(i==j-1 && k==1)
{
break;
}
m++;
}
}
x=0;
y=y+145;
}
`

you can find Democode on lazy load at here
Hope from this one u can got logic for Lazy loading...

Related

calling the ibaction method programmatically is not changing the background of the button?

I had an application in which I am adding some dynamic number of buttons to a scrollview. I had set a normal background and selected background for the UIButton. For some reasons I need to call the UIButton sender method programmatically by:
[self buttontapped:nil];
as this but it is not changing the background of the button by using the code:
button.selected = YES;
I had set the background like this initially of the button:
btn = [UIButton buttonWithType:UIButtonTypeCustom];
int j = i+1;
btn.frame = CGRectMake((j-1)*77, 0, 77, 44);
[btn setBackgroundImage:[UIImage imageNamed:#"bar.png"] forState:UIControlStateNormal];
[btn setBackgroundImage:[UIImage imageNamed:#"bar_hvr.png"] forState:UIControlStateSelected];
btn.selected = NO;
btn.backgroundColor = [UIColor clearColor];
btn.titleLabel.font = [UIFont fontWithName:#"Helvetica-Bold" size:14];
btn.titleLabel.textColor = [UIColor whiteColor];
[btn setTitle:head forState:UIControlStateNormal];
btn.tag = i;
[tabBarS addSubview:btn];
-(void)buttonTapped:(id)sender {
if(sender==nil)
{
btn.tag=0;
}
for(int i=0;i<[sarray count];i++)
{
btn.selected=NO;
}
btn = (UIButton *)sender;
NSLog(#"Tab bar %d is clicked",btn.tag);
[self tabCall:btn.tag];
btn.selected = YES;
}
But everything except change of background only working. Where am I going wrong?
i done with bellow method call your UIButton method like:-
btn= [UIButton buttonWithType:UIButtonTypeCustom];
int j=i+1;
btn.frame = CGRectMake((j-1)*77, 0, 77, 44);
[btn setBackgroundImage:[UIImage imageNamed:#"bar.png"] forState:UIControlStateNormal];
[btn setBackgroundImage:[UIImage imageNamed:#"bar_hvr.png"] forState:UIControlStateSelected];
btn.selected=NO;
[btn addTarget:self action:#selector(yourButtonAction:) forControlEvents:UIControlEventTouchUpInside];
btn.backgroundColor = [UIColor clearColor];
btn.titleLabel.font = [UIFont fontWithName:#"Helvetica-Bold" size:14];
btn.titleLabel.textColor = [UIColor whiteColor];
btn.tag = i;
[tabBarS addSubview:btn];
and it's Action Method should like with sender
-(IBAction)yourButtonAction:(id)sender
{
UIButton *btn = (UIButton*)sender;
if (![btn isSelected])
{
[btn setImage:[UIImage imageNamed:#"selected_fb_btn.png"] forState:UIControlStateNormal];
[btn setSelected:YES];
[self login];
}
else{
[btn setImage:[UIImage imageNamed:#"facebook.png"] forState:UIControlStateNormal];
[btn setSelected:NO];
}
}
EDIT
You can call button action event programeticuly using bellow trik:-
[btn sendActionsForControlEvents:UIControlEventTouchUpInside];
write this bellow line first and also change the method type from void to IBAction...
btn = (UIButton *)sender;
like bellow...
-(IBAction)buttonTapped:(id)sender {
btn = (UIButton *)sender;
if(sender==nil)
{
btn.tag=0;
}
for(int i=0;i<[sarray count];i++)
{
[btn setSelected:NO];
}
NSLog(#"Tab bar %d is clicked",btn.tag);
[self tabCall:btn.tag];
[btn setSelected:YES];
}
You need to set image property rather than backgroundImage property of UIButton.
Use default Image property and selected property.
[btn setSelected:TRUE];
is the log that you are printing, prints the button.tag correctly?
NSLog(#"Tab bar %d is clicked",btn.tag);
In your button action
btn.selected=YES;
in last line makes the button in selected state always
also get the correct instance as
btn=(UIButton *)sender;

iPhone Button Selected State

I am created two buttons that are right next to each other to mimic a segmented control. I am doing this to customize the appearance beyond what the UIKit allows. I decided to use the selected property to keep a button pressed. I have two images that one for each state normal and selected.
The problem is that when I select a button, the button highlights and turns dark, because of the hightlight state. I decided to use the selected image for the highlight state too, but it flashes, any ideas or suggestions.
- (void)leftSegmentPressed:(id)sender
{
if ([sender isSelected]) {
[sender setSelected:NO];
}
else {
[sender setSelected:YES];
}
}
For the "selected" button, disable it and manually switch the image for the state.
- (void) viewDidLoad
{
[rightSegmentButton setImage:[UIImage imageNamed:#"unselected.png"] forState:UIControlStateNormal];
[rightSegmentButton setImage:[UIImage imageNamed:#"selected.png"] forState:UIControlStateDisabled];
[leftSegmentButton setImage:[UIImage imageNamed:#"unselected.png"] forState:UIControlStateNormal];
[leftSegmentButton setImage:[UIImage imageNamed:#"selected.png"] forState:UIControlStateDisabled];
}
- (void)leftSegmentPressed:(id)sender
{
sender.enabled = NO;
rightSegmentButton.enabled = YES;
}
- (void)rightSegmentPressed:(id)sender
{
sender.enabled = NO;
leftSegmentButton.enabled = YES;
}
Check whether the image you given is in your Bundle or check image name you given is in lower case or not. Then write like
[button1 setImage:[UIImage imageNamed:#"normal1.png"] forState:UIControlStateNormal];
[button1 setImage:[UIImage imageNamed:#"selected1.png"] forState:UIControlStateSelected];
[button2 setImage:[UIImage imageNamed:#"normal2.png"] forState:UIControlStateNormal];
[button2 setImage:[UIImage imageNamed:#"selected2.png"] forState:UIControlStateSelected];
button1.tag = 1;
button2.tag = 2;
[button1 addTarget:self action:#selector(buttonSelected:) forControlEvents:UIControlEventTouchUpInside]
[button2 addTarget:self action:#selector(buttonSelected:) forControlEvents:UIControlEventTouchUpInside]
in your button event method
-(void)buttonSelected:(id)sender {
if([sender tag] == 1) {
button1.selected = YES;
button2.selected = NO;
} else {
button1.selected = NO;
button2.selected = YES;
}
}
[button setAdjustsImageWhenHighlighted:NO];
This will prevent the flicker.
UIButton *yourButton1 = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain];
yourButton1.frame = CGRectMake(110.0, 360.0, 100.0, 30.0);
[yourButton1 setTitle:#"Left" forState:UIControlStateNormal];
yourButton.backgroundColor = [UIColor clearColor];
yourButton1.tag = 1;
[yourButton1 setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal ];
UIImage *buttonImageNormal = [UIImage imageNamed:#"yourNormalImage.png"];// set normal image
UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:12 topCapHeight:0];
[yourButton1 setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal];
UIImage *buttonImagePressed = [UIImage imageNamed:#"yourSelectedImage.png"];// set selected image
UIImage *strechableButtonImagePressed = [buttonImagePressed stretchableImageWithLeftCapWidth:12 topCapHeight:0];
[yourButton1 setBackgroundImage:strechableButtonImagePressed forState:UIControlStateHighlighted];
[yourButton1 addTarget:self action:#selector(leftSegmentPressed:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:yourButton1];
do same for another second button.
and in action method set bellow code..
- (void)leftSegmentPressed:(id)sender
{
UIButton *btnTemp = (UIBUtton *)sender;
if (btnTemp.tag == 1) {
[yourButton1 setSelected:YES];
[yourButton2 setSelected:NO];
}
else {
[yourButton1 setSelected:NO];
[yourButton2 setSelected:YES];
}
}

Dynamic UIButton controlls and actions in iphone?

i am creating an application which includes dynamic pages. actually, i created some dynamic questions and UIButtons (custom checkBox) by checking the responses from the server.
my code is here,
NSString *response=[ResponseFromServer ObjectAtIndex:0];
if ([comSt compare: #"CheckBoxList"]==NSOrderedSame)
{
int count=[ResponseFromServer count];
for(int i=0;i<count;i++)
{
button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.tag=i;
[button setFrame:CGRectMake(0.0f, 0.0f, 37, 37)];
[button setCenter:CGPointMake(116.0,p1)];
[button setImage:[UIImage imageNamed:#"uncheck.png"] forState:UIControlStateNormal];
[button setBackgroundColor:[UIColor whiteColor]];
[button addTarget:self action:#selector(checkButtonTapped:) forControlEvents:UIControlEventTouchUpInside];
[self.scrollView addSubview:button];
p1=p1+30;
}
-(void)checkButtonTapped:(id)sender
{
int tagVal = [(UIButton*)sender tag];
if (tagVal==0) {
NSLog(#"tag = 0");
[button setSelected:YES];
[button setImage:[UIImage imageNamed:#"check.png" forState:UIControlStateSelected]; //not working, button image is not changing
}
assume i have created 5 dynamic buttons with different tag. i set the image for all those button to uncheck.png first. it works.
but when i clicked a specific button and need to change that button image to checked.png, its not working on the button action.
i need to change it like checkBox control, how will i access the control of a dynamically created button from a group of buttons?
i think u can understand my requirement, thanks in advance..
While adding dynamic button set [button setSelected:NO];
Replace method and Add one method given below
-(void)checkButtonTapped:(id)sender
{
UIButton *curButton = (UIButton*)sender
if (curButton.tag==0)
{
[self buttonAction:curButton];
}
if (curButton.tag==1)
{
[self buttonAction:curButton];
}
// continues
}
-(void)buttonAction:(UIButton *)curButton
{
if(![curButton isSelected])
{
[curButton setSelected:YES];
[curButton setImage:[UIImage imageNamed:#"check.png" forState:UIControlStateSelected]; //not working, button image is not changing
} else {
[curButton setSelected:NO];
[curButton setImage:[UIImage imageNamed:#"uncheck.png"] forState:UIControlStateNormal];
}
}
In your code you need to change like this
Try this code
if ([comSt compare: #"CheckBoxList"]==NSOrderedSame)
{
int count=[ResponseFromServer count];
for(int i=0;i<count;i++)
{
button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.tag=0;
[button setFrame:CGRectMake(0.0f, 0.0f, 37, 37)];
[button setCenter:CGPointMake(116.0,p1)];
[button setImage:[UIImage imageNamed:#"uncheck.png"] forState:UIControlStateNormal];
[button setBackgroundColor:[UIColor whiteColor]];
[button addTarget:self action:#selector(checkButtonTapped:) forControlEvents:UIControlEventTouchUpInside];
[self.scrollView addSubview:button];
p1=p1+30;
}
}
-(void)checkButtonTapped:(id)sender
{
int tagVal = [(UIButton*)sender tag];
if (tagVal==0) {
NSLog(#"tag = 0");
[button setSelected:YES];
[button setImage:[UIImage imageNamed:#"check.png" forState:UIControlStateSelected];
[button setTag:100];
}
else
{
[button setSelected:YES];
[button setImage:[UIImage imageNamed:#"uncheck.png" forState:UIControlStateSelected];
[button setTag:0];
}
}

custom RadioButton selected one at a time for iphone?

I have dynamically created some list of RadioButtons with some values. pro grammatically I changed the button state and changed the image for selected and unselected. but the problem is i can select the all radioButtons at same time. actually I need to select one at a time.
when I clicked the next RadioButton, previously selected button state should be changed to non-selected.
Here is my code, I tried with changing image, but ...some problem with my code.
RadioButton = [UIButton buttonWithType:UIButtonTypeCustom];
[RadioButton setFrame:CGRectMake(0.0f, 0.0f, 20, 20)];
[RadioButton setCenter:CGPointMake(116.0,p1)];
[RadioButton setSelected:NO];
[RadioButton setImage:[UIImage imageNamed:#"uncheck.png"] forState:UIControlStateNormal];
[RadioButton addTarget:self action:#selector(RadioButtonTapped:) forControlEvents:UIControlEventTouchUpInside];
[self.scrollView addSubview:RadioButton];
-(void)RadioButtonTapped:(id)sender
{
UIButton *RadioButton1 = (UIButton*)sender ;
[self radiobuttonAction:RadioButton1];
}
-(void)radiobuttonAction:(UIButton *)Button
{
if(![Button isSelected])
{
[Button setSelected:YES];
[Button setImage:[UIImage imageNamed:#"radio_active.png"] forState:UIControlStateSelected]; //not working, button image is not changing
}
else
{
[Button setSelected:NO];
[Button setImage:[UIImage imageNamed:#"radio_inactive.png"] forState:UIControlStateNormal];
}
}
where can I change the image of previously selected button.
thanks in advance
Deselect all the buttons when you select one. If you have buttons in your scroll view you can user this code:
//Your Method
-(void)RadioButtonTapped:(id)sender
{
UIButton *RadioButton1 = (UIButton*)sender;
[self deselectAll];
[self radiobuttonAction:RadioButton1];
}
- (void) deselectAll : (UIScrollView *) scrollView{
NSArray *viewArray = [scrollView subviews];
for (UIView *v in viewArray){
if([v isKindOfClass:[UIButton class]]){
[((UIButton *)v) setSelected:NO];
}
}
}
EDIT: But if you want to give it real radio button effect (in which one is always selected, and only one is selected) it will be more easy to you. Use following code:
//A globle refButton
UIButton *refButton = nil;
//Set image for both state:
[RadioButton setImage:[UIImage imageNamed:#"uncheck.png"] forState:UIControlStateNormal];
[RadioButton setImage:[UIImage imageNamed:#"check.png"] forState:UIControlStateSelected];
//make any of above default select: may be the last one and pass that to `refButton`
refButton = RadioButton;
//Your Method
-(void)RadioButtonTapped:(id)sender
{
[refButton setSelected:NO];
refButton = (UIButton*)sender;
[refButton setSelected:YES];
}
Tag the button at the time of creation.
When button tapped, get the buttons through tag. Deselect all buttons. Update current button which you have received as a n argument.
assuming you want to add 5 radio buttons.
- (void)viewDidLoad
{
for (int i = 0; i < 5; i++) {
UIButton* RadioButton = [UIButton buttonWithType:UIButtonTypeCustom];
[RadioButton setFrame:CGRectMake(0.0f, 0.0f, 20, 20)];
[RadioButton setCenter:CGPointMake(116.0, i * 40)];
// [RadioButton setTag:i * 10];
[RadioButton setSelected:NO];
[RadioButton setImage:[UIImage imageNamed:#"unCheck.png"] forState:UIControlStateNormal];
[RadioButton addTarget:self action:#selector(RadioButtonTapped:) forControlEvents:UIControlEventTouchUpInside];
[self.scrollView addSubview:RadioButton];
}
}
//do not forget to declared this in your header file
-(void)RadioButtonTapped:(UIButton*)button;
{
for (UIButton *btn in self.scrollView.subviews) {
[btn setImage:[UIImage imageNamed:#"unCheck.png"] forState:UIControlStateNormal];
}
[button setImage:[UIImage imageNamed:#"check.png"] forState:UIControlStateNormal];
}
the code above updates the UI, sets the image of all buttons to "uncheck" then changes the image of the last pressed button to "check".
create buttons like this,
for(int i=0;i<4;i++)
{
RadioButton = [UIButton buttonWithType:UIButtonTypeCustom];
RadioButton.tag = i*100;
[RadioButton setFrame:CGRectMake(0.0f, 0.0f, 20, 20)];
[RadioButton setCenter:CGPointMake(116.0,p1)];
[RadioButton setSelected:NO];
[RadioButton setImage:[UIImage imageNamed:#"uncheck.png"] forState:UIControlStateNormal];
[RadioButton addTarget:self action:#selector(RadioButtonTapped:) forControlEvents:UIControlEventTouchUpInside];
[self.scrollView addSubview:RadioButton];
}
add action like this,
-(void)radiobuttonAction:(UIButton *)Button
{
UIButton *Button = (UIButton*)sender;
for(UIButton * btn in self.scrollview.subViews)
{
if(btn.tag == Button.tag)
{
if(![Button isSelected])
{
[Button setSelected:YES];
[Button setImage:[UIImage imageNamed:#"radio_active.png"] forState:UIControlStateSelected]; //not working, button image is not changing
}
else
{
[Button setSelected:NO];
[Button setImage:[UIImage imageNamed:#"radio_inactive.png"] forState:UIControlStateNormal];
}
}
else
{
//do selected or de-selected code for other buttons
}
}

Issue in adding image to the UIButton.

I got an another problem in my application and I am wasting so much of time on that.
Does pls anyone can help with this problem.
Actually I had an Event and I should give rating for that event for that I wrote the code as:
In CellForRowAtIndexPath......I had the code as:
(UITableViewCell *)tableView:(UITableView *)tv cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"MasterViewIdentifier"];
//UITableViewCell *cell = nil;
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:#"MasterViewIdentifier"] autorelease];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
UIView* elementView = [[UIView alloc] initWithFrame:CGRectMake(20,170,320,280)];
elementView.tag = 0;
elementView.backgroundColor=[UIColor clearColor];
[cell.contentView addSubview:elementView];
[elementView release];
}
UIView* elementView = [cell.contentView viewWithTag:0];
elementView.backgroundColor=[UIColor clearColor];
for(UIView* subView in elementView.subviews)
{
[subView removeFromSuperview];
}
if(indexPath.section == 8)
{
UIImage *whiteImg = [UIImage imageNamed:#"white_star.png"] ;
UIImage *yellowImg = [UIImage imageNamed:#"yellow_Star.png"] ;
UIButton *button1 = [[UIButton alloc]initWithFrame:CGRectMake(159, 15, 25, 20)];
[button1 addTarget:self action:#selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside];
button1.tag = 1;
UIButton *button2 = [[UIButton alloc]initWithFrame:CGRectMake(185, 15, 25, 20)];
[button2 addTarget:self action:#selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside];
button2.tag = 2;
UIButton *button3 = [[UIButton alloc]initWithFrame:CGRectMake(211, 15, 25, 20)];
[button3 addTarget:self action:#selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside];
button3.tag = 3;
UIButton *button4 = [[UIButton alloc]initWithFrame:CGRectMake(237, 15, 25, 20)];
[button4 addTarget:self action:#selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside];
button4.tag = 4;
UIButton *button5 = [[UIButton alloc]initWithFrame:CGRectMake(263, 15, 25, 20)];
[button5 addTarget:self action:#selector(buttonAction:) forControlEvents:UIControlEventTouchUpInside];
button5.tag = 5;
if(event.eventRatings == 1)
{
[button1 setBackgroundImage:yellowImg forState:UIControlStateNormal];
[button2 setBackgroundImage:whiteImg forState:UIControlStateNormal];
[button3 setBackgroundImage:whiteImg forState:UIControlStateNormal];
[button4 setBackgroundImage:whiteImg forState:UIControlStateNormal];
[button5 setBackgroundImage:whiteImg forState:UIControlStateNormal];
}
else if(event.eventRatings == 2)
{
[button1 setBackgroundImage:yellowImg forState:UIControlStateNormal];
[button2 setBackgroundImage:yellowImg forState:UIControlStateNormal];
[button3 setBackgroundImage:whiteImg forState:UIControlStateNormal];
[button4 setBackgroundImage:whiteImg forState:UIControlStateNormal];
[button5 setBackgroundImage:whiteImg forState:UIControlStateNormal];
}
else if(event.eventRatings == 3)
{
[button1 setBackgroundImage:yellowImg forState:UIControlStateNormal];
[button2 setBackgroundImage:yellowImg forState:UIControlStateNormal];
[button3 setBackgroundImage:yellowImg forState:UIControlStateNormal];
[button4 setBackgroundImage:whiteImg forState:UIControlStateNormal];
[button5 setBackgroundImage:whiteImg forState:UIControlStateNormal];
}
else if(event.eventRatings == 4)
{
[button1 setBackgroundImage:yellowImg forState:UIControlStateNormal];
[button2 setBackgroundImage:yellowImg forState:UIControlStateNormal];
[button3 setBackgroundImage:yellowImg forState:UIControlStateNormal];
[button4 setBackgroundImage:yellowImg forState:UIControlStateNormal];
[button5 setBackgroundImage:whiteImg forState:UIControlStateNormal];
}
else if(event.eventRatings == 5)
{
[button1 setBackgroundImage:yellowImg forState:UIControlStateNormal];
[button2 setBackgroundImage:yellowImg forState:UIControlStateNormal];
[button3 setBackgroundImage:yellowImg forState:UIControlStateNormal];
[button4 setBackgroundImage:yellowImg forState:UIControlStateNormal];
[button5 setBackgroundImage:yellowImg forState:UIControlStateNormal];
}
else
{
[button1 setBackgroundImage:whiteImg forState:UIControlStateNormal];
[button2 setBackgroundImage:whiteImg forState:UIControlStateNormal];
[button3 setBackgroundImage:whiteImg forState:UIControlStateNormal];
[button4 setBackgroundImage:whiteImg forState:UIControlStateNormal];
[button5 setBackgroundImage:whiteImg forState:UIControlStateNormal];
}
[elementView addSubview:button1];
[button1 release];
[elementView addSubview:button2];
[button2 release];
[elementView addSubview:button3];
[button3 release];
[elementView addSubview:button4];
[button4 release];
[elementView addSubview:button5];
[button5 release];
if(isRightButton == YES)
{
button1.enabled = NO;
button2.enabled = NO;
button3.enabled = NO;
button4.enabled = NO;
button5.enabled = NO;
}
else if(isRightButton == NO)
{
button1.enabled = YES;
button2.enabled = YES;
button3.enabled = YES;
button4.enabled = YES;
button5.enabled = YES;
}
[elementView addSubview:ratingsTitleLabel];
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
And the action of the button is written as:
-(void)buttonAction:(id)sender
{
rating = [sender tag];
printf("\n Ratig Value inside Button Action~~~~~~~~~~~~~~~~%d",rating);
event.eventRatings = rating;
[tableView reloadData];
}
When I build the application in simlator of 3.1.2 O.S its working fine by displaying the star images.
My porblem is when I build it in 3.1.2 O.S Device the images are not displaying.I checked the code for casesensitivity in file name and its gud but Im not gettig the images to display.
Guys help me to solve this.
Thank you,
Monish Kumar.
Try this:
- delete your app from iPhone
- clear all tagets from build menu
- copy your images in another dir
- delete images from project (when delete click " Also Move to Trash")
- add your images again
- build and go
Hope it works.