While using AVAudioPlayer .... Sound not playing at instant if i click button... and in that class i have one NSTimer which keep changing image so for that purpose i have to ring sound.
But If i will use this AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath: soundPath], &soundID);... i am not able to hear sound in device.. cause my file is in mp3 format.
AVAudioPlayer Code:
NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:#"%#/slotmachine.mp3", [[NSBundle mainBundle] resourcePath]]];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
audioPlayer.numberOfLoops = -1;
[audioPlayer play];
So anyone can tell me why i am not able to use AVAudioPlayer so smoothly like System Sound does.. what is the appropriate way to integrate ?
Call [audioPlayer prepareToPlay] well before you want to actually play the audio.
Related
I need to play audio automatically after open the view and have one button to control play/pause event. I heard that it has a prepareToPlay to control the audio by button but it cannot play audio automatically.
Here is my code:
NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle]
pathForResource:#"track8"
ofType:#"mp3"]];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
[audioPlayer prepareToPlay];
and in the button:
-(IBAction)playPauseButtonPress:(id)sender{
if (self.isPlaying) {
[self.audioPlayer pause];
self.isPlaying = NO;
}else {
[self.audioPlayer play];
self.isPlaying = YES;
}
}
Is it possible to autoplay audio and play/pause with button? How?
NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle]
pathForResource:#"track8"
ofType:#"mp3"]];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
[audioPlayer prepareToPlay];
There is method play is available for playing it. You just need to add following line:
[audioPlayer play];
Please check the AVAudioPlayer documentation
play >
Calling this method implicitly calls the prepareToPlay method if the audio player is not already prepared to play.
prepareToPlay > Calling this method preloads buffers and acquires the audio hardware needed for playback, which minimizes the lag between calling the play method and the start of sound output.Calling the stop method, or allowing a sound to finish playing, undoes this setup.
There is nothing like you can't pause the audio if you use play instead of prepareToPlay.
Hope this helps
I am playing an audio file in my iphone app,I fetch the audio from a url.While playing it stops for a while to buffer.
How can I make playing audio without any buffer or play after loaded fully ?
-(void) playAudio2
{
NSURL *url = [NSURL URLWithString:#"http:domain/iphonetest/mp3/sol.mp3"];
NSData *data = [NSData dataWithContentsOfURL:url];
audioPlayer = [[AVAudioPlayer alloc] initWithData:data error:nil];
[audioPlayer setVolume:1];
[audioPlayer play];
}
Try using NSURLConnection or AFNetworkingKit to download the file (There is lots of resources show how to download a file. Just search for it).
Then in the -(void)connectionDidFinishLoading:(NSURLConnection *)connection delegate method for NSURLConnection or in the completionBlock for AFNetworkingKit, play the file like your code. But use NSURL *url = [[NSURL alloc] initFileURLWithPath:sound_file] for initializing url and use [audioPlayer prepareToPlay] before playing that.
i wanna play music with MPMusicPlayerController.
MPMediaItem * mediaItem = [];
MPMediaItemCollection *songs;
NSArray * array = [NSArray arrayWithObjects:mediaItem, nil];
songs = [MPMediaItemCollection collectionWithItems:array];
[[MPMusicPlayerController iPodMusicPlayer] setQueueWithItemCollection:songs];
i don't know how to give mediaItem, and i have a mp3 file.
Help me. thank you!
No, the MPMusicPlayerController will only play music from the Media Library (That's why its located in the MP/MediaPlayer framework) You'll need to use the AVAudioPlayer or the AVPlayer class. A bit more work implementing that unfortunately.
Something along the lines of this should get you started:
NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:#"%#/audiofile.mp3", [[NSBundle mainBundle] resourcePath]]];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
audioPlayer.numberOfLoops = -1;
if (audioPlayer == nil)
NSLog([error description]);
else
[audioPlayer play];
I want to play mp3 file placed in resources as code is given below,
NSString *st=#"alarm_1.mp3";
NSLog(st);
NSURL* musicFile = [NSURL fileURLWithPath:st];
AVAudioPlayer *click = [[AVAudioPlayer alloc] initWithContentsOfURL:musicFile error:nil];
//AVAudioPlayer *click1=[[AVAudioPlayer alloc]initWithContentsOfURL:[NSURL URLWithString:#"alarm_1.mp3"]];
[click prepareToPlay];
[click play];
[click release];
but unfortunately i cant hear the sound
please help
I don't think your file name is right. Try this syntax:
NSURL *clickURL = [NSURL fileURLWithPath:[NSString stringWithFormat:#"%#/alarm_1.mp3", [[NSBundle mainBundle] resourcePath]]];
AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc]initWithContentsOfURL:clickURL error:nil];
I had a similar problem due to ARC. Instead of defining the AVAudioPlayer in the same method you are using it, you should should have an instance variable somewhere else, such as the UIViewController. This way ARC doesn't auto release this object and audio can play.
NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:#"%#/alarm_1.mp3", [[NSBundle mainBundle] resourcePath]]];
NSError *error;
AVAudioPlayer *audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
audioPlayer.numberOfLoops = -1;
[audioPlayer play];
This is answer
AVAudioPlayer *myExampleSound;
NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:#"myaudiofile" ofType:#"caf"];
myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL];
myExampleSound.delegate = self;
[myExampleSound play];
How can I play myExampleSound such that it automatically replay after its end?
I am using the above code.
Anyone please help.
The AVAudioPlayerDelegate has got a method
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
which is called after the sound has finished playing. You have to implement this method and then you are able to play your sound again.