What major ASIHTTPRequest features is AFNetworking missing? - iphone

With work having recently stopped on ASIHTTPRequest, it seems like attention is shifting to AFNetworking.
However, I've not yet found a good comparison of the features of the two libraries, so I don't know what I might lose if/when I switch over.
Major differences I've spotted so far are:
AFNetworking has a much smaller code size (which is good)
AFNetworking is being rapidly improved (so it may not yet be mature, may not have a stable API yet?)
Both seem to have caching, though I've seen hints that because AFNetworking uses NSURLConnection it won't cache objects over 50K
ASIHTTPRequest has very good support for manual & automatic (PAC) http proxies; I can't find any information on what level of support AFNetworking has for proxies
AFNetworking requires iOS 4+, whereas ASIHTTPRequest works right back to iOS 2 (not really an issue for me, but it is an issue for some people)
AFNetworking doesn't (yet) have a built in persistent cache, but there's a persistent cache which has a pending pull request: https://github.com/gowalla/AFNetworking/pull/25
Has anyone seen any good comparisons of the two libraries or any documented experiences of switching from one to the other?

I loved ASIHTTPRequest and I was sad to see it go. However, the developer of ASI was right, ASIHTTPRequest has become so large and bloated that even he couldn't devote time to bring it to par with newest features of iOS and other frameworks. I moved on and now use AFNetworking.
That said, I must say that AFNetworking is much more unstable than ASIHTTP, and for the things I use it for, it needs refinement.
I often need to make HTTP requests to 100 HTTP sources before I display my results on screen, and I have put AFHTTPNetworkOperation into an operation queue. Before all results are downloaded, I want to be able to cancel all operations inside the operation queue and then dismiss the view controller that holds the results.
That doesn't always work.
I get crashes at random times with AFNetworking, while with ASIHTTPRequest, this operations were working flawlessly. I wish I could say which specific part of AFNetworking is crashing, as it keeps crashing at different points (however, most of these times the debugger points to the NSRunLoop that creates an NSURLConnection object). So, AFNetworking needs to mature in order to be considered as complete as ASIHTTPRequest was.
Also, ASIHTTPRequests supports client authentication, which AFNetworking lacks at the moment. The only way to implement it is to subclass AFHTTPRequestOperation and to override NSURLConnection's authentication methods. However, if you start getting involved with NSURLConnection, you will notice that putting NSURLConnection inside an NSOperation wrapper and writing completion blocks isn't so hard as it sounds and you will start thinking what keeps you from dumping 3rd party libraries.
ASI uses a whole different approach, since it uses CFNetworking (lower-level foundation frameworks based on C) to make downloading and file uploading possible, skipping NSURLConnection completely, and touching concepts most of us OS X and iOS developers are too afraid to. Because of this, you get better file uploading and downloading, even web page caches.
Which do i prefer? It's hard to say. If AFNetworking matures enough, I will like it more than ASI. Until then, I can't help but admire ASI, and the way it became one of the most used frameworks of all time for OS X and iOS.
EDIT:
I think it's time to update this answer, as things have changed a bit after this post.
This post was written some time ago, and AFNetworking has matured enough. 1-2 months ago AF posted a small update for POST operations that was my last complaint about the framework (a small line ending fault was the reason that echonest uploads failed with AF but were completed fine with ASI). Authentication is not an issue with AFnetworking, as for complex authentication methods you can subclass the operation and make your own calls and AFHTTPClient makes basic authentication a piece of cake. By subclassing AFHTTPClient you can make an entire service consumer in little time.
Not to mention the absolutely necessary UIImage additions that AFNetworking offers. With blocks and custom completion blocks and some clever algorithm, you can make table views with asynchronous image downloading and cell filling pretty easily, whereas in ASI you had to make operation queues for bandwidth throttling and mind yourself to cancel and resume the operation queue according to table view visibility, and stuff like that. Development time of such operations has been halved.
I also love the success and failure blocks. ASI has only a completion block (which is actually the completion block of NSOperation). You had to check whether you had an error on completion and act accordingly. For complex web services, you could get lost in all the "ifs" and "elses"; In AFNetworking, things are much more simple and intuitive.
ASI was great for its time, but with AF you can change the way you handle web services completely in a good way, and make scalable applications more easily. I really believe that there is no reason whatsoever to stick with ASI anymore, unless you want to target iOS 3 and below.

Just finishing up a project where I'm using AFNetworking instead of ASI. Have used ASI on previous projects; it's been a great help in the past.
Here's what AFNetworking is missing (as of today) that you should know about:
Nothing
ASI is going away. Use AF now. It's small, it works, and it's going to continue to be supported. It's also organized more logically, especially for API clients. It has a number of great classes for oft-used special cases like asynchronous loading of images in table views.

AFNetworking doesn't support clientCertificateIdentity and clientCertificates for TLS client authentication.
We can do that with the - (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge method in a subclass of AFURLConnectionOperation but it's not as easy.

I've been using ASI* for a while now and I absolutely love the fileupload approach of ASI, and though I am excited to jump to AFNetworking, fileupload support in AfNetworking is not as easy to use compared to ASI*.

Until now I couldn't figure out how to set a timeout with AFNetworking when doing a synchronous POST request. UPDATE: I finally figured out: https://stackoverflow.com/a/8774125/601466
Now switching to AFNetworking : ]
==================
Apple overrides the timeout for a POST, setting it to 240 seconds (in case it was set shorter then the 240 seconds), and you can't change it. With ASIHTTP you just set a timeout and it works.
A code example with a synchronous POST request:
NSDictionary *params = [NSDictionary dictionaryWithObjectsAndKeys:
#"doSomething", #"task",
#"foo", #"bar",
nil];
AFHTTPClient *httpClient = [[AFHTTPClient alloc] initWithBaseURL:[NSURL URLWithString:baseURL]];
NSMutableURLRequest *request = [httpClient requestWithMethod:#"POST" path:requestURL parameters:params];
[httpClient release];
AFHTTPRequestOperation *operation = [[[AFHTTPRequestOperation alloc] initWithRequest:request] autorelease];
[operation setCompletionBlockWithSuccess:^(AFHTTPRequestOperation *operation, id responseObject) {}
failure:^(AFHTTPRequestOperation *operation, NSError *error) {
NDLog(#"fail! %#", [error localizedDescription]);
}];
NSOperationQueue *queue = [[[NSOperationQueue alloc] init] autorelease];
[[AFNetworkActivityIndicatorManager sharedManager] incrementActivityCount];
[queue addOperation:operation];
[queue waitUntilAllOperationsAreFinished]; // Stuck here for at least 240 seconds!
[[AFNetworkActivityIndicatorManager sharedManager] decrementActivityCount];
if (![[operation responseString] isEqualToString:#""]) {
return [operation responseString];
}
return nil;
I tried to set a timeout here, but nothing worked. This issue keeps me from migrating to AFNetworking.
See also here: How to set a timeout with AFNetworking

AFNetwork lacks the ability to upload large files. It assumes file content is in RAM.
ASI was smart enough to simply stream file content from disk.

In ASIHTTP I loved that I could attach a userinfo dictionary to individual requests. As far as I see there is no direct support for this in AFHTTPRequestOperation. Has anyone come up with an elegant workaround yet? Apart from the trivial subclassing of course.

AFNetworking works with "blocks" which is more natural for me than working with delegates like ASIHTTPRequest does.
Working with blocks it's like working with Anonymous Function in javascript.

Related

iOS - Is it possible that [NSData dataWithContentsOfURL:url] would return only part of the bytes of the content?

Will [NSData dataWithContentsOfURL:url] either return the full amount of bytes on success, or nil if something goes wrong?
Is there a chance, that it would return maybe only half of the bytes of the content... perhaps if their internet connection fails halfway through?
If there is a chance that it would return only partial data, is there some other function I could use that would be more reliable and I would be able to know definitely whether they got the full amount of data or not?
I'm not sure about the implementation of -dataWithContentsOfURL: but using a sychronous method like this is not really recommended anyway.
Something based on NSURLConnection is your best bet, but you need to be aware of a few things. Most people don't realize that if the server disconnects while an NSURLConnection is receiving data, it will not cause the download to fail with an error. The -connectionDidFinishLoading: delegate method will be called as normal. Many people get this wrong.
If you want to be sure you have all the data, you need to handle the -connection:didReceiveResponse: delegate method and save the value of [response expectedContentLength]. Then in -connectionDidFinishLoading: you can make sure you received the same number of bytes as expected, and generate an error if not.
There are many free libraries out there based on NSURLConnection like AFNetworking. However you need to beware of bad code. I've just checked the source to AFNetworking and it appears they also do not check for the case where the server sends back less data than the Content-Length header specifies. Also note that the popular ASIHTTPRequest is no longer being actively developed and has received some criticism over its implementation.
I'll leave it up to others to suggest other alternative libraries, but NSURLConnection is the right direction.
If you 'worry' about such a thing I'd recommend using NSURLConnection with it's appropriate delegates.
The async approach (that is NSURLConnection) is imho always better.

Getting data synchronously from an asynchronous NSURLConnection

I'm trying to write a method that will operate like this:
NSString *responseData = [myAwesomeWrapper getStringfromURL:#"http://spam.com"];
Behind the scenes, I want to do the request asynchronously (because I need authentication and HTTPS). The problem is obviously that asynchronous requests require delegate callbacks using didReceiveResponse. That prevents me from writing the tidy method I have in mind.
While I understand this approach, I'm sick of the complicating factor it's creating when I need to make several different requests and access the data directly from the same controller. Inventing ways to capture the data without conflicting with existing calls is growing old.
I've read about possibly using NSNotificationCenter to imitate this, but the examples I've read don't reveal an obvious way to make this work.
Is my C# brain asking for too much?
Full disclosure: I'm really new at Objective-C/Cocoa-Touch. Go easy on me. :)
Sounds like a job for ASIHTTPRequest

Objective-C: server requests in a thread (like AsyncTask in Android)

I would like to start a server request, you can cancel.
My idea is to start the request in a thread so that the user interface does not freeze. So you can kill the whole thread including the request with a click on a "Cancel"-button.
With Android it works: the server request gets started in a "AsyncTask" and in the "onReturn()"-method I can react as soon as the server request finish.
How can I implement this using Objective-C on iOS?
My first attempt was a "NSInvocationOperation". You can cancel the operation, but it's difficult to handle when a request is completed and results are available. I think NSInvocationOperation is not the solution for my issue.
The would you recommend to me? Is NSThread the right choice for me?
Thank you very much!
Note!
This extremely old answer is now here only for historic purposes.
The wonderful ASIHttpRequest library no longer exists; technology is totally different now.
It is unbelievably simple to do this with ASIHttpRequest.
(Asynchronous is so simple, there is no reason you would ever do it not-asynchronously.)
Here are some rough extracts that might get you started.
...
ASIFormDataRequest *request;
...
NSURL *url = [NSURL URLWithString:#"https://blah.blah/blah.cgi?blah"];
request = [ASIFormDataRequest requestWithURL:url];
[request setPostValue:#"fred" forKey:#"username"];
[request setPostValue:#"flint" forKey:#"passie"];
[request setPostValue:#"stone" forKey:#"town"];
// send up data...
[request setData:[NSData dataWithBytes:blah length:blah] forKey:#"thefile"];
// or perhaps something like...
[request setData:imageData withFileName:#"blah.png"
andContentType:#"image/jpeg" forKey:#"photoimage"];
[request setDelegate:self];
[request setDidFinishSelector:#selector(postingDone:)];
[request setDidFailSelector:#selector(postingDoneProblem:)];
[request startAsynchronous];
...
-(void) postingDone:(ASIHTTPRequest *)request
{
// it worked
}
-(void) postingDoneProblem:(ASIHTTPRequest *)request
{
// failed
}
Couldn't really be any easier. You're basically just typing out the fields and values.
Per your question, here is how you cancel an "in-flight" request... just set the delegate to nil and then "cancel" it.
[myRequest setDelegate:nil];
[myRequest cancel];
[myRequest release];
ASIHttpRequest is the "miracle library". If you are new to iOS, ASIHttpRequest is simply THE most used 3rd party library. Essentially, every single iPhone app of the 300,000 iPhone apps uses it.
If at all possible BE SURE to donate a few bucks to the guy -- if he stops supporting that library, 100,000 iPhone programmers are buggered!
the documentation is trivial, a child can follow it:
http://allseeing-i.com/ASIHTTPRequest/How-to-use
"Creating an asynchronous request"
it is probably - almost certainly - the most amazingly simple networking library on any platform. It is trivial to do what you describe, happily. Enjoy.
NSURLConnection is async by default and supports cancelation as well as delegate methods when connection has been established, data has been received or whole request has been completed.
Also data transfer takes place in background so that UI stays responsive.
Cocoa's built-in async networking code is not thread-based but works with run loop events, but the result (asynchronous connections) is the same.
Create an NSURLConnection with +[NSURLConnection connectionWithRequest:delegate:]. The delegate you set will be informed about the progress of the connection and can cancel it anytime with -[NSURLConnection cancel].
Check out ASIHTTPRequest, specifically, the ASINetworkQueue subclass, which is described as:
ASINetworkQueue
A subclass of NSOperationQueue that
may be used to track progress across
multiple requests.
I've only used ASIHTTPRequest for a single synchronous request to download directly to disk, which was easy to implement, but I've heard good reports of using queues to manage multiple asynchronous server requests at once.
One thing to note on the recommendations to use +[NSURLConnection connectionWithRequest:delegate:] is that it should only be called from the main thread as of iOS 4.
see http://blog.mugunthkumar.com/coding/ios4-issue-nsurlconnection-and-nsoperation/ for an example of how to deal with this.

Accessing XML data online?

I am just testing an app to get data off our web server, previously I had been using:
NSURL, NSURLRequest, NSURLConnection etc. to get the data that I wanted.
But I have just noticed that if I swap to using XML I can simply do the following and pass the results to NSXMLParser:
NSURL *url = [NSURL URLWithString:#"https://www.fuzzygoat.com/turbine?nbytes=1&fmt=xml"];
Am I right in thinking that if your just after XML this is an acceptable method? It just seems strongly short compared to what I was doing before?
gary
That code only creates a URL object that represents a URL. It doesn't make any request or download any data. You still need to use NSURLRequest and NSURLConnection in order to actually download any data from the server.
Also, stay away from methods like 'initWithContentsOfURL:` and friends, unless you understand that they will block the thread that they are called on until complete. For network services, this method shouldn't be used because it'll block your UI for an indeterminate time, because you can't predict how fast the internet connection will be wherever the app is used.
NSURLConnection's asynchronous request system is exactly what you need. It won't block the UI, and provides a nice encapsulated interface to downloading data from a remote location.
This is definitely the right way to go. There do exist many different connection methods (including my favorite, ASIHTTPRequest) and many, many different xml parsers (including my favorite, KissXML) that are faster or more memory efficient than the Apple built in methods.
But to answer your question, yes, your logic and design pattern is correct.
UPDATE: Because Jasarien seems to think the question talks about asynchronous actions, I will discuss that here. ASIHTTPRequest handles async very very easily. Just check out the quick samples.
Depending on how much XML you get back from the web service, NSXMLParser may not be ideal because the entire XML document has to be read into memory.
Memory is pretty scarce on an iPhone, so using a SAX parser like that in libxml2 is probably better for larger XML files. Instead of reading the entire document into memory, the XML is streamed through and parsed for specific nodes of interest. The memory overhead is lower because less data is stored at once.
Once a node of interest is parsed, an event handler is called to do something useful, like store the node data somewhere.
In this case, take a look at Apple's XMLPerformance sample project for example code.

NSURLConnection sendSynchronousRequest - is it possible to implement without leak

Is there a way to implement NSURLConnection without it leaking? A number of Apps including NYTimes and others (including mine) suffer from this. Anyone have a working implementation?
It appears that best practice is to use NSURLConnection asynchronously.
According to the documentation, +[NSURLConnection sendSynchronousRequest:returningResponse:error:] is built on top of the asynchronous loading code made available by NSURLConnection. It would not be difficult to reimplement this by spawning and blocking on an NSThread, running the request asynchronously in the background on a run loop and ending the thread once either connectionDidFinishLoading: or connection:didFailWithError: is received.
Of course, you are better off using the asynchronous code in the first place; it makes for a much better user experience