Need some help understanding transient properties in Core Data - iphone

I read the documentation on transient properties but I can't really understand their purpose. Can someone tell me the difference between having and not having a transient property if I have a custom subclass of NSManagedObject like this?
#interface Board : NSManagedObject
{
NSMutableArray *_grid;
}
// Core Data to-many relationship
#property (nonatomic, retain) NSSet *pieces;
#property (nonatomic, readonly) NSArray *grid;
-(void)awake;
-(void)movePiece:(PieceState *)piece to_x:(int)x y:(int)y;
#end
#implementation Board
#dynamic pieces;
-(void)awakeFromInsert {
[super awakeFromInsert];
[self awake];
}
-(void)awakeFromFetch {
[super awakeFromFetch];
[self awake];
}
-(void)awake {
_grid = nil; // probably not necessary
}
-(NSArray *)grid {
if (!_grid) {
_grid = [[NSMutableArray alloc] initWithCapacity:10];
for (int i = 0; i < 10; i++) {
NSMutableArray *column = [[NSMutableArray alloc] initWithCapacity:10];
[_grid addObject:column];
for (int j = 0; j < 10; j++)
[column addObject:[NSNull null]];
[column release];
}
for (PieceState *piece in self.pieces)
if (piece.x >= 0 && piece.y >= 0)
[[_grid objectAtIndex:piece.x] replaceObjectAtIndex:piece.y withObject:piece];
}
return _grid;
}
-(void)movePiece:(PieceState *)piece to_x:(int)x y:(int)y {
if (x >= 0 && y >= 0) {
NSObject *capturedPieceObject = [[self.grid objectAtIndex:x] objectAtIndex:y];
if ([capturedPieceObject isKindOfClass:[PieceState class]]) {
PieceState *capturedPiece = (PieceState *)capturedPieceObject;
[self removePiecesObject:capturedPiece];
[[self managedObjectContext] deleteObject:capturedPiece];
capturedPiece = nil;
}
}
if (_grid) {
if (piece.x >= 0 && piece.y >= 0)
[[_grid objectAtIndex:piece.x] replaceObjectAtIndex:piece.y withObject:[NSNull null]];
if (x >= 0 && y >= 0)
[[_grid objectAtIndex:x] replaceObjectAtIndex:y withObject:piece];
}
[piece setX:x];
[piece setY:y];
}
- (void)didTurnIntoFault {
[_grid release];
_grid = nil;
[super didTurnIntoFault];
}
#end
So pieces and grid present two ways to access the same data. pieces is the actual Core Data relationship property, and is a dense list of all the pieces. grid is a way to find the contents of a particular space on the board addressed by (x, y) coordinates. grid is built lazily and updated (as long as it exists) when a piece changes location.
I'm not declaring grid as a transient property and everything is working fine. I'm just wondering if there is some unusual condition that could arise that would cause a bug if I don't declare a transient property.
I think I read transient properties are needed to get proper undo behavior if you're doing a derived property like this. I'm not using undo, and in any case I don't see how it could work in this case. If a piece move is undone, the undo manager can assign the old value of _grid back to it (maybe assuming I didn't make it readonly), but the old value is the same as the new value. It is a pointer to the same NSMutableArray instance, only the contents have changed. Anyway I don't use undo.
So do I get any benefit if I declare grid to be a transient property?
Additional question. What if I have code like this:
Board *board = someOtherManagedObject.board;
NSObject *boardContents = [[board.grid objectAtIndex:5] objectAtIndex:5];
Is it possible board is a fault after accessing someOtherManagedObject.board? I'm having trouble understanding faulting too. I think in that case my code would crash. I noticed awake sets _grid to nil. I think the sequence would be like this:
grid getter called
_grid allocated
self.pieces accessed
fault fires
awake called
_grid = nil
return to grid getter
[[_grid objectAtIndex:... access nil value, crash or at least no-op
grid getter returns nil
crash or incorrect behavior when boardContents is expected to contain a value
On the other hand, maybe if I declare grid to be a transient property, then the fault fires before my grid getter is called?
From TechZen:
Faults are placeholder objects that define an object graph with relationships but don't load attribute values. They will log as instances of either an NSManagedObject or of a private _NSFault... class.
Because unmodeled properties are only attributes of the custom NSManagedObject subclass and not the entity, the fault objects know nothing about them. Fault objects are initialized from the data model so that all the keys they respond to must be in the data model. This means faults will not reliably respond to request for unmodeled properties.
Wait what? I'm starting to realize my objects can be faults at any time but are you telling me they might not even be instances of my class!? Or if you use a custom subclass are they guaranteed to be the sort of faults that are instances of NSManagedObject (specifically my subclass)?
If they aren't instances of the custom class then what happens with something like this:
#interface Foo : NSManagedObject {
int data;
}
#property (nonatomic, retain) NSString *modeledProperty;
-(void)doSomething;
#end
#implementation Foo
#dynamic modeledProperty;
-(void)doSomething {
data++;
}
#end
What happens if I call doSomething on a fault?
Doesn't respond to selector, crash
Runs my code, but my instance variables don't exist, who knows what happens when it does data++
data exists, just modeledProperty doesn't exist because it's a fault
Transient properties fix this problem. The transient property provides a key that the context can observe without saving. If you have a fault, sending it a key-value message for a transient property will trigger the context to "fire" the fault and load the complete managed object.
Okay, but what if I have an instance method that's not a property accessor, like doSomething above? How do I make sure I have a real object before I call it? Or can I call it, and first thing in the method body make sure I have a real object (for example by accessing a modeled property)?
In your case, you want to use a transient property for grid if the value of grid depends on the values of any modeled properties of the Board class. That is the only way to guarantee that grid will always be populated when you access it.
I thought if it depended on the values of modeled properties, then it would fire the fault when it depended on them, i.e. the line for (PieceState *piece in self.pieces) fires the fault because it accesses self.pieces, which is a modeled property. But you are telling me which?
I can't even call the grid getter method on a fault
I can call it but I can't use _grid the way I want to
It seems if I understand what you're saying and it's true, the custom subclasses of NSManagedObject are very limited.
They can't have any instance methods that aren't modeled property getters or setters, because the object can't be guaranteed to exist in a useable state when they are called. (Exception: instance methods that are just helper methods for property accessors would be fine.)
They can't have any instance variables for any useful purpose other than temporary caches of computed values, because those instance variables could be erased at any moment. I know they won't be persisted on disk, but I thought they would at least be persisted as long as I retained the object in memory.
If that's the case then are you not intended to put application logic in your custom NSManagedObject subclasses? Should application logic reside in other classes that have references to the managed objects, and the managed objects are only dumb objects that you read from and write to (just a little bit smart, with some capabilities to maintain data consistency)? Is the only point of subclassing NSManagedObject to do some "tricks" with non-standard data types?

The advantage of transient properties comes from the difference between modeled/observed properties and unmodeled/unobserved properties.
The managed object context uses key-value observing (KVO) to monitor modeled properties. Based on the information provided in the data model, it knows what properties must have values, what default, minimum and max values are, when the property is changed and, most importantly, whether the managed object has a key name for a property. All this provides the "managed" part of managed objects.
Modeled properties do not require a custom NSManagedObject subclass but can use a generic NSManagedObject instance initialized to an entity. Accessing a modeled property of a fault (see below) causes the fault to load fully.
The managed object context doesn't observe unmodeled properties and unmodeled properties require a custom NSManagedObject subclass. The unmodeled properties are attributes of the class only and do not show up in the entity and they are never persisted in Core Data. Changes to unmodeled properties go unnoticed by the context.
Faults are placeholder objects that define an object graph with relationships but don't load attribute values. You can think of them as "ghost" objects. They will log as instances of either an NSManagedObject or of a private _NSFault... class. If it is a NSManagedObject the attributes are all empty. When a fault "fires" or is "faulted in" the placeholder object is replaced with a fully populated NSManagedObject instance whose attributes can be read.
Because unmodeled properties are only attributes of the custom NSManagedObject subclass and not the entity, the fault objects know nothing about them. Fault objects are initialized from the data model so that all the keys they respond to must be in the data model. This means faults will not reliably respond to request for unmodeled properties.
Transient properties fix this problem. The transient property provides a key that the context can observe without saving. If you have a fault, sending it a key-value message for a transient property will trigger the context to "fire" the fault and load the complete managed object.
It is important to note that although the data model has a key name for a transient property, the property only has a value when the managed object is fully instantiated and loaded. This means that when you do any fetches, which operate solely in the persistent store, the transient properties will have no values.
In your case, you want to use a transient property for grid if the value of grid depends on the values of any modeled properties of the Board class. That is the only way to guarantee force Core Data to guarantee that grid will always be populated when you access it.
[Edit:
That last is highly theoretical. Using a transient property ensures that Core Data tracks the property such that the accessing the property will cause a fault to fire and provide the data. However, in practice accessing any modeled property will reliably fire the fault and unmodeled methods are always available (see below.)
You can also use:
+[NSManagedObject contextShouldIgnoreUnmodeledPropertyChanges:]
… to force a context to watch unmodeled properties. However, that can cause unanticipated and unmanaged behavior if the unmodeled properties have side effects.
I think that it is good practice to use transient properties whenever possible to make sure everything is covered.]
Update:
Okay, but what if I have an instance method that's not a property
accessor, like doSomething above? How do I make sure I have a real
object before I call it?
I think you're over thinking this and my cumbersome explanation didn't help any.
Core Data manages all these issues for you. I've been using Core Data as long as there has been a Core Data and I have never run into any problems. Core Data wouldn't be much use if you had to constantly stop and check if the objects were faults or not.
For example, I set up a simple model with classes like so:
Alpha:
#class Beta;
#interface Alpha : NSManagedObject {
#private
}
#property (nonatomic, retain) NSNumber * num;
#property (nonatomic, retain) NSString * aString;
#property (nonatomic, retain) NSSet *betas;
-(NSString *) unmodeledMethod;
#end
#interface Alpha (CoreDataGeneratedAccessors)
- (void)addBetasObject:(Beta *)value;
- (void)removeBetasObject:(Beta *)value;
- (void)addBetas:(NSSet *)values;
- (void)removeBetas:(NSSet *)values;
#end
#implementation Alpha
#dynamic num;
#dynamic aString;
#dynamic betas;
-(NSString *) unmodeledMethod{
return #"Alpha class unmodeledMethod return value";
}
#end
Beta:
#class Alpha;
#interface Beta : NSManagedObject {
#private
}
#property (nonatomic, retain) NSNumber * num;
#property (nonatomic, retain) NSSet *alphas;
-(NSString *) unmodeledMethod;
-(NSString *) accessModeledProperty;
#end
#interface Beta (CoreDataGeneratedAccessors)
- (void)addAlphasObject:(Alpha *)value;
- (void)removeAlphasObject:(Alpha *)value;
- (void)addAlphas:(NSSet *)values;
- (void)removeAlphas:(NSSet *)values;
#end
#implementation Beta
#dynamic num;
#dynamic alphas;
-(NSString *) unmodeledMethod{
return [NSString stringWithFormat:#"%# isFault=%#", self, [self isFault] ? #"YES":#"NO"];
}
-(NSString *) accessModeledProperty{
return [NSString stringWithFormat:#"\n isFault =%# \n access numValue=%# \n isFault=%#", [self isFault] ? #"YES":#"NO", self.num,[self isFault] ? #"YES":#"NO"];
}
#end
Then I created an object graph of Alpha object with a related Beta object. Then I restarted the app and ran a fetch of all Alpha objects. Then I logged the following:
id aa=[fetchedObjects objectAtIndex:0];
id bb=[[aa valueForKey:#"betas"] anyObject];
NSLog(#"aa isFault= %#",[aa isFault] ? #"YES":#"NO");
//=> aa isFault= NO
NSLog(#"\naa = %#",aa);
//=> aa = <Alpha: 0x63431b0> (entity: Alpha; id: 0x6342780 <x-coredata://752A19D9-2177-45A9-9722-61A40973B1BC/Alpha/p1> ; data: {
//=> aString = "name 2";
//=> betas = (
//=> "0x63454c0 <x-coredata://752A19D9-2177-45A9-9722-61A40973B1BC/Beta/p7>"
//=> );
//=> // ignore fetchedProperty = "<relationship fault: 0x6153300 'fetchedProperty'>";
//=> num = 0;
//=> })
NSLog(#"\nbb isFault= %#",[bb isFault] ? #"YES":#"NO");
//=> bb isFault= YES
NSLog(#"\nany beta = %#",[[bb class] description]);
//=> any beta = Beta
NSLog(#"\n-[Beta unmodeledMethod] =\n \n %#",[bb unmodeledMethod]);
//=> -[Beta unmodeledMethod] =
//=> <Beta: 0x639de70> (entity: Beta; id: 0x639dbf0 <x-coredata://752A19D9-2177-45A9-9722-61A40973B1BC/Beta/p7> ; ...
//=>...data: <fault>) isFault=YES
NSLog(#"\n-[Beta accessModeledProperty] = \n %#",[bb accessModeledProperty]);
-[Beta accessModeledProperty] =
//=> isFault =NO
//=> access numValue=2
//=> isFault=YES
NSLog(#"\nbb = %#",bb);
//=>bb = <Beta: 0x6029a80> (entity: Beta; id: 0x6029460 <x-coredata://752A19D9-2177-45A9-9722-61A40973B1BC/Beta/p7> ; data: {
//=> alphas = "<relationship fault: 0x60290f0 'alphas'>";
//=> num = 2;
//=>})
Note that:
Both aa and bb are set to the expected class even though I did a generic object assignment. The context ensures that the fetch returns the proper class.
Even bb's class is Beta it reports as a fault meaning that the object represents an instance of the Beta class but that none of it's modeled properties are populated.
The bb object responds to the unmodeledMethod selector even though within the method it still reports as a fault.
Accessing the modeled property of Beta.num converts bb from a fault even before the call is made (the compiler sets it to trigger) but as soon as the access is done it reverts back to a fault.
The objects in the relationships are not only faults but not the same objects returned by accessing the relationship. In Alpha.betas the Beta object has the address of 0x63454c0 whereas bb has the address of 0x639de70> while it is a fault. After it converts from a fault and then back again, it's a address is 0x6029a80. However, the managedObjectID of all three objects is the same.
The morals here are:
"faults" are more about the state of a managed object and less about the actual class. Depending on how you access the object, you might get the actual subclass or you might get an instance of the hidden _NSFault… classes. From the coders perspective, all these different objects are interchangeable.
Even if a managed object reports as a fault, it will still respond to unmodeled selectors.
Accessing any modeled property causes the fault to fire and the object becomes fully active.
Core Data does a great deal of object swapping behind the scenes that you can't control and shouldn't worry about.
In short don't worry about unmodeled properties and methods. They should work transparently. It's best practice to use transient properties especially if those properties have side effects with modeled properties. You can force a context to track unmodeled properties but that can cause unnecessary complexity.
If you have doubts, just perform test yourself on faults to ensure that your class works.

Related

concepts of properties with corresponding ivars

i have a general question about properties and ivars.
ive seen many different examples to use properties and it confuses me a bit.
method 1 only using a property without a corresponding ivar.
#property (...) Type *name;
#synthesize name;
method 2 using a property and an ivar
#interface{
Type *ivarName;
}
#property (...) Type *name;
#synthesize name = ivarName;
method 3 ignoring properties and working with ivars
#interface{
Type *ivarName;
}
ivar = ...;
i currently use method 1 for most things i do, it just works. but i have startet to wonder if i might be missing something here. i have read a lot of questions about ivars VS properties, but none of them seemed to really care about how they work together.
in most sample projects i've seen method 2 is used. so my question is: is there any advantage in defining a property and an ivar, and then assign the property to the ivar, than just having a property?
is the solution as simple as: only with a property can an ivar be set from 'outside'?
i have read: Must every ivar be a property? and Property vs. ivar in times of ARC but was not able to draw a final conclusion.
is the solution as simple as: only with a property can an ivar be set from 'outside'?
Essentially, yes. Ivars in Obj-C are (by default) "protected", meaning that the compiler won't allow you to access them externally to the object's own code. For example, given the following class declaration:
#interface Dunstable : NSObject
{
NSString * crunk;
}
#end
You might think you'd be able to access the ivar after creating the object, but trying results in an error:
Dunstable * d = [[Dunstable alloc] init];
d->crunk = #"Forsooth"; // Error: "Instance variable 'crunk' is protected
That's why ObjC uses accessor methods. Defining them manually was mandatory before the advent of declared properties:
#implementation Dunstable
- (NSString *)crunk {
return crunk; // implicit ivar access, i.e. self->crunk
}
- (void)setCrunk: (NSString *)newCrunk {
[newCrunk retain];
[crunk release];
crunk = newCrunk;
}
#end
Now, using the #property and #synthesize directives creates those accessor methods for you (as well as the variable itself). (The manual memory management in the setter is of course also obsolete under ARC.)
It is possible to make an ivar that's accessible from outside the object:
#interface Dunstable : NSObject
{
#public
NSNumber * nonce;
}
#end
Dunstable * d = [[Dunstable alloc] init];
d->nonce = [NSNumber numberWithInt:2]; // Works fine
but this isn't considered good Objective-C style.
The Objective-C Programming Language doc contains a "Historical Note" about this:
Note: Historically, the interface required declarations of a class’s instance variables, the data structures that are part of each instance of the class. These were declared in braces after the #interface declaration and before method declarations:
[...]
Instance variables represent an implementation detail, and should typically not be accessed outside of the class itself. Moreover, you can declare them in the implementation block or synthesize them using declared properties. Typically you should not, therefore, declare instance variables in the public interface and so you should omit the braces.
This is a pretty big change (I was actually surprised that there's no syntax given for ivars declared in #interface anymore in that doc), but it's definitely for the better. You should use declared properties; they do the right thing and make your code cleaner and safer.
When you write:
#synthesize name;
an ivar name is created, and it has the same name as the property. So you can access it with or without self.
In reality if you write
self.name = #"hello";
you are accessing the property, and if you write
name = #"hello";
you are accessing the ivar. Most people (including me) will advise you not to access your ivars directly unless it is really what you want: for example, if you are creating a custom setter or getter for the property. Otherwise always access the property with self.
In my case I always do:
#synthesize name = _name;
The advantage of this approach is that when you forget to write self instead of accessing the ivar you will get an error telling you that the ivar name doesn't exist.
You should never access ivars directly from outside of a class. That's the main function of properties--defining accessor methods for use by other objects. However, it's also good practice to use your accessors from within the same class--this way you can ensure that any appropriate side effects take place (memory management is an obvious example, if you aren't using ARC).
So, Method 3 is usually wrong. Method 1 is roughly equivalent to Method 2--that is, behind the scenes, the runtime is basically creating an ivar for you. Note also that you can set the name of that ivar even if you didn't explicitly define it:
#interface{
//No ivar here!
}
#property (...) Type *name;
#synthesize name = ivarName;
From the second link you supplied, Property vs. ivar in times of ARC, the comment by Denis Mikhaylov on the accepted answer is very telling. He points out that with your case 3, that you can access the iVar through:
classInstance->iVar = #"New value"
But this is considered bad practice. So i'd restate your point as:
Only with a property should an ivar be set from 'outside'

Objective-C: _variable

OK, this must have been asked before but I looked like mad and found nothing:
I have a simple array in my iphone app which I define like so:
#property (nonatomic, strong) NSArray *pages;
#synthesize pages = _pages;
I've seen this in Apples sample code and thought this is a nice short-cut for writing self.pages (i.e. _pages replaces self.pages) like so:
_pages = [[NSArray alloc] init];
but then Apple has this again (not exactly like this, but it appears as if they keep swapping randomly):
self.pages = [NSKeyedUnarchiver unarchiveObjectWithData:contents];
And finally:
[_pages release];
Which totally confuses me. What would be the difference between _pages and self.pages?
Thanks for your help.
_pages is the name of the object's ivar. pages is the property name which is different.
So, #synthesize pages = _pages; finally tells that pages is the property for the ivar _pages.
You will encouter the ivar direct access via _pages in initializers and dealloc methods. Every where else, the property name is used to get/set its value.
When you use a simple assignation :
_pages = ...
you simply set the instance variable.
When you use a property assignation :
self.pages = ...
It call a method synthesized automatically by the compiler (or defined by you) and for synthesizing this method, it checks the type of the property (retain, assign, ...) and writes code to match this type of property.
This difference comes from common naming and usage practices.
Both the instance variable and the property refer to the same object. The difference in naming is used for pointing out the difference between the ivar (_pages) and the property (pages).
The ivar is owned by the instances of the class and it's up to them to handle ownership operations for it (alloc, retain, release, etc.). Typically, these ownership operations take place in init and dealloc.
On the other hand, the property provides the 'designated' access point for the ivar. The property methods (the setter and getter) may perform additional operations required for the proper management of the ivar. So accessing the ivar directly (as a usage pattern) is not recommended, even within the owning objects. For example, a setter might be implemented like this:
- (void) setPages:(NSArray *)newValue {
[newValue retain];
// additional operations that you will miss if you use the ivar
[someObject someUsefulOperationThatIsReallyNeeded];
[pages release];
_pages = newValue;
}
_pages is the instance variable and pages is the property name. The property is accessed via the getter and setter methods pages and setPages: object.pages is equivalent to [object pages] or for your example `[self setPages:[NSKeyedUnarchiver unarchiveObjectWithData:contents]];
So the only actual object is the instance variable _pages and so only this can be memory managed.
The property and synthesiser code in effect give the same as this code (in practice there could be extra code for memory management and thread locking
#interface MyClass
{
...
NSArray *_pages
}
- (NSArray*)pages;
- (void)setPages:(NSArray*)newValue;
#end
#implementation MyClass
- (NSArray*)pages
{
return _pages;
}
- (void)setPages:(NSArray*)newValue
{
_pages = newValue; // Note in non ARC code there would be some memort managment here
}
#end
You can reference an #synthesized property either as instanceVariableName or as self.propertyName. The two names can be the same or different.
When you reference as instanceVariableName, and modify the value, none of the retain/copy logic of the associated property is applied -- you're just referencing the "raw" variable. When you reference self.propertyName, the retain/copy logic is applied, and, eg, if the property is declared with "retain" then the old value will be released and the new value retained.
When assigning an already-retained value (such as one from alloc/init) to a property, it's simpler (if this an initialization where the property was previously nil) to assign to instanceVariableName and skip the need to release the value (so that the net number of retains will be 1 at the end of the operation). But when assigning a value that is not retained (other than an autoreleased retain) to a property, you want to have the property's retain occur, so you'd use the self.propertyName notation.
Using a leading "_" for an instance variable that is also a property is a simple convention to keep these two apart, and avoid accidentally referencing one (by adding/removing self erroneously) when you meant the other.

Difference between class property mVar and instance variable self.mVar

I am some what confused as to the difference between accessing an instance variable via self or just by name (when working inside the class).
For instance, take this class:
//In .h file:
#interface Register : NSObject {
NSString *mName;
}
- (id) initWithName:(NSString *) name;
//In .m file:
- (id) initWithName:(NSString *)name
{
if (self == [super init])
{
mName = name;
}
return self;
}
What's the difference between accessing the instance variable via
self.mName = name;
vs
mName = name;
Which isn't a #property and is not #sythenize'd.
Say it is this though, per this example:
//In .h file:
#interface Manange_My_ViewsViewController : UIViewController {
IBOutlet UILabel *countLabel;
}
#property (nonatomic, retain) IBOutlet UILabel *countLabel;
//In .m file:
#synthesize countLabel;
- (void) updateLabel:(NSUInteger)count
{
countLabel.text = [NSString stringWithFormat:#"%d", count];
}
But say I accessed countLabel as:
self.countLabel
What would be the difference?
Edit: Third example per users' answer:
Say it the iVar wasn't an IBOutlet:
//In .h file:
#interface Fake : NSObject {
NSString *mVar;
}
#property (nonatomic, retain) NSString *mVar;
//In .m file:
#synthesize mVar;
mVar = #"";
VS
self.mVar = #"";
Or is it the same - that in the first we are accessing the actual instance variable and in the second we're actually going through the auto created setter (via #synthesize)?
Thanks all!
Edit: Update in response to Peter Hosey ...
So your thinking the convention of mVarName is bad? I took that from my C++ days.
But what about the case when you do?
-(void) someMethod:(int) x
{
x = x;
}
You can't do that (Say 'x' is also a class variable)
But you can do:
-(void) someMethod:(int) x
{
mX = x;
}
But your saying its better to do:
-(void) someMethod:(int) x
{
self.x = x;
}
What's the difference between accessing the instance variable via
self.mName = name;
vs
mName = name;
The first is property access syntax. It translates to an accessor message to the object (in this case, self). That is, that statement implicitly translates to this message expression statement:
[self setMName:name];
(Awkward accessor names like that are why “mName” is a poor name for a property. There is property declaration syntax to work around that, letting you name the property “name” and your instance variable “mName” and map one to the other.)
The second example directly accesses the instance variable—no accessor message.
Which isn't a #property and is not #sythenize'd.
Say it is this though, …
If no property named “mName” is declared for a class, then you can't use property access syntax to access a property by that name on an instance of that class.
And it doesn't matter whether you synthesize the accessors, hand-wave them to a superclass with #dynamic, or define them yourself. That's how the object will respond to the accessor message, but the accessor message the compiler generates will be no different (since a property access could just as easily come from outside the class as from inside it).
Say it the iVar wasn't an IBOutlet:
That doesn't matter. IBOutlet only means anything to IB. Everything else doesn't care.
In fact, IBOutlet is currently just a macro that expands to nothing. After your code gets preprocessed, the word “IBOutlet” is no longer there, so the compiler never sees it. That's how little a difference it makes to anything but IB: None at all.
Edit in response to question edit
I said mName is bad as a property name, because of the accessor names that follow from it. The name of an instance variable is a separate issue, particularly since the property and ivar don't have to have the same name.
For a variable, be it an instance variable or a local variable, the choice of name or m_name or mName is purely a style choice.
someMethod: is generally the accessor, setX:. Within that method, self.x = x, which is [self setX:x], causes infinite recursion. So don't do that.
When someMethod: isn't the accessor (or init or dealloc), using the property is just fine and generally preferable. However, in that case, you're not likely to give one of its arguments the same name as an instance variable. When such a case could occur, name the local variable more specifically, because its purpose is more specific. This, too, is a style issue.
When it is the accessor, I name the local variable newX, having named the instance variable the same as the property, x. This is my own personal style; as I said, naming the property x, the ivar mX, and the local variable x is fine too (aside from the excessive brevity of this example).
OK, first off is the basic difference:
mVar = var;
This is just changing a value. That's it.
self.mVar = var;
This is equivalent to:
[self setMVar:var];
In other words, one invokes a method, the other does not. Using the #property syntax can give you some really neat benefits. For example, you get key-value coding compliance for free. That means that another object can observe this object's mVar property, and be automatically notified whenever it changes, without you doing anything. You don't get this if you just access the ivar directly. (Unless, of course, you implement it yourself. But why would you do that?)
You also get semi-free memory management. If you declare a property as (retain), then you don't have to [newValue retain] yourself. The synthesized method will do this for you (in both cases, you'd still have to [ivar release] in your dealloc method).
You also can get some degree of thread safety. If you don't declare a property as (nonatomic), then it is (by default) atomic (although that keyword does not exist; it's implied). That means that reading/updating the value of the property is an atomic operation. If you were to just access the ivar directly, you'd have to implement the atomicity yourself with a lock.
Basically, using the synthesized methods gets you some really neat stuff for free. The only reason I'd say to not use the #property syntax is if you have irrefutable evidence that invoking those methods is a bottleneck in your code. However, you'll be really hard pressed to come up with a situation where that would be the case.
First of all, with a read-only property--which an IBOutlet essentially is--it does not matter as much.
The key difference is that the property is actually calling the accessor method while the instance variable is being accessed directly.
Thus, for setting a retain property, using self and the accessor will release the old object and retain the new one. Setting the instance variable directly will NOT impact the retain counts of any objects.
Using #synthesize will generate standard accessors for you.
The key reason to use properties is that, since they are accessors, they can be read and/or modified from outside the class.

iPhone ivar naming convention [duplicate]

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Closed 10 years ago.
Possible Duplicate:
How does an underscore in front of a variable in a cocoa objective-c class work?
I've noticed that in a lot of the reference materials out there, I see that a lot of the time, variables are named _variable in the .h file, then are #synthesize'd in the .m file as
#synthesize variable = _variable;
Why is this done? What am I missing?
Thanks!
There is not consensus on this. Some people like to use it for clarity to separate out class variables, and as another responder noted to avoid conflict with incoming parameter names. Even in Apple sample code the use is mixed.
However, I greatly prefer to not use the _ prefix and have two strong reasons:
1) Some people think the _ is a good indicator of "private". My take is that NO class local variable should be accessed without a setter/getter (property) and thus they are ALL private - given that why not name them in a way easier to read and use autocomplete on? Any overlap in names from parameters is quickly revealed by the compiler, and avoided through more thoughtful naming of parameters (or internal variables).
2) (even better reason) - if you use "refactor" in XCode on an internal class var that is named the same as the property used to access it, the property and synthesize statement will also be renamed. If you use refactor on a class variable prefixed with an _, the property name will not be changed - just the synthesize mapping to the internal name. I pretty much never want the name to vary from the property to the real variable it exposes access to. That alone makes me never want to use _ as a variable prefix, since being able to shift names is just about the most useful thing you can do to improve code clarity.
Using that syntax is an option to make it more clear that the ivar and property are different things.
To code external to the class, there is no difference since it uses the property.
For code in the implementation of the class itself, it can make it more clear when the ivar is used versus the property.
For example, say we have an ivar/property for an NSNumber object:
#interface MyClass : NSObject {
NSNumber *num;
}
#property (nonatomic, retain) NSNumber *num;
- (void)doSomething;
#end
#implementation MyClass
#synthesize num;
- (void)doSomething {
// set the property, num is properly retained
self.num = [NSNumber numberWithInteger:1];
// accidentally set the ivar, num is NOT retained
num = [NSNumber numberWithInteger:2];
}
#end
and now using a different name for the ivar and property:
#interface MyClass : NSObject {
NSNumber *i_num;
}
#property (nonatomic, retain) NSNumber *num;
- (void)doSomething;
#end
#implementation MyClass
#synthesize num = i_num;
- (void)doSomething {
// set the property, num is properly retained
self.num = [NSNumber numberWithInteger:1];
// compiler error, there is no ivar named "num"
num = [NSNumber numberWithInteger:2];
// set the ivar, so it needs to be a retained object
i_num = [[NSNumber alloc] initWithInteger:3];
}
#end
Previous answers are missing the history behind this. Before Objective-C 2.0, there were no properties. So you’d have an object with instance variables like this:
#interface MyObject: NSObject {
NSArray *myArray;
}
#end
But how would you access them from other objects? the solution was to make setters and getters. But to avoid confusion, they would do it like this:
#interface MyObject: NSObject {
NSArray *_myArray;
}
- (NSArray *)myArray;
- (void)setMyArray:(NSArray *)myArray;
#end
The _ serves to clear up confusion between the instance variable _myArray and the method -myArray.
Sometimes people use mVarName (C++) and in Obj-c the style seems to be _varName.
One problem you can have, is imagine that your argument to a function is ...set:(int) x - BUT - you have an iVar called x...well your going to get the compiler crying about stuff like that - not to mention its confusing.
The m,_, whatever helps to show what are member properties of the class.
-(void) set:(int)x
{
x = x; // x is an ivar! heh
}
VS
-(void) set:(int)x
{
_x = x; // ahh I see!
}
This is purely convention. I suppose its common because when you make a method getter call like this:
[myObject variable]
you are actually calling a method, not accessing a variable directly. the _ in front makes it clear that you are talking about a variable. Personally, I find this syntax annoying and distracting. I find it unnecessary, but you are right, it does appear here and there.
I prefer not to use the '_' prefix because Apple does use it consistently. By avoiding the prefix I then have greater confidence that my ivars do not collide with Apple's when I extend a cocoa touch class. Since we do not have access to the base class' source this is really the only way I know of to avoid accidental reuse of existing private ivars.
Much like
Method names beginning with “_”, a single underscore character, are reserved for use by Apple.
My preference, following Google, is simply to append an underscore and explicitly synthesize (even if I'm reimplementing):
#synthesize varName=varName_;
If I see that trailing underscore outside of init..., dealloc or an accessor, I know something's fishy.

Public scope in Objective-C?

I’m sure this is a simple one, but it’s been elusive so far, and I’m stumped ...
How do I declare an Ivar so that it’s accessible from ALL Classes in a project?
[Don’t know if it matters, but the ivar in question is (an instance of) my Model class, whose data needs to be accessible to various view controllers.]
Best as I can tell from "The Scope of Instance Variables” in The Objective-C 2.0 Programming Language
... this would be by using the “#public” directive.
So I’ve tried this in the #interface block where the ivar is declared:
#interface ...
...
#public
ModelClass *theModel;
#end
... But when I try to refer to “theModel” in a different class, the compiler doesn’t auto-complete, and when I type it in anyway, the compiler shows:
“Error: ‘theModel’ undeclared (first use in this function)”.
I assume this is a question of Scope, and that I haven’t made the ivar available appropriately, but how? Somehow I need to access this, or make its pointer available somehow.
Any ideas would be VERY much appreciated. Many thanks!
Perhaps you forgot to put the instance variable inside the braces of the class where all instance variable declarations go?
#interface Foo : NSObject {
// other instance variable declarations
#public
ModelClass *theModel;
}
// method and property declarations
#end
Also, can you show us the code of how you are trying to access the instance variable from elsewhere? The proper syntax should be:
myFooInstance->theModel
where myFooInstance is a value of type "Foo *"
I make properties available to all views managed by a Tab Bar via a singleton representing my data model. This is efficient and allows all Views access to the data (as well as any other application elements. Creating the singleton is straightforward (there are a ton of examples on S.O.). The you just request the instance and get the property values you need.
Here is a framework fro creating the Singleton. The key points are the static instance and the fact that you do the initialization as [[self alloc] init];. This will ensure the object gets cleaned up correctly. All the methods at the bottom of the class are standard from the SDK Docs to make sure release calls are ignored (because the object is shared globally).
Singleton Boilerplate (ApplicationSettings.m):
static ApplicationSettings *sharedApplicationSettings = nil;
+ (ApplicationSettings*) getSharedApplicationSettings
{
#synchronized(self) {
if (sharedApplicationSettings == nil) {
[[self alloc] init]; // assignment not done here
}
}
return sharedApplicationSettings;
}
+ (id)allocWithZone:(NSZone *)zone
{
#synchronized(self) {
if (sharedApplicationSettings == nil) {
sharedApplicationSettings = [super allocWithZone:zone];
return sharedApplicationSettings; // assignment and return on first allocation
}
}
return nil; //on subsequent allocation attempts return nil
}
- (id)copyWithZone:(NSZone *)zone
{
return self;
}
- (id)retain
{
return self;
}
- (unsigned)retainCount
{
return UINT_MAX; //denotes an object that cannot be released
}
- (void)release
{
//do nothing
}
- (id)autorelease
{
return self;
}
You cannot access iVars from any other class.
You have to declare a getter/setter method to change or view a variable from another class - what you are really looking for are properties, that make it easier to define and access these getter/setter methods.
In your example above, you'd have the property defined just after the block that defines the local variable in the header file:
#property (nonatomic, retain) ModelClass *theModel;
In the implementation file you'd have the getter/setter created with the #synthesize statement just after the #implementation line:
#synthesize theModel;
Then if you have an instance of your class created, you access the class instance variable like so:
myInstance.theModel = [[[ModelClass alloc] init] autorelease];
The reason #public & #private are in there are to define visibility for subclasses (which, being extensions of that class type also get all the class local variables defined by a superclass), not for any random class.
The standard Objective-C way of doing it is to have a class method that returns the ivar
In your .h file:
+ (id)defaultModel;
and in your .m file:
static ModelClass * defaultModelInstance;
#implementation ModelClass
+ (id)defaultModel {
if (!defaultModelInstance) {
defaultModelInstance = [[ModelClass alloc] init];
}
return defaultModelInstance;
}
#end
although this will need tweaking if you need a specific ivar instead of just "a ivar that's always the same"
this type of design is used by many Cocoa classes i.e. [NSWorkspace sharedWorkspace]
Think a C global variable.
Adding:
extern ModelClass* theModel;
after the #end in the header will make the variable visible anywhere you include the header.
In the ModelClass.cpp file add:
ModelClass* theModel;
before the class implementation.
The variable will still have a value of nil until you allocate and initialize it though and you will be resposible for ensuring that it gets deallocated at the correct time.
THANK YOU ALL for the very helpful discussion on this topic! Clearly there are several ways to approach things here, so this is a very useful assortment of techniques.
Just to let y'all know that in researching this issue further, I ran across a couple of other very helpful pages, listed below. They include mention of the NSNotificationCenter, which I hadn't heard of before; as well as the idea of the "dependency injection" design pattern.
The idea is to keep "low coupling"(1) between the classes, making the code more modular & better for unit testing.
And while the 'notification' pattern sounds like a great idea, in this case it may be a bit overkill, considering that I only need ONE instance of the data model throughout the run of the app, and it doesn't change throughout.
Finally, even though the "#public" compiler directive is well-documented in Apple's Obj-C guide(2), I later found a fascinating edict in a different doc stating that it shouldn't be used! Quoted from Apple's own Cocoa Fundamentals(3):
"Give the proper scope to your instance variables. Never scope a variable as #public as this violates the principle of encapsulation. ..."
(Strange that they don't mention this in their 'Objective-C 2.0' guide where the directive is actually explained.)
Anyway, here are a couple of other links I found to be full of some great insights as well. FYI:
S.O.: "What’s the best way to
communicate between
viewcontrollers?"(4) <<
CocoaWithLove: "Five approaches to
listening, observing and notifying in
Cocoa"(5)
CocoaWithLove: "Singletons,
AppDelegates and top-level data"(6)
Hope these help. Anyway, thank you all again!
Best,
rond
P.S. Yikes! It won't let me post more than one inline hyperlink, so I'm listing them here instead. Obviously, they’re all prefixed by “http://” ... :O
(1): en.wikipedia.org/wiki/Coupling_(computer_science)
(2): developer.apple.com/DOCUMENTATION/Cocoa/Conceptual/ObjectiveC/Articles/ocDefiningClasses.html#//apple%5Fref/doc/uid/TP30001163-CH12-TPXREF127
(3): developer.apple.com/documentation/Cocoa/Conceptual/CocoaFundamentals/AddingBehaviortoaCocoaProgram/AddingBehaviorCocoa.html#//apple_ref/doc/uid/TP40002974-CH5-SW12
(4): stackoverflow.com/questions/569940/whats-the-best-way-to-communicate-between-viewcontrollers
(5): cocoawithlove.com/2008/06/five-approaches-to-listening-observing.html
(6): cocoawithlove.com/2008/11/singletons-appdelegates-and-top-level.html