Can i have a single NSMutableArray in my multiple views application? - iphone

I have a navigational based application which has multiple views. Is it possible to use one single NSMutableArray for the whole applicaiton? Can i add objects to that NSMutableArray in one view and then remove object from the same NSMutableArray from some other view? I tried
myappAppDelegate *appDelegate = (myappAppDelegate *)[[UIApplication sharedApplication] delegate];
but it gives me null when i try to access appDelegate's array. If anyone can give me any idea or helping link or tutrorial. Thanks in advance.

If you are having multiple views in your application, and in that case you want to have a variable accessible to every view, you should always create a Model/Data(singleton) class and define the variable in it. Something like this :
//DataClass.h
#interface DataClass : NSObject {
NSMutableArray *arrGlobal;
}
#property(nonatomic,retain)NSMutableArray *arrGlobal;
+(DataClass*)getInstance;
#end
//DataClass.m
#implementation DataClass
#synthesize arrGlobal;
static DataClass *instance =nil;
+(DataClass *)getInstance
{
#synchronized(self)
{
if(instance==nil)
{
instance= [DataClass new];
}
}
return instance;
}
Now in your view controller you need to call this method as :
DataClass *obj=[DataClass getInstance];
obj.arrGlobal = arrLocal;
This variable will be accessible to every view controller. You just have to create an instance of Data class.

For your type of issue I would use a singleton.
http://en.wikipedia.org/wiki/Singleton_pattern
The appdelegate is a singleton too but you can reduce a bit the number of coded lines if you use your own singleton.

The AppDelegate approach should work, and you should probably figure out why it's not working, even if you go with a singleton.
The statement to get your appDelegate pointer appears to be correct, so I'm guessing that the pointer to the array is either not getting set (and retained) in your myappDelegate class, or you did not create the AppDelegate instance correctly in the first place.

On the Singleton approach add this
instance.arrGlobal = [[NSMutableArray alloc] init];
this way:
#synchronized(self)
{
if(instance==nil)
{
instance= [DataClass new];
instance.arrGlobal = [[NSMutableArray alloc] init];
}
}
return instance;
This way you can initilize the array and use it properly.

Related

How to make a global property (setter and getter)?

I need to create an object for example NSString and let other classes get/set the value for it.
thx. for help :)
The easiest way to do this is to attach the value as a property to a singleton instance of some class. One singleton instance that already exists in your application is the application delegate. So, just add an NSString property to your application delegate and you can access it from any class in your app (as long as you #import your application delegate).
In your application delegate:
#property(nonatomic, strong) NSString* someString;
In your other classes:
[self doSomethingWithAString:((YourAppDelegateClass*)[[UIApplication sharedApplication] delegate]).someString];
Create a Singleton/Shared class.
#implementation SINGLETON
static SINGLETON *instance = nil;
+(SINGLETON*)sharedInstance{
#synchronized(self) {
if (instance == nil) {
instance = [[SINGLETON alloc] init];
}
return instance;
}
}
EDIT:
This will come handy... Objective-C Singleton problem. Object recognized in one class but not another

universal array in objective C

I am making my first app, and already made it on android, and am now trying to make it on iphone, but have no objective c experience. The app is super simple except for one part, the array.
The app has a button, that when pressed, needs to store info into an array. The problem I am running into is that when I create the array in the method where the button-click actions take place, every time I click the button it creates a new array, defeating the point of the array. When I make the array outside of the method, it either doesn't pass into the method (error says undefined) or, when I declare the object in the .h file, the program compiles, but when I hit the button it crashes.
Any help would be greatly appreciated. Examples would be great, but even if someone could point me in the right direction of things to look up, that would save me from going bald.
Try something like this (this isn't ARC) -
#interface MyViewController : UIViewController {
NSMutableArray *myArray;
}
#implementation MyViewController
-(id)init {
self = [super init];
if (self) {
myArray = [[NSMutableArray alloc] init];
}
return self;
}
-(void)dealloc {
[myArray release];
[super dealloc];
}
-(IBAction)buttonPressed {
[myArray addObject:someObject];
}
#end
You need to declare your array as an instance variable (AKA "ivar") inside the curly braces section of the the interface declaration in your .h file, and also initialize it in your designated initializer.
In the .h file:
#interface MyClass : NSObject {
NSMutableArray *myArray
}
// methods
#end
In the .m file:
-(id)init {
self = [super init];
if (self) {
myArray = [NSMutableArray array];
}
return self;
}
Now you can use myArray in all instance methods of your class.
EDIT: This sample assumes that you are using automated reference counting. Since this is your first app, using ARC is a good idea (XCode asks you if you would like to use it when you create a new project).

sharing Data between a UIViewController and a UIViewController in UITabBarController xcode

I know how to do for share data between 2 views. But if I want to share data using a tabBarController I'm lost.
This is my IBAction to move to my tabBar.
-(IBAction)goToPage2:(id)sender
{
tabController.modalTransitionStyle=UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController:tabController animated:YES];
}
i need to share my NSString *dataStr in my IBAction in the first view of my tabBar.
firstView *first = [[firstView alloc] initWithNibName:#"firstView" bundle:nil];
first.dataStr = name.text;
[tabController presentModalViewController:first animated:YES];
this code doesn't work.
thx
Declare a #property in your app delegate. And you can access your app delegate from any point of your app.
MyAppDelegate *appDelegate = (MyAppDelegate *)[[UIApplication sharedApplication ]delegate]
I agree with what Terente suggested. But I recommend you should use a Data Class in this case. Using a property in Appdelegate is not a good practice. You should always use Data Class for this.
You create a Data class as follows:
You need to create a Data class where you can set the properties of variables or in your case arrays (for displaying data in UITableView). Implement a class method in data class which checks that object has been instantiated or not. If not, it does that. It is something like this :
//DataClass.h
#interface DataClass : NSObject {
NSMutableArray *nameArray;
NSMutableArray *placeArray;
}
#property(nonatomic,retain)NSMutableArray *nameArray;
#property(nonatomic,retain)NSMutableArray *placeArray;
+(DataClass*)getInstance;
#end
//DataClass.m
#implementation DataClass
#synthesize nameArray;
#synthesize placeArray;
static DataClass *instance =nil;
+(DataClass *)getInstance
{
#synchronized(self)
{
if(instance==nil)
{
instance= [DataClass new];
}
}
return instance;
}
Now in your view controller you need to call this method as :
DataClass *obj=[DataClass getInstance];
And use the arrays.
This way you can assign data without disturbing AppDelegate, which is a good practice.
I wrote a lengthy tutorial about such issues on my blog: http://www.hollance.com/2011/04/making-your-classes-talk-to-each-other-part-1/
You need to figure out a clean way to let your controllers communicate with each other. My tutorial explains several ways to do this and what the advantages and downsides are of each approach. It's worth learning how to do this, because this issue comes up in almost any app you will write.

iPhone: Using a NSMutableArry in the AppDelegate as a Global Variable

What i'm trying to accomplish is to have an NSMutableArray defined in the AppDelegate. I then have two UIViewControllers. One view is responsible for displaying the array from the AppDelegate. The other view is used to add items to the array. So the array starts out to be empty. View1 doesn't display anything because the array is empty. The User goes to View2 and adds an item to the array in AppDelegate. Then when the user goes back to View1 it now displays one item.
Here is how I'm trying to accomplish this
#interface CalcAppDelegate : NSObject <UIApplicationDelegate> {
UIWindow *window;
UITabBarController *tabBarController;
NSMutableArray *globalClasses;
}
#property (nonatomic,retain) NSMutableArray *globalClasses;
My other view
In the viewDidload I set the array in my View to be the one in the AppDelegate. In an effort to retain values.
allCourses = [[NSMutableArray alloc]init];
CalcAppDelegate *appDelegate = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate];
allCourses = appDelegate.globalClasses;
Then I would update my allCourses array by adding a new item. Then try to set the array in the AppDelegate to be equal to the modified one.
CalcAppDelegate *appDel = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate];
NSLog(#"Size before reset %d",[appDel.globalClasses count]);
appDel.globalClasses = allCourses;
NSLog(#"Size after reset %d",[appDel.globalClasses count]);
What I'm seeing that's returned is 2 in the before, and 2 after. So it doesn't appear to be getting updated properly. Any suggestions?
A few things:
First, in your app delegate you need to make sure that you intialize the array before any object tries to access it. A customer getter is good for this.
-(void) getGlobalClasses{
if (globalClasses!=nil) {
return globalClasses;
}
NSMutableArray *newArray=[[NSMutableArray alloc] initWithCapacity:1]; //yes, I'm old school
self.globalClasses=newArray;
[newArray release];
return globalClasses;
}
Now any call to the property is guaranteed to return an array.
In your view controllers, you need to define properties to hold the array. Since the array is held by the app delegate and will always be there, it is best to assign the array instead of retaining it. That way you always know you are writing to the exact same array and the app delegate has complete control over its life cycle.
In the view controllers:
#property(nonatomic,assign) NSMutableArray *globalClasses;
then every time you reference it make sure to use the self notation:
self.globalClasses=//...whatever
Having said all this, it is extremely bad practice to stick an array or any other dumb data object out their buck naked in your app. You have no control over what each piece of code will do to the array. You will have to duplicate all your validation code every place you add or remove data to the array.
It would be better to wrap the array in a custom class and make it protected so it can only be altered by the classes methods.
Like so:
#interface MyData : NSObject {
#protected
NSMutableArray *myDataArray;
}
-(void) addObject:(id) anObject;
-(void) removeObjectAtIndex;(NSInteger) anIndex;
#end
scratch.m
#interface scratch ()
#property(nonatomic, retain) NSMutableArray *myDataArray;
#end
#implementation scratch
#synthesize myDataArray;
-(void) addObject:(id) anObject{
//...code to check if anObject is a valid one to add to the array
[self.myDataArray addObject:anObject];
}//------------------------------------addObject:------------------------------------
-(void) removeObjectAtIndex;(NSInteger) anIndex{
//... do bounds checking and other testing to ensure no problems
// will result from removing the object at the given idex
[self.myDataArray removeObjectAtIndex:anIndex];
}//-------------------------------------(void) removeObjectAtIndex;(NSInteger) anIndex------------------------------------
Then add the custom class an a property of the app delegate as shown above. This will keep your data clean and modular so you can safely use it in a wide range of app reobjects without having to micromanage the array in every object.
There are a couple problems here:
allCourses = [[NSMutableArray alloc] init];
CalcAppDelegate *appDelegate = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate];
allCourses = appDelegate.globalClasses;
You do not need to allocate a new array since you want to retain an existing array (the one in the app delegate)
If you're using properties, you need to use the self declaration to retain the app delegate array
Instead, try:
CalcAppDelegate *appDelegate = (CalcAppDelegate *)[[UIApplication sharedApplication] delegate];
self.allCourses = appDelegate.globalClasses;

How to assign managedObjectContext to a dynamic viewController?

I have 4 buttons on main screen, each one sends me to a viewController. The third one, sends me to a view on which I wanna set the managedObjectContext. If I use the class name to create an instance, it's all right. But I'm looking for a way to use just one method that uses an array to retrieve the name of the Class for the needed viewController. But it's leading to an error message, like it doesn't exist on the destination viewController??? Anyone have any ideas about this aproach??? Thanks in advance!
Here is the code:
NSArray *viewControllers = [[NSArray alloc]
initWithObjects:#"nil",#"OpcoesView",#"nil",#"TheNames", nil];
NSString *viewName = [viewControllers objectAtIndex:[sender tag]]; //the taped button tag
UIViewController *viewController = [[NSClassFromString(viewName) alloc]
initWithNibName:viewName bundle:nil];
if ([sender tag] == 3) {
viewController.managedObjectContext = contexto;
}
You do not need to know the subclass at all. Because Objective-C is a dynamic language and messages are resolved at runtime, you can send the message without having to know anything about the subclass at all.
First I would refer to the subclass as an id (instead of UIViewController) and as long as you have its header imported you can call [viewController setManagedObjectContext:contexto] directly.
However if you don't want to or can't import the header then just use KVC as follows:
[viewController setValue:contexto forKey:#"managedObjectContext"];
I would keep MOC in my app delegate instead of assigning it down to every of my viewControllers:
And in my viewController .m file:
#import "MyAppDelegate.h" // Assuming you have a property called managedObjectContext in your MyAppDelegate
#interface MyViewController (PrivateMethgods)
#property (nonatomic, readonly) NSManagedObjectContext * managedObjectContext;
#end
#implementation MyViewController
#dynamic managedObjectContext
- (NSManagedObjectContext *)managedObjectContext {
MyAppDelegate *appDelegate = (MyAppDelegate *)[UIApplication sharedApplication].delegate;
return appDelegate.managedObjectContext;
}
So I can use it in my viewController like this:
if ([self.managedObjectContext hasChanges]) {
...
}
To set a property that is only in the subclass view controller (such as "managedObjectContext"), you can take advantage of the fact that you know the type like this:
NSArray *viewControllerNames = [[NSArray alloc] initWithObjects:#"nil",#"OpcoesView",#"nil",#"TheNames", nil];
NSString *viewControllerName = [viewControllerNames objectAtIndex:[sender tag]]; //the tapped button tag
UIViewController *viewController = [[NSClassFromString(viewControllerName) alloc] initWithNibName:viewControllerName bundle:nil];
if ([sender tag] == 3) {
TheNames *namesVC = (TheNames*)viewController;
namesVC.managedObjectContext = contexto;
}