_InterlockedCompareExchange64 compiler intrinsic on Windows XP? - windows-xp

Based on the Microsoft documentation InterlockedCompareExchange64 is not available as a Windows API call until Windows Vista. See http://msdn.microsoft.com/en-us/library/windows/desktop/ms683562(v=vs.85).aspx.
However, it seems like the _InterlockedCompareExchange64 compiler intrinsic might be available on Windows XP as long as you are using a Pentium or above processor: http://msdn.microsoft.com/en-us/library/ttk2z1ws(VS.80).aspx .
Is this correct? Is there any gotcha there?

The documentation is quite consistent. API function is available since Vista or Server 2003, but if you prefer an intrinsic (that is no extrernal API required) MS compiler will implement the function through specific CPU instruction (see Remarks):
Because _InterlockedCompareExchange64 uses the cmpxchg8b instruction,
it is not available on pre-Pentium processors, such as the 486.
It is noted that this instruction might be an issue with very old CPUs. This means that if you run your app on 486 processor, it will just crash as soon as it stumbles on this code.

Related

Machine Independency

Let's think about a simple C program compiled in Windows.
I can compile the program on an Intel CPU machine and run it on an AMD CPU one (same operating system). So does it mean that the instruction set of the CPU's are the same?
Why doesn't the same program run on a machine with different OS and the same CPU?
The binary setup of the object files are totally different. Also which libraries are available or how to call them.
Just compare the header of an ELF or an EXE file to see what I mean.
If you write a simple program like "main(){printf("Hello\n"); return 0;} there is a lot going on behind the scenes that are covered by the compiler to get these lines printed. Running on the same CPU doesn't help, because it could execute the assembly instructions, but it would fail horribly as soon as calling the first OS function.
To elaborate this a bit:
Just as an exmaple. Lets assume that we are running on Amiga OS with a Motorola 68000 CPU.
If I remember correctly, the calling convetions to call a system library involved loading the pointers into i.e. an adress register of the CPU and then call the OS function.
Now lets assume I write my own OS also using a Motorola 68000 CPU. However, when I design my OS, I thought it is a much better idea to use the stack for data exchange, so when you call a similar function in my own private OS, you don't pass the adress in the address register, instead you push it on the stack.
Now when your executable would be executed in my OS (supposing it could be loaded because I use the same object structure) your executable would put values in a register and my OS would try to pop them from the stack, because it doesn't know that the values it was looking for were supposed to be somehwere else.
I hope this is a bit more detailed so you can understand it, but of course the problems go much deeper then this, as this is just a tiny part of the problems involved.
Both your Intel and AMD use the x86 (or x86-64) architecture. That's why you can run the same software on both. However, the compiled program contains more than just dependencies on the architecture, it also contains dependencies on the underlying operating system. Even the binary format of a Linux executable for example is different from a Windows one.
You can however take a simple C program which uses the C standard library and compile it across different operating systems and processor architectures. As long as your code does not contain operating system dependent code, it will port across operating systems. Similarly, if your code does not rely on the underlying architecture endianess for instance, it will port across architectures.
Johan.

OS development tools: advice needed

So I got a new computer for Christmas and it came with Windows 8 pre-installed. Now I've had MORE than enough trouble getting it to run both Linux Ubuntu and W8 on the same drive. Having 2 operating systems of a single hard drive requires that the drive be partitioned so that 2 OS's do not conflict with each other. Now there is a program called Mini Partition Tool Wizard which runs inside Windows 8(and there is a similar program for Linux called gparted) which allows you to created and resize hard disk partitions so long as you don't overwrite the operating system that you're currently using.
To make a long story short: I am wanting to write my very own mini operating system that is to be used exclusively for boot control and hard disk management. That is, once I get it written, debugged, and compiled into executable code I will put it on a USB memory stick that I can boot from in the BIOS menu and then directly set up hard drive partitions and even format my hard drive if necessary. I'm quite astonished that BIOS doesn't have the user options of doing it yourself.
So my question is: Can I do this exclusively using the tools of C/C++? Or do I need to have inline assembly code? Or perhaps write an assembly code module that is used in a C++ program. Pretty sure that Mini Partition Tool Wizard is not open source(neither is Windows). Never written and OS before so I'm a n00b to this but willing and able to take the time to learn how it's done.
Can I do this exclusively using the tools of C/C++? Or do I need to have inline assembly code?
You will need some assembly and not the inline kind. Your compiled C/C++ code expects a number things to be set up and configured already (e.g. the 32-bit protected mode of the CPU, the stack, values of the various CPU registers, device drivers, interrupts, the C/C++ memory manager, etc), while the BIOS simply loads one 512-byte-long sector from a disk and transfers control to it, without setting up anything, with the CPU still being in the 16-bit mode.
So, you'd need to write some assembly code to:
load more stuff from the disk, you don't suppose everything will fit into 512 bytes, do you?
switch the CPU into the 32-bit protected mode
reconfigure the interrupt controller so the interrupts do not map onto the same interrupt vectors as protected mode exceptions (well, this tiny part can be done in C)
write exception handlers
write interrupt handlers for the basic stuff like the timer and the keyboard (if designed carefully, you may only need to do a small part of this in assembly and the rest can be done in C)
And then you'll need to write 32-bit I/O device drivers for everything else since after the switch you can't use the BIOS's. Alternatively, you could implement a virtual 8086 machine (using the virtual 8086 mode) in order to delegate this stuff back to the BIOS and that's not a trivial thing either. Most of this can be done in C, but some knowledge or use of assembly code will still be necessary.
You'll also need to reimplement some parts of the standard library of C (C++), so malloc()/new, putch(), getchar(), fopen(), time() and so on use your low-level APIs instead of Windows' or Linux'.
Prepare to burn a couple of years to get from nothing and lack of knowledge and experience to something working.
And yeah, you can indeed start learning stuff at osdev.org. There are some useful newsgroups as well: comp.lang.asm.x86 and alt.os.development.

Is it possible to avoid using file paging on Windows CE 6 from the application side?

On WindowsCE 6.0 the default OS paging settings are a bit small as discussed here
http://blogs.msdn.com/b/ce_base/archive/2008/01/19/paging-and-the-windows-ce-paging-pool.aspx
I cannot convince OS providers to fix such issues so I'm interested in whether there is a suggested workaround from the application side where we are impacted by excessive paging/thrashing.
Theoretically, a smaller exe would help but I'm not convinced of that. I'm also experimenting with avoiding all memory mapping of files.
Any other suggestions?
You can set the paging pool size when creating the OS image, see here.
If your OS image is third party (or you don't control it), then you can try to set the paging parameters at runtime using IOCTL_HAL_GET_POOL_PARAMETERS IOCTL call.
Also check this link for more information about WinCE paging pools.

Reliably detect 16 bit process

Due to the need to run a 15+ year old application I wish to create a watchdog program to ensure a 16 bit application is running on a 32 bit version of Windows XP Pro and start it if necessary. Normally I'd use EnumWindows() to look for the application's window. Unfortunately, this doesn't work, or at least not reliably, for 16 bit apps.
Given that I have absolutely no control over the code in the application in question, how can I reliably detect whether or not it's running? I'm coding this in C (not C++ or C#).
You'll probably need to enumerate processes (e.g., EnumProcesses with GetModuleFilenameEx or CreateToolhelp32Snapshot with Process32First and Process32Next). If you don't find an instance of ntvdm.exe, then no 16-bit process is running, and you can stop there. If you do find an instance of ntvdm.exe, you can use VDMEnumTaskWOWEx to enumerate the 16-bit processes running in it.
Back when it was still under the original owners, I posted an article on CodeGuru demonstrating how to do all of this. It'd take a bit of work to make it compile under a modern compiler (e.g., it's old enough that it uses iostream.h instead of iostream, but the process enumeration part should still be pretty much right (though, looking at things, you'll also need to enable the SeDebugPrivilege for it to work on Windows 7).

Why an executable program for a specific CPU does not work on Linux and Windows?

An executable problem like exe does not work on Linux (without wine). When compiling source code compiler produce object code which is specific to a particular cpu architecture. But same application does not work with on an another OS with same CPU. I know code may include instructions to specific to the OS that will prevent executable running. But what about a simple program 2+2 ? Confusing part is what the hell that machine code prevents working. Machine code specific to cpu right? If we strip executable file format could we see same machine code (like 2 + 2) for both operating systems?
One more question: What about assembly language? DO windows and Linux use different assembly language for same cpu?.
There are many differences. Among them:
Executable Format: Every OS requires the binaries to conform to a specific binary format. For Windows, this is Portable Executable (PE) format. For Linux, it's ELF most of the time (it supports other types too).
Application Binary Interface: Each OS defines a set of primary system functions and the way a program calls them. This is fundamentally different between Linux and Windows. While the instructions that compute 2 + 2 are identical on Linux and Windows in x86 architecture, the way the application starts, the way it prints out the output, and the way it exits differs between the operating systems.
Yes, both Linux and Windows programs on x86 architecture use the instruction set that the CPU supports which is defined by Intel.
It's due to the difference of how the program is loaded into memory and given resources to run. Even the simplest programs need to have code space, data space and the ability to acquire runtime memory and do I/O. The infrastructure to do these low-level tasks is completely different between the platforms, unless you have some kind of adaptation layer, like WINE or Cygwin.
Assuming, however, that you could just inject arbitrary assembled CPU instructions into the code segment of a running process and get that code to execute, then, yes, the same code would run on either platform. However, it would be quite restricted, and doing complex things like even jumps to external modules would fail, due to how these things are done differently on different platforms.
Problem 1 is the image format. When an application is launched into execution the Os has to load the applicaiton image, find out its entry point and launch it from there. That means that the OS must understand the image format and there are different formats between various OS.
Problem 2 is access to devices. Once launched an application can read and write registries in the CPU and that's about it. To do anything interesting, like to display a character on a console, it needs access to devices and that means it has to ask for such access from the OS. Each Os has a different API that is offered to access such devices.
Problem 3 is priviledges instructions. The newly launched process would perhaps need a memory location to store something, can't accomplish everything with regiestries. This means it needs to allocate RAM and set up the translation from VA to physical address. These are priviledges operations only the OS can do and again, the API to access these services vary between OSs.
Bottom line is that applications are not writen for a CPU, but for a set of primitive services the OS offer. the alternative is to write the apps against a set of primitive services a Virtual Machine offers, and this leads to apps that are more or less portable, like Java apps.
Yes, but, the code invariably calls out to library functions to do just about anything -- like printing "4" to the terminal. And these libraries are platform-specific, and differ between Linux and Windows. This is why it's not portable -- not, indeed, an instruction-level problem.
Here are some of the reasons I can think of off the top of my head:
Different container formats (which so far seems to be the leading differentiator in this answer -- however its not the only reason).
different dynamic linker semantics.
different ABI.
different exception handling mechanisms -- windows has SEH -- upon which C++ exception handling is built
different system call semantics and different system calls -- hence different low-level libraries.
To the second question: Windows only runs on x86, x64, and IA64 (not sure about the mobile versions). For Linux, see here.