issue in openfeint when i call setHighScore function - iphone

I am integrating openfient SDK in my app.
When I want to submit user's score and called a function as below it is giving error
'OFDelegate' was not declared in this scope
[OFHighScoreService setHighScore:scores forLeaderboard:#"112033" onSuccess:OFDelegate() onFailure:OFDelegate()];
Please help me to shortout this issue.

This problem may occur when upgrading from an old version of open feint or reading an old post about Open Feint, as this method is no
longer available, yet still compiles and runs.
The following lines will probably be enough to solve this problem:
[OFHighScoreService setHighScore:scores forLeaderboard:#"112033"
onSuccessInvocation:[OFInvocation invocationForTarget:nil selector:nil]
onFailureInvocation:[OFInvocation invocationForTarget:nil selector:nil]];
Just don't forget to import:
#import "OFHighScoreService.h"

Make sure you have integrated OpenFeint SDK with your app. You may find this video useful: http://vimeo.com/5633994

Related

Problems getting OSVR to initialise the HMD Display with Oculus DK2

I am using a Oculus DK2 (v0.8) and OSVR SDK. I'm having a problem getting the HMD to run/display anything.
The Oculus samples and the OSVR samples do work however, so the osvr_server seems to run fine.
My application itself renders a test scene just fine when not using a HMD.
I tried two approaches:
First, just creating a osvr context and creating a DisplayConfig object. This seems to work, but DisplayConfig::checkStartup() fails (I do this in a loop, calling update on the context when the checkStartup call is failing). I used the OpenGLSample.cpp as a guide for this
Second, I tried using a RenderManager, but the call to createRenderManager results in a crash within the RenderManager.dll. I get the same crash wether I create the graphics lib object myself or if I let the library create it.
I am quite stuck now, since the demos and examples do work, I have no idea where to look for the error on my side. Creating the context works, querying interfaces as well, but the crash with createRenderManager is beyond me.
Does anyone have any hints or ideas what the problem could possibly be?
Regards and thanks in advance
pettersson
RenderManager should not crash during open. There have been a couple of bug fixes recently to avoid that happening, and the latest RenderManager binaries, libraries and header files are available with the SDK download from http://osvr.github.io/using/ along with updated copies of the example programs.
When something goes wrong in RenderManager, it usually reports that to standard error. We're moving that to a logging interface, but for now it should show up on the console. Posting an output of that as an issue at https://github.com/sensics/OSVR-RenderManager/issues is a good way to let the developers know that there is a problem. Of course, providing the same sort of information you provided here will be helpful as well.

Facebook page is not loading properly in mx:html (Adobe AIR) outside IDE

Adobe AIR application which was working perfectly earlier; is not working now. No idea whether it is due to any recent change in Facebook or Adobe AIR.
I have added the component mx:HTML to display http://facebook.com content. In the development environment (Flash Builder 4.5) after logging in facebook successfully; I can see the TimeLine contents and updates properly. But after build when executed outside the IDE; I am able to login facebook but the timeline or updates are not being displayed properly.
Anybody facing similar issue and has a fix; please provide the solution.
uncaughtScriptException gives following two errors...
TypeError: Result of expression 'bigPipe' [undefined] is not an object.
ReferenceError: Can't find variable: console
I have similar issue, if you catch the javascript errors you will notice that facebook is using some library that fails in AIR, then if you google that exact error you will find similar issues. My solution was to use the FB API and reimplement the functionality(in my case share) , other alternatives is to fix that library or FB code to make it work. I don't remember the details but I fixed it a week ago.
Check the docs for catching the JS errors uncaughtScriptException
I am wondering if that library has code for each browser that it supports and on AIR it fails, maybe changing useragent will help, you need to check the javascript code to see where it fails

Is there an *up to date* Facebook login example or documentation?

My question is - is there any example documentation or example project showing how to do authentication with Facebook that is up to date for iOS7?
Because trying to go through bad documentation is hard enough, but when the documentation is out of step with the source code, when both use deprecated iOS methods, or show evidence of bugs being present, or say to use nonexistent methods then its just beyond frustrating.
In particular:
The documentation says on the app becoming active to call [FBSession.activeSession handleDidBecomeActive]. But no such method exists.
So looking at what the scrumptious sample code does, it does nothing, instead it talks about a bug they have in their code. BUG: for the iOS 6 preview we comment this line out to compensate for a race-condition in our state transition handling
So should an app do anything on the app becoming active and if so what?
The documentation and sample implement application:openURL:sourceApplication:sourceApplication however its deprecated. Therefore is there an alternative?
I'm a little confused by this question.
handleDidBecomeActive is a method in FBSession, see https://developers.facebook.com/docs/reference/ios/current/class/FBSession/
application:openURL:sourceApplication:annotation has NOT been deprecated for UIApplicationDelegate (see https://developer.apple.com/library/ios/documentation/uikit/reference/UIApplicationDelegate_Protocol/Reference/Reference.html#//apple_ref/occ/intfm/UIApplicationDelegate/application:openURL:sourceApplication:annotation:). Perhaps you were thinking about application:handleOpenURL:?
What version of the sdk are you using? The ones >= 3.8 have been updated for iOS 7.

The method FB.JSON.parse is not officially supported by Facebook and access to it will soon be removed.

I got this warning message on Chrome whith My facebook application.
The method FB.JSON.parse is not officially supported by Facebook and access to it will soon be removed.
and
The method FB.JSON.stringify is not officially supported by Facebook and access to it will soon be removed.
When this flash is loaded this message appears.
I'm using Facebook Flash AS3 API 1.8.1, SWFObject 2.2.
What does it mean ?
Test here (facebook test): https://apps.facebook.com/vuvuzelagame/
Thanks.
I have the same error on my application.
As you probably know, the Facebook AS3 API calls JavaScript functions to communicate with FB, and, as Baris says, this error is a warning that one of those JS functions that it calls is deprecated and will soon be removed.
You can safely ignore it for the present. Hopefully the API will be updated before the function is actually deprecated, otherwise we may get a breaking bug rather than just a warning. I'm going to keep an eye out for updates to the API and upgrade my code as soon as one is released.
Or, if you're feeling really brave, you can go digging in the API source and fix the issue yourself :)
A few days ago, many flash apps suddenly stopped working, if you have this problem follow this steps:
If you are using GraphAPI_Web_1_8_1.swc delete it
Download the modified graph API from here
Paste those folders on your library, if you had the facebook folder overwrite it
Publish your project
This problem started when facebook changed its file http://connect.facebook.net/en_US/all.js in a way that all the calls made from the AS3 file FacebookJSBridge.as must be changed from FB.JSON to just JSON.
(Source)
FB.JSON.stringify is that a javascript function or actionscript function?
In flash if you are targetting flash player 11 and up you can just use JSON.parse and JSON.stringify, or you can use the JSON class in the com.adobe.serialization package.
If that is a javascript method, just get a json library from the web.
The error just means facebook is no longer supporting/updating that function and they will remove it. It will stop working soon so you should replace your usages of it with something else.

Issues in using facebook api for ios sdk

I have downloaded the source project from
sourcecode.
I came across many issues over there, then I changed the source header path then changed the compiler version in the project settings, then all those were solved, now there is no errors, it runs, when I click FBLoginButton ,Facebook Login Dialog appeared but it looks empty,
I dont know why, The app key and app secret key were placed correctly.
I tried with device,if there would probm with simulator, still looks same.
what Im doing wrong, I had searched a lot, not found any solution, any ideas pls tell me
I have the same problem.
I have opened a bug here : https://developers.facebook.com/bugs/279606225487338
You can also vote for it, so that FB may take a look at it. Let's hope they solve it.
We had two apps in the app store which used this old api of facebook for login and they also g=have stopped working... So most probably Facebook has stopped support for this but I couldn't fond anything official. I guess we will have to incorporate the new Api.. :/ If I find something I will post here...