I want to make a plugin for Eclipse. The thing is that I looked into the API, and examples, and I managed to make a button on main bar, with a specific icon, and when I click it, open up an InputDialog.
The hard part, is that I want to start an aplication from this button, but not with Runtime as it was a new process. I simply want to start a class inside plugin, which will log in to a server and get some output from it. I want it to be opened in a console, like launching a normal application, or a separate console.
The best example of this kind is a Tomcat plugin which starts Tomcat, and then outputs the console to the Eclipse console. I want to do that too. I've looked at the Tomcat source plugin, but I got stuck there too. They use their own launcher.
I am not sure what you mean by "I want to simply start a class". I assume there is a command line tool that you want to execute and redirect its output to the console window.
To be able to do that without spawning a new process, you have to be able to control the output stream of the tool. If it cannot be controlled, then you have no choice but to start a new process to properly capture the tool's output.
It is technically possible to call System.setOut instead, but it will redirect output from all threads to your console which is not what you want.
Nevertheless you start by creating a console:
// function findConsole copied from:
// http://wiki.eclipse.org/FAQ_How_do_I_write_to_the_console_from_a_plug-in%3F
private MessageConsole findConsole(String name) {
ConsolePlugin plugin = ConsolePlugin.getDefault();
IConsoleManager conMan = plugin.getConsoleManager();
IConsole[] existing = conMan.getConsoles();
for (int i = 0; i < existing.length; i++)
if (name.equals(existing[i].getName()))
return (MessageConsole) existing[i];
//No console found, so create a new one.
MessageConsole myConsole = new MessageConsole(name, null);
conMan.addConsoles(new IConsole[]{myConsole});
return myConsole;
}
// Find my console
MessageConsole cons = findConsole("MyTool Console");
MessageConsoleStream out = cons.newMessageStream();
// Optionally get it's input stream so user can interact with my tool
IOConsoleInputStream in = cons.getInputStream();
// Optionally make a differently coloured error stream
MessageConsoleStream err = cons.newMessageStream();
err.setColor(display.getSystemColor(SWT.COLOR_RED));
// Display the console.
// Obtain the active page. See: http://wiki.eclipse.org/FAQ_How_do_I_find_the_active_workbench_page%3F
IWorkbenchPage page = ...;
String id = IConsoleConstants.ID_CONSOLE_VIEW;
IConsoleView view = (IConsoleView) page.showView(id);
view.display(cons);
Then set the input and output streams of my tool and start processing in a different thread so the UI will not block.
// Create my tool and redirect its output
final MyTool myTool = new MyTool();
myTool.setOutputStream(out);
myTool.setErrorStream(err);
myTool.setInputStream(in);
// Start it in another thread
Thread t = new Thread(new Runnable() {
public void run() {
myTool.startExecuting();
}
});
t.start();
If your tool does not support I/O redirection, you have no choice but to start it in another process with the ProcessBuilder and use a number of threads to move data between console and process streams See: Process.getInputStream(), Process.getOutputStream() and Process.getErrorStream().
The following links have additional useful details:
Executing a Java application in a separate process
FAQ How do I write to the console from a plug-in?
FAQ How do I find the active workbench page?
This is the code for running a new console with controls, like stop delete, and deleteAll! This is what I asked for in the beginning, but the message console is good to know!
ILaunchConfigurationType launchType = DebugPlugin.getDefault().getLaunchManager().getLaunchConfigurationType("org.eclipse.jdt.launching.localJavaApplication");
ILaunchConfigurationWorkingCopy config = null;
try {
config = launchType.newInstance(null, "My Plugin working");
} catch (CoreException e) {
System.err.println(e.getMessage());
}
config.setAttribute(ILaunchConfiguration.ATTR_SOURCE_LOCATOR_ID, "org.eclipse.jdt.launching.sourceLocator.JavaSourceLookupDirector");
String[] classpath = new String[] { "C:\\Users\\Administrator\\Documents\\myjr.jar" };
ArrayList classpathMementos = new ArrayList();
for (int i = 0; i < classpath.length; i++) {
IRuntimeClasspathEntry cpEntry = JavaRuntime.newArchiveRuntimeClasspathEntry(new Path(classpath[i]));
cpEntry.setClasspathProperty(IRuntimeClasspathEntry.USER_CLASSES);
try {
classpathMementos.add(cpEntry.getMemento());
} catch (CoreException e) {
System.err.println(e.getMessage());
}
}
config.setAttribute(IJavaLaunchConfigurationConstants.ATTR_DEFAULT_CLASSPATH, false);
config.setAttribute(IJavaLaunchConfigurationConstants.ATTR_CLASSPATH, classpathMementos);
config.setAttribute(IJavaLaunchConfigurationConstants.ATTR_MAIN_TYPE_NAME, "collectorlog.handlers.MyClass");
try {
ILAUNCH = config.launch(ILaunchManager.RUN_MODE, null);
} catch (CoreException e) {
System.err.println(e.getMessage());
}
Related
There are two buttons in my program,
I get the file with bin extension from the address given with the get button. The operation was successful. When I press the test button, it says "test" on the console.
That is all.
However, when I press the get button, I cannot press the test button until the get request is completed. This is my problem.
What I want is that the get request continues in the background and I can click on other buttons.
What would you recommend me to do?
Get Button function :
public void get()
{
StartCoroutine(Get());
}
private IEnumerator Get()
{
string Url = "http://my/local/server/file.bin";
Debug.Log(Url);
using (UnityWebRequest unityWebRequest = UnityWebRequest.Get(Url))
{
yield return unityWebRequest.SendWebRequest();
if (unityWebRequest.isNetworkError || unityWebRequest.isHttpError)
{
Debug.Log("error");
}
else
{
byte[] results = unityWebRequest.downloadHandler.data;
Debug.Log("Received: " + unityWebRequest.downloadHandler.text);
Debug.Log("Size: " + results.Length ); }
}
}
and simple test button :
public void print()
{
Debug.Log("test");
}
As I said, both work separately. What I want is that the Test button is not blocked while doing the getting file from HTTP server.
(btw file size is 100mb)
Just glancing through the documentation, it looks like the lockup may be happening when you call:
byte[] results = unityWebRequest.downloadHandler.data;
The getter on data for the default downloadHandler appears to run a protected method to actually download the content. That download runs on the main thread by default, and is likely what's locking up your UI.
You could confirm this by adding log statements:
Debug.Log("Before get data");
byte[] results = unityWebRequest.downloadHandler.data;
Debug.Log("After get data");
and checking if there's a substantial delay between the two log statements in which the UI is frozen.
If that's the case, it looks like you should be able to attach a custom downloadHandler to run on a background thread and not block the UI thread.
DownloadHandler.GetData
DownloadHandler
To avoid using a custom downloadHandler, you could insert the following
while (!unityWebRequest.downloadHandler.isDone)
yield return null;
byte[] results = unityWebRequest.downloadHandler.data;
The problem may be the Debug.Log you are trying to do. You can delete this line below and try it.
Debug.Log ("Received:" + unityWebRequest.downloadHandler.text);
I'm trying to connect to a ForexTrading broker FIX API and do some trading.
I tried my best to read through the Quickfix for .net. and almost understand the process of how the quickfix works. However, when I try to initiate the socketinitiator, I failed to do that and there are no complaints and exceptions from VS 2012. It is simply stuck there.
Here's my code:
private void iFind_ItemClick(object sender, ItemClickEventArgs e)
{
try
{
QuickFix.SessionSettings settings = new QuickFix.SessionSettings("C:\\Users\\Administrator\\Documents\\My Box Files(shewenhao#hotmail.com)\\Work With Mr.Liu\\ForexAutoTradingSystem\\ForexAutoTradingSystem\\integralfix.cfg");
IntegralFixAPI integralFixAPIApplication = new IntegralFixAPI();
QuickFix.IMessageStoreFactory storeFactory = new QuickFix.FileStoreFactory(settings);
QuickFix.ILogFactory logFactory = new QuickFix.ScreenLogFactory(settings);
QuickFix.Transport.SocketInitiator initiator = new QuickFix.Transport.SocketInitiator(
integralFixAPIApplication, storeFactory, settings, logFactory);
MessageBox.Show(settings.ToString());
integralFixAPIApplication.MyInitiator = initiator;
initiator.Start();
while (true)
{
Thread.Sleep(200);
MessageBox.Show("true");
}
//initiator.Stop();
}
catch (System.Exception systeme)
{
Console.WriteLine(systeme.Message);
Console.WriteLine(systeme.StackTrace);
}
}
You may notice that I have a MessageBox right below the SocketInitiator and it pops up before this QuickFix.Transport.SocketInitiator line. I do not get it that why I failed at this point. On the page of quickfix .Net http://quickfixn.org/tutorial/creating-an-application, it says that you simply need to replace the threadedacceptor with the socketinitiator. However, I can not pass through this initiation line.
I could use Refactor->Inine when I need to inline a method.
This the code skeleton that I tried, I used the code in this post - Is there any eclipse refactoring API that I can call programmatically?.
// 1. Get ICompiationUnit for type "smcho.Hello"
IWorkspaceRoot root = ResourcesPlugin.getWorkspace().getRoot();
IProject project = root.getProject("Hello");
project.open(null /* IProgressMonitor */);
IJavaProject javaProject = JavaCore.create(project);
IType itype = javaProject.findType("smcho.Hello");
org.eclipse.jdt.core.ICompilationUnit icu = itype.getCompilationUnit();
// 2. Contribution and Description creation
RefactoringContribution contribution = RefactoringCore.getRefactoringContribution(IJavaRefactorings.INLINE_METHOD);
InlineMethodDescriptor descriptor = (InlineMethodDescriptor) contribution.createDescriptor();
descriptor.setProject(icu.getResource().getProject().getName( ));
// 3. executing the refactoring
RefactoringStatus status = new RefactoringStatus();
try {
Refactoring refactoring = descriptor.createRefactoring(status);
IProgressMonitor monitor = new NullProgressMonitor();
refactoring.checkInitialConditions(monitor);
refactoring.checkFinalConditions(monitor);
Change change = refactoring.createChange(monitor);
change.perform(monitor);
} catch (CoreException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
When I execute the code, I got this error
org.eclipse.core.runtime.CoreException: The refactoring script argument 'input' is missing
in the refactoring script.
I think I need to give the refactored method name to the API. What might be wrong in the code?
You never supply the method to the refactoring operation in the above code, you only give it the project context. But I don't know the necessary API for that.
If you look at this source code, you will notice the use of JavaRefactoringDescriptorUtil.ATTRIBUTE_INPUT, which is probably the one you also need to set. Maybe you can search the refactoring.ui plugin sources for references to that attribute.
This is the code that works with inline refactoring JDT API.
It requires start position and length to be inlined.
int[] selection= {start, length}; // getSelection();
InlineMethodRefactoring refactoring= InlineMethodRefactoring.create(this.icu, new RefactoringASTParser(ASTProvider.SHARED_AST_LEVEL).parse(this.icu, true), selection[0], selection[1]);
refactoring.setDeleteSource(true);
refactoring.setCurrentMode(Mode.INLINE_ALL); // or INLINE SINGLE based on the user's intervention
IProgressMonitor pm= new NullProgressMonitor();
RefactoringStatus res = refactoring.checkInitialConditions(pm);
res = refactoring.checkFinalConditions(pm);
final PerformRefactoringOperation op= new PerformRefactoringOperation(
refactoring, getCheckingStyle());
op.run(new NullProgressMonitor());
When you know the name of the method that is going to be inlined, you can use the code in - Getting startPosition and length of a method invocation using JDT
I tried to run the groovy script. But unfortunately the script does not ask me for the input and through null pointer exceptions. Please help me what I need to do for this.
static startShell() {
client = new Client()
// TODO add Windows compatibility check
def historyFile = new File(System.getProperty("user.home"), "kitty.history")
historyFile.createNewFile()
def history = new History(historyFile)
def reader = new ConsoleReader()
reader.setBellEnabled(false)
reader.setUseHistory(true)
reader.setDefaultPrompt(PROMPT)
reader.setHistory(history)
reader.addCompletor(new SimpleCompletor(commands as String[]))
LOOP: while (true) {
def input = reader?.readLine().trim()
if (input.length() == 0)
continue
if (["exit", "quit"].contains(input.tokenize().get(0)))
break LOOP
try {
inputHandler(input)
}
catch (Exception e) {
println e.getMessage()
}
I also tried by replacing the reader? with reader also.
Error:
kitty> Caught: java.lang.NullPointerException: Cannot invoke method trim() on null object
at org.apache.kitty.CmdShell.startShell(CmdShell.groovy:100)
at org.apache.kitty.CmdShell.main(CmdShell.groovy:79)
Please Help
I believe this is related to this question:
java.io.Console support in Eclipse IDE
Essentially, Eclipse does not support Console Reader for running applications - though I'm confused as to how Andrew Eisenberg got a working result in Eclipse if that is the case.
Can you simplify your program into something that I can run? I tried something very simple and I was able to have it run both on the command line and inside Eclipse.
Here's the script I created:
import jline.ConsoleReader
def reader = new ConsoleReader()
LOOP: while (true) {
def input = reader?.readLine().trim()
if (input.length() == 0)
continue
if (["exit", "quit"].contains(input.tokenize().get(0)))
break LOOP
println "You said: " + input
}
Can you try running this and see if this works for you?
From within an Eclipse plugin, I'd like to run an Ant build script. I also want to display the Ant output to the user, by displaying it in an Eclipse console. Finally, I also want to wait for the Ant build to be finished, and capture the result: did the build succeed or fail?
I found three ways to run an Ant script from eclipse:
Instantiate an org.eclipse.ant.core.AntRunner, call some setters and call run() or run(IProgressMonitor). The result is either normal termination (indicating success), or a CoreException with an IStatus containing a BuildException (indicating failure), or else something else went wrong. However, I don't see the Ant output anywhere.
Instantiate an org.eclipse.ant.core.AntRunner and call run(Object), passing a String[] containing the command line arguments. The result is either normal termination (indication success), or an InvocationTargetException (indicating failure), or else something else went wrong. The Ant output is sent to Eclipse's stdout, it seems; it is not visible in Eclipse itself.
Call DebugPlugin.getDefault().getLaunchManager(), then on that call getLaunchConfigurationType(IAntLaunchConfigurationConstants.ID_ANT_BUILDER_LAUNCH_CONFIGURATION_TYPE), then on that set attribute "org.eclipse.ui.externaltools.ATTR_LOCATION" to the build file name (and attribute DebugPlugin.ATTR_CAPTURE_OUTPUT to true) and finally call launch(). The Ant output is shown in an Eclipse console, but I have no idea how to capture the build result (success/failure) in my code. Or how to wait for termination of the launch, even.
Is there any way to have both console output and capture the result?
Edit 05/16/2016 #Lii alerted me to the fact that any output between the ILaunchConfigurationWorkingCopy#launch call and when the IStreamListener is appended will be lost. He made a contribution to this answer here.
Original Answer
I realize this is an old post, but I was able to do exactly what you want in one of my plugins. If it doesn't help you at this point, maybe it will help someone else. I originally did this in 3.2, but it has been updated for 3.6 API changes...
// show the console
final IWorkbenchPage activePage = PlatformUI.getWorkbench()
.getActiveWorkbenchWindow()
.getActivePage();
activePage.showView(IConsoleConstants.ID_CONSOLE_VIEW);
// let launch manager handle ant script so output is directed to Console view
final ILaunchManager manager = DebugPlugin.getDefault().getLaunchManager();
ILaunchConfigurationType type = manager.getLaunchConfigurationType(IAntLaunchConstants.ID_ANT_LAUNCH_CONFIGURATION_TYPE);
final ILaunchConfigurationWorkingCopy workingCopy = type.newInstance(null, [*** GIVE YOUR LAUNCHER A NAME ***]);
workingCopy.setAttribute(ILaunchManager.ATTR_PRIVATE, true);
workingCopy.setAttribute(IExternalToolConstants.ATTR_LOCATION, [*** PATH TO ANT SCRIPT HERE ***]);
final ILaunch launch = workingCopy.launch(ILaunchManager.RUN_MODE, null);
// make sure the build doesnt fail
final boolean[] buildSucceeded = new boolean[] { true };
((AntProcess) launch.getProcesses()[0]).getStreamsProxy()
.getErrorStreamMonitor()
.addListener(new IStreamListener() {
#Override
public void streamAppended(String text, IStreamMonitor monitor) {
if (text.indexOf("BUILD FAILED") > -1) {
buildSucceeded[0] = false;
}
}
});
// wait for the launch (ant build) to complete
manager.addLaunchListener(new ILaunchesListener2() {
public void launchesTerminated(ILaunch[] launches) {
boolean patchSuccess = false;
try {
if (!buildSucceeded[0]) {
throw new Exception("Build FAILED!");
}
for (int i = 0; i < launches.length; i++) {
if (launches[i].equals(launch)
&& buildSucceeded[0]
&& !((IProgressMonitor) launches[i].getProcesses()[0]).isCanceled()) {
[*** DO YOUR THING... ***]
break;
}
}
} catch (Exception e) {
[*** DO YOUR THING... ***]
} finally {
// get rid of this listener
manager.removeLaunchListener(this);
[*** DO YOUR THING... ***]
}
}
public void launchesAdded(ILaunch[] launches) {
}
public void launchesChanged(ILaunch[] launches) {
}
public void launchesRemoved(ILaunch[] launches) {
}
});
I'd like to add one thing to happytime harry's answer.
Sometimes the first writes to the stream happens before the stream listener is added. Then streamAppended on the listener is never called for those writes so output is lost.
See for example this bug. I think happytime harry's solution might have this problem. I myself registered my stream listener in ILaunchListener.launchChanged and this happened 4/5 times.
If one wants to be sure to get all the output from a stream then the IStreamMonitor.getContents method can be used to fetch the output that happened before the listener got added.
The following is an attempt on a utility method that handles this. It is based on the code in ProcessConsole.
/**
* Adds listener to monitor, and calls listener with any content monitor already has.
* NOTE: This methods synchronises on monitor while listener is called. Listener may
* not wait on any thread that waits for monitors monitor, what would result in dead-lock.
*/
public static void addAndNotifyStreamListener(IStreamMonitor monitor, IStreamListener listener) {
// Synchronise on monitor to prevent writes to stream while we are adding listener.
// It's weird to synchronise on monitor because that's a shared object, but that's
// what ProcessConsole does.
synchronized (monitor) {
String contents = monitor.getContents();
if (!contents.isEmpty()) {
// Call to unknown code while synchronising on monitor. This is dead-lock prone!
// Listener must not wait for other threads that are waiting in line to
// synchronise on monitor.
listener.streamAppended(contents, monitor);
}
monitor.addListener(listener);
}
}
PS: There is some weird stuff going on in ProcessConsole.java. Why is the content buffering switched of from the ProcessConsole.StreamListener constructor?! If the ProcessConsole.StreamListener runs before this one maybe this solution doesn't work.