Unity3d app hides facebook dialog - facebook

I'm deploying a unity3d webplayer, and the new right panel (Ticker) in Facebook can prompt dialog in Like, and Recommend etc. However, those dialog gets cut off and hidden by the unity app. This seems like a known issue since early days, is there a good solution.

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Unity Game wont play sounds when exported to the web?

I've heard it used to be a bug that got fixed on 2021, but I'm not sure if its back or if it's an issue with my project. I'm trying to play music and sound effects at certain parts of my game, but it simply has 0 audio(and yes, I've checked the tab isn't muted)
when I open the browser's console, it throws this error:
And when I switch from any system in the build settings to WEB within unity, I get these:
The audios work fine on Windows, Linux and Android. I've tried only adding an iframe to my game once the user clicks a button on the page, thinking it could be the old issue where the browser blocks autoplays until the user click the page but it also didn't fix it.
Any ideas?

Unity 5 - Unity Editor Facebook Login unresponsive size

I'm a newbie start making my game on Unity. Current stage is testing with Facebook and make a leader board from it.
Currently I'm using Unity 5.1.1f1 Personal Edition and Facebook SDK 7.0.2 beta because SDK 6.2.2 doesn't work with Unity 5.1.
I've watched this guy's tutorial (youtube's link) on how to integrate Facebook SDK with Unity. The Facebook login panel is very weird on my game screen (My game is made for iPhone portrait orientation). Below is the link to the screenshot.
http://i.stack.imgur.com/78qdh.png
You can see the Box is not responsive with screen size. If I didn't set game screen to "Maximize On Play" I can't press the "Login" button. I tried to find how to change its size or design but I've found none.
The second problem is I have tried build this project and deploy on my iPhone with iOS 8.4. Every time I press "Facebook Login" button, nothing came up and the app crashed.
I don't know this is beta problem or what but it's kinda basic function of this SDK.. just login and it's not functional as it should be.
That Legacy UI which you are seeing in Unity Editor has nothing to do with IOS build. your App will redirect to Facebook page/App for Login Authentication. So in editor you can just set game view to free aspects from top left and use login controls by resizing your game view. and regarding other issue please provide code which you are using for Login button. and try to log to know why is your game crashing.

Register app to open from Safari's "share" or "open in..." dialog not working. (though works from other apps)

I am trying to register my application to show up in Safari's "Open-in..." dialog when a user clicks the share button on any html webpage.
I have added the public.html (and public.data for good measure) content types to the Document Types in Xcode, as suggested in many answers: (See this question, this question, or this apple documentation.)
And, it seems to work. If I open a .pdf in Safari, I get the "open in My App" dialog at the top.
I can also use the "open in..." dialog from other apps to share the document with My App.
To test it, I built DocInteraction as recommended in this answer, and if I create an html file, My App shows up in the share dialog.
However, My App still doesn't show up in the share dialog in Safari.
When I run it in iOS7 on the iOS Simulator, I only get Mail, Twitter, and Facebook showing up:
The same goes when I test it on my real iOS device:
BUT, I would like you to note that it does seem to be possible! Look at the above screenshot.. SOMEHOW, Weibo has managed this feat. I don't know how, but for some reason Weibo shows up in this list even though My App doesn't.
And you know, actually, this sort of makes sense, given how many apps can probably open html pages. Here is DocInteraction running on my iOS device trying to share an html page:
There it is! My App! (It's actually called "Wulu Podify"). But there are so many apps who are hungry for .html pages, I guess Safari thinks it might be a bit overwhelming to provide them all.
BUT, this still begs the question, how did Weibo get themselves on that list? But, some further digging seems to show that actually Weibo seems to have gotten itself on EVERY list.
I'm not sure how they managed it, but maybe they are going about this differently.
Weibo's "I-will-open-any-document-you-throw-at-me-c'mon-try-it-c'mon" approach might solve this problem, but it's not ideal. I really only want to open html pages.
So. I guess my questions is three-fold:
Is there a way to actually have my app show up in Safari's "Open In..." dialog?
If not, how can I achieve what Weibo achieved, and show up in ALL the dialogs?
Should I want to do that? It seems like it might be a bad idea.
Thanks for any help! I've been at this for a while!!
Update:
So, actually, I didn't realize it but I think Weibo might be a built-in option just like Facebook and Twitter. I assumed it was just there because I have it installed on my phone, but maybe it was one of the iOS6 defaults. I say that because when I test on the iOS6.0 Simulator, I suddenly see Weibo show up in the share screen, even though I definitely haven't installed it on my simulator.
So maybe there is no way around this except for having it built in to Safari by apple..
I know this is years later, but if anyone runs into this old question, as of IOS 8, Apple now allows app creators to make "extensions" which do allow you to add your app to the share menus.
Here is some documentation:
https://developer.apple.com/library/prerelease/ios/documentation/General/Conceptual/ExtensibilityPG/ExtensionScenarios.html
I fear what you want is not possible.
There is a difference between the Share dialog and the Open With dialog.
For the latter it's possible to register your app with document interaction, but the Share dialog only provides the native types (which Weibo is one of - see here: UIActivityViewController).
Also see this question on StackOverflow: is-it-possible-to-add-an-app-to-the-native-share-dialog
its , called extension , fist create a new project and than -->
file ->new -> target -> application Extension -> ####
and select your required extension and done....

How do I develop my website to work with the "reader" icon on iPhone?

This morning I had a look at my blog on my iPhone and noticed that when I view a specific page a Reader icon comes up next to the URL in the address bar:
When I press it, I get an interface like this:
This functionality was completely unintentional (I wasn't even previously aware of it) but I think really nice, so I want to try and implement it intentionally on a few other pages on my website (and other sites that I work on).
How do I work with and enable this feature?
You don't need any work on your site. This is build-in feature on iOS Safari.

IPhone Safari 302 Redirects open new windows

I have a fairly standard ASP.Net web application which is used via mobile safari on the iPhone.
Some users who have a link to the web application placed on their desktop via profile are reporting that when navigating between pages (which I do on the server with Response.Redirect after specific events or via standard anchor tags in other cases (no target specified)) that Safari opens a new window instead of reusing the existing window.
Because of this, any login token/cookie etc (i'm using the built-in ASP.Net membership stuff), is now gone for that new browser window and the login prompt is shown.
The problem doesn't happen every time, and I can't seem to replicate it on my device (but i'm not deploying the shortcut via profile)
As you can probably imagine, it's quite frustrating for the users to have to log in every time, and you can't fix an issue you can't replicate.
My question is, has anyone heard of this issue and/or know a workaround?
The app is NOT iPhone specific, that is, it is used in a full desktop browser as well, and the logins stay like you'd expect there - and the same window is reused repeatedly.
I've considered a few possibilities, but have been drawing a blank as far as what might be causing this or how I can resolve it.
Do you have any iPhone meta tags set (to remove the url bar or the toolbar, for instance?) If you do, the phone will assume it's a native web app, and urls will open in a new safari window, like they would for any other native app.
If you are taking advantage of using the web app in full screen mode (where it is bookmarked to the launch screen next to native apps) you can prevent it from jumping out of fullscreen mode by and in to safari replacing type links with javascript.
location.href = '/yourPath';
This is a nifty trick which even works if you are linking to an outside URL, like doing an OAuth to Facebook and back.
I have a blog post on this here: http://www.aaroncoleman.net/post/2011/07/29/Keeping-iPhone-Web-App-in-Fullscreen-mode-from-Homescreen-Launcher.aspx