Will mobile web apps ever gain bookmark distribution inside of the Facebook native iOS app? - facebook

I think bookmark distribution inside the Facebook native iOS app is a great opportunity. However, based on the table at http://developers.facebook.com/docs/mobile/support/, it appears that option is only available to native iOS apps. Does anyone know if there are future plans to make web app bookmarks available inside the native app?

It's possible that the bookmark feature within the native iOS Facebook app violates Apple's policies regarding content on their platform, i.e. a web app bookmarked within the Facebook native app would represent a different user experience from the one that was cleared by Apple when they let the Facebook app onto the App Store.
If this is the case, there will be no bookmarks available in the native app unless Apple changes their policy, or grants Facebook a waiver.

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Can I use AdSense in a CapacitorJS application to show ads across all 3 platforms: Web, iOS and Android?

Background
I have an app that's available on the web, iOS and Android.
I’m using CapacitorJS, Angular and Firebase as main tech stack. By using Capacitor I have a single codebase for all 3 platforms.
How Capacitor works on iOS and Android is that it takes your web-projects dist-folder and wraps it in a native WebView. Sort of like how Ionic works. And this is what makes showing ads tricky.
Problem/Question
I would like to use one single ad provider across all 3 platforms. From my understanding AdSense is only to be used on websites while AdMob is used on mobile apps.
BUT, my whole app is web based, even the ios/android app is just the website shown in a webview. Doesn't this mean I could use AdSense even in my mobile apps, or are there any restrictions I'm unaware of?
How would you handle my scenario? What options do I have? I appreciate any suggestions or insights.
https://support.google.com/admob/answer/48182?hl=en&ref_topic=9756841#zippy=%2Cview-full-ad-placement-policies
Google ads, search boxes or search results may not be:
Integrated into a software application (does not apply to AdMob) of any kind, including toolbars.
So to answer your question adsense cannot be used in any software application ( does not apply to Admob). So you can use it in native android and ios app.
Also refer to https://support.google.com/admob/answer/48182?hl=en ( Refer Technical requirements section ) You need to check what type of adsense ads you are using within the app.
WebView
AdSense for content (AFC) and Ad Exchange (AdX) display ads are not supported through all WebView technologies.
App developers wishing to monetize by publishing AFC and AdX display ads through a WebView must use one of the following supported viewing frames:
Android: Chrome Custom Tab
iOS: SFSafariViewController (iOS9 and iOS10 only)
Google AdMob and AdX in-app ads may be shown in an app next to a WebView so long as the Google Mobile Ads SDK is in use and the publisher is compliant with all other AdSense program policies.
Using a third party website within your android app also requires permission from website owner. So you might be asked to present the proof of ownership or your app might be removed from play store. Refer to admob policy for using website within your app.
https://support.google.com/admob/answer/2753860#Exceptions_AdSense&zippy=%2Cview-exceptions%2Cview-ad-placement-policies
Displaying a third party site in your app
When an app displays someone else's site within a frame, this is considered framing content. Publishers are not permitted to frame third party content and monetize it without permission from the owners of that content.
If a publisher owns the content, it can be framed in their app and monetized. However, if the framed content is already being monetized by Google Ads, the framed content should not contain any additional code for AdSense or AdMob inside the version on the mobile app.
Apple is strict on approving apps which are mimicking a website so chances of rejecting on apple are high ( not related to advertisement ) https://developer.apple.com/app-store/review/guidelines/#design
4.2 Minimum Functionality
Your app should include features, content, and UI that elevate it beyond a repackaged website. If your app is not particularly useful, unique, or “app-like,” it doesn’t belong on the App Store. If your App doesn’t provide some sort of lasting entertainment value, it may not be accepted. Apps that are simply a song or movie should be submitted to the iTunes Store. Apps that are simply a book or game guide should be submitted to the Apple Books Store.
Displaying ads within webview doesn't give native experience to end user. So technically you are not violating any rules ( as long admob other policies are followed ). Its recommended to implement native Ads for rich UI experience

can people see Facebook IOS app on their facebook?

I've created an IOS app as a Facebook Developer. So my question:
Are people able to see the app when they go into their Facebook - like in the Browser? Or are Facebook IOS apps only something that you can see in the actual app on the iphone/iPad that I'm creating?
Depending on whether the Facebook developer configured a canvas facing site will show what the end user will see.
Any application made by a third party once set to public in app settings can be viewed by anyone.
If you app is made for iOS then either the user will see a misconfigured webpage or dialog asking whether the user wants to send to mobile. All of this of course depends on how the the developer of the application sets everything.
See the documentation for detailed information
https://developers.facebook.com/docs/facebook-login/v2.2

How to test an embedded Deezer app?

How can I test a Deezer app built to be embedded in Deezer website or mobile app (like Digster or 'Deezer By...")?
I understand this kind of app is similar to a standalone one, but my app would involve specific interactions with the embedded player for which I need to build a proof of concept.
Any sandbox mode or developer program available ?
You can access to your own Deezer app considered as an inapp by this URL: http://www.deezer.com/app/[ID of your creatd app]. You will be the only one who will be allowed to see it and access to it.

iOS game and Facebook game: same app id?

I have built a game for iOS that uses Facebook Connect, and I will be making a Facebook version of the same game. Do I use the same applciation ID for both games?
Yes you would use the same app id for both games. In the "basic" tab of your app settings you specify what formats your application will be used on. This means you won't have to bug your users to authenticate 2 different apps (I'm assuming you might want them to use both versions).
Right how it is now, you can't do that from the app management screen. Or at least for website app and facebook app is impossible to use same app id (you have to put the url for website)

How do you get your app to appear on the Facebook Mobile Application? (specifically iPhone)

We have a popular Facebook Application and a version of our App for the iPhone. I was wondering how we can make our Application appear in the "Apps" Section on the new Facebook iPhone app. On my iPhone I currently see links to the App store for Pixable, Badoo, Airbnb, Foursquare and WhoisNear iPhone Application.
I have filled out the Native iOS App settings in the Developer section on Facebook (including adding the Bundle ID and the iPhone app store ID) several weeks ago thinking it took a while to update, but still nothing shows up on my iPhone app.
Any help would be appreciated.
Best,
M
Screenshot of where we want our app to show up:
Edit your Application Settings and on the Basic Settings specify a Mobile Web URL for your Mobile Web integration. You should be able to set the URL to your app's iTunes URL.
Fill out the iOS information within the admin settings of your application, which also means they are using the same application id. You also have to have granted at least the basic permissions via connect on the app, and have the app installed on the phone.