Im having some trouble to get my app installed on my iphone just after I built my code in xcode. When the build has finished I get this error: "CSSMERR_TP_NOT_TRUSTED Command /usr/bin/codesign failed with exit code 1". My certs are ok, as I just re-downloaded from apple's site because Im working on a different mac.
I've tried a lot of solutions I found on google: changed form "always accept" to "system default" on the cert trust section, re donwloaded the certs, create a new project and start all over again but nothing seems to work.
However, I'm able to create an IPA file and install it on my iphone using iTunes, is this ok?? Also the certs were correctly installed on the iphone as on the organizer and the phone recognizes them.
I really appreciate any help! :)
In addition to the provisioning profile, you also need to download and install your developer certificate and the Apple WWDR intermediate certificate from the Provisioning Portal. Follow the instructions in the 'Certificates' section of the provisioning portal. You need to download your developer and intermediate certificates and drag them into the Keychain application.
Related
I signed up for TestFlight.
Then I followed all steps in this tutorial:
But Xcode throws this warning:
Application failed codesign verification. The signature was invalid,
contains disallowed entitlements, or it was not signed with an iPhone
Distribution Certificate. (-19011)
It smells like there is a lot more work to do than what they wrote in the tutorial.
Is there a complete tutorial which walks through every step without stepping over anything?
And do I need to add the SDK even for simple beta tests?
(Edit: No, SDK is not needed!)
Start with logging into the Provisioning Portal, and adding a test device or two, under Devices. Then go to Provisioning and create a new one for the appID you are working on and add those devices.
Back to Xcode and use the Organizer:Devices:Provisioning Profiles to download (refresh) the Provisioning Profile. Set your project's Debug scheme's signing to use that developer profile. You should then be able to build and then archive. Once archived, do an ad hoc distribution and save off that file to the desktop.
Go to your account on TestFlightApp.com and press the Upload Build button. Drop the file you saved on your desktop, into the Build upload area. TestFlightApp will give you errors if the app wasn't bundled for adhoc or signed properly.
Now, here is where TestFlightApp.com will save you work. Send out invites to friends from within TestFlightApp.com. TestFlightApp.com will manage notifying them and as they create an account, it will also help them find their UDIDs. These UDID's can be batched up and later downloaded by you and re-uploaded to the Apple Provisioning Center, into your devices section.
You then use Xcode to refresh your profiles, and rebuild the app, archive, and upload to testflightapp. Then you can select which one of your testers will get to see this build and what message they should be sent. Your testers will not have to figure out how to download the files and install them using iTunes or other app, they merely press the install button.
Believe me, while it is still a bit of work, it is so much better than not using TestFlightApp.com, especially if your users are not very savvy about app installation. In the future, you can use the TestFLight SDK to gather crash reports and usage information for your debug builds.
See the following for some more info: TestFlight beta-testing iOS app
I have a developer creating my an iOS app, and they shipped me the IPA, but not a provisional profile, and won't be back until January 3 for vacation.
Is there anyway to create a profile in my dev account for it? I made an AppID and setup an AdHoc provisional profile and it still won't install. It copies to the device, at the last bit when it goes to "install" it says it "failed to install".
I am not sure if they will respond to before January 3rd when they get back, but I would like to check out the demo before then. I assume there is no way to install it without a profile.
You might be able to use the codesign utility from the Terminal command-line to re-sign the .app bundle with your own Certificate and Ad Hoc provision file (try a wildcard one).
If they sent you the Xcode project as well, you could recreate the app and codesign it yourself. That should work.
When I upload my app to the App store I am facing the issue below:
Application failed codesign verification. The signature was invalid,
or it was not signed with an Apple submission certificate
I did all of the changes below:
cleaning project,
cleaning all,
deleting build directory,
deleting certificates + profiles
and reinstall distribution provisional profile and distribuction certificate
but still I am facing the same problem. What am I missing?
First, check that your certificate is correct/valid. To do this, log in to the iOS Provisioning Portal with your Apple developer account and create a new distribution certificate. Make sure that you specify that you want to store you app on the iOS App Store. Create a certificate for the App Store by clicking the App Store radio button - don't choose "Ad Hoc". After that, download and install the newly created provisioning certificate.
Check that you've done the following:
Set your code-signing identity in the XCode project to use the new provisioning certificate.
Used the certificate for Distribution profile, not just Developer.
Used the "Clean all targets" function in XCode.
Deleted any build folders from your application's directory tree in the Finder.
After that, build and run your application.
For a fuller explanation, see Apple's documentation about this.
For the iOS error "Application failed codesign verification", see Apple's complete list of potential causes at the following URL "How do I resolve the error: Application failed codesign verification?"
I had the same issue and tried all the solutions listed and then some. But it turned out that it was something so simple, I could kick myself! Set your Archive Build Configuration to Release. You can do this by going into PRODUCT -> EDIT SCHEME -> ARCHIVE -> BUILD CONFIGURATION -> SET TO RELEASE.
Good Luck!
I have a question on how exactly to do the final distribution build for my app. I have actually successfully built this app already but now I am trying to make an updated version and to remember what I did right the first time. It all seemed to go wrong when my provisioning profile expired....
Anyway, I have my distribution certificate and distribution provisioning profile. I have followed the instructions from Apple, an iPhone programming book and several online sources to create a build that checks against the right certificate etc. But the build always fails unless I connect a device, which is strange as the distribution provisioning profiles do not allow the inclusion of a device (which makes perfect sense in itself). However when I build with a device connected I am asked
'Can’t run XXX on the iPod “iPod
touch”
The iPod “iPod touch” doesn’t have the
provisioning profile with which the
application was signed.
Click “Install and Run” to install the
provisioning profile XXX on “iPod
touch” and continue running XXX.'
When I click install and run it fails with the message that
A valid provisioning profile for this
executable was not found.
So my basic question is how exactly should the final distribution build be done? An new executable appears, but it has a forbidden symbol on top of the application icon suggesting the build was unsuccessful.
Any help massively appreciated.
Don't click "Build and Go".
Either just build, and then locate the app and upload it, or use Xcode's "Build and Archive" option.
It is best to use "Build and Archive" as Xcode will look after the app bundle, and the important .dSYM file which is used to symbolicate crash reports for your app.
And you cannot upload and execute app that signed with 'Distribution' certificate on your device. Such app can only be uploaded to AppStore.
I have developed a number of apps using MonoTouch, and been using the emulator for the iPhone, now I need to deploy me application to my iPhone for further testing.
I have purchased the iPhone SDK from Apple, but I can't find how to deploy and activate the MonoTouch application to my iPhone.
Any pointers please?
As has been already stated you obviously need the paid version of MonoTouch and the iPhone SDK. Once you have those sorted you need to create a developer certificate in the iPhone developer portal, download it to your dev machine and add it into your keychain.
Once you have done that you must create a provisioning profile for your physical device, which again you do through the developer portal. Once you have the provisioning profile, download that to your machine, and add it to the iPhone via the Organiser app in XCode.
Then fire up MonoDevelop, and if it's all gone to plan then you should have the option of deploying the build to your iPhone. You can check that MonoDevelop has correctly detected your certs by opening up the Project Options window and under the Build section and under iPhone Bundle Signing, you should see your developer cert and provisioning profile.
Full details of the steps required on the Apple iPhone Dev Site
Here are the MonoTouch docs on building for distribution
http://monotouch.net/Documentation/Building_for_Distribution
It is my understanding that you have to have the Monotouch deployment license from Novell to deploy to a device.
According to your statement:
When I compile I get: "No Valid iPhone code signing keys found in
keychain.
This is actually a Xcode question more then a Monotouch one;
The message indicates that your keychain does not provide the signing keys used to generate the certificates and provisioning profiles.
If you follow apple's steps on generating certificate(request), followed by profiles they will also state you might want to export your private key (p13 file) and keep it somewhere safe.
If you move to another laptop for instance, you will need to import that key again to make the machine a valid one.
If something went wrong (ie: you accidentally removed your private key, ..) this message will be shown since there is no way for Xcode to verify that the profiles are being used on a valid machine.
Go to this instruction page (apple account credentials needed) to check if the steps have been followed and check in the Keychain access app on your mac if under My Certificates you see a developer certificate and - if you unfold it - you can see the private key as a child node.