Recently I have taken interest in making a popover screen. In my Navigation bar I made this button and when I click on it it should make a popover screen appear.
So I started searching for a usefull tutorial and yet I found mostly tutorials made with interface builder, which is not what I want. So I started experimenting on my own.
This is my result:
First I set the necessary properties in the MainVC.h
Also mind the
#import <UIKit/UIKit.h>
#import "ThePopOverVC.h"
#interface PopoverPrototypeViewController : UIViewController <UIPopoverControllerDelegate>
{
ThePopOverVC *popover;
UIPopoverController *popoverController;
UIButton *popoverButton;
}
#property (nonatomic,retain) ThePopOverVC *popover;
#property (nonatomic,retain) UIPopoverController *popoverController;
#property (nonatomic,retain) UIButton *popoverButton;
- (void)popoverActivation;
#end
Then I set up my view in the MainVC.m
It prepares the view for the popoverscreen when pressing a button.
#import "PopoverPrototypeViewController.h"
#implementation PopoverPrototypeViewController
#synthesize popover;
#synthesize popoverController;
#synthesize popoverButton;
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)loadView
{
[super loadView];
self.view.backgroundColor = [UIColor blueColor];
popover = [[ThePopOverVC alloc] init];
popoverController = [[UIPopoverController alloc] initWithContentViewController:popover];
popoverController.popoverContentSize = CGSizeMake(300, 300);
popoverController.delegate = self;
self.popoverButton = [[UIButton alloc] initWithFrame:CGRectMake(100, 100, 400, 100)];
self.popoverButton.backgroundColor = [UIColor lightGrayColor];
[self.popoverButton setTitle:#"Click me!" forState:UIControlStateNormal];
[self.popoverButton addTarget:self action:#selector(popoverActivation) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:self.popoverButton];
}
- (void)popoverActivation
{
if ([self.popoverController isPopoverVisible]) {
[self.popoverController dismissPopoverAnimated:YES];
} else {
UIBarButtonItem *settingsBarButton = [[UIBarButtonItem alloc] initWithCustomView:self.popoverButton];
[self.popoverController presentPopoverFromBarButtonItem:settingsBarButton permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES];
}
}
- (BOOL)popoverControllerShouldDismissPopover:(UIPopoverController *)popoverController
{
return YES;
}
- (void)popoverControllerDidDismissPopover:(UIPopoverController *)popoverController
{
NSLog(#"something");
}
Ok, the MainVC should be setup, now it's time to show the popoverContentViewController.
For my experiment I just want it to be an empty view with just a different backgroundColor.
So the popoverVC.h is empty:
#import <UIKit/UIKit.h>
#interface ThePopOverVC : UIViewController
#end
My popoverVC.m is equally empty except for the backgroundColor change:
#import "ThePopOverVC.h"
#implementation ThePopOverVC
- (void)loadView
{
[super loadView];
self.view.backgroundColor = [UIColor yellowColor];
}
You would say this shouldn't be too hard. But yet I'm experiencing problems loading the project.
I'm getting the following warning: warning: Unable to restore previously selected frame.
Well here comes the question:
What have I overlooked? What have I done wrong and how can I make this simple prototype work?
//---EDIT---//
OK, I'm a bloody idiot for overlooking this one.
[super loadView];
The super loadView wasn't called and gave me this simple problem.
I edited the code so it works properly now.
Use this as a tutorial on how to make UIPopOverScreens if you will (or whatever).
Ref: http://www.raywenderlich.com/1056/ipad-for-iphone-developers-101-uipopovercontroller-tutorial
[super loadView];
Was missing from ThePopOverVC.m
Pretty silly to overlook.. but yeah, it works now.
Related
I subclassed my navigation bar, making the title view clickable. When clicked, it will present another view controller. I am creating a protocol in the navigation bar, that will tell the navigation controller that the title view has been clicked. Here is how my navigation bar is defined:
NavigationBar.h:
#protocol NavigationBarDelegate;
#interface NavigationBar : UINavigationBar
{
id <NavigationBarDelegate> delegate;
BOOL _titleClicked;
}
#property (nonatomic, assign) id <NavigationBarDelegate> delegate;
#end
#protocol NavigationBarDelegate
#optional
- (void)titleButtonClicked:(BOOL)titleClicked;
#end
The delegate implements one optional method. The .m file is as follows:
NavigationBar.m:
#implementation NavigationBar
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
_titleClicked = 0;
}
return self;
}
- (void)drawRect:(CGRect)rect
{
self.tintColor = [UIColor colorWithRed:(111/255.f) green:(158/255.f) blue:(54/255.f) alpha:(255/255.f)];
UIImage *image = [UIImage imageNamed:#"titlelogo.png"];
UIButton *titleButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, image.size.width, image.size.height)];
titleButton.backgroundColor = [UIColor colorWithPatternImage:image];
[titleButton addTarget:self action:#selector(titleButton:) forControlEvents:UIControlEventTouchUpInside];
// self.navigationController.delegate = self;
[self.topItem setTitleView:titleButton];
[super drawRect:rect];
}
- (void)titleButton:(UIButton *)sender
{
_titleClicked = !_titleClicked;
[self.delegate titleButtonClicked:_titleClicked];
}
This creates a navbar with a logo and calls the titleButton method when the title button has been clicked. Everything is fine up till here and the navigation bar displays nicely.
In my RootViewController:
NavigationBar *navigationBar = [[NavigationBar alloc] initWithFrame:CGRectMake(0.0f, 0.0f, self.view.frame.size.width, 44.0f)];
navigationBar.delegate = self;
[self.navigationController setValue:navigationBar forKey:#"navigationBar"];
An implementation of titleButtonClicked is also there. When I click on the title view however, I get the following error: -[UINavigationController titleButtonClicked:]: unrecognized selector sent to instance
Why am I getting titleButtonClicked sent to UINavigationController? Is there something I need to do in my navigation controller? I am just using plain old UINavigationController. Do I need to subclass that too? If so, why?
EDIT:
Calling po self.delegate on line [self.delegate titleViewClicked:_titleClicked]; in NavigationBar.m yields the result below. How did the delegate change its type? How can I fix that?
(lldb) po self.delegate
(objc_object *) $1 = 0x07550170 <UINavigationController: 0x7550170>
As #idz said, the problem is with your:
#property (nonatomic, assign) delegete;
Don't you see that it's weird that you don't even have a:
#synthesize delegete;
That's because UINavigationBar already defines a delegate variable as idz said.
change your declaration to:
// use unsafe_unretained in ARC, not assign
#property (nonatomic, unsafe_unretained) myDelegete;
and of course
#synthesize myDelegate;
You have a clash/ambiguity between your delegate and UINavigationBar's delegate property. Rename your delegate to disambiguate them.
I am trying to change the size of my UITableView. I have an ad on the bottom of my view, and when I scroll, the ad scrolls along with it. I was wondering how I can change the size of the UITableView so the ad will always remain on the bottom of the view regardless of whether the UITableView is being scrolled or not. I have tried changing the size of the frame of the TableView, but this doesn't work.
- (void)viewDidAppear:(BOOL)animated
{
tableView.frame = CGRectMake()...
}
I also tried changing it in the scrollViewDidScroll: selector, but no luck. Is there anyway I can change the height so it doesn't conflict with my ad on the bottom? Thanks!
With UITableViewControllers self.view == self.tableView. This is a problem in your case because the desired effect you want requires sibling views (two views added to a common superview) but there is no "superview" for self.tableView.
You have to create a new UIViewController subclass that has a UITableView and your ad view as two subviews. You will need to handle things like setting the data source and delegate for the table view, as well as deselecting table view cells when the controller appears. This is a little more work and requires some care, but is definitely doable.
I've thrown together a quick example below that will get you started:
// Header
#interface CustomTableViewController : UIViewController <UITableViewDelegate, UITableViewDataSource>
- (id)initWithStyle:(UITableViewStyle)tableViewStyle;
#property (nonatomic, readwrite, retain) UITableView* tableView;
#end
// Source
#interface CustomTableViewController()
#property (nonatomic, readwrite, assign) UITableViewStyle tableViewStyle;
#end
#implementation CustomTableViewController
#synthesize tableView;
#synthesize tableViewStyle = _tableViewStyle;
- (id)initWithStyle:(UITableViewStyle)tableViewStyle {
if ((self = [super initWithNibName:nil bundle:nil])) {
_tableViewStyle = tableViewStyle;
}
return self;
}
- (void)loadView {
[super loadView];
self.tableView = [[UITableView alloc] initWithStyle:self.tableViewStyle];
self.tableView.autoresizingMask = (UIViewAutoresizingMaskFlexibleWidth
| UIViewAutoresizingMaskFlexibleHeight);
self.tableView.delegate = self;
self.tableView.dataSource = self;
[self.view addSubview:self.tableView];
// Create your ad view.
...
adView.autoresizingMask = (UIViewAutoresizingMaskFlexibleWidth
| UIViewAutoresizingMaskFlexibleTopMargin);
[self.view addSubview:adView];
[adView sizeToFit];
self.tableView.frame = CGRectMake(0, 0, self.view.bounds.size.width, self.view.bounds.size.height - adView.frame.size.height);
adView.frame = CGRectMake(0, self.view.bounds.size.height - adView.frame.size.height, self.view.bounds.size.width, adView.frame.size.height);
[self.tableView reloadData];
}
- (void)viewDidUnload {
self.tableView = nil;
[super viewDidUnload];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
NSIndexPath* selectedIndexPath = [self.tableView indexPathForSelectedRow];
if (nil != selectedIndexPath) {
[self.tableView deselectRowAtIndexPath:selectedIndexPath animated:animated];
}
}
#end
Simple way to solve this problem is just use .XIB file for your UITableView and then you change the height very easily using Interface Builder.
If you dont have IB file then please go through this post: How do I resize the UITableView's height dynamically?
I need to view a subview with an activity indicator.
This is my code but the subview doesn't appear:
#interface ProgressViewController : UIViewController {
IBOutlet UIActivityIndicatorView *myActivityIndicator;
}
#property (nonatomic, retain) IBOutlet UIActivityIndicatorView *myActivityIndicator;
#end
#implementation ProgressViewController
#synthesize myActivityIndicator;
- (void)viewDidLoad {
[myActivityIndicator startAnimating];
[super viewDidLoad];
}
- (void)viewWillDisappear:(BOOL)animated {
[myActivityIndicator stopAnimating];
}
#end
#import "ProgressViewController.h"
#interface MyViewController : UIViewController {
ProgressViewController *progressViewController;
}
#property (nonatomic, retain) ProgressViewController *progressViewController;
#end
#implementation MyViewController
#synthesize progressViewController
- (void)viewDidLoad
{
progressViewController = [[ProgressViewController alloc] initWithNibName:#"ProgressViewController" bundle:nil];
[self.view addSubview:progressViewController.view];
sleep(4);
[progressViewController.view removeFromSuperview];
[super viewDidLoad];
}
#end
There could be several causes, and it's still a bit unclear from the code you sent, which one it is.
First, you shouldn't use sleep(4) in your code - it messes up the application engine iOS runs to support user input, screen refresh, etc.
Your code could easily be changed to:
[self performSelector:#selector(removeMyProgressView:) withObject:progressViewController.view afterDelay:4.0];
and have removeFromSuperview in your removeMyProgressView: function.
Also, this line of code is buggy:
progressViewController = [[ProgressViewController alloc] initWithNibName:#"ProgressViewController" bundle:nil];
It should be
self.progressViewController = [[ProgressViewController alloc] initWithNibName:#"ProgressViewController" bundle:nil];
Otherwise you don't call the setter function (#sythesized property), and the object isn't retained. It could be that it is released, and therefore you don't see it.
If this none of this is right, we'll keep pounding at it :)
Good luck!
Oded.
Everything in your -viewDidLoad method happens in one runloop. This means that you add and remove the activity indicator without giving the system a chance to actually draw it. The 4 seconds of sleep don't help. Those just make the runloop take longer to finish.
call [super viewDidLoad] before anything in - (void)viewDidLoad methods
I'm re-factoring my code and would like to move a whole bunch of UILabels into another class to tidy things up a bit. I'm missing one puzzle piece to be able to do so though (or maybe I'm just tired lol) Anyway here's the simplified code showing my issue. Thanks in advance to anyone who helps :)
#interface MyClass : UIView {
UILabel *classLabel;
}
#property (assign) UILabel *classLabel;
#end
#implementation MyClass
#synthesize classLabel;
- (id)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
}
return self;
}
- (void)dealloc {[super dealloc];}
#end
#interface LabelTestViewController : UIViewController {
MyClass *myClassInstance;
UILabel *myLabel;
}
#property (assign) UILabel *myLabel;
#end
#implementation LabelTestViewController
#synthesize myLabel;
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
// this shows a label on the screen as expected
myLabel = [[UILabel alloc] initWithFrame:CGRectMake(10, 10, 50, 20)];
myLabel.text = #"Hello";
[self.view addSubview:myLabel];
[myLabel release];
// this doesn't show anything on the scree
myClassInstance = [MyClass new];
[myClassInstance drawRect:CGRectMake(10, 50, 50, 20)]; // I suspect I need to call a different method, just don't know which one. initWithFrame is what I used at the time of creation of the label in the previous working scenario. is there an equivalent?
myClassInstance.classLabel.text = #"Goodbye";
[self.view addSubview:myClassInstance.classLabel];
}
- (void)didReceiveMemoryWarning {[super didReceiveMemoryWarning];}
- (void)viewDidUnload {}
- (void)dealloc {[super dealloc];}
#end
A couple of things:
1) You should never call drawRect directly. Instead, call setNeedsDisplay or setNeedsDisplayInRect. See the Cocoa Drawing Guide or the UIView Class Reference for more info.
2) But that may not be source of your problem. From your code, it is difficult to tell what ends up in classLabel after you are done setting it up, but I expect it's not what you need. In particular, it needs a frame. I would suggest setting a CGRect variable to myClassLabel.frame and seeing what you end up with.
When the app is in one view controller, I want to add a view to simulate that data is being loaded when I click my tab bar controller to open another view controller.
Example: When I the app is in the recorder-view, I want it to show a loading view (a view with a activity indicator) when I change to the list of recorded files (which can take some time to load). I've tried manipulate this with the viewWillDisappear-event, but I can't get it to work - the view is not being added before after the viewDidAppear-event occurs.
Anyone have any thoughts regarding this?
Thanks
Thank you for your reply. I tried doing like tou suggested, but I still can't get it to show when I want. I try to set hidden = NO in my viewWillDisappear-event, but it does not show before that view controller disappears and the next one appears
Right now it sounds like you have a UITabBarController That takes up the whole screen. What I would do is put the loading view above the TabBarController and hide it when not necessary. I would create a subclass of loadingViewController in the same xib your tab bar controller came from (or programatically if you desire) and set it to an IBOutlet of the App Delegate.
Something like this:
//In your App Delegate
- (void)applicationDidFinishLaunching:(UIApplication *)application {
[window addSubview:tabBarController.view];
loadingView.hidden = YES;
[window insertSubview:loadingViewController.view aboveSubview:abBarController.view];
[window makeKeyAndVisible];
}
//In your loading View Controller
- (void) setLoadingViewHidden:(BOOL)hidden {
self.view.hidden = hidden;
self.activityIndicator.animating = hidden;
}
The way I've done this in the past is to have a content view which houses either an activity view or the view proper.
In the view controller's nib, instead of adding subviews to the main view, leave it empty and create a new view (such as a table view in the example below) for the view proper.
Also create an activity view (with a threaded progress indicator or somesuch) and a "no results" view.
Then derive your controller class from the something like the following:
//
// ContainerViewController.h
//
#import <UIKit/UIKit.h>
#interface ContainerViewController : UIViewController
{
UIView *myContainerView;
UITableView *myTableView;
UIView *mySearchActivityView;
UIView *myZeroResultsView;
UIView *myCurrentlyShowingView;
}
#property (retain, nonatomic) IBOutlet UIView *containerView;
#property (retain, nonatomic) IBOutlet UITableView *tableView;
#property (retain, nonatomic) IBOutlet UIView *searchActivityView;
#property (retain, nonatomic) IBOutlet UIView *zeroResultsView;
#property (assign) UIView *currentlyShowingView;
#end
//
// ContainerViewController.m
//
#import "ContainerViewController.h"
#implementation ContainerViewController
#synthesize containerView = myContainerView;
#synthesize tableView = myTableView;
#synthesize searchActivityView = mySearchActivityView;
#synthesize zeroResultsView = myZeroResultsView;
- (void)dealloc
{
[myContainerView release], myContainerView = nil;
[myTableView release], myTableView = nil;
[mySearchActivityView release], mySearchActivityView = nil;
[myZeroResultsView release], myZeroResultsView = nil;
myCurrentlyShowingView = nil;
[super dealloc];
}
- (void)viewDidLoad
{
[super viewDidLoad];
self.currentlyShowingView = mySearchActivityView;
mySearchActivityView.backgroundColor = [UIColor clearColor];
myZeroResultsView.backgroundColor = [UIColor clearColor];
}
- (void)setCurrentlyShowingView:(UIView *)view
{
[myCurrentlyShowingView removeFromSuperview];
CGRect frame = view.frame;
frame.size = myContainerView.frame.size;
view.frame = frame;
[myContainerView addSubview:view];
myCurrentlyShowingView = view;
if (view == myTableView)
[myTableView reloadData];
}
- (UIView *)currentlyShowingView
{
return myCurrentlyShowingView;
}
#end
And in the -viewDidLoad method of the derived class, set off the (asynchronous) query:
- (void)viewDidLoad
{
[super viewDidLoad];
myQueryLoader = [[QueryLoader alloc] initWithQuery:#"whatever" delegate:self];
self.currentlyShowingView = mySearchActivityView;
}
and in the delegate callback:
- (void)queryLoader:(QueryLoader *)queryLoader didEndWithResults:(id)results error:(NSError *)error
{
myItems = [results retain];
if (myItems)
self.currentlyShowingView = myTableView;
else
self.currentlyShowingView = myZeroResultsView;
}
Hope this helps!