All.
How to develop config file editors like EntLib have?
Is there the library that I can reuse in the EntLib Framework?
Or may be EntLib reuse third party library?
Is it possible extend EntLib console with my own custom sections editors?
The current Enterprise Library configuration tool is a custom WPF application.
If you want to develop a similar application, I would recommend downloading the source code for inspiration or as a base for developing your app.
Related
I'm a OpenUI5 developer. I create easily new applications, but I I have to use a code approach (XMLview - in my case - js or json).
Could you suggest an alternative mode to create a interface? (like android or iOS editor - drag&drop - to realize my pages)
I'm not sure what significance you are placing on the "Open" part of "OpenUI5", but you may or may not be aware of SAP's Rapid Developer Environment aka RDE. There are visual design tools for the view parts of UI5 apps. You could possibly use that and then export the results.
In porting my WPF MVVM app to MvvmCross, what would be the recommended approach for persistent user settings in the Core assembly? Currently I'm using Properties.Settings for this task. Ideally, I'd like a solution that can play nicely with ClickOnce upgrades on Windows.
Thanks!
If you only want to support WPF, then you could continue using properties.settings.
If you want to support settings using native techniques on other platforms as well, then you could create an interface/abstraction for your settings and then use dependency injection to inject an appropriate settings implementation on each platform. You could do this in a plugin if you wanted to - but for getting started it's easiest to start by injecting this in your UI projects in Setup.cs (for how to build a plugin, see https://speakerdeck.com/cirrious/plugins-in-mvvmcross)
What I would probably do... is to use a portable settings implementation - either using a simple JSON file or using a small SQLite database (accessed via SQLite-net). This would enable you to reuse exactly the same code on all platforms. I don't know how this would work with ClickOnce (I don't know much about ClickOnce) but I'm assuming ClickOnce would preserve these data files during upgrades.
For portably saving a JSON file, see https://github.com/slodge/MvvmCross-Tutorials/blob/master/Sample%20-%20CirriousConference/Cirrious.Conference.Core/Models/FavoritesSaver.cs
For using SQLite-net, see https://speakerdeck.com/cirrious/using-sqlite-dot-net-in-mvvmcross - but be aware that the nuget packages for SQLite-net still suffer from the open issue on x64/x86/ARM differences - see How to distribute processor-specific WindowsStore assemblies with nuget :/
I am new to sakai, i want to add my own tool in sakai source code like announcement,syllabus...etc That tool having some my own functionality for this what i have to do, how can i develop my own tool in sakai.
Thanks.
Use one of the archetypes to get you started, then customise it. When you are comfortable you can change the UI layer to be whatever you like.
https://confluence.sakaiproject.org/display/BOOT/Developer+Tools
If you are looking for a solid "base" tool shell to begin with tool development my recommendation would be to start here: "Sakai Wicket Maven Archetype". There are a few other very good archetypes available but are often outdated and may cause you some problems based on my experience. This has been the one I've had the most success with.
This uses Wicket but does not mean you have to use Wicket to develop further with it. Make sure to pull the 1.2 version as last check the binaries for the others were not available yet so replace -DarchetypeVersion=1.4.1 with -DarchetypeVersion=1.2 It will compile and deploy successfully as a tool "as-is" that you can modify as needed. It also allows you to code in Java to directly access the sakai API and pull from its database or even add your own tables. I've successfully used it with NetBeans 8.0.1 and MySQL 5.6 under Windows 7 with Maven 3.2.3 and Sakai 10.1.
The code is well-documented and is no-frills but with enough varied functional use examples to allow you to do "almost" anything you want. The wicket manual is 600+ pages but in my experience you should be able to accomplish a lot just by looking at the code in the archetype.
I am working on a number of iPhone development projects and I am starting to refactor code and would like to be able to package it in a library or framework that I can reuse in different xcode projects for different iPhone applications. I looked at the New Project dialog in xcode and the only option I have under iPhone OS is to create an Application. I have also read somewhere in the iPhone SDK documentation that I cannot create my own framework to reuse in different iPhone apps. What is then the best way to package my reusable components? I went over the iPhone SDK documentation and could not find out. I could keep all my reusable classes in a dummy project and link to those source files from other projects (so I would have a single copy of the source to maintain), but that feels very clumsy.
Thank you,
fxt
Create your common code as a static library.
Drag the xcodeproj file into the groups and files section of the project you want to use it in.
Update the include path to point to the headers of your static library.
In the info pane for the project you want to use the static lib in add it as a direct dependancy.
This process makes it almost as easy to work with as a regular framework.
Unfortunately Apple does not allow frameworks for the iPhone development at this stage. You can either bundle your code in a static library or just the source files in such a way that can easily use them in multiple projects.
I use SVN and keep my reusable code in repositories so that I can easily include them in new projects as externals
Apple does not allow to create own framwork. But you can achieve your goal by creating static libary.
Here is important link for kick off Static library.
Have a look:
http://blog.stormyprods.com/2008/11/using-static-libraries-with-iphone-sdk.html
I'm work in an aplication that need be capable of support plugins, but i dont know how this work.
See Design Pattern for implementing plugins in your application?
The answers tend to get very platform specific. It also depends on how much control of your core app data and logic the plugin must have.
The C++ QT4 book has a good description of adding a file-type plugin to it's architecture, there area also a bunch of modeling apps (openscenegraph, blender, povray ) that have good documentation for their plugin architectures.
You need to design your application's API in such a way that plugins can be created, and you need to add the necessary plugin management interfaces and supporting code to invoke the plugins. There is no catch-all way of managing plugins.
Take a look at the open source application called Rawr (c#). Each addin is a seperate .dll and the main app uses reflection to access the code. Very nicely done.
www.codeplex.com/Rawr