just checking if its possible to sync iOS devices AND a web app through iCloud. Currently we've got an iOS app built, are looking at using iCloud for synching between all the devices and also want a web app component. iCloud would be great to use as the module to sync everything together.
Anyone know if it's possible ?
I have a similar requirement and have wondered about this too.
Unfortunately iCloud data doesn't seem to be accessible to a Web app. And if you found a hack around it, it would still be an unreliable solution as Apple could always make changes down the road that break your Web component, intentionally or not.
Edit: With CloudKit this is no longer true. It comes with a Javascript API for the explicit purpose of providing a web version of your app.
Sorry if I'm misunderstanding the question, but I was looking to add iCloud support to my web app recently and came across the official iCloud JS API. The promo text reads:
Keep your apps connected and up to date across iOS, OS X, and now on the web with CloudKit JS.
[emphasis added]
https://developer.apple.com/icloud/
It is really hard to determine what you mean.... If you are asking if you can implement iCloud in a web app, then I believe that the answer is 'no', since there is only an API for Objective-C for iCloud.
However, you might be able to embed your JS code inside of a native wrapper and write some native code for working with iCloud. However, that may or may not be an option depending on your particular situation.
Edited for spelling.
You could possibly do this, but only if
You where running your own server
The server was running on the iOS platform
You where able to create software in Objective-C for that server
You could then potentially write a server application, that could be used to connect to the iCloud API, then return the calls back to the end user as Json messages that could be consumed, perhaps by some html interface.
Related
I'm building an web application with react-native.
In this app I need to gather some information about users.
One of them is how much time they spend on other apps installed on their phone.
I couldn't find any library for this job, so I've decided to write the native code my self.
For android, apparently there is this UsageStatsManager that can help me achieve what I want.
But when I searched for sth similar in ios, I found lots of old forums saying that this is not possible.
But I recently I saw this:
It is asking for permission to gather other apps data. SO IT IS POSSIBLE?
Any suggestion is appreciated. How am I supposed to this?
There is no API by apple itself for retrieving data of third party applications. This is called "Sandboxing" where applications are restricted from changing the device settings or retrieving/changing other apps data. Hence, why iphones are secure.
What you have shown in your screenshots is to track application data for personalised ads and such. This can be achieved using the AppTrackingTransparency framework provided by apple. You can read more about the framework here.
TL;DR - You can use AppTrackingTransparency for personalisation
Let say were starting a website from the ground up and want to also create apps.
Could you just create the website with a REST API's and have it work on browser and PhoneGap? Would there be a conflict with Cordova plugins you may use?
So the design is responsive and its all HTML, CSS and Javascript and connects to a REST API (log in, reg, messages, db calls, etc) for the browser website and apps.
This way you can use the same code for everything and can still use some of the great Cordova plugins for the app to make it more flexible.
Would this work?
I posted this answer else where but I think it is relevant here.
Unfortunately for your app to pass Apple App store approval it will have to provide some basic functions and display correctly without an internet connection. This means at a minimum, if you plan to generate content on a server you will probably need the Cordova plugin for network information:
https://cordova.apache.org/docs/en/latest/reference/cordova-plugin-network-information/
I would make sure you are familiar with the Apple Human Interface Guidelines:
https://developer.apple.com/ios/human-interface-guidelines/overview/design-principles/
You will probably also need to bundle any JavaScript. Apple is very picky about apps that download code (this can include JavaScript).
This is a section from the iOS developer Agreement.
3.3.2 Except as set forth in the next paragraph, an Application may not download or install executable code. Interpreted code may only be used in an Application if all scripts, code and interpreters are packaged in the Application and not downloaded. The only exceptions to the foregoing are scripts and code downloaded and run by Apple's built-in WebKit framework or JavascriptCore, provided that such scripts and code do not change the primary purpose of the Application by providing features or functionality that are inconsistent with the intended and advertised purpose of the Application as submitted to the App Store.
Another big concern is performance. How will your app handle a poor 3G or even 2G connection? Do you need to cache the responses from the API and only download them if they have changed on the server?
If a user is browsing your website on a browser they know they need an internet connection, if they are using your app they want it to work when online and offline.
Edit
Apple commonly uses this reason for rejection for website only apps.
We found that the experience your app provides is not sufficiently different from a web browsing experience, as it would be by incorporating native iOS functionality.
While your app content may differ from your web site or other existing sites, the experience it provides does not differ significantly from the general experience of using Safari, as required by the App Store Review Guidelines.
I've spent the day googling all the leads on developing iphone apps on Windows and apart from buying a mac the most suitable route seems to be Phonegap. I cannot find out whether Phonegap gives access to all the native functionality. For example I want to access and manipulate the address book contents. I also want to be able to send text messages programatically and intercept and examine incoming text messages. It would be helpful if someone could confirm whether this can be done with Phonegap.
My understanding is that Phonegap is based on webapps but I am assuming that an app developed with it can run offline for operations that dont require internet access.
Even using Phonegap you will still need access to a mac to actually build your iOS application. This is a restriction that Apple has in place, and to my knowledge there is no way around it.
Phonegap uses a UIWebView to display your application built using HTML, CSS, Javascript etc, but this does not mean that an Internet connection is required for the app to run (so offline apps are definitely possible).
With regards to Phonegap's functionality, details of the Phonegap API can be found on their website. Specific to your needs, I believe phonegap provides access to the device's address book through the contacts API:
http://docs.phonegap.com/en/2.3.0/cordova_contacts_contacts.md.html#Contacts
I don't think Phonegap provides the ability to send SMS messages itself, but many people have developed extensions to add extra functionality to their applications through plugins. The majority of Phonegap iOS plugins can found at the following GitHub repo. The plugin I think you require is the SMSComposer:
https://github.com/phonegap/phonegap-plugins/tree/master/iOS/SMSComposer
I am new to iPhone automatic updatability feature where user can change their contents whenever they want and iPhone app should pick them so that one need not to resubmit the application into Apple store. I know that I will need to deal with the database here a lot but if someone could through their idea on the solution design, implementation, and things to be taken care then that would be really helpful to me.
Thanks.
"content" here really means data. Apps can load data over the net to their hearts' content, but they can't load new code. Now, certain data might cause the existing code in the app to do one thing or another, so the app's behavior can be influenced by the data it uses. Don't play too close to the line, though -- if your data is really some form of scripting language that directly drives the behavior of the app, that will likely be deemed unacceptable.
As far as loading the content goes, there are a number of options available. The most common is probably using NSURLConnection asynchronously to load data from a web server. What the app does with the data after that is up to the app designer, and I don't think there's one objectively correct answer to that sort of question.
Apple not only allows this, but presented a session on this data driven app design technique at WWDC 2010, which is available as a video from iTunes to enrolled iOS developers.
Of course, the downloaded "content" can't include executable code, but it can include JavaScript and HTML5 to be run inside UIWebViews, as well as images, sounds, text, databases, etc., which can all be stored for offline use.
This violates apples SDK Agreement and will likely get your app removed from the app store if caught.
It should be mentioned that web apps offer the ultimate in automatic content updates. You can change the content, structure, and features of a web app without ever having to submit your app to Apple or anyone else. Deploying the app is as simple as copying a set of files to your server, and users get the updated version immediately, even if they're currently using the app. Web apps aren't a perfect solution in every case, but their capabilites are compelling if your app is dynamic.
I'm about to begin development of an iPhone app. The app itself is fairly basic, and I want a speedy turnaround time.
I'm a web developer myself, specialising in traditional web technologies such as PHP/MySQL; I have no experience in Objective-C.
My plan was to create a very basic iPhone app that is just a Safari service that passes some basic variables to a URL. That URL is the app built in PHP and housed on my servers, this way I can create the app very quickly without needing to outsource anything.
My question is whether apps of this nature would be accepted into the iTunes store, or would they be out-right rejected? Anyone's experiences or comments are very welcome.
Thanks
It could go either way, but mind bullet 12.3 from the App Store Review Guidelines:
12.3 Apps that are simply web clippings, content aggregators, or a collection of links, may be rejected
In my opinion, a simple UIWebView wrapper around your web site comes close to the definition of a simple web clipping. Your approval may very well hinge on your luck in drawing a sympathetic reviewer.
It really depends upon your application...These kinds of application have been approved in the past but again I am saying that it depends on many factors.
Try to test your app in every possible manner and also keep in mind the memory issues.
Best of luck!!!
Should be fine - its called a web app and there is software out there that will do just this for you.
All you need to do is to make a UIWebView and put your web app into it.
Also look at http://jqtouch.com. That gives you some idea of what you can do web-side. :)
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Yes, it will be accepted as long as you stick with HTML, CSS, JS and Obj-C on the client side. You still need to wrap it in an iPhone app. In my experience, the best way to this is to use http://www.phonegap.com/ or a similar framework.
You'll have the option of deploying you app through iTunes or as a regular web app (you users will be able to create a link to your web app right on their springboards)
It SHOULD be accepted, granted you test test test and make it look just like a native application. Also you'll have to make sure that your server is never down, or if the application can't reach it just display an error message. You also have to keep in mind that there are a lot of iPod Touch users, and they don't have access to the internet all the time. Which means that chances are you'll get a BUNCH of 1 star reviews