applicationWillTerminate when is it called and when not - iphone

Hi I have read several questions on SO about applicationWillTerminate getting called and not getting called.
I wanted to summarize what I understood as there are several posts that speak differently.
For IOS (without multitasking) it is called always when home button is pressed.
For IOS 4 and above
a. it is not called when pressing home button (as the app moves to background)
b. it is called when closing the app from the multi tasking dock and if the app has a sudden terminate flag in info.plist disabled else it is not called. ( I set the "Application should get App Died events" and even then on closing the app from the multitasking dock the terminate function did not get called)
Based on that I had a couple of questions
Is it a good practise to set the Application should get App Died events flag? ( I set the "Application should get App Died events" and even then on closing the app from the multitasking dock the terminate function did not get called)
or
Is registering for "UIApplicationWillTerminateNotification" a better thing to do than the info.plist setting?
Basically I need to do some work only when the app terminates and NOT when it moves to background.
or
EDIT (1):
When the app is terminated the following is sent to the APP. How do I catch it?
Program received signal: “SIGKILL”.
EDIT (2):
Please note : It is not getting called in IOS 4 and above when removing from the multitasking dock. You might think it is. But in my case it is not.
I am asking if anyone knows why? Is there something else I am missing.
Also Note I set the "Application should get App Died events" and even then it is not getting called.
EDIT (3):
The answer for the following question also did not work.
applicationWillTerminate does not get invoked
Anybody facing the similar issue as me?

In short, unless you have UIApplicationExitsOnSuspend in your Info.plist set to YES, in iOS4 and above there is no guarantee that applicationWillTerminate: will ever get called.
As the documentation says:
For applications that support background execution, this method is
generally not called when the user quits the application because the
application simply moves to the background in that case. However, this
method may be called in situations where the application is running in
the background (not suspended) and the system needs to terminate it
for some reason
(Emphasis mine.)
If you need to do something before the app exits you need to do it in applicationDidEnterBackground:. There is no way to catch SIGKILL.

I see -applicationWillTerminate: getting called with the following test. In a new project (I used the 'Single View Application' template), add the following to the AppDelegate:
- (void)applicationDidEnterBackground:(UIApplication *)application
{
NSLog(#"%s", __PRETTY_FUNCTION__);
__block UIBackgroundTaskIdentifier identifier = [[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^{
if (identifier != UIBackgroundTaskInvalid) {
[[UIApplication sharedApplication] endBackgroundTask:identifier];
identifier = UIBackgroundTaskInvalid;
}
}];
dispatch_async(dispatch_get_main_queue(), ^{
for (int i=0; i < 20; i++) {
NSLog(#"%d", i);
sleep(1);
}
if (identifier != UIBackgroundTaskInvalid) {
[[UIApplication sharedApplication] endBackgroundTask:identifier];
identifier = UIBackgroundTaskInvalid;
}
});
}
- (void)applicationWillTerminate:(UIApplication *)application
{
NSLog(#"%s", __PRETTY_FUNCTION__);
}
This example will start a background task when the app enters the background. The task is just a 20s delay (with logging once a second) that keeps the app running in the background (note the difference between running in the background and suspended) long enough to allow it to be killed from the app switcher.
So, to test it, run the app, hit the home button to send the app to the background, then before the 20s delay is up, remove the app from the app switcher. After the end of the 20s, -applicationWillTerminate: is called. You can watch the console in Xcode to verify that this is the case.
I tried this in the iOS Simulator for iOS 5.1 and 6.1 (both iPhone) and saw it happen in both cases. I also tested on iPhone 4S running iOS 6.1.2 and saw the same behavior.

As I know, there are 3 situations that your application will die.
Terminated by the end user, you can do something in -[UIApplication applicationWillEnterBackground:], in which case, -[UIApplication applicationWillTerminate:] will NOT be called.
Dropped by the system, such as memory not enough, you can do something in -[UIApplication applicationWillTerminate:], in which case, we do NOT know whether applicationWillEnterBackground: has been called;
Crashed, nothing can be done except using some kind of Crash Reporting Tool. (Edited: catching SIGKILL is impossible)

Source: http://www.cocos2d-iphone.org/forum/topic/7386
I copied my state saving code from applicationWillTerminate to applicationDidEnterBackground and also added a multitaskingEnabled boolean so that I only call state saving in applicationDidEnterBackground. BECAUSE, there is one instance on a multitasking device where applicationWillTerminate is called: If the app is in the foreground and you power off the device. In that case, both applicationDidEnterBackground and applicationWillTerminate get called.

As we know that the App has only 5 sec when -applicationWillTerminate being called. So If someone want to update the server at that point. Than use
Synchronous call.
[NSURLConnection sendSynchronousRequest:urlRequest returningResponse:nil error:&error];
Note:- -applicationWillTerminate will not call if app is being killed from suspended state. Suspended state means app is not working anything in backgroupd. One of the solution for this is to use background task.

Based on Andrew's test, I understand the docs for applicationWillTerminate(_:) to be meant as having the following clarifications:
For apps that do not support background execution or are linked against iOS 3.x or earlier, this method is always called when the user quits the app. For apps that support background execution, this method is generally not called [right away] when the user quits the app because the app simply moves to the background in that case. However, this method may be called [instead of beginBackgroundTask(expirationHandler:)] in situations where the app is running in the background (not suspended) and the system needs to terminate it for some reason.

// absolute answer applicationWillTerminate
func applicationWillTerminate(application: UIApplication) {
print("applicatoinWillTerminate")
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
step 1: command + shift + h (double click(tab))
step 2: move app top side (kill)
step 3: applicationWillTerminate Work

Related

background task running on iphone

I have some test code which i am using to keep my app to stay running in the background state, which works quite well on the iOS 5.1 simulator but is not behaving that way on the actual device.
Now i already know the requirements i have to follow,
so i have set "background modes" to voip and location.
In my delegate's applicationDidEnterBackground method i am calling the following function
which i call "doBackgroundActivity( )"
to request time for application to complete some long running task in background :
-(void) threadedMethod{
while(true){
NSLog(#"looping");
[self showLocalNotification:#"This notification will come every 2 min. if the app is running in background. Close it!"];
[NSThread sleepForTimeInterval: (5)]; // 60 sec = 1 min
}
}
-(void) doBackgroundActivity{
self->_backgroundTask = [ [UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^{
[[UIApplication sharedApplication] endBackgroundTask: self->_backgroundTask];
self->_backgroundTask = UIBackgroundTaskInvalid;
}
];
[self threadedMethod];
[[UIApplication sharedApplication] endBackgroundTask:self->_backgroundTask];
self->_backgroundTask = UIBackgroundTaskInvalid;
}
As you see, the doBackgroundAcitivity() just calls the threadedMethod() and all that does is run an infinite loop which sends a local notification every 5 seconds or so.
Now in the simulator when i run this, and minimize the app, i see a notification every 5 seconds or so. The application keeps on running in the background even when i run other applications i see my app sending notifications.
But this is not happening on the device. It looks like that the OS kills the app just after the first notification is send and i dont see any more subsequent notifications which i expect to see later?
Is there something else i have to do to keep the application running in background ?
If all you are looking to do is present a notification to the user while your app is closed you should use UILocalNotifications.
You can set when the notification should fire, as well as whether or not it should repeat, and the amount of time between repeats.
As a side note, i wouldn't recommend using sleep() in a loop to control when code is executed like that because it stops the thread from doing anything at all, and is bad for any other tasks that would like to use that thread. Instead you should use NSTimers, and other ways of controlling the time at which code is executed.

Relaunch application when the screen is unlocked

When the application is on and when we leave it to idle, the screen gets lock. When the user unlocks it (slides), I need to relaunch the application.
For that i used the following code in the applicationDidFinishLaunching method.
[[UIApplication sharedApplication] setIdleTimerDisabled: YES];
Still the application doesn't relaunch after the screen is unlocked. Help, what should i do to make this work ?
You do not have to do anything for that. If an application is open before locking the iphone, it will be open, if you unlock it again.
setIdleTimerDisabled just ensures, that the device won't go to sleep on its own, while your application is running. In most cases you shouldn't use this application-wide.

Force app to close and run in background

we have an app that has a specific purpose where an exit is required. After the exit a process needs to run in the background for a certain amount of time or until finished. We just need to know how to programmatically force the app to enter the background where processes can continue running. Any help on this would be great! Thanks in advance!
UPDATE: We have confirmed that there does not seem to be a programmatic way to force the app to quit / enter background and continue running background tasks. You can force the the app to exit using exit(0); but this kills the app all together. However, the bulk of this question was concerning running tasks in the background. We have found a solution that allows our app to begin processing data and handling tasks that a user has setup to be processed. Here is the code required. This needs to be added to the app delegate and multitasking is required on the device / IOS.
- (void)applicationDidEnterBackground:(UIApplication *)app{
// Check that IOS supports multitasking
if ([[UIDevice currentDevice] respondsToSelector:#selector(isMultitaskingSupported)]){
// Check that the device supports multitasking
if ([[UIDevice currentDevice] isMultitaskingSupported]) {
// Custom setting to allow users the freedom to enable or disable background tasks
BOOL enabled = [[NSUserDefaults standardUserDefaults] boolForKey:#"backgroundTasksEnabled_key"];
if ( enabled ){
//Get the shared application instance
backGroundApp = [UIApplication sharedApplication];
background_task = [backGroundApp beginBackgroundTaskWithExpirationHandler: ^ {
[backGroundApp endBackgroundTask: background_task];
background_task = UIBackgroundTaskInvalid;
}];
// Run in background
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSLog(#"\n\nProcess background tasks!\n\n");
// Do your work here
});
}
}
}
}
You can force an iOS app into the background by sending a registered URL to another app to handle, such as a web site URL to Safari.
[[UIApplication sharedApplication] openURL:[NSURL URLWithString: myWebsiteURL ]];
Many many apps that call Safari to handle URLs are approved by Apple.
To get any time in the background, an app has to be appropriately configured using one of the allowed background modes (audio, location or VOIP); or the app can request a few minutes of extra time in the background before being suspended by calling the beginBackgroundTaskWithExpirationHandler method
You can't have a process running (doing work) in the background in iOS, you get a few seconds when the app quits to do any clean up and that's it!
You cannot force an application into the background, I'm fairly sure that Apple's guidelines prohibit you from doing that. What could your app possibly be doing that it can only do in the background and not in the foreground?

cancelAllLocalNotifications in applicationWillTerminate?

I want to cancelAllLocalNotifications and setApplicationIconBadgeNumber to 0 when my application is terminated (either by the OS or by double tapping the home button and killing the app). I simply added these two calls to my primary app delegate code:
-(void)applicationWillTerminate:(UIApplication *)application
{
[application cancelAllLocalNotifications];
[application setApplicationIconBadgeNumber:0];
}
Existing notifications are still running and the badge number remains set?
applicationWillTerminate: is not called by the OS when it kills your app. The OS just kills the process without notifying your app about it. There is no documented way to execute code at this moment.
You should use applicationWillResignActive: instead.
Starting with iOS 4.0 applicationWillTerminate is not called for applications when they are killed in the background. Apps are put in the background when you hit the home button now or otherwise switch apps.

Problem with applicationShouldTerminate on iPhone

I'm having a problem with applicationShouldTerminate.
What ever I do it seams that has no effect. Any help would be
appreciated.
I'm well versed in programing but this just gives me headache. Im going
over some basic tutorials for xcode , as I'm new to mac in general, and am currently looking at a simple flashlight app.
It exists but I would like to add a alert box here with option not to
quit.
(void)applicationWillTerminate:(UIApplication *)application
{
[application setIdleTimerDisabled:NO];
}
this has no effect, alert is closed even before its created.
(void)applicationWillTerminate:(UIApplication *)application
{
[application setIdleTimerDisabled:NO];
UIAlertView *alertTest = [[UIAlertView alloc]
initWithTitle:#"This is a Test"
message:#"This is the message contained
with a UIAlertView"
delegate:self
cancelButtonTitle:#"Button #1"
otherButtonTitles:nil];
[alertTest addButtonWithTitle:#"Button #2"];
[alertTest show];
[alertTest autorelease];
NSLog(#"Termination");
}
I did some reading online and found that it should be possible to do
this with
(NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*)sender
But no mater where I put that declaration I get error: syntax error
before NSApplicationTerminateReply.
There is no syntax error except that xcode seems not to recognize
NSApplicationTerminateReply as valid input.
Any sample code would be greatly appreciated.
I know this is a non-answer, but hopefully I can be helpful:
Displaying a "Really quit?"-type alert like this, even if you can pull it off technically (and I'm not sure you can), is a bad idea and is likely to either cause rejection from the App Store or, at best, an inconsistent user experience because no other apps do this.
The convention with iPhone apps is to save state if necessary, then yield control (for termination) as quickly as possible when the user hits the home button or switches apps.
To ensure a consistent experience, Apple probably has an aggressive timer in place to restrict what you can do in applicationWillTerminate. And even if they don't have a technical measure in place, they probably have an App Store approval policy to ensure that applications quit immediately when they're asked to.
applicationShouldTerminate and NSApplication do not exist on the iPhone. You have to use UIApplication.
The alert view is never shown because the 'show' method does not block, and therefore, the end of 'applicationWillTerminate' is reached immediately after you create the alert view and try to show it. I believe this is by design. You can't really begin asynchronous operations in 'applicationWillTerminate'.
With regards to the applicationShouldTerminate error, in case anyone's curious, NSApplicationTerminateReply and NSApplication seem to be deprecated...even though the OP's method is exactly how it appears in the docs!
Defining your method as the below should build with no errors:
-(BOOL)applicationShouldTerminate :(UIApplication *)application
I think I found the answer to what I wanted to do but will need to check it when I get back home.
Some directions were found here
http://blog.minus-zero.org/
The iPhone 2.0 software was recently released, and with it came the
ability for users to download native apps (i.e., not web sites)
directly to their phones from within the iPhone UI or via iTunes.
Developers (anyone who pays Apple 59GBP for the privilege) can then
write their own apps and have them available for purchase in the App
Store.
One limitation of the Apple-sanctioned SDK is that only one
application is allowed to be running at a time. This presents a
problem for apps such as IM clients, music players and other programs
whose functionality relies on being able to run in the background.
Another example (courtesy of James) would be an app that takes
advantage of the iPhone 3G's GPS chip to create a log of all the
places you visit.
However, there is a neat trick that I discovered: your app will only
get terminated if you switch away from it, and hitting the iPhone's
power button while your app is in the foreground doesn't count as
switching away. The upshot of this is you can create apps which
continue to run while the iPhone is in your pocket - perfect for the
GPS example.
Achieving this is as simple as implementing two methods in your
UIApplication delegate - applicationWillResignActive: and
applicationDidBecomeActive:. Here's a simple example to demonstrate
the effect.
In your UIApplication delegate header file, add a new ivar: BOOL
activeApp. Then, in your implementation, add the following three
methods:
- (void)applicationWillResignActive:(UIApplication *)application {
NSLog(#"resigning active status...");
activeApp = NO;
[self performSelector:#selector(sayHello) withObject:nil afterDelay:1.0];
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
NSLog(#"becoming the active app...");
activeApp = YES;
}
- (void)sayHello {
NSLog(#"Hello!");
if (!activeApp)
[self performSelector:#selector(sayHello) withObject:nil afterDelay:1.0];
}