I've done this before, but am having trouble getting it to work again. In any case, at my model class I basically have a dictionary that has two items for Sorting, and I want only one value to be YES, and the others to be NO. I want the selection of the item in the UITableViewCell to reflect that and animate the selection and deselection. So at the model class, I have this method that just changes the other value that was selected to false:
- (void)setSingleSort:(NSString *)key {
for (NSString *str in [_sortOrderDictionary allKeys]) {
if (str != key) {
[_sortOrderDictionary setObject:[NSNumber numberWithBool:NO] forKey:str];
}
}
}
Then I have this snippet in my didSelectRowForIndexPath method:
NSUInteger row = [indexPath row];
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.accessoryType = UITableViewCellAccessoryCheckmark;
[cell setSelected:YES animated:YES];
NSString *key;
BOOL valueAtKey;
key = [_sortCategoryList objectAtIndex:row];
valueAtKey = [[dmgr.SortOrderDictionary valueForKey:key] boolValue];
if (valueAtKey != YES) {
[dmgr.SortOrderDictionary setObject:[NSNumber numberWithBool:!valueAtKey] forKey:key];
[dmgr setSingleSort:key];
UITableViewCell *oldCell = [tableView cellForRowAtIndexPath:_lastIndexPath];
oldCell.accessoryType = UITableViewCellAccessoryNone;
[tableView deselectRowAtIndexPath:_lastIndexPath animated:YES];
}
_lastIndexPath = indexPath;
[tableView reloadData]; //Edited, added this to the end and it seems to work. Don't know why it's needed though since the deslectRowAtIndexPath should animated, along with the setSelected:Animated: right?
I think your selectionStyle is the reason. This is normally how I go about doing this. In cellForRowAtIndexPath method:
//create new or fetch dequeued cell
if((indexPath.row == self.indexPathOfCurrentValue.row) && (indexPath.section == self.indexPathOfCurrentValue.section))
cell.accessoryType = UITableViewCellAccessoryCheckmark;
else
cell.accessoryType = UITableViewCellAccessoryNone;
then in the didSelectRowAtIndexPath method, do something like this:
[tableView deselectRowAtIndexPath:indexPath animated:YES];
//APP RELATED LOGIC GOES HERE
if(nil != self.indexPathOfCurrentValue)
[[tableView cellForRowAtIndexPath:self.indexPathOfCurrentValue] setAccessoryType:UITableViewCellAccessoryNone];
self.indexPathOfCurrentValue = indexPath;
[[tableView cellForRowAtIndexPath:self.indexPathOfCurrentValue] setAccessoryType:UITableViewCellAccessoryCheckMark];
This is normally the approach I take when I need to checkmark the row on user's tap and uncheck the last selected row. Obviously, the currentValue index path variables holds the lastest checkmark's index path.
Get rid of this line:
cell.selectionStyle = UITableViewCellSelectionStyleNone;
Related
I am displaying certain information in a tableview. These are basically Exam rooms. I am using this logic in order to put the check marks for selecting the particular room. The code is as follows:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath
*)indexPath {
static NSString *CellIdentifier = #"CellIdentifier";
// intializing tableview cell.
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier] autorelease];
}
// Setting tableviewcell title from Room array.
cell.textLabel.text = [NSString stringWithFormat:#"%#",[[arr_roomList
objectAtIndex:indexPath.row] valueForKey:#"description"]];
/* checking the condition if checkedIndexPath is != null.
means at first time checkedIndexPath= null.*/
if (self.checkedIndexPath) {
/* checking the condition if current cell is selected then
we have to show the UITableViewCellAccessoryCheckmark (checkmark on right side of the
cell).*/
if([self.checkedIndexPath isEqual:indexPath])
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
else
{
cell.accessoryType = UITableViewCellAccessoryNone;
}
}
else{
if ([[[arr_roomList objectAtIndex:indexPath.row] valueForKey:#"resource_id"]
isEqualToString:self.str_selected_resourceId]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
}
// This Method will set the Background and Selected Background Image for the cell.
[[AppDelegate sharedInstance] SetBackgroundImageForcell:cell];
if ([[[arr_roomList objectAtIndex:indexPath.row] valueForKey:#"rec_type"] isEqualToString:#"R"]) {
cell.backgroundColor = [UIColor grayColor];
}
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
[tableView deselectRowAtIndexPath:indexPath animated:YES];
/* checking the condition if checkedIndexPath is != null.
means at first time checkedIndexPath= null.*/
if(self.checkedIndexPath)
{
UITableViewCell* uncheckCell = [tableView
cellForRowAtIndexPath:self.checkedIndexPath];
uncheckCell.accessoryType = UITableViewCellAccessoryNone;
}
UITableViewCell* cell = [tableView cellForRowAtIndexPath:indexPath];
cell.accessoryType = UITableViewCellAccessoryCheckmark;
self.checkedIndexPath = indexPath;
[self changeRoomWithResourceId:[[arr_roomList objectAtIndex:indexPath.row]
valueForKey:#"resource_id"]];
}
As I am scrolling down the table the check marks are repeating themselves for any cell randomly. Please Help me as this issue is taking lot of time for me.
You have to clear out any checkmarks that might be placed already, because UITableView reuses cells and does not do it automatically:
// ...
if ([[[arr_roomList objectAtIndex:indexPath.row] valueForKey:#"resource_id"]
isEqualToString:self.str_selected_resourceId]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
// add this
else
{
cell.accessoryType = UITableViewCellAccessoryNone;
}
I'm trying to create a Settings for our app. I'm not sure what is happening here. I have a UITableViewSyleGrouped and in each section of the table, there is 1 row. For my particular row, it shows the person's name. If you click on it, then it pushes to a new tableView that has the list of people to choose from, then when you pop back, the label gets updated, but the label is truncated when I go from a smaller name to a bigger name. I'm trying to create a Settings for our app. Some of the fields look like:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSUInteger row = [indexPath row];
if (tableView == _settingsTableView) {
UITableViewCell *cell = nil;
NSNumber *aSection = [_tableArray objectAtIndex:indexPath.section];
if ([aSection integerValue] == SOUNDS)
{
cell = [tableView dequeueReusableCellWithIdentifier:#"SwitchCell"];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"SwitchCell"] autorelease];
}
cell.textLabel.text = #"Sounds";
cell.selectionStyle = UITableViewCellSelectionStyleNone;
UISwitch *switchView = [[UISwitch alloc] initWithFrame:CGRectZero];
cell.accessoryView = switchView;
[switchView setOn:[[Settings sharedInstance] playSounds] animated:NO]; // initialize value from Settings
[switchView addTarget:self action:#selector(switchChanged:) forControlEvents:UIControlEventValueChanged];
[switchView release];
}
else if ([aSection integerValue] == PERSON) {
cell = [tableView dequeueReusableCellWithIdentifier:#"PersonCell"];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:#"PersonCell"] autorelease];
}
Person *p = [_personArray objectAtIndex:row];
cell.textLabel.text = [NSString stringWithFormat:#"%# %#", p.firstName, p.lastName];
NSLog(#"cL: %#", NSStringFromCGRect(cell.textLabel.frame));
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
return cell;
}
My PERSON section gives the user the ability to change People. That code in didSelectRowAtIndexPath is
else {
Person *p = [_personArray objectAtIndex:row];
NSUInteger oldRow = [_lastIndexPath row];
if (oldRow != row) {
dmgr.currentPerson = p;
// Put checkmark on newly selected cell
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.accessoryType = UITableViewCellAccessoryCheckmark;
// Remove checkmark on old cell
UITableViewCell *oldCell = [tableView cellForRowAtIndexPath:_lastIndexPath];
oldCell.accessoryType = UITableViewCellAccessoryNone;
[_settingsTableView deselectRowAtIndexPath:_lastIndexPath animated:YES];
self.LastIndexPath = indexPath;
// Update the cell
NSIndexPath *path = [NSIndexPath indexPathForRow:0 PERSON];
UITableViewCell *theCell = [_settingsTableView path];
theCell.textLabel.text = [NSString stringWithFormat:#"%# %#", p.firstName, p.lastName];
[theCell setNeedsDisplay];
NSLog(#"ceLL: %#", NSStringFromCGRect(theCell.textLabel.frame));
}
}
What happens is the label is truncated until I click on the label. (e.g. John D... instead of John Doe). Why does the label not get updated?
I tried looking at the frames, and I'm not sure if that has something to do with it or not. My output is:
cL: {{0, 0}, {0, 0}}
ceLL: {{10, 11}, {76, 21}}
The textLabel field of a UITableViewCell is a regular UILabel. You can set this property to cause it to scale down the text to fit:
theCell.textLabel.adjustsFontSizeToFitWidth = YES;
You can also set a minimum font size
theCell.textLabel.minimumFontSize = whatever
Take a look at the Documentation on UILabel it will help you a lot.
I want Checkmark in particular TableView Cell.
So I have used code :
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
newRow = [indexPath row];
oldRow = [lastIndexPath row];
if (newRow != oldRow) {
UITableViewCell *newCell = [tableView cellForRowAtIndexPath:indexPath];
newCell.accessoryType = UITableViewCellAccessoryCheckmark;
UITableViewCell *oldCell = [tableView cellForRowAtIndexPath: lastIndexPath];
oldCell.accessoryType = UITableViewCellAccessoryNone;
lastIndexPath = indexPath;
}
else{
UITableViewCell *newCell = [tableView cellForRowAtIndexPath:indexPath];
newCell.accessoryType = UITableViewCellAccessoryCheckmark;
lastIndexPath = indexPath;
}}
Its working in iPhone Simulator fine.
But while testing in iPhone device, it crashes the application.
Any solution for this..?
Thanks in advance.
The most likely cause of your crash is in your ivar, lastIndexPath. You're storing values in this without retaining them, so they may be released at any time. Try defining a property named lastIndexPath (retain for manual reference counting, strong for automatic reference counting). Then you can use self.lastIndexPath = indexPath or [self setLastIndexPath:indexPath].
Also, it's bad to forcibly change a cell contents like this. It's better to store the selected index, then reload the table data. For maximum efficiency, only update the changed cells. Have your cellForRowAtIndexPath: method switch the checkmarks on and off.
Simply write following code in "cellForRowAtIndexPath" method.
[[cell imageView] setImage:[UIImage imageNamed:#"tickmarkBlue.png"]];
[[cell imageView] setHidden:YES];
if(<your condition here>)
{
[[cell imageView] setHidden:NO];
}
I have a bit of a problem where my check marks that i apply to my rows in my UITableView get all mixed up when i scroll. Im pretty sure this has to do with how the iphone reuses the cells and when i scroll away from on that has a check mark it probably puts it back in when i gets a chance.
Could someone please give me some tips on how I might avoid this or possibly take a look at my methods and see if anything looks off?
I was thinking that maybe I could save each row selection that the user made and then check to see which rows were being displayed to make sure the correct ones got the checkmark but I could'nt see a way to do so.
Thanks so much.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
CustomCell *cell = (CustomCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[CustomCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
[cell setAccessoryView:nil];
}
NSMutableArray *temp = [[NSMutableArray alloc]init];
for (int j = 0; j < [listOfRowersAtPractice count]; j++) {
if ([[differentTeams objectAtIndex:indexPath.section] isEqualToString:[[rowersAndInfo objectForKey:[listOfRowersAtPractice objectAtIndex:j]]objectForKey:#"Team"]]) {
[temp addObject:[listOfRowersAtPractice objectAtIndex:j]];
}
}
[cell.cellText setText:[temp objectAtIndex:indexPath.row]];
[temp removeAllObjects];
[temp release];
// Set up the cell...
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
[tableView deselectRowAtIndexPath:indexPath animated:YES];
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
if (cell.accessoryType != UITableViewCellAccessoryCheckmark) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
}
Yes save the state of the row which is selected and in cellforrowatindexpath after you get the cell reset it to default state and check the state of the row and change the state.
EDIT:
You can create a NSMutabaleArray with number of items equal to the number of items in your datasource which is the name temp in your code.
On select you can actually change the value at that index to some text like #"selected" in the above created array.
In your cellforrowatindexpath you can check this text if its selected or unselected and then change the property of the cell. Its like maintaining a bitmap state for selected and unselected states.
Give this a go :
static NSString *CellIdentifier = [NSString stringWithFormat:#"Cell %d",indexPath.row];
I had the same problem on one of my app's.
As for the check marks, are you using a core data store at all?
If you are use the following....
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath {
NSManagedObject *item = [[self fetchedResultsController] objectAtIndexPath:indexPath];
if ([[item valueForKey:#"checks"] boolValue]) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
[cell.textLabel setTextColor:[UIColor redColor]];
[cell.detailTextLabel setTextColor:[UIColor redColor]];
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
[cell.textLabel setTextColor:[UIColor blackColor]];
[cell.detailTextLabel setTextColor:[UIColor blackColor]];
}
}
And......
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSManagedObject *selectedObject = [self.fetchedResultsController objectAtIndexPath:indexPath];
if ([[selectedObject valueForKey:#"checks"] boolValue]) {
[selectedObject setValue:[NSNumber numberWithBool:NO] forKey:#"checks"];
} else {
[selectedObject setValue:[NSNumber numberWithBool:YES] forKey:#"checks"];
}
[managedObjectContext save:nil];
}
You need to reset/clear all settings in the cell whenever you reuse the cell.
So here, right after you get the cell,
you need to do something like
CustomCell *cell = (CustomCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[CustomCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
[cell setAccessoryView:nil];
}
cell.accessoryType = UITableViewCellAccessoryNone // This and other such calls to clean up the cell
You need refresh the accessoryType of cell, because the cell is reused then it inherited the accessoryType from a reused Cell, this is the solution:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"cellIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
//Refresh acessory for cell when tableview have many cells and reuse identifier
if([self.tableView.indexPathsForSelectedRows containsObject:indexPath]){
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}else{
cell.accessoryType = UITableViewCellAccessoryNone;
}
cell.textLabel.text = #"Your text cell";
return cell;
}
it worked for me..
in cell for row at index path i had created a checkbox button..
after everytym tableview is scrolled cellForRowAtIndexPath Method gets called
hence i had to add condition in cellForRowAtIndexPath to check whether a cell has a checked or unchecked button
static NSString *simpleTableIdentifier = #"SimpleTableCell";
SimpleTableCell *cell = (SimpleTableCell *)[tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil)
{
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:#"SimpleTableCell" owner:self options:nil];
cell = [nib objectAtIndex:0];
}
cell.nameLabel.text = [tableData objectAtIndex:indexPath.row];
cell.thumbnailImageView.image = [UIImage imageNamed:[thumbnails objectAtIndex:indexPath.row]];
cell.prepTimeLabel.text = [prepTime objectAtIndex:indexPath.row];
checkbox = [[UIButton alloc]initWithFrame:CGRectMake(290, 5, 20, 20)];
[checkbox setBackgroundImage:[UIImage imageNamed:#"checkbox_empty.png"]
forState:UIControlStateNormal];
[checkbox addTarget:self action:#selector(checkUncheck:) forControlEvents:UIControlEventTouchUpInside];
[cell addSubview:checkbox];
if(selectedRows.count !=0)
{
if([[selectedRows objectAtIndex:indexPath.row]integerValue]==1)
{
[checkbox setImage:[UIImage imageNamed: #"checkbox_full.png"] forState:UIControlStateNormal];
}
else
{
[checkbox setImage:[UIImage imageNamed: #"checkbox_empty.png"] forState:UIControlStateNormal];
}
}
return cell;
}
method to define selection of checkbox is as
- (IBAction)checkUncheck:(id)sender {
UIButton *tappedButton = (UIButton*)sender;
NSLog(#"%d",tappedButton.tag);
if ([[sender superview] isKindOfClass:[UITableViewCell class]]) {
UITableViewCell *containerCell = (UITableViewCell *)[sender superview];
NSIndexPath *cellIndexPath = [self.tableView indexPathForCell:containerCell];
int cellIndex = cellIndexPath.row;
NSLog(#"cell index%d",cellIndex);
[selectedRows insertObject:[NSNumber numberWithInt:1] atIndex:cellIndex];
}
NSLog(#"%#",selectedRows);
if([tappedButton.currentImage isEqual:[UIImage imageNamed:#"checkbox_empty.png"]])
{
[sender setImage:[UIImage imageNamed: #"checkbox_full.png"] forState:UIControlStateNormal];
}
else
{
[sender setImage:[UIImage imageNamed: #"checkbox_empty.png"] forState:UIControlStateNormal];
}
}
do not forget to initialize selectedRows array..
happy coding...!!!
I have a segmented tableView that loads all the data in all the cells of all the sections.
There is a textField in each cell.
The tableview doesn't fit the iPad screen completely, and I can't access all the invisible cells in order to read/save data. And when I make changes in "textField", then scroll up, the scroll down, all the changes are gone.
I need to load all the cells, even invisible once, to be able to access them.
I am sorry, I just started working with tables a few days ago...
I think that this problem has something to do with reusable cells, but not sure how to resolve it.
Looking for your help, please.
initialization:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
UITextField *textField = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, 400, 30)] ;
textField.enabled = NO;
cell.accessoryView = textField;
[textField release];
}
UITextField *textField = (UITextField*)cell.accessoryView;
if(indexPath.section == 0)
cell.textLabel.text = [idenInfo objectAtIndex:indexPath.row];
else if (indexPath.section == 1)
cell.textLabel.text = [prodInfo objectAtIndex:indexPath.row];
else if (indexPath.section == 2)
cell.textLabel.text = [visInfo objectAtIndex:indexPath.row];
if(indexPath.section == 0)
textField.text = [idenInfoRez objectAtIndex:indexPath.row];
else if (indexPath.section == 1)
textField.text = [prodInfoRez objectAtIndex:indexPath.row];
else if (indexPath.section == 2)
textField.text = [visInfoRez objectAtIndex:indexPath.row];
textField = nil;
return cell;
}
First of all : you don't have to load all the cells including the invisible ones. That's the whole point of the UITableView and MVC Pattern : separate your views from your data.
What you'll want to do is update your Data source (that is idenInfoRez, prodInfoRez and vizInfoRez in your case) when the user has changed a value inside a textField. So you'll have to set your UIViewController as the delegate of each textfield and update the values as the user types in.
[UIView beginAnimations:#"ShiftUp" context:nil];
[UIView setAnimationDuration:0.0001];
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSInteger section = [indexPath section];
static NSString *CellIdentifier = #"Cell";
CustomCell *cell = (CustomCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
[[NSBundle mainBundle] loadNibNamed:#"CustomCell" owner:self options:nil];
cell = objCustCell;
cell.selectionStyle = UITableViewCellSelectionStyleNone ;
}
if (section == 0) {
switch (indexPath.row) {
case 0:{
cell.lable.text = #"Date of Birth";
cell.field.placeholder = #"Birth Name";
break;
}
case 1:{
cell.lable.text = #"Enter Your Name";
cell.field.placeholder = #"Full Name";
break;
}
default:
break;
}
}
[UIView beginAnimations:#"ShiftUp" context:nil];
[UIView setAnimationDuration:0.0001];
// [UIView beginAnimations: #"ShiftUp" context:nil];
NSLog(#"Load cellfor raw at index ");
// Configure the cell.
return cell;
}
Note : UIView animation will not allow text field to move away data or any UIcontroller will remain same in its old state !!
Don't Commit animation otherwise it will not working !!
What you can do is this: in the Editing Changed event of each of the TextField store the value contain in the text field in an NSMutableArray whose number equal the number of cells. i.e.
-(IBAction) EditingChanged: (id) sender
{
UITextField *txt =(UITextField*)sender;
NSString* str =[[NSString alloc] initWithString: txt.text];
//get current text string
NSInteger path =[tableView indexPathForSelectedRow].row;
// get currently selected row, this could be a bit different depending on the number of sections
[yourMutableArray insertObject: str atIndex: path];
[str release]
}
You can then populate the TextField with the values from the NSMutableArray anytime the cells are recreated i.e.
(UITableViewCell *) tableView: (UITableView*)tableView cellForRowAtIndexPath:(NSIndexPath*) indexPath
{
...... // create the cells here and use viewTag to get the textFields
textField.text= [yourMutableArray objectAtIndex:indexPath.row];
//This may be a bit different depending on the number of sections.
}
Also, note that it might be advisable to initialize yourMutable array to the capacity of the number of cells.
I am sorry if the codes are not well formatted as this is my first post on stackoverflow - also there might be some typos in the code. Hope this helps someone.
every time we allocate the cell to different data,the data will not reloading the cell,every time the data override previous data, before allocate the cell to clear cell,
like as cell=nil
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier];
cell=nil;
//it clear data in the cell
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
UITextField *textField = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, 400, 30)] ;
textField.enabled = NO;
cell.accessoryView = textField;
[textField release];
}
You're right, the problem is the cells will be reused. There are two solutions to the problem, the quick and dirty one would be to not use reusable cells:
Remove this:
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
And just leave this:
UITableViewCell * cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
UITextField *textField = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, 400, 30)] ;
textField.enabled = NO;
cell.accessoryView = textField;
[textField release];
That should be ok, if you have only a small number of cells in your tableview (about fewer than 50).
The better solution would be to leave cell reuse on, and fill their textfields as they are requested. The approach differs from app to app, but you basically never should access the cells directly, and store the data of the cell somewhere else, e.g. an NSArray of NSStrings. You could then manipulate the NSArray. Your cellForRowAtIndexPath method would look something like this:
textField.text = [arrData objectAtIndex:indexPath.row];