interactive pdf on the iOS - iphone

I have been looking for a way to present an interactive pdf file (created by in-design) on
the iPhone. I read a bunch of questions here but none says how to do it. The pdf file contain the text and in the middle it contains a 3d module, but when I present it on the iPhone it shows only the text and an empty white box where the module should appear.
Is it even possible to do it?
I'll be glad for any assistant on this subject or even where to look.
Thanks in advance,
Shahar.

Apple's PDF parser does not support 3D stuff. You're better of implementing the 3D part yourself and just adding that as a UIView on top of the PDF. There are several PDF frameworks that help with that (see https://stackoverflow.com/questions/3801358/pdf-parsing-library-for-ios)
Another alternative might be licensing Adobe's iOS rendering engine. But I doubt that they already added 3D support (or that they will be). Also, from what my sources tell me, pricing is rather high and apparently the framework not very developer friendly. (But I haven't used it myself)

Related

Import .ai (illustrator file) in Unity and display them

I want to load an illustrator file in my game. Unity should recognize different layers, colors, and forms, and layers with text and display them in a 2d canvas.
The goal is that the players can click on different forms and that unity recognize them as individual forms. Do you know any unity asset or a way to make this possible?
For example when you import an image like this as an illustrator file -> https://www.mandala-bilder.de/mandala/erwachsenemandalas/mandala-ideen-erwachsene.pdf
I thought about an SVG file but then I canĀ“t use the different layers.
Illustrator has a proprietary file format, it has no publicly available documentation for newer versions. While you can dig out old specifications (this is why some programs only support AI files saved in ancient versions) http://www.idea2ic.com/File_Formats/Adobe%20Illustrator%20File%20Format.pdf I do not think you can just go in and start supporting a 2021 variant without requesting (and motivating) the spec from Adobe. They might also want to charge you for it.
SVG on the other hand is free and it's spec is public so there is much widely spread support. also SVG supports groups which can get your around the need for layers
Vector Express is a free conversion API you should be able to use. (requires a network connection, though)
https://github.com/smidyo/vectorexpress-api
You should be able to POST a request (https://docs.unity3d.com/ScriptReference/Networking.UnityWebRequest.Post.html) to this endpoint, with the raw AI file as the body:
POST https://vector.express/api/v2/public/convert/ai/gs/pdf/psd2svg/svg/
This will return a JSON object with a link to an SVG file that you can then download and display.

Is there a way to convert epub format to images?

I need a tool to programmatically convert epub files to a series of images. The output should look like screenshots taken on a canonical device (for this application, an iPad). I haven't been able to find any tools that do something like this.
So what I'd really like (1) is a tool that does that. But assuming that I'm correct that no such tool exists, is there (2) a library (preferably a Perl module, but I'm not that picky) that will read and render ePub?
Obviously, rolling my own I could combine tools for unzipping, reading html, reading xml, putting everything in the right order, and rendering html within certain constraints. Though I'd rather not do that, and if that's the only option I'll have to go on to look for a tool that will do the last part of that or I'll have to create that too.
Any leads on (1), or failing that (2)?
Apologies if what I'm about to type is just crazy-talk on my part--in fact, I'm pretty sure it is--but perhaps something like this might work and I'm kind of interested in knowing how well it might work for you:
Use Frank (https://github.com/moredip/Frank) to control the iOS Simulator on a Mac. Program it to open up the EPUB docs you need.
All you need then is something to automate the taking of the screen shots. Obviously, these will look like the EPUBs are being rendered in an iPad (or an iPhone if you wish--the iOS Simulator does both, of course).
Automating the screenshots can probably be done with AppleScript, although the hard part might be getting it to talk to Frank. Worst case, you can tell Frank to pause for 5 seconds after it loads each page and tell AppleScript to take a screen shot every five seconds. That sucks, but if you're desperate, it will get it done. It's also possible Frank can somehow make the screenshots happen--I haven't used it enough to know.
Pandoc can convert from EPub to LaTeX (and therefore to PDF) or to any number of other formats. Conceptually this should be a type (1) solution.
depends on your definition of "look like" - do you want the user-chrome or just the epub rendering for a given screen size.
I would check out the various epub readers for your platform of choice, size the window to your preferred dimensions, and then just "print" the epub to a virtual printer that outputs to image files - on windoze I use imageprint.
You could easily make a "frame" from an iPad product shot and place your screenshots within that - only thing missing would be as I said the user chrome.

How can I edit PDF files in an iOS application?

In my iPhone / iPad application, I show a person's medical reports in the form of a PDF. I have saved the reports in the documents directory and am reading them from there.
I want the user to be able to add or edit comments on these PDFs, as well as be able to highlight certain sections in the PDF. After editing, the application should be able to save the PDF back into the documents directory.
Is this possible within an iOS application? If so, how? Is this a task for Core Graphics?
Editing PDF directly on iPad/iPhone is a rather big job because the standard API only supports showing it (and only a bit more.) If you want to do anything more, you need to invest a huge amount of time to implement generic pdf handling code.
There is an open-source library handling these, e.g. this one. I don't know if it fits your needs, though.
A better idea, in my opinion, is to create a native UI showing the data contained in the PDF file using the standard Cocoa-Touch UIKit and create the PDF once the user is done with it so that the user can export it back. That way, you don't have to write a complicated PDF handling code.
In any case, it's not a good idea to show generic PDF on iPhone, because the screen size is so small (iPad is a different question, especially if you expect the user to be familiar with the particular format of your pdf.). A dedicated UI would be much better.

Converting data to PDF on iPad/iPhone

Let us say I have an application that has a bunch of text and image data. It there a way to then convert the strings and images within my application into PDF format which I could then email?
What would be the best approach to this?
With such a general question, it's hard to answer with anything that isn't more or less a repetition of what Apple's docs say: Generating PDF Content
Apple's support docs are pretty good on this. The gist of it is you want to create a pdf graphics context CGPDFContext and then draw to it. The wierdest thing is that you have to flip the y axis on your drawings to PDF because iOS and Core Graphics use different origins for the axis. All this is explained in the apple docs though. If you have any specific questions, I'm new to developing and stack overflow, but I'd be happy to help you out.
If you want to see how my app writes PDF, check out Photo Logger in the app store.

Examples and/or 3RD Party Libraries to Optimize Display of PDFs on iPad

I have read numerous posts here (and experienced first hand) some of the limitations of using UIWebView to display PDF files on iPad/iPhone.
Are there any 3rd party libraries that handle PDF page rendering/caching/optimization? Don't need to handle adding annotations or markups to the PDF; just want to minimize delays in opening the document and moving between pages in PDFs.
Thanks.
Instead of using UIWebView use CoreGraphics. The best library I have seen for implementing PDF's with this is the Leaves library.
You will need to get familiar with the CGPDF calls and if you are not experienced with CoreGraphics it can be a bit tricky at first but the framework I suggested makes things pretty simple to get started and do basic things like displaying a local document or document on a server.