Why can't VS create a VSPackage project with a Custom Editor? - projects-and-solutions

I am trying to create a VSPackage project (using the Visual Studio 2010 SP1 SDK), which works perfectly when I don't add a Custom Editor. But when I do, it's stuck at "Creating project VSPackageX..." and Visual Studio is basically unresponsive.
There's nothing in the Event Log and I don't know where the log files for Visual Studio are located.
Any ideas on how to solve this?

I switched off ReSharper (Tools -> Options -> ReSharper -> Suspend), and this solved the same problem for me.

Related

VS Code editor intellisense doesn't work with UnityEngine.UIElements namespace

I can't get any types under UIElements to be picked up by Omnisharp when using VS Code or Vim. I've tried with a minimal project (clean 3d template) with Unity version 2020.3.20f1, Visual Studio Code Editor (Unity package) version 1.2.4, UI Toolkit version 1.0.0-preview.18. I've followed the guide here to get the correct compilation order of packages.
Build still works fine, but the editor's intellisense throws squiggles under all UIElements types (e.g. VisualElement, UIDocument).
Change the external script editor (Preferences > External Tools) from Visual Studio Code to Visual Studio Community 2019, then regenerate project files. This seems to work around whatever the issue with Unity is.
Downgrade to Visual Studio Code Editor v1.2.3. I have the same issue with .4

Unity with Visual Studio 2019 : Assembly-CSharp (incompatible) in Solution Explorer

I'm new to Unity and can't find how to get it working with Visual Studio 2019 properly.
I just installed Unity 2020.3.13f1 (LTS) from the Unity Hub as recommended for Hololens developement.
I already had VS2019 latest version installed and working.
In VS2019, I installed: Tools => Get Tools and Features => Game development with Unity
When I double click a script in Unity, VS2019 open and I get the following error: Assembly-CSharp (incomptible)
Also in Unity, I have a warning: Visual Studio Editor Package version 2.0.11 is available, we strongly encourage you update from the Unity Package Manager for a better Visual Studio Integration
Update I fixed the warning (see below) but still have the error in Visual studio
In Unity, I updated the package: Window => Package Manager => Visual Studio Editor => 2.0.11
I also did: Edit => Preferences => External Tools => Regenerate project files
I now have all latest Unity package versions:
But I still have: "Assembly-CSharp (incomptible)", How to get valid solution in Visual Studio ???
Have had this issue for months... After numerous different posts/guides on this issue, I found just right clicking and hitting "Reload project with dependencies" for each project worked.
Now this was after fully updating Visual Studio and Unity, uninstalling the VS Unity tools, reinstalling, and reconfiguring visual studio tools in Unity... Figured I'd add this to to the list of things to try because it worked for me!
You should probably try right clicking the file and choose reload.
When I tried it Solved my issue
I deleted my project and created a new one and everything is fine now in Unity and Visual Studio (All references and scripts).

Intellisense does not work visual studio code in OSX Yosemite

The intellisense does not work visual studio code in OSX Yosemite. Are there any specific steps to debug this issue?
If you open a folder that contains multiple projects, such as the aspnet/Home repo, you would first need to pick a project:

Visual Studio 2012 Add-In - How to share/publish/deploy it?

I have been working on a Visual Studio solution template to be used internally and have been developing this in a Visual Studio 2012 Addin.
The addin is added to the tools menu of Visual Studio and all works fine.
The only question now is, how can I share this tool between my team?
I have added a VSIX project, which in turn references the Solution Template project (added as an asset) but will this alone do it?
I can't see how installing the VSIX I created is manually going to add my add-in to the Visual Studio Tools window.
Can anyone offer any advice as to how I can do this or is there some other way to deploy/publish a Visual Studio addin?
I have found a tutorial which is similar, but I just want to use the VSIX to install my add-in to Visual Studio tools menu, rather than add it as a project template. I have looked around and there doesn't seem to be much information on how to deploy your addin.
It seems addins are soon to be deprecated with the next release of Visual Studio, although I have found this article on how to convert an addin to a VSPackage.
And with a VSPackage I will be able to deploy using VSIX.
There are also some tutorials on VSPackages here.

Create c++ Library in Eclipse for using in Visual Studio 2012

I coded a c++ Library in Eclipse. Now I wanna add a GUI, which I want to make with Visual studio. Although I'm using the VS Compiler in Eclipse I cannot transfer the code from Eclipse 1:1 to Visual Studio.
Is there a way to create a DLL or sth. else in Eclipse which I can import in Visual Studio?
Thanks
Florian